[Q202] - Kinesis Psionics

Psi202 PSPs = (Int bonus + any other stat bonus) * LVL. By spending 10 skill points, you can become specialized in a discipline (max of LVL specializations). Specialization halves Specialization halves the cost of powers. If you specialize in a power this way, that power costs half the actions. Each time you specialize in a power eight times this way, double the effect of the power. If an Ultra power doesn't list dmg, assume an idmg.

Contents

183 kinesises
Aciukinesis Aerokinesis Aestatekinesis Alcokinesis Amokinesis Antikinesis Argentokinesis Asterokinesis Astrakinesis Astronkinesis Atmokinesis Audiokinesis Aurokinesis Autumnuskinesis Avarikinesis Avikinesis Bibliokinesis Biokinesis Blastokinesis Botanokinesis Caelestikinesis Caelumkinesis Carbokinesis Chromokinesis Chronokinesis Cibumkinesis Cogitokinesis Comakinesis Cryokinesis Cryptokinesis Crystallokinesis Cthonikinesis Cukinesis Datakinesis Dendrokinesis Depictukinesis Dermakinesis Dolorkinesis Eclipsekinesis Electrokinesis Electromagnetokinesis Elementumkinesis Ergokinesis Essokinesis Etherkinesis Ferrikinesis Ferrokinesis Figurakinesis Filukinesis Flora Ergokinesis Florakinesis Flyrokinesis Frigokinesis Fungokinesis Gastrakinesis Genekinesis Geokinesis Geo-Thermokinesis Gerontokinesis Glucokinesis Gyrokinesis Haemokinesis Hakai-Ergokinesis Hallucikinesis Halokinesis Heliokinesis Hemakinesis Hyalokinesis Hydrokinesis Hygrokinesis Hypnokinesis Iconokinesis Inclinkinesis Iokinesis Ionikinesis Karmakinesis Kinetikinesis Koniokinesis Lactokinesis Leakinesis Ligneokinesis Lipokinesis Logikinesis Lunarkinesis Magnokinesis Marrionetakinesis Materiokinesis Mathekinesis Megethoskinesis Melanokinesis Mentokinesis Metallokinesis Mitokinesis Mnemokinesis Molekinesis Molybdokinesis Mortidivinokinesis Mycokinesis Myokinesis Mystokinesis Mythokinesis Nanokinesis Naturakinesis Necrokinesis Nega-Ergokinesis Negikinesis Nemakinesis Neurokinesis Nihilikinesis Nitrokinesis Nixukinesis Nocikinesis Nosokinesis Nucleokinesis Odikinesis Oleokinesis Oneirokinesis Onychokinesis Ophidokinesis Opinokinesis Osteokinesis Oxikinesis Paleokinesis Paludemkinesis Palynokinesis Papyrokinesis Patho-Ergokinesis Pathokinesis Pherokinesis Pheumakinesis Phobikinesis Phobokinesis Photokinesis Phyllokinesis Physikinesis Phytokinesis Picnokinesis Posikinesis Potentikinesis Psychokinesis Pulsakinesis Pyrokinesis Quantakinesis Quantumkinesis Quintekinesis Radiokinesis Regokinesis Retrokinesis Scientiakinesis Scientikinesis Seismokinesis Sentiantkinesis Serqekinesis Spatio-Chronokinesis Spatiokinesis Stannokinesis Steatokinesis Subatokinesis Sunakinesis Symphokinesis Technokinesis Tectokinesis Telekinesis Tephrakinesis Terrakinesis Thanatokinesis Thermokinesis Thiriokinesis Toxikinesis Tribokinesis Tychokinesis Typhokinesis Umbrakinesis Unikinesis Urbanakinesis Virtukinesis Vitakinesis Vita-Mortokinesis Vitrikinesis Xenokryokinesis Yokokinesis Zenithkinesis Zerokinesis

Psi202 rules

Psi202 PSPs = (Int bonus + any other stat bonus) * LVL. By spending 10 skill points, you can become specialized in a discipline (max of LVL specializations). Specialization halves the cost of powers. If you specialize in a power this way, that power costs half the actions. Each time you specialize in a power eight times this way, double the effect of the power. If an Ultra power doesn't list dmg, assume an idmg.

Aciukinesis - Manipulate Object Sharpness

# Power Tier PSPs Effect
1Keen EdgeMinor2Sharpen a bladed weapon or tool within 5 ft, granting +11 dmg for 1 minute. No save.
2Razor ShotMinor6Launch a sharpened shard at one creature within 30 ft, dealing 2d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
3Shard BurstMinor8Cause a 10-ft radius of debris to become razor-sharp, dealing 2d8 slashing dmg to creatures that move through it. Dex save DC 10+SL+Dex bonus halves.
4Perfect HoningMajor5Sharpen all allied weapons within 30 ft, granting +21 dmg for 3 rds. No save.
5Blade StormMajor19Send a flurry of spinning blades at one creature within 40 ft, dealing 6d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
6Whirling Edge FieldMajor38Create a 20-ft radius zone of cutting winds and shards for 1 rd, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
7Razor CageGrand9Trap a Large or smaller creature in a cage of razor edges for 3 rds. Str save DC 10+SL+Str bonus negates.
8Edge CannonGrand53Fire a projectile at one target, dealing 6d8 slashing dmg and -21 AC for 1 rd. Dex save DC 10+SL+Dex bonus halves dmg and negates AC.
9Blade MaelstromGrand91Fill a 40-ft radius with spinning razor-sharp projectiles, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
10Edge LockdownSuper20Surround all creatures in a 60-ft radius with hovering blades, preventing movement for 1 rd. Str save DC 10+SL+Str bonus negates.
11Guillotine StrikeSuper103Drop a massive blade construct on a target within 60 ft, dealing 15d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
12Storm of EdgesSuper183Saturate a 60-ft radius with cutting shards for 3 rds, each rd dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13World s RazorUltra43Without save, extend a blade edge across a 1-mile radius, cutting through all non-divine matter. XR or GR to resist.
14Planetary GuillotineUltra166Without save, manifest an enormous cosmic blade to bisect a 1-mile radius. XR or GR to resist.
15Infinite ShardstormUltra286Without save, unleash an endless rain of razor fragments over a 10-mile radius. XR or GR to resist.

Aerokinesis - Manipulate Air

# Power Tier PSPs Effect
1Breeze ShiftMinor2Alter wind currents in a 10-ft radius, dispersing smoke or light debris. No save.
2Air BoltMinor5Fire a compressed blast of air at one creature within 30 ft, dealing 2d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves.
3Gust WaveMinor9Push all creatures in a 10-ft radius 10 ft away. Str save DC 10+SL+Str bonus negates.
4TailwindMajor5Increase the movement speed of all allies within 30 ft by +10 ft for 3 rds. No save.
5Cyclone SpearMajor21Launch a spinning spear of compressed air at one target within 60 ft, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
6Tornado BurstMajor37Create a 20-ft radius mini-tornado, dealing 8d6 bludgeoning dmg and lifting creatures 20 ft. Dex save DC 10+SL+Dex bonus halves.
7Air LockGrand9Remove breathable air from a 20-ft radius for 1 rd, forcing Con save DC 10+SL+Con bonus or begin suffocating.
8Jetstream CrushGrand50Slam a creature in a wind tunnel against a surface, dealing 6d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves.
9Hurricane FieldGrand92Fill a 40-ft radius with hurricane-force winds for 1 rd, dealing 10d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves.
10Sky PrisonSuper18Suspend all creatures in a 60-ft radius mid-air for 1 rd. Str save DC 10+SL+Str bonus negates.
11Wind ScytheSuper103Fire a razor-sharp wind blade at one target, dealing 15d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
12Tempest CageSuper178Trap a 60-ft radius in violent rotating winds for 3 rds, each rd dealing 10d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves.
13WorldstormUltra42Without save, create an apocalyptic storm over a 1-mile radius. XR or GR to resist.
14Sky RendUltra160Without save, tear the upper atmosphere open, generating winds that scour a 1-mile radius. XR or GR to resist.
15Planetary TempestUltra281Without save, engulf a 10-mile radius in hurricane-force destruction. XR or GR to resist.

Aestatekinesis - Manipulate Summer

# Power Tier PSPs Effect
1Sun-Warmed BreezeMinor2Create a comforting summer breeze in a 20-ft radius, granting advantage on morale checks for 1 minute. No save.
2Heatstroke RayMinor6Beam sunlight at one creature within 30 ft, dealing 2d8 fire dmg. Con save DC 10+SL+Con bonus halves.
3Sunburst PatchMinor8Bathe a 10-ft square in summer heat, imposing disadvantage on Con saves until end of next turn.
4Seasonal BoonMajor6Infuse allies within 30 ft with summer vitality, granting +1d8 temp HP each. No save.
5Solar JavelinMajor20Hurl a concentrated spear of sunlight at a creature within 60 ft, dealing 6d8 fire/radiant dmg. Dex save DC 10+SL+Dex bonus halves.
6Solstice WaveMajor38Wash a 20-ft radius in pure summer light, dealing 8d6 fire/radiant dmg. Con save DC 10+SL+Con bonus halves.
7Dog Days GripGrand9Trap a creature in oppressive heat for 3 rds, halving movement speed. Con save DC 10+SL+Con bonus negates.
8SunhammerGrand51Deal 6d8 fire dmg to a target and blind for 1 rd. Dex save DC 10+SL+Dex bonus halves dmg but not blindness.
9Midsummer BlazeGrand94Fill a 40-ft radius with scorching summer heat, dealing 10d8 fire dmg. Con save DC 10+SL+Con bonus halves.
10Solstice LockSuper21Bind all creatures in a 60-ft radius within a ring of intense sunlight for 1 rd. Str save DC 10+SL+Str bonus negates.
11Summer s WrathSuper102Blast a creature with pure seasonal energy, dealing 15d8 fire/radiant dmg. Dex save DC 10+SL+Dex bonus halves.
12Sunflare TempestSuper177Bombard a 60-ft radius with summer s burning rays for 3 rds, each rd dealing 10d8 fire dmg. Con save DC 10+SL+Con bonus halves.
13Eternal SolsticeUltra44Without save, lock a 1-mile radius in perpetual midsummer heat. XR or GR to resist.
14Solar CataclysmUltra161Without save, unleash the fury of the summer sun to incinerate a 1-mile radius. XR or GR to resist.
15Season s EndUltra288Without save, condense the energy of summer into a wave that obliterates all life in a 10-mile radius. XR or GR to resist. Aetherkinesis Manipulating Mana
16Mana SenseMinor2Detect the presence of magic in a 30-ft radius for 1 round. No save.
17Arcane PushMinor6Push one creature or object within 20 ft up to 5 ft away. Str save DC 10+SL+Str bonus negates.
18Spark WeaveMinor8Cause harmless magical motes to appear around you for 1 round, imposing disadvantage on the next attack against you. No save.
19Mana AnchorMajor5Prevent one creature within 30 ft from casting spells until the end of its next turn. Wis save DC 10+SL+Wis bonus negates.
20Arcane BoltMajor19Deal 6d8 force dmg to a creature within 60 ft. Dex save DC 10+SL+Dex bonus halves.
21Mana SurgeMajor38Empower the next spell cast within 1 round to deal an extra 4d8 dmg or heal an extra 4d8 hp. No save.
22Dispel BurstGrand9Dispel one magical effect within 30 ft as if using dispel magic. No save.
23Arcane CollapseGrand52Dispel all active magical effects in a 20-ft radius; hostile casters take 6d8 force damage. Con save DC 10+SL+Con bonus halves.
24Mana WellGrand94Create a 40-ft radius zone where all allied spells cost half resources for 3 rounds. No save.
25Essence DrainSuper18Steal 1d4 spell slots or equivalent psi points from a caster within 40 ft. Wis save DC 10+SL+Wis bonus negates.
26Arcane CataclysmSuper103Deal 15d8 force dmg to all creatures in a 40-ft radius and dispel all magic in the area. Con save DC 10+SL+Con bonus halves.
27Weave MasterySuper182For 3 rounds, you may alter any magical effect you see within 60 ft as a reaction. No save.
28Mana EclipseUltra44Without save, nullify all magic in a 1-mile radius for 1 hour. XR or GR to resist.
29Arcane OblivionUltra167Without save, permanently destroy all magic items and enchantments in a 1-mile radius. XR or GR to resist.
30Weave SeverUltra289Without save, permanently collapse the magical weave in a 10-mile radius. XR or GR to resist.

Alcokinesis - Manipulate Alcohol

# Power Tier PSPs Effect
1Ferment TouchMinor2Turn a non-alcoholic liquid into a mild alcoholic drink instantly. No save.
2Booze BoltMinor6Launch a splash of high-proof alcohol at a target within 30 ft, dealing 2d8 fire dmg if ignited. Dex save DC 10+SL+Dex bonus halves.
3Drunken HazeMinor8Create a 10-ft radius vapor cloud of intoxicating fumes for 1 rd. Con save DC 10+SL+Con bonus or target is poisoned until end of next turn.
4IntoxicateMajor5Force a creature within 30 ft to become inebriated for 3 rds. Con save DC 10+SL+Con bonus negates.
5Ethanol SurgeMajor20Conjure a stream of flammable alcohol at a target, dealing 6d8 fire dmg if ignited. Dex save DC 10+SL+Dex bonus halves.
6Cocktail CycloneMajor36Create a swirling 20-ft radius storm of burning alcohol vapor, dealing 8d6 fire dmg. Con save DC 10+SL+Con bonus halves.
7Hangover HexGrand10Cause crippling dehydration and headache in one creature for 3 rds, imposing disadvantage on attack rolls. Con save DC 10+SL+Con bonus negates.
8Liquor LanceGrand49Fire a jet of flaming alcohol at a target within 60 ft, dealing 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
9Brewery FloodGrand91Flood a 40-ft radius with sticky, intoxicating alcohol, dealing 10d8 bludgeoning/fire dmg if ignited. Dex save DC 10+SL+Dex bonus halves.
10Spirit LockSuper20Trap all creatures in a 60-ft radius in a haze of intoxicating vapors for 1 rd. Con save DC 10+SL+Con bonus negates.
11Barrel BombardmentSuper109Summon spectral barrels to smash a target for 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Drunken InfernoSuper182Ignite a massive alcohol vapor cloud in a 60-ft radius, dealing 10d8 fire dmg each rd for 3 rds. Dex save DC 10+SL+Dex bonus halves.
13Ocean of AleUltra42Without save, flood a 1-mile radius with intoxicating alcohol. XR or GR to resist.
14Eternal BenderUltra160Without save, force all creatures in a 1-mile radius into permanent intoxication. XR or GR to resist.
15Spirit ApocalypseUltra285Without save, summon a burning tidal wave of alcohol to devastate a 10-mile radius. XR or GR to resist.

Amokinesis - Manipulate Desire

# Power Tier PSPs Effect
1Heart s WhisperMinor2Briefly enhance a creature s affection toward you for 1 minute. Wis save DC 10+SL+Wis bonus negates.
2Charm PulseMinor5Inflict a momentary wave of attraction toward one creature within 30 ft. Wis save DC 10+SL+Wis bonus negates.
3Desire WaveMinor8Affect all creatures in a 10-ft radius with a surge of friendly emotion for 1 rd. Wis save DC 10+SL+Wis bonus negates.
4Entrancing AuraMajor5Cause one creature within 30 ft to be charmed for 3 rds. Wis save DC 10+SL+Wis bonus negates.
5Passion StrikeMajor20Intensify a creature s emotional state to distraction, dealing 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
6Allure StormMajor37Project a 20-ft radius aura that charms all creatures for 1 rd. Wis save DC 10+SL+Wis bonus negates.
7Binding DesireGrand9Lock a creature s focus onto one target, preventing attacks against others for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8HeartbreakerGrand53Overload a creature with heartbreak, dealing 6d8 psychic dmg and imposing disadvantage on attack rolls. Wis save DC 10+SL+Wis bonus halves.
9Aphrodite s TempestGrand92Affect all creatures in a 40-ft radius with overpowering desire or heartbreak, dealing 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
10Love s CageSuper21Encase all creatures in a 60-ft radius in illusory bonds of affection for 1 rd. Wis save DC 10+SL+Wis bonus negates.
11Obsession StrikeSuper108Overwhelm a single creature with obsessive emotion, dealing 15d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
12Desire MaelstromSuper181Fill a 60-ft radius with overpowering emotions for 3 rds, each rd dealing 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
13Endless EmbraceUltra43Without save, bind all creatures in a 1-mile radius in permanent emotional fixation. XR or GR to resist.
14LovequakeUltra167Without save, cause a psychic explosion of love energy over a 1-mile radius. XR or GR to resist.
15Desire s EndUltra287Without save, erase all capacity for love or desire in a 10-mile radius. XR or GR to resist.

Antikinesis - Manipulate Antimatter

# Power Tier PSPs Effect
1Null SparkMinor2One target takes 2d8 force damage and must succeed on a Con save DC 10 + SL + Con bonus or suffer Disadvantage on its next attack roll or saving throw.
2Micro AnnihilationMinor6Touch a small object to annihilate it, dealing 2d8 force dmg if attended. Dex save DC 10+SL+Dex bonus halves.
3Particle PopMinor8Create a 5-ft radius antimatter burst, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
4Annihilation BindMajor6Surround one creature with antimatter energy for 3 rds, dealing 2d8 force dmg per rd. Con save DC 10+SL+Con bonus negates.
5Oblivion LanceMajor21Fire a concentrated antimatter beam at a target, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
6Antimatter BurstMajor37Erupt a 20-ft radius in antimatter energy, dealing 8d6 force dmg. Con save DC 10+SL+Con bonus halves.
7Null CageGrand9Trap a creature in an antimatter field for 3 rds, dealing 4d8 force dmg each rd. Con save DC 10+SL+Con bonus halves.
8Annihilation SphereGrand54Create a 10-ft sphere of antimatter that deals 6d8 force dmg to everything inside. Con save DC 10+SL+Con bonus halves.
9Zero FieldGrand93Fill a 40-ft radius with unstable antimatter energy, dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves.
10Event LockSuper21Suspend all matter in a 60-ft radius in an antimatter stasis for 1 rd. Con save DC 10+SL+Con bonus negates.
11Oblivion StrikeSuper104Collapse a sphere of antimatter onto one target, dealing 15d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
12Antimatter TempestSuper185Saturate a 60-ft radius with annihilation energy for 3 rds, each dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves.
13Absolute ErasureUltra44Without save, disintegrate all matter in a 1-mile radius. XR or GR to resist.
14Planetary OblivionUltra166Without save, create a mile-wide antimatter detonation. XR or GR to resist.
15Universal NullUltra285Without save, unleash a 10-mile radius annihilation wave. XR or GR to resist.

Argentokinesis - Manipulate Silver

# Power Tier PSPs Effect
1Silver SheenMinor2Coat a weapon or object with silver for 1 minute. No save.
2Coin ShotMinor5Fire a silver coin or shard at a creature within 30 ft, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Gleaming FlashMinor8Emit a blinding flash from silver within 10 ft. Con save DC 10+SL+Con bonus or blinded until end of next turn.
4Silver BindMajor6Restrain a creature within 30 ft using silver chains for 3 rds. Str save DC 10+SL+Str bonus negates.
5Argent LanceMajor19Launch a spear of pure silver at a target within 60 ft, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Moonmetal StormMajor37Fill a 20-ft radius with silver shards, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
7Purity CageGrand10Trap a creature in a 20-ft cage of silver for 3 rds. Str save DC 10+SL+Str bonus negates.
8Moonforged BoltGrand52Fire a silver projectile infused with lunar energy, dealing 6d8 radiant/piercing dmg. Dex save DC 10+SL+Dex bonus halves.
9Argent TempestGrand94Spin silver shards through a 40-ft radius, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
10Silver SealSuper20Seal all hostile creatures in a 60-ft radius with silver runes for 1 rd. Wis save DC 10+SL+Wis bonus negates.
11Argent JudgmentSuper104Smite a creature with a massive silver strike, dealing 15d8 radiant/piercing dmg. Dex save DC 10+SL+Dex bonus halves.
12Moonmetal MaelstromSuper182Fill a 60-ft radius with silver shrapnel for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13Argent EclipseUltra44Without save, flood a 1-mile radius with silver light, searing hostile entities. XR or GR to resist.
14Lunar ScourgeUltra167Without save, rain molten silver over a 1-mile radius. XR or GR to resist.
15Silver ApocalypseUltra288Without save, turn all matter in a 10-mile radius into solid silver. XR or GR to resist.

Asterokinesis - Manipulate Cosmic Energy

# Power Tier PSPs Effect
1Stellar SparkMinor2Create a faint mote of cosmic light, illuminating a 20-ft radius for 1 minute. No save.
2Radiant PulseMinor5Blast a creature within 30 ft with condensed starlight, dealing 2d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
3Gravity FlickerMinor9Briefly alter local gravity in a 10-ft radius, knocking unsecured objects upward. Str save DC 10+SL+Str bonus negates.
4Solar AlignMajor6Channel cosmic currents to grant allies in 30 ft +21 to attack rolls for 1 rd. No save.
5Meteor LanceMajor19Hurl a searing fragment of space rock at one target within 60 ft, dealing 6d8 fire/bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
6Nova BurstMajor39Erupt a 20-ft radius with stellar plasma, dealing 8d6 fire/radiant dmg. Con save DC 10+SL+Con bonus halves.
7Orbit LockGrand9Lock a Large or smaller creature in a stationary orbit for 3 rds. Str save DC 10+SL+Str bonus negates.
8Quasar BeamGrand54Fire a focused beam of cosmic energy, dealing 6d8 radiant/force dmg to one target within 90 ft. Dex save DC 10+SL+Dex bonus halves.
9Meteor ShowerGrand93Call down a 40-ft radius shower of meteors, each dealing 10d8 fire/bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
10Event HorizonSuper21Create a 30-ft radius zone of extreme gravity for 3 rds; movement speed halved. Str save DC 10+SL+Str bonus negates.
11Singularity StrikeSuper104Collapse space at a point within 60 ft, dealing 15d8 force dmg to one target. Con save DC 10+SL+Con bonus halves.
12Starforge StormSuper181Bathe a 60-ft radius in cosmic fire and plasma for 3 rds, each dealing 10d8 fire/radiant dmg. Con save DC 10+SL+Con bonus halves.
13Galactic SealUltra43Without save, seal a 1-mile radius from all planar travel and teleportation for 1 hour. XR or GR to resist.
14Supernova LanceUltra165Without save, unleash a concentrated supernova beam on a single point, annihilating the target. XR or GR to resist.
15Cosmic AnnihilationUltra283Without save, vaporize all matter in a 10-mile radius in a blast of pure cosmic energy. XR or GR to resist.

Astrakinesis - Manipulate Astral Energy

# Power Tier PSPs Effect
1Astral GlimmerMinor2Cause a harmless astral light to flicker in a 20-ft radius for 1 minute. No save.
2Soul RayMinor5Fire a thin beam of astral energy at a target within 30 ft, dealing 2d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
3Spirit PushMinor9Push a creature s astral form, knocking them prone. Wis save DC 10+SL+Wis bonus negates.
4Planar LinkMajor5Connect minds of two willing creatures within 60 ft for 3 rds. No save.
5Astral LanceMajor20Spear a creature with condensed astral energy, dealing 6d8 radiant/force dmg. Dex save DC 10+SL+Dex bonus halves.
6Starfield BurstMajor37Fill a 20-ft radius with swirling astral motes, dealing 8d6 radiant dmg. Con save DC 10+SL+Con bonus halves.
7Soul CageGrand9Trap a creature s astral form for 3 rds, preventing teleportation or planar travel. Wis save DC 10+SL+Wis bonus negates.
8Astral BeamGrand50Fire a high-intensity astral ray for 6d8 radiant dmg to one target within 90 ft. Dex save DC 10+SL+Dex bonus halves.
9PlanequakeGrand93Cause a 40-ft radius astral shockwave, dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves.
10Rift LockSuper20Seal all planar rifts within a 60-ft radius for 1 rd. No save.
11Spirit ErasureSuper103Burn away part of a target s astral essence, dealing 15d8 radiant dmg. Wis save DC 10+SL+Wis bonus halves.
12Astral TempestSuper183Bathe a 60-ft radius in destructive astral energy for 3 rds, dealing 10d8 radiant dmg each rd. Con save DC 10+SL+Con bonus halves.
13Voidgate CollapseUltra42Without save, collapse all planar connections in a 1-mile radius. XR or GR to resist.
14SoulstormUltra167Without save, strip astral forms from all creatures in a 1-mile radius. XR or GR to resist.
15Infinite RiftUltra283Without save, tear open an uncontrolled planar breach in a 10-mile radius. XR or GR to resist.

Astronkinesis - Manipulate Dead Stardust

# Power Tier PSPs Effect
1Stellar DustMinor2Scatter harmless stardust in a 10-ft radius, shedding dim light. No save.
2Neutron ShotMinor6Launch a particle of dead-star matter at one target within 30 ft, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
3Nova SpeckMinor8Cause a pinpoint explosion of stellar residue in a 5-ft radius, dealing 2d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
4Starcore BindMajor5Restrain one creature with dense stellar remnants for 3 rds. Str save DC 10+SL+Str bonus negates.
5Quark LanceMajor19Fire a compressed beam of neutron matter at a target within 60 ft, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
6Pulsar BurstMajor38Emit a 20-ft radius pulse of dead-star energy, dealing 8d6 radiant/force dmg. Con save DC 10+SL+Con bonus halves.
7Singularity ChainsGrand9Bind a creature with miniature gravitational wells for 3 rds. Str save DC 10+SL+Str bonus negates.
8Neutron CrushGrand53Drop condensed dead-star matter onto one target, dealing 6d8 force dmg. Con save DC 10+SL+Con bonus halves.
9Remnant StormGrand94Hurl shards of collapsed-star material across a 40-ft radius, dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
10Pulsar LockSuper20Immobilize all creatures in a 60-ft radius with pulsar energy for 1 rd. Str save DC 10+SL+Str bonus negates.
11Black Dwarf BlastSuper103Fire a massive fragment of cooled star core at one target, dealing 15d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
12Superdense TempestSuper182Flood a 60-ft radius with superdense stellar debris for 3 rds, each rd dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves.
13Starfall ExtinctionUltra44Without save, rain hyperdense stellar fragments over a 1-mile radius. XR or GR to resist.
14Gravity AshUltra162Without save, coat a 1-mile radius in residual gravity-infused dust, crushing everything. XR or GR to resist.
15Core CollapseUltra285Without save, detonate a dead-star core fragment in a 10-mile radius. XR or GR to resist.

Atmokinesis - Manipulate Weather

# Power Tier PSPs Effect
1Weather ShiftMinor2Slightly change local temperature or cloud cover for 1 minute. No save.
2Lightning GustMinor5Fire a wind-carried lightning strike at a target within 30 ft, dealing 2d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves.
3Rain SquallMinor8Create a 10-ft radius heavy downpour, extinguishing small fires. No save.
4Windward PushMajor6Knock one creature within 30 ft back 10 ft with storm winds. Str save DC 10+SL+Str bonus negates.
5Storm BoltMajor19Call down a lightning bolt on a target within 60 ft, dealing 6d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves.
6ThunderblastMajor37Erupt a 20-ft radius with thunder and wind, dealing 8d6 thunder dmg. Con save DC 10+SL+Con bonus halves.
7Cyclone CageGrand9Trap a creature in a small cyclone for 3 rds. Str save DC 10+SL+Str bonus negates.
8Lightning SpearGrand52Launch a concentrated lightning spear for 6d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves.
9Hurricane BurstGrand91Summon a 40-ft radius hurricane blast dealing 10d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves.
10Eye of the StormSuper20Create a calm zone in the center of a violent storm within a 60-ft radius for 3 rds. No save.
11Chain Lightning StormSuper104Call multiple bolts to strike one target, dealing 15d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves.
12Mega TempestSuper182Control a massive storm over a 60-ft radius for 3 rds, each dealing 10d8 lightning and thunder dmg. Dex save DC 10+SL+Dex bonus halves.
13Storm ApocalypseUltra44Without save, blanket a 1-mile radius in constant hurricane-force weather. XR or GR to resist.
14Lightning WorldfallUltra163Without save, rain unending lightning on a 1-mile radius. XR or GR to resist.
15Climate CollapseUltra284Without save, irreversibly alter the weather of a 10-mile radius into deadly extremes. XR or GR to resist.

Audiokinesis - Manipulate Sound

# Power Tier PSPs Effect
1Whisper CarryMinor2Carry a whisper up to 60 ft so only a chosen creature hears it. No save.
2Sonic PopMinor6Create a sharp sound burst in a 5-ft radius, dealing 2d8 thunder dmg. Con save DC 10+SL+Con bonus halves.
3Dissonant PingMinor8Emit an unsettling tone in a 10-ft radius, imposing disadvantage on the next enemy attack sequence. Wis save DC 10+SL+Wis bonus negates.
4Sound MuffleMajor5Silence all noise in a 20-ft radius for 3 rds. No save.
5Sonic BoltMajor19Fire a beam of concentrated sound at a target within 60 ft, dealing 6d8 thunder dmg. Con save DC 10+SL+Con bonus halves.
6Resonance BurstMajor38Detonate a 20-ft radius wave of resonance, dealing 8d6 thunder dmg. Con save DC 10+SL+Con bonus halves.
7Deafening CageGrand9Trap a creature in a sphere of noise for 3 rds, deafening it. Con save DC 10+SL+Con bonus negates.
8Shatter CryGrand52Break brittle objects in a 30-ft radius and deal 6d8 thunder dmg to one target. Con save DC 10+SL+Con bonus halves.
9Echo StormGrand94Fill a 40-ft radius with violent sonic waves, dealing 10d8 thunder dmg. Con save DC 10+SL+Con bonus halves.
10Harmony LockSuper18Paralyze all creatures in a 60-ft radius with a tone of perfect harmony for 1 rd. Wis save DC 10+SL+Wis bonus negates.
11Thunder LanceSuper103Launch a spear of condensed sound at one creature, dealing 15d8 thunder dmg. Con save DC 10+SL+Con bonus halves.
12Sonic MaelstromSuper182Flood a 60-ft radius with deafening sound for 3 rds, each rd dealing 10d8 thunder dmg. Con save DC 10+SL+Con bonus halves.
13Silence ExtinctionUltra44Without save, strip all sound from a 1-mile radius permanently. XR or GR to resist.
14Sonic CataclysmUltra167Without save, obliterate a 1-mile radius with a single sound wave. XR or GR to resist.
15Worldshatter ToneUltra289Without save, emit a tone that destroys all structures in a 10-mile radius. XR or GR to resist.

Aurokinesis - Manipulate Gold

# Power Tier PSPs Effect
1Gild TouchMinor2Permanently coat one small nonmagical item in a thin layer of real gold. No save. Has no combat value but can be sold or used in rituals.
2Coin SkinMinor5Your skin becomes flecked with hardened gold coins. Gain +11 AC for 1 rd.
3Molten DripMinor9Cause molten gold to drip onto a creature within 10 ft, dealing 1d8 fire dmg per rd for 2 rds. Dex save DC 10+SL+Dex bonus negates the second rd.
4Golden LashMajor6Conjure a whip of solid gold. Make a melee attack roll; on hit, deal 3d8 slashing dmg and reduce movement speed by 10 ft until the end of next turn.
5Auric WardMajor19You create a swirling shield of thin golden wafers. Gain resistance to slashing dmg and advantage on Strength saves for 1 minute.
6Glitter TrailMajor37Lay a golden trail up to 60 ft long. Any creature crossing it must make a Wis save (DC 10+SL+Wis bonus) or become mesmerized (stunned) for 1 rd.
7Gold AvalancheGrand10Release a torrent of golden rubble in a 20-ft cone dealing 6d6 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves and negates prone.
8Alchemist's DreamGrand50Transmute up to 10 cubic feet of non-living, nonmagical material into gold. Can be used to block passage, or bribe royalty.
9Warding IngotGrand91Summon a levitating gold brick that absorbs 500 points of dmg directed at you or an ally. Lasts 1 minute or until depleted. One-time use.
10Golden SpireSuper20A spiked pillar of pure impales a creature within 60 ft dealing 8d10 piercing dmg. Dex save DC 10+SL+Dex bonus to avoid being restrained.
11Auric MirrorSuper102Summon a mirror of gold that reflects one targeted spell or psi power of SL 5 or lower back. Lasts until triggered or 2 rds.
12Gold SculptSuper179Shape a 10x10 ft gold construct (e.g., stairs, wall, statue) from ambient particles.
13Crown of the Tyrant SunUltra44Conjure a corona. Allies immune fear & +20 AC. Enemies blinded and take 4d10 radiant dmg per rd. No save. XR or GR to resist.
14Gilded ExtinctionUltra163Without save, all non-living matter in a 1-mile radius is converted to gold including walls, weapons, etc. XR or GR to resist.
15The Aurum God s WillUltra285Summon a gold avatar for 3 rds. It has ihp, iAC, iTH, and deals idmg. You can't act while it fights. XR or GR to resist its effects.

Autumnuskinesis - Manipulate Autumn

# Power Tier PSPs Effect
1Falling LeavesMinor2Cause leaves in a 20-ft radius to swirl aesthetically for 1 minute. No save.
2Leaf BladeMinor5Hurl a sharpened leaf at one target within 30 ft, dealing 2d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
3Harvest BreezeMinor8Send a warm gust carrying the scent of harvest, granting allies advantage on their next attack. No save.
4Chill GripMajor5Sap warmth from one creature within 30 ft, halving its movement for 3 rds. Con save DC 10+SL+Con bonus negates.
5Leafstorm SpearMajor20Launch a spear of spinning leaves at one target, dealing 6d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
6Equinox WaveMajor38Create a 20-ft radius surge of seasonal magic, dealing 8d6 cold/slashing dmg. Con save DC 10+SL+Con bonus halves.
7Harvest CageGrand10Trap a creature in woven autumn vines and branches for 3 rds. Str save DC 10+SL+Str bonus negates.
8Leaf BarrageGrand50Hurl dozens of sharp leaves at a target for 6d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
9Seasonal GaleGrand91Sweep a 40-ft radius with frigid autumn wind, dealing 10d8 cold dmg. Con save DC 10+SL+Con bonus halves.
10Equinox LockSuper19Freeze all creatures in a 60-ft radius in an autumn stasis for 1 rd. Con save DC 10+SL+Con bonus negates.
11Autumn s WrathSuper104Strike a creature with the power of the season, dealing 15d8 cold/slashing dmg. Dex save DC 10+SL+Dex bonus halves.
12Harvest TempestSuper181Saturate a 60-ft radius with cold winds and cutting leaves for 3 rds, each dealing 10d8 dmg. Con save DC 10+SL+Con bonus halves.
13Endless FallUltra42Without save, lock a 1-mile radius in eternal autumn. XR or GR to resist.
14Seasonal ScytheUltra165Without save, sweep a giant scythe of autumn magic through a 1-mile radius. XR or GR to resist.
15Equinox ApocalypseUltra283Without save, collapse seasonal balance in a 10-mile radius, ending all harvests. XR or GR to resist.

Avarikinesis - Manipulate Greed

# Power Tier PSPs Effect
1Glint TemptationMinor2Cause a harmless shimmer around a small object, making it appear more valuable. Wis save DC 10+SL+Wis bonus negates.
2Covet PulseMinor6Force a creature within 30 ft to feel desire for a visible object, distracting them. Wis save DC 10+SL+Wis bonus negates.
3Gold FeverMinor9Affect all creatures in a 10-ft radius with a short burst of acquisitive compulsion. Wis save DC 10+SL+Wis bonus negates.
4Hoard SenseMajor6Detect the most valuable item within 60 ft for 3 rds. No save.
5Envy StrikeMajor20Strike with psychic force driven by greed, dealing 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
6Treasure FrenzyMajor39Cause a 20-ft radius frenzy for nearby valuables, forcing attacks against anyone holding them. Wis save DC 10+SL+Wis bonus negates.
7Vault BindGrand9Seal a creature s possessions in an extradimensional vault for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8Gem CrushGrand51Manifest crushing weight of wealth over a creature, dealing 6d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves.
9Fortune StormGrand90Fill a 40-ft radius with illusory treasures that deal 10d8 psychic dmg when grasped. Wis save DC 10+SL+Wis bonus halves.
10Greed LockSuper18Paralyze all creatures in a 60-ft radius with visions of wealth for 1 rd. Wis save DC 10+SL+Wis bonus negates.
11Golden BurdenSuper103Weigh a creature down with phantom riches, dealing 15d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves.
12Hoard MaelstromSuper182Create a 60-ft radius whirlwind of gold and gems for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13Vault ExtinctionUltra42Without save, remove all wealth from a 1-mile radius into an unreachable vault. XR or GR to resist.
14Eternal CovetUltra162Without save, lock all creatures in a 1-mile radius into permanent greed fixation. XR or GR to resist.
15Planetary PlunderUltra278Without save, strip a 10-mile radius of all valuables instantly. XR or GR to resist.

Avikinesis - Manipulate Avians

# Power Tier PSPs Effect
1Bird CallMinor2Mimic or summon a harmless bird within 100 ft. No save.
2Peck StrikeMinor5Command a small bird to attack a creature within 30 ft, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Wing GustMinor9Summon flapping birds to create a 10-ft radius gust that pushes creatures 5 ft. Str save DC 10+SL+Str bonus negates.
4Flock BondMajor6Telepathically coordinate with a group of birds for 3 rds. No save.
5Talon DiveMajor21Summon a large predatory bird to strike a creature within 40 ft, dealing 6d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
6Murder SwarmMajor38Call a swarm of crows in a 20-ft radius, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
7Cage of WingsGrand9Trap a creature in a swirling cage of birds for 3 rds. Str save DC 10+SL+Str bonus negates.
8Razor BeakGrand54Send a giant bird to tear into a target, dealing 6d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
9Sky ReignGrand92Command a massive flock to strike all creatures in a 40-ft radius, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
10Avian LockSuper20Freeze all creatures in a 60-ft radius under the watch of summoned giant birds for 1 rd. Wis save DC 10+SL+Wis bonus negates.
11Stormbeak StrikeSuper109Summon a colossal bird to smash a creature for 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Murder TempestSuper182Fill a 60-ft radius with attacking birds for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13Flock ApocalypseUltra43Without save, summon an endless bird swarm to consume a 1-mile radius. XR or GR to resist.
14Sky BlackoutUltra165Without save, darken the sky over a 1-mile radius with avian swarms. XR or GR to resist.
15Feathered ExtinctionUltra284Without save, summon a bird storm to strip all life in a 10-mile radius. XR or GR to resist. Basilikinesis Manipulating Petrification
16Stone GazeMinor2Target one creature within 20 ft; it becomes restrained until the start of your next turn. Str save DC 10+SL+Str bonus negates.
17Slow PulseMinor6Reduce the movement speed of one creature within 30 ft by half for 1 round. Con save DC 10+SL+Con bonus negates.
18LockstepMinor8Prevent one creature within 20 ft from taking bonus actions for 1 round. Wis save DC 10+SL+Wis bonus negates.
19Medusan WarningMajor5One creature within 30 ft must succeed on a Con save DC 10+SL+Con bonus or be paralyzed until the start of its next turn.
20Calcify LimbMajor19Deal 6d8 force dmg and disable one limb of a creature within 30 ft for 1 round. Con save DC 10+SL+Con bonus halves dmg and negates disable.
21Gravel SnareMajor38Create a 20-ft radius zone for 3 rounds; creatures that start their turn here are restrained until the end of that turn. Str save DC 10+SL+Str bonus negates.
22Partial PetrificationGrand9Turn one creature s lower body to stone for 1 round, reducing speed to 0. Con save DC 10+SL+Con bonus negates.
23Shatter StoneformGrand52Deal 6d8 force dmg to a petrified or restrained creature; if petrified, dmg is doubled. No save.
24Statue FieldGrand94In a 40-ft radius, all creatures moving more than 10 ft in a turn must succeed on a Con save DC 10+SL+Con bonus or be restrained until their next turn.
25Perfect StasisSuper18Freeze one creature in time for 1 round. Cha save DC 10+SL+Cha bonus negates.
26StoneheartSuper103Target creature within 30 ft becomes petrified for 1 round; it takes 15d8 force dmg if it fails a Con save DC 10+SL+Con bonus.
27Medusa s DominionSuper182All hostile creatures in a 60-ft radius must succeed on a Con save DC 10+SL+Con bonus or be restrained for 3 rounds.
28Field of StillnessUltra44Without save, halt all movement in a 1-mile radius for 1 round. XR or GR to resist.
29Mass PetrificationUltra167Without save, petrify all hostile creatures in a 1-mile radius. XR or GR to resist.
30Eternal StoneUltra289Without save, permanently petrify all creatures of your choice in a 10-mile radius. XR or GR to resist.

Bibliokinesis - Manipulate Books

# Power Tier PSPs Effect
1Page WhisperMinor2Instantly flip to the exact page needed in a book within 30 ft. No save.
2Paper CutMinor5Send a flying page to slice a target within 30 ft, dealing 2d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
3Word CloudMinor8Summon swirling letters in a 10-ft radius, lightly obscuring the area. No save.
4Binding ScriptMajor6Animate book pages to bind a creature within 30 ft for 3 rds. Str save DC 10+SL+Str bonus negates.
5Tome SlamMajor21Launch a heavy book at a creature, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
6Encyclopedia StormMajor37Summon a 20-ft radius storm of flying books, dealing 8d6 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
7Library PrisonGrand10Trap a creature in a sphere of hardbound books for 3 rds. Str save DC 10+SL+Str bonus negates.
8Papercraft LanceGrand54Compress pages into a sharp projectile for 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
9Codex MaelstromGrand92Create a 40-ft radius storm of animated tomes, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
10Archive LockSuper20Freeze all creatures in a 60-ft radius under a rain of falling books for 1 rd. Str save DC 10+SL+Str bonus negates.
11Lexicon CrushSuper104Drop an enormous dictionary onto a creature, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Infinite StacksSuper183Flood a 60-ft radius with endless tomes for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
13Bookstorm ExtinctionUltra43Without save, bury a 1-mile radius in an avalanche of books. XR or GR to resist.
14Word s EndUltra165Without save, erase all written knowledge in a 1-mile radius. XR or GR to resist.
15Infinite LibraryUltra284Without save, summon an extradimensional library to engulf a 10-mile radius. XR or GR to resist.

Biokinesis - Manipulate Biological Material

# Power Tier PSPs Effect
1Cell ShiftMinor2Alter a minor physical feature of a willing creature for 1 hour. No save if willing.
2Pain SpikeMinor5Disrupt nerve signals in a creature within 30 ft, dealing 2d8 psychic dmg. Con save DC 10+SL+Con bonus halves.
3Muscle LockMinor9Paralyze a limb for 1 rd. Str save DC 10+SL+Str bonus negates.
4Rapid MendMajor6Instantly heal 4d8 hit points on one creature. No save if willing.
5Organ CrushMajor19Squeeze an internal organ, dealing 6d8 dmg (type matches creature s vulnerability, default bludgeoning). Con save DC 10+SL+Con bonus halves.
6Toxic BurstMajor36Force a creature s glands to secrete toxins, dealing 8d6 poison dmg. Con save DC 10+SL+Con bonus halves.
7Metabolic OverloadGrand9Push a creature s metabolism into overdrive, dealing 10d8 dmg and imposing exhaustion. Con save DC 10+SL+Con bonus halves.
8Bone SpearGrand53Grow and launch a sharpened bone projectile for 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
9Plague FieldGrand90Inflict a 40-ft radius with a virulent bio-toxin, dealing 10d8 poison dmg. Con save DC 10+SL+Con bonus halves.
10Genetic LockSuper20Prevent all creatures in a 60-ft radius from using shapechange or healing for 3 rds. Con save DC 10+SL+Con bonus negates.
11Heart CrushSuper103Instantly stop the heart of one creature, dealing 15d8 dmg (bypasses resistance). Con save DC 10+SL+Con bonus halves.
12Pandemic SurgeSuper183Release a wave of engineered pathogens in a 60-ft radius, dealing 10d8 poison dmg each rd for 3 rds. Con save DC 10+SL+Con bonus halves.
13Bio-ExtinctionUltra42Without save, rewrite the DNA of all life in a 1-mile radius into inert matter. XR or GR to resist.
14Plague ApocalypseUltra164Without save, infect all life in a 1-mile radius with a terminal, instant pathogen. XR or GR to resist.
15Genesis ResetUltra277Without save, revert all biological material in a 10-mile radius to primordial ooze. XR or GR to resist.

Blastokinesis - Manipulate Concussion

# Power Tier PSPs Effect
1Pop StrikeMinor2Deal 1d8 force dmg to one creature within 20 ft. No save.
2Shock PuffMinor6Create a 5-ft radius burst dealing 2d8 force damage. Dex save DC 10+SL+Dex bonus halves.
3Ear PopMinor8One creature within 15 ft is deafened for 1 round. Con save DC 10+SL+Con bonus negates.
4Blast PushMajor5Push one creature within 30 ft up to 10 ft away from you. Str save DC 10+SL+Str bonus negates.
5Force BombMajor19Create a 10-ft radius explosion within 40 ft, dealing 6d8 force damage. Dex save DC 10+SL+Dex bonus halves.
6Ring ShockMajor38Emit a 20-ft radius shockwave dealing 8d6 force damage. Dex save DC 10+SL+Dex bonus halves.
7Detonating FistGrand9Deal 4d8 force dmg to a creature you hit with a melee attack. No save.
8Chain BurstGrand52Hit one target within 30 ft for 6d8 force damage, then 3d8 force dmg to another within 15 ft of it. Dex save DC 10+SL+Dex bonus halves each.
9Cluster BombGrand94Target a point within 40 ft; explode for 6d8 force dmg in a 10-ft radius, then repeat in two adjacent 10-ft zones. Dex save DC 10+SL+Dex bonus halves.
10OverblastSuper18Increase the dmg of your next force effect by 50% this round. No save.
11Implosive SurgeSuper103Target within 40 ft takes 15d8 force dmg as air collapses inward. Con save DC 10+SL+Con bonus halves.
12Continual BarrageSuper182Bombard a 60-ft radius for 3 rounds, each round dealing 10d8 force damage. Dex save DC 10+SL+Dex bonus halves.
13CitybreakerUltra44Without save, destroy all nonmagical structures in a 1-mile radius. XR or GR to resist.
14Shockwave ExtinctionUltra167Without save, deal 30d8 force dmg to all creatures and objects in a 1-mile radius. XR or GR to resist.
15WorldburstUltra289Without save, unleash a force wave that obliterates all structures and deals 50d8 force dmg in a 10-mile radius. XR or GR to resist.

Botanokinesis - Manipulate Plants

# Power Tier PSPs Effect
1Vine TweakMinor2Move or adjust a vine or branch within 20 ft. No save.
2Thorn ShotMinor6Launch a thorn at one creature within 30 ft, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Root SnareMinor9Cause roots to entangle a creature s feet, halving movement for 1 rd. Str save DC 10+SL+Str bonus negates.
4Entangle FieldMajor5Create a 20-ft radius of grasping plants for 3 rds. Str save DC 10+SL+Str bonus negates.
5Thorn BarrageMajor19Fire a flurry of thorns at one creature, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Briar StormMajor36Cover a 20-ft radius with razor-sharp briars, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
7Vine PrisonGrand9Trap a Large or smaller creature in thick vines for 3 rds. Str save DC 10+SL+Str bonus negates.
8Seedburst LanceGrand52Fire a hardened seed projectile that explodes into vines, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Forest SurgeGrand89Cause plants to erupt in a 40-ft radius, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
10Canopy LockSuper18Grow a dome of branches over a 60-ft radius, trapping creatures for 1 rd. Str save DC 10+SL+Str bonus negates.
11Thorn TitanSuper104Summon a massive plant creature to strike a target, dealing 15d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
12Verdant MaelstromSuper181Overgrow a 60-ft radius with writhing plants for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
13Blooming ExtinctionUltra42Without save, overgrow a 1-mile radius into dense jungle. XR or GR to resist.
14Thorns of the WorldUltra164Without save, fill a 1-mile radius with lethal thorn growth. XR or GR to resist.
15Green ApocalypseUltra283Without save, instantly cover a 10-mile radius in crushing vegetation. XR or GR to resist.

Caelestikinesis - Manipulate Celestial Bodies

# Power Tier PSPs Effect
1Star PinpointMinor2Create a tiny illusion of a star map in a 5-ft space. No save.
2Solar PebbleMinor6Summon a marble-sized mote of stellar energy to strike a target within 30 ft, dealing 2d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
3Planet ShiftMinor9Nudge the perceived position of a distant body in the night sky for 1 minute. No save.
4Orbital BindMajor5Create a gravitational tether between two objects or creatures for 3 rds. Str save DC 10+SL+Str bonus negates.
5Moonfall StrikeMajor21Call down a fragment of lunar rock on one target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
6Stellar VolleyMajor37Rain small meteorites over a 20-ft radius, dealing 8d6 fire/bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
7Tidal LockGrand9Force a Large or smaller creature into an immobile orbit for 3 rds. Str save DC 10+SL+Str bonus negates.
8Orbital LanceGrand54Redirect a minor asteroid to strike a target for 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9StarstormGrand90Shower a 40-ft radius in burning meteors, dealing 10d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
10Orbital SealSuper20Trap all creatures in a 60-ft radius in a localized gravitational field for 1 rd. Str save DC 10+SL+Str bonus negates.
11Sunhammer ImpactSuper109Smite a creature with a condensed stellar mass, dealing 15d8 fire/radiant dmg. Dex save DC 10+SL+Dex bonus halves.
12Planetary MaelstromSuper178Spin a 60-ft radius in planetary debris for 3 rds, each rd dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
13Celestial ExtinctionUltra43Without save, erase a celestial body from the sky over a 1-mile radius. XR or GR to resist.
14Meteoric WrathUltra162Without save, drop a meteor swarm to destroy a 1-mile radius. XR or GR to resist.
15Orbital ApocalypseUltra284Without save, alter orbits to devastate a 10-mile radius with celestial debris. XR or GR to resist.

Caelumkinesis - Manipulate The Sky

# Power Tier PSPs Effect
1Sky PaintMinor2Change the color of the sky within a mile for 1 minute. No save.
2Cloud StrikeMinor5Drop a small compressed cloud chunk onto a target, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
3Zephyr VeilMinor9Create a drifting cloud to lightly obscure a 10-ft radius. No save.
4Sky BindMajor6Lock a 30-ft patch of sky into a fixed color and state for 3 rds. No save.
5Nimbus LanceMajor20Hurl a condensed spear of sky essence at one target, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
6Horizon BurstMajor37Split the horizon in a 20-ft radius visual rift, dealing 8d6 psychic dmg to onlookers. Wis save DC 10+SL+Wis bonus halves.
7Cloud PrisonGrand10Trap a creature in a hardened cloud dome for 3 rds. Str save DC 10+SL+Str bonus negates.
8Stratosphere SlamGrand53Drop a creature from a simulated stratosphere, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9SkyquakeGrand91Create a 40-ft radius rupture in the air itself, dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves.
10Vault SealSuper19Close the sky over a 60-ft radius in a seamless dome for 1 rd. No save.
11SkybreakerSuper102Tear the firmament over a target, dealing 15d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
12Atmosphere TempestSuper180Stir violent sky currents in a 60-ft radius for 3 rds, each dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
13Sky ExtinctionUltra42Without save, erase all cloud cover, stars, and color in a 1-mile radius sky. XR or GR to resist.
14Horizon CollapseUltra166Without save, crush the visible sky into the horizon over a 1-mile radius. XR or GR to resist.
15Firmament ApocalypseUltra283Without save, collapse the sky structure over a 10-mile radius. XR or GR to resist.

Carbokinesis - Manipulate Carbon

# Power Tier PSPs Effect
1Graphite MarkMinor2Form a simple mark or sketch in carbon on any surface. No save.
2Carbon SpikeMinor6Create a sharpened spike of carbon to strike a target within 30 ft, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Charcoal CloudMinor9Fill a 10-ft radius with fine carbon dust, lightly obscuring vision. No save.
4Diamond BindMajor5Encase a creature in diamond-hard carbon for 3 rds. Str save DC 10+SL+Str bonus negates.
5Carbon BladeMajor20Create a weapon of pure carbon that deals 6d8 slashing dmg to one target. Dex save DC 10+SL+Dex bonus halves.
6Dust ExplosionMajor38Ignite airborne carbon dust in a 20-ft radius, dealing 8d6 fire dmg. Dex save DC 10+SL+Dex bonus halves.
7Graphene CageGrand9Trap a creature in unbreakable graphene sheets for 3 rds. Str save DC 10+SL+Str bonus negates.
8Diamond LanceGrand52Hurl a massive diamond shard at a target, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
9Carbon TempestGrand92Fill a 40-ft radius with spinning carbon shards, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
10Diamond LockSuper20Immobilize all creatures in a 60-ft radius with diamond restraints for 1 rd. Str save DC 10+SL+Str bonus negates.
11Carbon CrushSuper104Drop a giant diamond block on a target, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Graphite MaelstromSuper179Create a 60-ft radius storm of razor-sharp carbon shards for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13Diamond WorldfallUltra44Without save, rain diamond shards over a 1-mile radius. XR or GR to resist.
14Carbon FreezeUltra166Without save, encase a 1-mile radius in solid carbon crystal. XR or GR to resist.
15Planetary DiamondUltra284Without save, turn all matter in a 10-mile radius into pure diamond. XR or GR to resist.

Chromokinesis - Manipulate Colors

# Power Tier PSPs Effect
1Hue ShiftMinor2Change the color of an object within 10 ft for 1 minute. No save.
2Prism BoltMinor6Fire a beam of refracted light at a target, dealing 2d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
3Color FadeMinor9Drain color from a 10-ft radius, imposing disadvantage on Charisma checks. No save.
4Chromatic BindMajor5Lock a creature in shifting color bands for 3 rds. Str save DC 10+SL+Str bonus negates.
5Spectrum LanceMajor21Shoot a focused prism beam at one target, dealing 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
6Color StormMajor37Blast a 20-ft radius with volatile color, dealing 8d6 radiant dmg. Con save DC 10+SL+Con bonus halves.
7Prism PrisonGrand10Trap a creature in a refracted light cage for 3 rds. Str save DC 10+SL+Str bonus negates.
8Chromatic BurstGrand54Erupt a 30-ft cone of shifting color for 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
9Rainbow MaelstromGrand91Fill a 40-ft radius with swirling colors, dealing 10d8 radiant dmg. Con save DC 10+SL+Con bonus halves.
10Hue LockSuper18Freeze all creatures in a 60-ft radius in solidified color for 1 rd. Str save DC 10+SL+Str bonus negates.
11Spectrum JudgmentSuper104Blast one target with concentrated spectrum energy, dealing 15d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
12Chromatic TempestSuper181Unleash a 60-ft radius storm of prismatic beams for 3 rds, each dealing 10d8 radiant dmg. Con save DC 10+SL+Con bonus halves.
13Colorless VoidUltra43Without save, strip all color from a 1-mile radius. XR or GR to resist.
14Prismatic ScourgeUltra164Without save, bombard a 1-mile radius with deadly prism beams. XR or GR to resist.
15Rainbow ApocalypseUltra286Without save, turn a 10-mile radius into a storm of lethal color. XR or GR to resist.

Chronokinesis - Manipulate Time

# Power Tier PSPs Effect
1Moment GlanceMinor2Briefly look 6 seconds into the future, gaining advantage on your next attack or save. No save.
2Slow StrikeMinor5Delay a target s reaction, reducing its speed by 10 ft for 1 rd. Wis save DC 10+SL+Wis bonus negates.
3Haste StepMinor8Briefly accelerate yourself, increasing movement by 10 ft for 1 rd. No save.
4Time SnareMajor5Slow one creature within 30 ft to half speed for 3 rds. Wis save DC 10+SL+Wis bonus negates.
5Accelerated BlowMajor22Strike with super-sped motion, dealing 6d8 dmg (matching weapon type) to one target. Dex save DC 10+SL+Dex bonus halves.
6Temporal RippleMajor37Create a 20-ft radius wave that slows all creatures, halving movement and reactions for 1 rd. Wis save DC 10+SL+Wis bonus negates.
7Time StopGrand9Freeze one creature in time for 1 rd. Wis save DC 10+SL+Wis bonus negates.
8Aging TouchGrand54Age a creature 1d100 years instantly, dealing 6d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
9Chrono BurstGrand91Speed up and slow down time in a 40-ft radius, dealing 10d8 force dmg to hostile creatures. Dex save DC 10+SL+Dex bonus halves.
10Mass StasisSuper22Freeze all creatures in a 60-ft radius for 1 rd. Wis save DC 10+SL+Wis bonus negates.
11Temporal CrushSuper102Fold a target s personal timeline, dealing 15d8 force dmg. Con save DC 10+SL+Con bonus halves.
12Time StormSuper182Cause random time surges in a 60-ft radius for 3 rds, each rd dealing 10d8 force dmg. Wis save DC 10+SL+Wis bonus halves.
13Chrono ErasureUltra42Without save, remove a 1-mile radius from the timeline entirely. XR or GR to resist.
14Eternal LoopUltra164Without save, trap all creatures in a 1-mile radius in an infinite repeating moment. XR or GR to resist.
15Age CollapseUltra276Without save, rapidly age or de-age all life in a 10-mile radius into dust or unformed matter. XR or GR to resist.

Cibumkinesis - Manipulate Food

# Power Tier PSPs Effect
1Flavor ShiftMinor2Change the taste of any food or drink within 10 ft for 1 minute. No save.
2Bread BarrageMinor5Launch hardened bread rolls at a creature within 30 ft, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
3Grease PatchMinor9Coat a 10-ft square in slippery grease, forcing Dex save DC 10+SL+Dex bonus or fall prone.
4Feast s GripMajor5Bind a creature with animated food for 3 rds. Str save DC 10+SL+Str bonus negates.
5Boiling Stew BlastMajor20Hurl a cauldron of boiling stew for 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
6Popcorn StormMajor38Explode kernels in a 20-ft radius, dealing 8d6 bludgeoning/fire dmg. Dex save DC 10+SL+Dex bonus halves.
7Pantry PrisonGrand10Trap a creature in a conjured pantry for 3 rds. Str save DC 10+SL+Str bonus negates.
8Steak SkewerGrand54Launch a giant skewer of meat at a target, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
9Buffet MaelstromGrand92Fill a 40-ft radius with flying food platters, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
10Banquet LockSuper19Immobilize all creatures in a 60-ft radius at a spectral banquet table for 1 rd. Wis save DC 10+SL+Wis bonus negates.
11Feast s WrathSuper104Smash a target with a giant conjured feast, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Endless BanquetSuper183Flood a 60-ft radius with conjured food for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
13Famine s BaneUltra44Without save, fill a 1-mile radius with infinite edible food. XR or GR to resist.
14Starvation CurseUltra165Without save, make all food in a 1-mile radius instantly rot. XR or GR to resist.
15Feast ApocalypseUltra284Without save, bury a 10-mile radius in destructive food constructs. XR or GR to resist.

Cogitokinesis - Manipulate Thought

# Power Tier PSPs Effect
1Thought NudgeMinor2Implant a fleeting suggestion in a creature s mind. Wis save DC 10+SL+Wis bonus negates.
2Idea SpikeMinor5Force a brief intrusive thought on a creature within 30 ft, dealing 2d8 psychic dmg. Int save DC 10+SL+Int bonus halves.
3Static MindMinor8Momentarily scramble a creature s thoughts, imposing disadvantage on its next attack. Int save DC 10+SL+Int bonus negates.
4Mental AnchorMajor5Prevent a creature from changing its intended action for 3 rds. Wis save DC 10+SL+Wis bonus negates.
5Cerebral LanceMajor21Strike a creature s mind for 6d8 psychic dmg. Int save DC 10+SL+Int bonus halves.
6MindquakeMajor36Overwhelm all creatures in a 20-ft radius with mental noise, dealing 8d6 psychic dmg. Int save DC 10+SL+Int bonus halves.
7Thought CageGrand10Trap a creature s consciousness in an illusionary construct for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8Idea ImplosionGrand52Collapse a creature s chain of thought, dealing 6d8 psychic dmg and silencing spells for 1 rd. Int save DC 10+SL+Int bonus halves.
9Cognitive StormGrand91Shatter concentration in a 40-ft radius, dealing 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
10Neural LockSuper18Freeze all mental activity in a 60-ft radius for 1 rd. Int save DC 10+SL+Int bonus negates.
11Mind EradicatorSuper103Strike a creature to wipe its surface thoughts, dealing 15d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
12Brainstorm TempestSuper182Overload a 60-ft radius with chaotic mental images for 3 rds, each dealing 10d8 psychic dmg. Int save DC 10+SL+Int bonus halves.
13Thought ExtinctionUltra42Without save, erase all conscious thought in a 1-mile radius. XR or GR to resist.
14Mind SilenceUltra167Without save, halt all higher brain function in a 1-mile radius. XR or GR to resist.
15Cognitive ApocalypseUltra284Without save, erase the thoughts of all creatures in a 10-mile radius. XR or GR to resist.

Comakinesis - Manipulate Hair

# Power Tier PSPs Effect
1Strand ShiftMinor2Change the style or color of hair instantly. No save.
2Hair WhipMinor5Strike a target with an elongated hair strand, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
3Tangle SnareMinor9Wrap a target s limbs in hair to halve movement for 1 rd. Str save DC 10+SL+Str bonus negates.
4Braid BindMajor6Bind a creature in braids or tangles for 3 rds. Str save DC 10+SL+Str bonus negates.
5Needle StrandMajor20Harden hair into a needle and launch it for 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Mane StormMajor37Swirl a 20-ft radius with whip-like hair strands, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
7Follicle PrisonGrand9Trap a creature in a sphere of tightly wound hair for 3 rds. Str save DC 10+SL+Str bonus negates.
8Hair LanceGrand51Fire a sharpened braid at a target for 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
9Rapunzel MaelstromGrand94Fill a 40-ft radius with writhing hair strands, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
10Hair LockSuper20Immobilize all creatures in a 60-ft radius with hair tendrils for 1 rd. Str save DC 10+SL+Str bonus negates.
11Hair GuillotineSuper103Decapitate-level strike with razor-sharp hair, dealing 15d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
12Follicle TempestSuper182Ensnare and shred a 60-ft radius with hair whips for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13Hair ExtinctionUltra44Without save, cause all hair in a 1-mile radius to animate and strangle. XR or GR to resist.
14Planetary WeaveUltra165Without save, wrap a 1-mile radius in unbreakable hair strands. XR or GR to resist.
15Rapunzel ApocalypseUltra286Without save, engulf a 10-mile radius in hair dense enough to crush structures. XR or GR to resist.

Cryokinesis - Manipulate Ice

# Power Tier PSPs Effect
1Frost TouchMinor2Freeze a small unattended object or patch of liquid within 5 ft. No save.
2Ice ShardMinor6Launch a shard of ice at one creature within 30 ft, dealing 2d8 cold dmg. Dex save DC 10+SL+Dex bonus halves.
3Slippery PatchMinor8Freeze the grd in a 10-ft square. Dex save DC 10+SL+Dex bonus or fall prone.
4Ice BindMajor5Encase a limb of a creature within 30 ft in ice, halving its movement for 3 rds. Str save DC 10+SL+Str bonus negates.
5Frost LanceMajor21Launch a spear of ice dealing 6d8 cold dmg to one target within 60 ft. Con save DC 10+SL+Con bonus halves.
6Blizzard BurstMajor37Create a 20-ft radius blast of snow and ice, dealing 8d6 cold dmg. Con save DC 10+SL+Con bonus halves.
7Ice PrisonGrand9Trap a Large or smaller creature in solid ice for 1 minute. Str save DC 10+SL+Str bonus negates.
8Glacial SpikeGrand48Summon an icicle from above to impale a target within 60 ft, dealing 6d8 cold and 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
9Freezing FieldGrand95Chill a 40-ft radius area to −50 F, dealing 10d8 cold dmg and halving movement. Con save DC 10+SL+Con bonus halves dmg.
10Absolute Zero BindSuper19Instantly freeze all non-allied creatures in a 60-ft radius solid. Con save DC 10+SL+Con bonus negates.
11Hailstorm BarrageSuper109Rain massive hailstones in a 60-ft radius for 3 rds. Each rd deals 10d8 bludgeoning+cold dmg. Dex save DC 10+SL+Dex bonus halves.
12Glacial AdvanceSuper182Advance a moving wall of ice (60 ft wide, 20 ft tall, 10 ft thick) for 3 rds, dealing 15d8 cold dmg. Con save DC 10+SL+Con bonus halves.
13WorldfrostUltra42Without save, freeze all matter in a 1-mile radius to absolute zero. XR or GR to resist.
14Icefall CataclysmUltra161Without save, drop an avalanche of glacial ice over a 1-mile radius. XR or GR to resist.
15Cryogenic StasisUltra278Without save, suspend all biological activity in a 1-mile radius for 1 minute. XR or GR to resist.

Cryptokinesis - Manipulate Secrets

# Power Tier PSPs Effect
1Hidden WhisperMinor2Encode a spoken sentence so only one chosen creature within 30 ft can understand it. No save.
2Veil of SilenceMinor6Conceal the presence of a hidden object within 10 ft for 1 hour. Int save DC 10+SL+Int bonus negates.
3Obfuscate MemoryMinor8Cloud one recent memory of a creature within 20 ft for 1 minute. Wis save DC 10+SL+Wis bonus negates.
4Cipher LockMajor5Magically lock a container, door, or book with an unbreakable code for 1 day. No save.
5Shadow CodeMajor19Conceal written or spoken information from all but those you designate. Int save DC 10+SL+Int bonus negates.
6Mind ScrambleMajor38Force one creature to forget a specific detail for 24 hours. Wis save DC 10+SL+Wis bonus negates.
7Encrypted DomainGrand9Cloak a 20-ft radius area from divination and detection for 1 hour. No save.
8Secret BanishmentGrand52Hide one creature from all means of scrying for 24 hours. No save.
9Memory LockdownGrand94Freeze all memories of a target in place for 1 week, preventing new recall. Wis save DC 10+SL+Wis bonus negates.
10Truth SealSuper18Force a creature to speak only literal truths for 1 round. Cha save DC 10+SL+Cha bonus negates.
11Hidden CollapseSuper103Erase one structure s location from all memories and maps in a 1-mile radius. No save.
12Silent ErasureSuper182Remove one person s existence from common memory for 1 hour. Wis save DC 10+SL+Wis bonus negates.
13Oblivion CipherUltra44Without save, hide the knowledge of an entire event from all creatures within 1 mile. XR or GR to resist.
14Keyless SealUltra167Without save, permanently lock a location in a dimensional fold. XR or GR to resist.
15Infinite VeilUltra289Without save, make a chosen truth unknowable to all beings in a 10-mile radius. XR or GR to resist.

Crystallokinesis - Manipulate Minerals

# Power Tier PSPs Effect
1Gem SparkMinor2Create a harmless glimmer from a crystal within 10 ft. No save.
2Crystal ShardMinor6Fire a razor crystal at a target within 30 ft, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Shard PatchMinor9Cover a 5-ft square with sharp crystal fragments, dealing 1d8 piercing dmg to creatures entering. No save.
4Prism BindMajor5Restrain a creature in hard crystal for 3 rds. Str save DC 10+SL+Str bonus negates.
5Crystal LanceMajor21Hurl a jagged crystal spike at a target, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Crystal StormMajor39Fill a 20-ft radius with flying shards, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
7Crystal PrisonGrand10Encapsulate a creature in a solid gem sphere for 3 rds. Str save DC 10+SL+Str bonus negates.
8Diamond BurstGrand52Detonate a diamond crystal at a target for 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
9GemquakeGrand94Cause jagged crystals to erupt in a 40-ft radius, dealing 10d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
10Prism LockSuper19Freeze all creatures in a 60-ft radius inside refracting crystal for 1 rd. Str save DC 10+SL+Str bonus negates.
11Diamond JudgmentSuper104Smash a target with a giant diamond construct, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Shardstorm TempestSuper181Hurl crystals through a 60-ft radius for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13Gem ExtinctionUltra43Without save, turn all minerals in a 1-mile radius into brittle crystal. XR or GR to resist.
14Diamond RainUltra166Without save, rain razor-edged diamonds over a 1-mile radius. XR or GR to resist.
15Planetary PrismUltra283Without save, engulf a 10-mile radius in towering crystal formations. XR or GR to resist.

Cthonikinesis - Manipulate Nether

# Power Tier PSPs Effect
1Nether FlickerMinor2Create a small harmless spark of nether energy. No save.
2Shadow PulseMinor6Emit a 5-ft burst of nether force, dealing 2d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
3Abyss GripMinor8Pull a creature 5 ft toward you with nether tendrils. Str save DC 10+SL+Str bonus negates.
4Dark BindMajor5Ensnare a creature in nether chains for 3 rds. Str save DC 10+SL+Str bonus negates.
5Nether LanceMajor20Hurl a concentrated bolt of nether energy for 6d8 necrotic dmg. Dex save DC 10+SL+Dex bonus halves.
6Abyss BurstMajor36Unleash a 20-ft radius nether explosion, dealing 8d6 necrotic dmg. Con save DC 10+SL+Con bonus halves.
7Void PrisonGrand9Trap a creature in a nether void for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8Nether CrushGrand54Slam a target with condensed nether matter for 6d8 bludgeoning/necrotic dmg. Dex save DC 10+SL+Dex bonus halves.
9Abyss MaelstromGrand91Fill a 40-ft radius with swirling nether energy, dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
10Soul LockSuper21Bind all creatures in a 60-ft radius to the nether for 1 rd. Wis save DC 10+SL+Wis bonus negates.
11Oblivion StrikeSuper104Blast one target with lethal nether energy, dealing 15d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
12Void TempestSuper183Flood a 60-ft radius with destructive nether currents for 3 rds, each dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
13Nether ExtinctionUltra42Without save, consume all life in a 1-mile radius into the nether. XR or GR to resist.
14Abyss EclipseUltra167Without save, plunge a 1-mile radius into eternal nether darkness. XR or GR to resist.
15Black Sun CataclysmUltra287Without save, collapse reality into nether void over a 10-mile radius. XR or GR to resist.

Cukinesis - Manipulate Copper

# Power Tier PSPs Effect
1Patina TouchMinor2Tarnish or restore copper objects instantly. No save.
2Copper DartMinor5Fire a sharp copper shard at a target within 30 ft, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Conductor s PulseMinor9Electrify copper in a 10-ft radius for 1 rd, dealing 2d8 lightning dmg to creatures touching it. Dex save DC 10+SL+Dex bonus halves.
4Copper BindMajor5Restrain a creature with copper coils for 3 rds. Str save DC 10+SL+Str bonus negates.
5Copper LanceMajor20Launch a sharpened copper rod for 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Copper StormMajor39Create a 20-ft radius of spinning copper shards, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
7Copper CageGrand9Trap a creature in a copper prison for 3 rds. Str save DC 10+SL+Str bonus negates.
8Copper BoltGrand51Fire a lightning-charged copper projectile for 6d8 lightning/piercing dmg. Dex save DC 10+SL+Dex bonus halves.
9Copper TempestGrand90Fill a 40-ft radius with razor copper shards, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
10Copper SealSuper18Lock all creatures in a 60-ft radius in conductive copper runes for 1 rd. Wis save DC 10+SL+Wis bonus negates.
11Conductor s WrathSuper102Strike a target with a giant copper rod charged with energy, dealing 15d8 lightning/piercing dmg. Dex save DC 10+SL+Dex bonus halves.
12Copper MaelstromSuper182Unleash spinning copper shrapnel in a 60-ft radius for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13Copper WorldfallUltra42Without save, rain molten copper over a 1-mile radius. XR or GR to resist.
14Planetary CopperUltra161Without save, turn all metal in a 1-mile radius into copper. XR or GR to resist.
15Copper ApocalypseUltra286Without save, flood a 10-mile radius with molten copper. XR or GR to resist.

Datakinesis - Manipulate Data

# Power Tier PSPs Effect
1Packet PeekMinor2Read the last message sent between two points within 30 ft. No save.
2Code SpikeMinor5Inject a fragment of corrupt data into a device, dealing 2d8 lightning/psychic dmg. Dex save DC 10+SL+Dex bonus halves.
3Data ScrambleMinor8Temporarily corrupt stored information within 10 ft for 1 rd. No save.
4Firewall BindMajor6Isolate a device or creature s data processes for 3 rds. Int save DC 10+SL+Int bonus negates.
5Data LanceMajor21Overload a target s digital systems for 6d8 lightning/psychic dmg. Int save DC 10+SL+Int bonus halves.
6Code BurstMajor37Disrupt all devices in a 20-ft radius, dealing 8d6 lightning/psychic dmg. Int save DC 10+SL+Int bonus halves.
7Data PrisonGrand9Trap a creature s consciousness inside a data construct for 3 rds. Int save DC 10+SL+Int bonus negates.
8System CrashGrand52Force a shutdown of one target s devices or brain-linked tech, dealing 6d8 psychic dmg. Int save DC 10+SL+Int bonus halves.
9Digital TempestGrand91Overload a 40-ft radius with scrambled data pulses, dealing 10d8 lightning/psychic dmg. Int save DC 10+SL+Int bonus halves.
10Root LockSuper18Seize total control of all connected devices in a 60-ft radius for 1 rd. No save.
11Code ErasureSuper103Wipe the memory of one device or sentient construct, dealing 15d8 psychic dmg to AI targets. Int save DC 10+SL+Int bonus halves.
12Binary MaelstromSuper180Flood a 60-ft radius with corrupt code for 3 rds, each dealing 10d8 lightning/psychic dmg. Int save DC 10+SL+Int bonus halves.
13Data ExtinctionUltra44Without save, erase all digital data in a 1-mile radius. XR or GR to resist.
14Code ApocalypseUltra162Without save, overload all devices in a 1-mile radius, causing permanent failure. XR or GR to resist.
15Quantum BlackoutUltra285Without save, annihilate all stored information in a 10-mile radius. XR or GR to resist.

Dendrokinesis - Manipulate Wood Growth

# Power Tier PSPs Effect
1Timber TwistMinor2Warp a wooden object within 10 ft slightly. No save.
2Splinter ShotMinor5Fire a sharp splinter at a target within 30 ft, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Bark ShieldMinor9Cover a target in bark for +11 AC for 1 rd. No save.
4Root BindMajor6Animate wooden roots or boards to restrain a creature for 3 rds. Str save DC 10+SL+Str bonus negates.
5Wooden LanceMajor20Create and hurl a wooden spear for 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Splinter BurstMajor38Erupt a 20-ft radius of wood shards, dealing 8d6 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
7Wooden CageGrand10Trap a creature in a wooden structure for 3 rds. Str save DC 10+SL+Str bonus negates.
8Timber CrushGrand54Drop a massive log on a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9WoodstormGrand94Fill a 40-ft radius with flying planks and splinters, dealing 10d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
10Lumber LockSuper20Immobilize all creatures in a 60-ft radius with thick wood growth for 1 rd. Str save DC 10+SL+Str bonus negates.
11Timber JudgmentSuper103Smash a target with a colossal wooden hammer, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Forest TempestSuper179Overrun a 60-ft radius with violent wooden growth for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
13Wood ExtinctionUltra44Without save, disintegrate all wood in a 1-mile radius. XR or GR to resist.
14Forest ReignUltra163Without save, summon massive wooden constructs to crush a 1-mile radius. XR or GR to resist.
15Worldroot ApocalypseUltra285Without save, cause colossal roots to engulf a 10-mile radius. XR or GR to resist.

Depictukinesis - Manipulate Art

# Power Tier PSPs Effect
1Sketch ShiftMinor2Alter the colors or style of an artwork instantly. No save.
2Paint SlashMinor6Send a ribbon of razor-sharp paint at a target within 30 ft, dealing 2d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
3Ink VeilMinor9Splash an area in a 10-ft radius with illusory paint to obscure vision. No save.
4Canvas BindMajor5Pull a creature into a painted surface for 3 rds. Wis save DC 10+SL+Wis bonus negates.
5Sculpture SlamMajor21Animate a statue to strike a target for 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
6Gallery StormMajor37Fill a 20-ft radius with flying paint strokes and clay shards, dealing 8d6 bludgeoning/slashing dmg. Dex save DC 10+SL+Dex bonus halves.
7Portrait PrisonGrand10Trap a creature inside an enchanted painting for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8Masterpiece LanceGrand53Summon a sharpened frame or brush to strike for 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
9ArtquakeGrand91Erupt a 40-ft radius with animated artworks, dealing 10d8 mixed dmg. Dex save DC 10+SL+Dex bonus halves.
10Exhibit LockSuper20Freeze all creatures in a 60-ft radius in art form for 1 rd. Wis save DC 10+SL+Wis bonus negates.
11Sculpture JudgmentSuper102Drop a massive statue on a target, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Artstorm TempestSuper183Summon a 60-ft radius storm of animated paintings and sculptures for 3 rds, each dealing 10d8 dmg. Dex save DC 10+SL+Dex bonus halves.
13Canvas ExtinctionUltra42Without save, absorb all artwork in a 1-mile radius into a void gallery. XR or GR to resist.
14Museum CollapseUltra166Without save, crush a 1-mile radius with animated museum pieces. XR or GR to resist.
15Masterpiece ApocalypseUltra283Without save, transform a 10-mile radius into a surreal, animated artscape. XR or GR to resist.

Dermakinesis - Manipulate Extra Skin

# Power Tier PSPs Effect
1Skin ShiftMinor2Alter the tone, texture, or markings of skin instantly. No save.
2Skin WhipMinor6Lash out with a length of hardened skin at a target within 30 ft, dealing 2d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
3Skin PatchMinor8Grow a temporary layer of protective skin, granting +11 AC for 1 rd. No save.
4Dermal BindMajor6Extend skin to bind a creature within 30 ft for 3 rds. Str save DC 10+SL+Str bonus negates.
5Skin LanceMajor20Harden skin into a spear and launch it, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Flesh StormMajor37Send hardened skin fragments through a 20-ft radius, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
7Skin CocoonGrand9Encase a creature in a thick skin shell for 3 rds. Str save DC 10+SL+Str bonus negates.
8Flesh CrushGrand54Harden and drop a massive dermal structure on a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Epidermal SurgeGrand92Grow and shed skin explosively in a 40-ft radius, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
10Dermal LockSuper21Immobilize all creatures in a 60-ft radius with extended skin layers for 1 rd. Str save DC 10+SL+Str bonus negates.
11Flesh JudgmentSuper103Strike a target with a massive hardened dermal mass, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Skin TempestSuper181Whip and shred a 60-ft radius with hardened skin growths for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13Flesh ExtinctionUltra43Without save, cause all skin in a 1-mile radius to animate and suffocate creatures. XR or GR to resist.
14Epidermal ReignUltra165Without save, wrap an entire 1-mile radius in living dermis. XR or GR to resist.
15Skin ApocalypseUltra286Without save, flood a 10-mile radius with animated dermal mass. XR or GR to resist.

Dolorkinesis - Manipulate Pain Perception

# Power Tier PSPs Effect
1Pain TwingeMinor2Impose −1 on a creature s next attack roll within 20 ft. No save.
2Nerve FlickerMinor6Cause a creature within 20 ft to drop a held object. Str save DC 10+SL+Str bonus negates.
3Ache SurgeMinor8Impose disadvantage on one creature s next saving throw within 20 ft. No save.
4Cramp LockMajor5Reduce a creature s movement speed to 0 for 1 round. Str save DC 10+SL+Str bonus negates.
5Agony SpikeMajor19Deal 6d8 psychic dmg to one creature. Wis save DC 10+SL+Wis bonus halves.
6Pain FloodMajor38In a 20-ft radius, all creatures take 4d8 psychic dmg and must succeed on a Wis save DC 10+SL+Wis bonus or be frightened for 1 round.
7Neural ShutdownGrand9Stun one creature for 1 round. Con save DC 10+SL+Con bonus negates.
8Pain MirrorGrand52Deal 6d8 psychic dmg to a creature; any dmg it deals before your next turn causes it to take 2d8 psychic damage. Wis save DC 10+SL+Wis bonus halves.
9ScreamstormGrand94Fill a 40-ft radius with wracking agony; creatures take 6d8 psychic dmg per round for 3 rounds. Wis save DC 10+SL+Wis bonus halves each round.
10Pain MasterySuper18Choose one creature; until the end of your next turn, you can increase or decrease any pain they feel by 50%. No save.
11Overload NervesSuper103Deal 15d8 psychic dmg to one creature; on a failed Con save DC 10+SL+Con bonus, it is paralyzed for 1 round.
12Agony DominionSuper182For 3 rounds, all hostile creatures in a 60-ft radius have disadvantage on all rolls. Wis save DC 10+SL+Wis bonus negates each round.
13Universal PainUltra44Without save, cause all creatures in a 1-mile radius to suffer wracking pain, making them unable to take actions for 1 round. XR or GR to resist.
14Soul RendUltra167Without save, deal 20d8 psychic dmg to every creature in a 1-mile radius. XR or GR to resist.
15Endless AgonyUltra289Without save, inflict permanent, incurable pain to all creatures in a 10-mile radius. XR or GR to resist.

Eclipsekinesis - Manipulate Light Dark Balance

# Power Tier PSPs Effect
1Twilight GlimmerMinor2Dim or brighten light in a 10-ft radius for 1 minute. No save.
2Shadow PulseMinor6Momentarily blind a creature within 20 ft. Con save DC 10+SL+Con bonus negates.
3Sunless ChillMinor8Drop temperature in a 15-ft radius by 20 F for 1 minute. No save.
4LightbendMajor5Bend light to hide an object or creature from sight for 1 round. Dex save DC 10+SL+Dex bonus negates.
5Solar FlareMajor19Emit a flash of light in a 20-ft radius, blinding creatures for 1 round. Con save DC 10+SL+Con bonus negates.
6Moon s EmbraceMajor38Cloak a 20-ft radius in soothing darkness, granting concealment. No save.
7Halflight ZoneGrand9Create a 40-ft radius where light and darkness shift unpredictably, imposing disadvantage on ranged attacks. No save.
8Umbral SurgeGrand52Inflict 6d8 radiant or necrotic dmg (your choice) to one creature. Con save DC 10+SL+Con bonus halves.
9Lunar EclipseGrand94Plunge a 100-ft radius into magical night for 1 hour. No save.
10Solar EclipseSuper18Fill a 200-ft radius with unnatural twilight for 3 rounds. No save.
11Equinox BlastSuper103Release a burst dealing 12d8 radiant and 12d8 necrotic dmg to all creatures in a 40-ft radius. Con save DC 10+SL+Con bonus halves.
12Totality LockSuper182Freeze the light cycle in a 1-mile radius for 1 day. No save.
13Dark SunUltra44Without save, blot out sunlight in a 5-mile radius for a year. XR or GR to resist.
14Celestial SilenceUltra167Without save, nullify all light and dark-based magic in a 10-mile radius. XR or GR to resist.
15Eventide AnnihilationUltra289Without save, collapse the light-dark balance in a 50-mile radius into pure void. XR or GR to resist.

Electrokinesis - Manipulate Electricity

# Power Tier PSPs Effect
1Static ChargeMinor2Build up static to shock an unattended object or weakly zap a creature on touch (no dmg). No save.
2Lightning SnapMinor5Fire a short-range bolt at one target within 30 ft, dealing 2d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves.
3Arc SparkMinor8Jump an arc of electricity between two adjacent metal objects or creatures. Dex save DC 10+SL+Dex bonus negates.
4Conductive GripMajor5Deal 6d8 lightning dmg to a target and reduce speed to 0 until end of next turn. Con save DC 10+SL+Con bonus halves dmg and negates restraint.
5Chain BoltMajor21Strike up to 3 creatures within 30 ft of each other, each taking 4d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves.
6Thunder BurstMajor36Discharge in a 20-ft radius, dealing 8d6 lightning dmg and deafening targets for 1 rd. Con save DC 10+SL+Con bonus halves.
7Lightning BindGrand10Trap a target in a web of lightning for 3 rds, dealing 3d8 dmg per rd. Con save DC 10+SL+Con bonus halves dmg and negates restraint.
8Ball LightningGrand52Launch a sphere of lightning that explodes for 6d8 lightning dmg in a 10-ft radius. Dex save DC 10+SL+Dex bonus halves.
9Storm FieldGrand88Blanket a 40-ft radius in random lightning strikes, dealing 10d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves.
10Lightning PrisonSuper18Encage all creatures in a 60-ft radius within walls of electricity for 3 rds. Dex save DC 10+SL+Dex bonus negates.
11Heaven s LanceSuper104Call a massive lightning bolt from the sky onto a single target for 15d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves.
12Tempest StormSuper181Create a massive thunderstorm over a 60-ft radius for 3 rds, each rd dealing 10d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves.
13Planetary DischargeUltra44Without save, unleash a lightning surge across a 1-mile radius. XR or GR to resist.
14Skyfire DelugeUltra165Without save, summon thousands of lightning bolts over a 1-mile radius. XR or GR to resist.
15Electrosphere CollapseUltra282Without save, drain or overload all electrical activity in a 10-mile radius, destroying all life and machines. XR or GR to resist.

Electromagnetokinesis - Manipulate Electromagnetism

# Power Tier PSPs Effect
1Magnet PulseMinor2Attract or repel a small metallic object within 10 ft. No save.
2Magnetic ShotMinor6Fire a magnetized projectile at a target, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
3Compass DisruptMinor8Scramble magnetic navigation in a 20-ft radius for 1 rd. No save.
4Magnetic BindMajor5Lock a creature in place using magnetic force for 3 rds. Str save DC 10+SL+Str bonus negates.
5Gauss LanceMajor20Hurl a projectile at extreme speed via magnetic force, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Magnetic BurstMajor38Push or pull all metallic objects in a 20-ft radius violently, dealing 8d6 bludgeoning dmg. Str save DC 10+SL+Str bonus halves.
7Magnetic CageGrand9Trap a creature in polarized magnetic fields for 3 rds. Str save DC 10+SL+Str bonus negates.
8Magnetic CrushGrand53Slam metal objects into a target with magnetic force, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Magnetic StormGrand91Create a 40-ft radius magnetic upheaval, dealing 10d8 mixed dmg. Dex save DC 10+SL+Dex bonus halves.
10Field LockSuper19Freeze all magnetic movement in a 60-ft radius for 1 rd. No save.
11Gauss JudgmentSuper104Fire a massive hyper-velocity slug at a target, dealing 15d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
12Magnet TempestSuper181Saturate a 60-ft radius with electromagnetic force for 3 rds, each dealing 10d8 mixed dmg. Con save DC 10+SL+Con bonus halves.
13Magnetic ExtinctionUltra43Without save, disable all magnetic fields in a 1-mile radius. XR or GR to resist.
14Planetary MagnetUltra165Without save, polarize a 1-mile radius to attract or repel all metal violently. XR or GR to resist.
15Magnetic ApocalypseUltra283Without save, cause global magnetic inversion in a 10-mile radius. XR or GR to resist.

Elementumkinesis - Manipulate Elemental Forces

# Power Tier PSPs Effect
1Elemental FlickerMinor2Create a harmless burst of fire, water, air, or earth in your palm. No save.
2Element ShotMinor6Fire a small projectile of elemental energy (choose type), dealing 2d8 dmg of that type. Dex save DC 10+SL+Dex bonus halves.
3Micro SurgeMinor9Cause a 5-ft patch of elemental disturbance (tiny quake, spark, splash, gust). No save.
4Elemental BindMajor6Restrain a creature with animated elemental energy for 3 rds. Str save DC 10+SL+Str bonus negates.
5Element LanceMajor21Strike a target with a spear of chosen element, dealing 6d8 dmg of that type. Dex save DC 10+SL+Dex bonus halves.
6Element StormMajor39Blast a 20-ft radius with swirling elemental forces, dealing 8d6 mixed dmg. Dex save DC 10+SL+Dex bonus halves.
7Primal CageGrand9Trap a creature in a sphere of mixed elements for 3 rds. Str save DC 10+SL+Str bonus negates.
8Elemental BurstGrand53Unleash a surge of elemental energy at a target, dealing 6d8 mixed dmg. Dex save DC 10+SL+Dex bonus halves.
9ElementquakeGrand90Cause elemental upheaval in a 40-ft radius, dealing 10d8 mixed dmg. Dex save DC 10+SL+Dex bonus halves.
10Element LockSuper19Halt all elemental activity in a 60-ft radius for 1 rd. No save.
11Elemental JudgmentSuper104Smite a target with combined elemental wrath, dealing 15d8 mixed dmg. Dex save DC 10+SL+Dex bonus halves.
12Primal MaelstromSuper180Swirl a 60-ft radius in destructive elemental currents for 3 rds, each dealing 10d8 mixed dmg. Dex save DC 10+SL+Dex bonus halves.
13Element ExtinctionUltra44Without save, erase all elemental presence in a 1-mile radius. XR or GR to resist.
14Elemental CataclysmUltra167Without save, unleash destructive elemental fury on a 1-mile radius. XR or GR to resist.
15Primal ApocalypseUltra286Without save, warp elemental forces to destroy a 10-mile radius. XR or GR to resist.

Ergokinesis - Manipulate Energy

# Power Tier PSPs Effect
1Energy FlickerMinor2Produce a harmless flash of kinetic or radiant energy. No save.
2Energy BoltMinor6Fire a small energy projectile at a target, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
3Micro FlareMinor9Emit a quick burst of light and heat in a 5-ft radius. No save.
4Energy BindMajor6Lock a creature in bands of raw energy for 3 rds. Str save DC 10+SL+Str bonus negates.
5Energy LanceMajor20Fire a beam of condensed energy at a target, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
6Energy BurstMajor37Detonate a 20-ft radius with raw power, dealing 8d6 force dmg. Dex save DC 10+SL+Dex bonus halves.
7Energy CageGrand10Trap a creature in a field of pure energy for 3 rds. Str save DC 10+SL+Str bonus negates.
8Energy CrushGrand54Collapse an energy field onto a target, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
9Energy TempestGrand90Fill a 40-ft radius with unstable power, dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
10Energy LockSuper20Suspend all energy movement in a 60-ft radius for 1 rd. No save.
11Energy JudgmentSuper103Unleash a concentrated blast of raw power at a target, dealing 15d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
12Energy MaelstromSuper182Flood a 60-ft radius with violent power for 3 rds, each dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
13Energy ExtinctionUltra42Without save, snuff out all energy sources in a 1-mile radius. XR or GR to resist.
14Energy CataclysmUltra164Without save, unleash destructive energy waves over a 1-mile radius. XR or GR to resist.
15Energy ApocalypseUltra285Without save, annihilate all energy patterns in a 10-mile radius. XR or GR to resist.

Essokinesis - Manipulate Reality

# Power Tier PSPs Effect
1Reality FlickerMinor2Momentarily distort the appearance of an object. No save.
2Paradox BoltMinor6Fire a small anomaly at a target, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
3Spatial BendMinor9Shift the location of an object within 5 ft. No save.
4Reality BindMajor5Lock a creature in a localized pocket of altered physics for 3 rds. Wis save DC 10+SL+Wis bonus negates.
5Impossible LanceMajor20Manifest a weapon that defies geometry, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
6Reality StormMajor38Twist a 20-ft radius into chaos, dealing 8d6 force dmg. Con save DC 10+SL+Con bonus halves.
7Dimension CageGrand10Trap a creature in an impossible 3D loop for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8Paradox CrushGrand54Collapse spatial reality on a target, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
9Lawbreaker TempestGrand94Rewrite physics in a 40-ft radius, dealing 10d8 mixed dmg. Con save DC 10+SL+Con bonus halves.
10Logic LockSuper18Halt all reality changes in a 60-ft radius for 1 rd. No save.
11Lawshatter StrikeSuper103Smash a target with impossible momentum, dealing 15d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
12Chaos MaelstromSuper180Sustain impossible spatial warping in a 60-ft radius for 3 rds, each dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves.
13Absolute UnmakeUltra43Without save, erase all matter and laws in a 1-mile radius. XR or GR to resist.
14Reality CollapseUltra167Without save, warp reality beyond repair in a 1-mile radius. XR or GR to resist.
15Cosmic ParadoxUltra285Without save, unravel the reality fabric of a 10-mile radius. XR or GR to resist.

Etherkinesis - Manipulate Aether

# Power Tier PSPs Effect
1Aether SparkMinor2Manifest a harmless mote of glowing aether. No save.
2Aether BoltMinor6Fire a dart of condensed aether at a target, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
3Veil ShiftMinor9Blur the edge between the material and ethereal planes in a 5-ft space. No save.
4Aether BindMajor5Restrain a creature with ethereal strands for 3 rds. Str save DC 10+SL+Str bonus negates.
5Astral LanceMajor21Launch a piercing beam of aether at a target, dealing 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
6Aether BurstMajor39Fill a 20-ft radius with swirling aether, dealing 8d6 force dmg. Dex save DC 10+SL+Dex bonus halves.
7Aether PrisonGrand9Trap a creature between planes for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8Ethereal CrushGrand54Slam planar energy into a target, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
9Veil MaelstromGrand90Create a 40-ft radius planar storm, dealing 10d8 mixed dmg. Con save DC 10+SL+Con bonus halves.
10Phase LockSuper20Freeze all planar activity in a 60-ft radius for 1 rd. No save.
11Aether JudgmentSuper104Strike a target with concentrated aether, dealing 15d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
12Astral TempestSuper182Saturate a 60-ft radius with planar storms for 3 rds, each dealing 10d8 mixed dmg. Con save DC 10+SL+Con bonus halves.
13Veil ExtinctionUltra44Without save, collapse all planar boundaries in a 1-mile radius. XR or GR to resist.
14Astral CollapseUltra166Without save, fold the ethereal plane into the material in a 1-mile radius. XR or GR to resist.
15Planar ApocalypseUltra284Without save, shatter all planar barriers in a 10-mile radius. XR or GR to resist.

Ferrikinesis - Manipulate Iron

# Power Tier PSPs Effect
1Rust FlickerMinor2Cause a small iron object to slightly rust or polish instantly. No save.
2Iron DartMinor6Launch a small sharpened iron spike at a target, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Magnetic PullMinor9Tug a loose iron object within 10 ft toward you. No save.
4Iron BindMajor6Restrain a creature with iron bands for 3 rds. Str save DC 10+SL+Str bonus negates.
5Iron LanceMajor20Fire a heavy iron spear at a target, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Iron StormMajor38Hurl shrapnel in a 20-ft radius, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
7Iron CageGrand9Trap a creature in thick iron bars for 3 rds. Str save DC 10+SL+Str bonus negates.
8Iron CrushGrand54Slam an iron block onto a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Iron TempestGrand93Fill a 40-ft radius with slicing iron fragments, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
10Iron LockSuper20Immobilize all creatures in a 60-ft radius with dense iron restraints for 1 rd. Str save DC 10+SL+Str bonus negates.
11Iron JudgmentSuper102Drop a massive forged iron weapon onto a target, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Iron MaelstromSuper179Saturate a 60-ft radius with razor-sharp iron shards for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13Iron ExtinctionUltra44Without save, corrode or obliterate all iron in a 1-mile radius. XR or GR to resist.
14Planetary IronfallUltra165Without save, rain molten iron over a 1-mile radius. XR or GR to resist.
15Iron ApocalypseUltra284Without save, crush a 10-mile radius under a deluge of iron. XR or GR to resist.

Ferrokinesis - Manipulate Metal

# Power Tier PSPs Effect
1Metal ShiftMinor2Slightly reshape a metal object within 10 ft. No save.
2Iron ShardMinor6Launch a shard of metal at a target within 30 ft, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Rust TouchMinor9Instantly corrode a small metal object. No save.
4Iron BindMajor6Restrain a creature with metal bands for 3 rds. Str save DC 10+SL+Str bonus negates.
5Steel LanceMajor20Fire a sharpened steel rod at a target, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Metal StormMajor39Fill a 20-ft radius with spinning shards of metal, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
7Iron CageGrand9Trap a creature in a reinforced metal prison for 3 rds. Str save DC 10+SL+Str bonus negates.
8Steel CrushGrand54Drop a massive slab of metal on a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Metal TempestGrand91Hurl metal debris through a 40-ft radius, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
10Iron LockSuper19Immobilize all creatures in a 60-ft radius with magnetic metal bonds for 1 rd. Str save DC 10+SL+Str bonus negates.
11Steel JudgmentSuper104Crush a target with a giant metal construct, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Iron MaelstromSuper183Fill a 60-ft radius with razor-edged spinning metal for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13Iron ExtinctionUltra43Without save, disintegrate all metal in a 1-mile radius. XR or GR to resist.
14Planetary IronUltra162Without save, transmute all metal in a 1-mile radius into a chosen type. XR or GR to resist.
15Metal ApocalypseUltra286Without save, rain molten metal over a 10-mile radius. XR or GR to resist.

Figurakinesis - Manipulate Shape

# Power Tier PSPs Effect
1Shape ShiftMinor2Alter the shape of a small nonliving object instantly. No save.
2Form SpikeMinor5Reshape an object into a spike and launch it, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Pattern WarpMinor9Change the geometric form of an object to confuse viewers. Wis save DC 10+SL+Wis bonus negates.
4Morph BindMajor6Alter a creature s armor or clothing into a restraining shape for 3 rds. Str save DC 10+SL+Str bonus negates.
5Shape LanceMajor20Create a shape-hardened projectile to strike a target, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Form StormMajor38Alter objects in a 20-ft radius into jagged weapons, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
7Shape PrisonGrand9Warp the environment into an inescapable cage for 3 rds. Str save DC 10+SL+Str bonus negates.
8Form CrushGrand54Reshape nearby material into a crushing mass, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9MorphquakeGrand92Rapidly shift terrain in a 40-ft radius, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
10Shape LockSuper19Freeze all mutable forms in a 60-ft radius for 1 rd. No save.
11Form JudgmentSuper104Strike a target with a weapon made from warped reality, dealing 15d8 dmg. Dex save DC 10+SL+Dex bonus halves.
12Shapeshift TempestSuper181Continuously reshape a 60-ft radius for 3 rds, each dealing 10d8 mixed dmg. Dex save DC 10+SL+Dex bonus halves.
13Shape ExtinctionUltra43Without save, erase all stable forms in a 1-mile radius. XR or GR to resist.
14Morph CollapseUltra163Without save, distort the geometry of a 1-mile radius into chaos. XR or GR to resist.
15Form ApocalypseUltra283Without save, shatter all shapes in a 10-mile radius into raw matter. XR or GR to resist.

Filukinesis - Manipulate Thread

# Power Tier PSPs Effect
1Thread PullMinor2Tug or realign a single thread or fiber within 10 ft. No save.
2Needle ShotMinor6Fire a thread-guided needle at a target, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Snare StitchMinor8Tangle a creature s clothing or gear to halve movement for 1 rd. Str save DC 10+SL+Str bonus negates.
4Thread BindMajor5Restrain a creature with animated thread for 3 rds. Str save DC 10+SL+Str bonus negates.
5Spool LanceMajor20Launch a tightly wound spool of thread at a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
6ThreadstormMajor37Fill a 20-ft radius with cutting thread, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
7Web CocoonGrand9Wrap a creature in dense thread layers for 3 rds. Str save DC 10+SL+Str bonus negates.
8Needle RainGrand52Hurl dozens of needle-thread projectiles at a target, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
9ThreadquakeGrand91Cause threads in a 40-ft radius to pull tight violently, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
10Spindle LockSuper19Immobilize all creatures in a 60-ft radius in spindles of thread for 1 rd. Str save DC 10+SL+Str bonus negates.
11Weave JudgmentSuper104Strike a target with a whip of razor-sharp thread, dealing 15d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
12Thread TempestSuper182Fill a 60-ft radius with cutting threads for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13Thread ExtinctionUltra42Without save, sever all woven materials in a 1-mile radius. XR or GR to resist.
14Spindle CollapseUltra166Without save, crush a 1-mile radius with thread constructs. XR or GR to resist.
15Loom ApocalypseUltra285Without save, weave an inescapable prison over a 10-mile radius. XR or GR to resist.

Flora Ergokinesis - Manipulate Flora Energy

# Power Tier PSPs Effect
1Verdant FlickerMinor2Create a harmless glow of green life energy. No save.
2Life BoltMinor6Fire a small bolt of plant energy at a target, dealing 2d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
3Growth PulseMinor9Cause plants in a 5-ft radius to grow rapidly for 1 rd. No save.
4Growth BindMajor6Harness plant energy to hold a creature in place for 3 rds. Str save DC 10+SL+Str bonus negates.
5Energy LanceMajor20Launch a focused beam of flora power at a target, dealing 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
6Verdant BurstMajor39Flood a 20-ft radius with flora energy, dealing 8d6 radiant dmg. Con save DC 10+SL+Con bonus halves.
7Life CageGrand10Trap a creature in glowing plant energy for 3 rds. Str save DC 10+SL+Str bonus negates.
8PhotosurgeGrand54Infuse a target with overgrowth energy, dealing 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
9BloomquakeGrand93Cause energy-driven plant growth to rupture a 40-ft radius, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
10Root LockSuper19Immobilize all creatures in a 60-ft radius with energy-grown roots for 1 rd. Str save DC 10+SL+Str bonus negates.
11Energy Bloom JudgmentSuper103Smite a target with concentrated plant energy, dealing 15d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
12Verdant TempestSuper180Maintain a 60-ft radius storm of flora energy for 3 rds, each dealing 10d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
13Worldroot ExtinctionUltra44Without save, overgrow a 1-mile radius with supernatural plant energy. XR or GR to resist.
14Energy Bloom CataclysmUltra164Without save, detonate flora energy across a 1-mile radius. XR or GR to resist.
15Verdant ApocalypseUltra284Without save, engulf a 10-mile radius in life-overwhelming flora power. XR or GR to resist.

Florakinesis - Manipulate Flowers

# Power Tier PSPs Effect
1Bloom TouchMinor2Cause a flower within 10 ft to bloom instantly. No save.
2Petal SlashMinor6Send razor-sharp petals at a target, dealing 2d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
3Pollen VeilMinor9Create a 10-ft radius of pollen, lightly obscuring vision. Con save DC 10+SL+Con bonus or sneeze and lose reaction.
4Vine BindMajor6Grow flowered vines to restrain a creature for 3 rds. Str save DC 10+SL+Str bonus negates.
5Thorned BloomMajor20Launch a thorny blossom at a target for 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Petal StormMajor37Fill a 20-ft radius with cutting petals, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
7Blossom CageGrand9Encase a creature in a shell of flowering vines for 3 rds. Str save DC 10+SL+Str bonus negates.
8Rose LanceGrand53Fire a hardened rose stem like a spear, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
9Garden MaelstromGrand92Cause an eruption of flowers and vines in a 40-ft radius, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
10Floral LockSuper18Immobilize all creatures in a 60-ft radius with flowering vines for 1 rd. Str save DC 10+SL+Str bonus negates.
11Thorn JudgmentSuper102Summon a massive thorned bloom to crush a target, dealing 15d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
12Bloom TempestSuper181Overrun a 60-ft radius with explosive blooms for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
13Floral ExtinctionUltra42Without save, overgrow a 1-mile radius entirely with flowers. XR or GR to resist.
14Thorn WorldUltra166Without save, cover a 1-mile radius in razor-thorn plants. XR or GR to resist.
15Garden ApocalypseUltra285Without save, smother a 10-mile radius in lethal flowering overgrowth. XR or GR to resist.

Flyrokinesis - Manipulate Force Fields

# Power Tier PSPs Effect
1Shield FlickerMinor2Manifest a small, harmless disc of force. No save.
2Force DartMinor6Fire a dart of solid force at a target, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
3Barrier PatchMinor9Create a 5-ft patch of force that blocks small projectiles for 1 rd. No save.
4Force BindMajor6Trap a creature in a localized force field for 3 rds. Str save DC 10+SL+Str bonus negates.
5Force LanceMajor21Launch a piercing beam of force at a target, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
6Barrier StormMajor37Erect multiple force panels in a 20-ft radius, dealing 8d6 force dmg to intruders. Dex save DC 10+SL+Dex bonus halves.
7Dome PrisonGrand10Encapsulate a creature in a sphere of force for 3 rds. Str save DC 10+SL+Str bonus negates.
8Force CrushGrand54Collapse a force field on a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Barrier QuakeGrand90Generate a 40-ft radius force pulse, dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
10Field LockSuper19Suspend all matter in a 60-ft radius in static force for 1 rd. No save.
11Force JudgmentSuper102Hammer a target with condensed force, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Barrier TempestSuper183Maintain shifting force walls in a 60-ft radius for 3 rds, each dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
13Force ExtinctionUltra42Without save, erect an impenetrable barrier around a 1-mile radius. XR or GR to resist.
14Force WorldfallUltra165Without save, crush a 1-mile radius with collapsing force fields. XR or GR to resist.
15Barrier ApocalypseUltra286Without save, trap a 10-mile radius in unbreakable force. XR or GR to resist.

Frigokinesis - Manipulate Snow

# Power Tier PSPs Effect
1Snow TouchMinor2Instantly coat a small object in a dusting of snow. No save.
2Snowball StrikeMinor6Hurl a packed snowball at a target, dealing 2d8 bludgeoning/cold dmg. Dex save DC 10+SL+Dex bonus halves.
3Flurry VeilMinor9Create a 10-ft radius of swirling snow, lightly obscuring vision. No save.
4Frost BindMajor6Encapsulate a creature s feet in compact snow for 3 rds. Str save DC 10+SL+Str bonus negates.
5Icicle LanceMajor20Fire a long, razor-sharp icicle at a target, dealing 6d8 piercing/cold dmg. Dex save DC 10+SL+Dex bonus halves.
6Blizzard BurstMajor39Fill a 20-ft radius with heavy snow, dealing 8d6 cold dmg. Con save DC 10+SL+Con bonus halves.
7Snow PrisonGrand9Trap a creature in a dense block of snow for 3 rds. Str save DC 10+SL+Str bonus negates.
8Hail CrushGrand54Drop massive hailstones onto a target, dealing 6d8 bludgeoning/cold dmg. Dex save DC 10+SL+Dex bonus halves.
9Whiteout MaelstromGrand92Cause a blinding snowstorm in a 40-ft radius, dealing 10d8 cold dmg. Con save DC 10+SL+Con bonus halves.
10Hail LockSuper19Immobilize all creatures in a 60-ft radius under compacted snow for 1 rd. Str save DC 10+SL+Str bonus negates.
11Avalanche JudgmentSuper104Drop an avalanche onto a target, dealing 15d8 bludgeoning/cold dmg. Dex save DC 10+SL+Dex bonus halves.
12Snowstorm TempestSuper182Sustain a blizzard in a 60-ft radius for 3 rds, each dealing 10d8 cold dmg. Con save DC 10+SL+Con bonus halves.
13Icefield ExtinctionUltra43Without save, cover a 1-mile radius in deep snow and ice. XR or GR to resist.
14Polar CataclysmUltra167Without save, bury a 1-mile radius in perpetual winter. XR or GR to resist.
15Winter ApocalypseUltra286Without save, smother a 10-mile radius in lethal cold and snow. XR or GR to resist. Fulgurkinesis Manipulating Natural Plasma
16Static TouchMinor2Deliver a mild electric shock to a creature you touch. No save.
17Spark JumpMinor6Leap a spark between two creatures within 10 ft, dealing 1d8 lightning damage. Dex save DC 10+SL+Dex bonus halves.
18Charge BurstMinor8Create a small electric pulse in a 5-ft radius. Con save DC 10+SL+Con bonus halves.
19Lightning LashMajor5Strike one creature within 30 ft for 4d8 lightning damage. Dex save DC 10+SL+Dex bonus halves.
20Electro NetMajor19Trap a creature in a net of electricity for 1 round. Dex save DC 10+SL+Dex bonus negates.
21Arc SurgeMajor38Deal 6d8 lightning dmg in a 20-ft line. Dex save DC 10+SL+Dex bonus halves.
22Storm StepGrand9Teleport up to 30 ft in a flash of lightning. No save.
23Plasma BoltGrand52Fire a superheated bolt dealing 8d8 lightning damage. Con save DC 10+SL+Con bonus halves.
24Overload ZoneGrand94Cause all metal in a 40-ft radius to heat and spark, dealing 6d8 lightning dmg to creatures wearing metal armor. Con save DC 10+SL+Con bonus halves.
25Thunder ChainSuper18Chain lightning to up to 3 targets, each taking 8d8 lightning damage. Dex save DC 10+SL+Dex bonus halves.
26Plasma LanceSuper103Fire a concentrated lance dealing 15d8 lightning damage. Con save DC 10+SL+Con bonus halves.
27Storm NovaSuper182Unleash a 60-ft radius electric storm dealing 10d8 lightning dmg for 3 rounds. Con save DC 10+SL+Con bonus halves.
28Perfect StormUltra44Without save, maintain a permanent lightning storm over a 1-mile radius. XR or GR to resist.
29World ArcUltra167Without save, strike all creatures in a 5-mile radius with 20d8 lightning damage. XR or GR to resist.
30Plasma ExtinctionUltra289Without save, incinerate all conductive material in a 10-mile radius. XR or GR to resist.

Fungokinesis - Manipulate Fungi

# Power Tier PSPs Effect
1Spore FlickerMinor2Emit a small puff of harmless spores. No save.
2Spore DartMinor6Launch a toxic spore at a target, dealing 2d8 poison dmg. Con save DC 10+SL+Con bonus halves.
3Mycelial VeilMinor9Create a 10-ft radius of spores, lightly obscuring vision. No save.
4Fungal BindMajor5Ensnare a creature in rapidly growing mushrooms for 3 rds. Str save DC 10+SL+Str bonus negates.
5Spore LanceMajor20Launch a hardened fungal stalk at a target, dealing 6d8 piercing/poison dmg. Dex save DC 10+SL+Dex bonus halves.
6SporeburstMajor38Detonate spores in a 20-ft radius, dealing 8d6 poison dmg. Con save DC 10+SL+Con bonus halves.
7Mushroom PrisonGrand10Trap a creature in hardened fungal growth for 3 rds. Str save DC 10+SL+Str bonus negates.
8Mycelial CrushGrand53Drop a massive fungal mass onto a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Spore MaelstromGrand91Fill a 40-ft radius with toxic spores, dealing 10d8 poison dmg. Con save DC 10+SL+Con bonus halves.
10Fungal LockSuper20Immobilize all creatures in a 60-ft radius in fungal growth for 1 rd. Str save DC 10+SL+Str bonus negates.
11Spore JudgmentSuper104Unleash a devastating spore cloud on a target, dealing 15d8 poison dmg. Con save DC 10+SL+Con bonus halves.
12Mycelial TempestSuper183Spread spores and fungal growth across a 60-ft radius for 3 rds, each dealing 10d8 poison dmg. Con save DC 10+SL+Con bonus halves.
13Spore ExtinctionUltra42Without save, overrun a 1-mile radius with toxic fungi. XR or GR to resist.
14Mycelium ReignUltra164Without save, bury a 1-mile radius under mycelial networks. XR or GR to resist.
15Mushroom ApocalypseUltra284Without save, consume a 10-mile radius in aggressive fungal overgrowth. XR or GR to resist.

Gastrakinesis - Manipulate Gases

# Power Tier PSPs Effect
1Gas WhiffMinor2Create a faint nonlethal scent in a 5-ft radius for 1 minute. No save.
2Fog VeilMinor6Fill a 10-ft cube with light fog for 1 round. No save.
3Irritant PuffMinor8Release a puff that forces one creature to cough, losing its reaction. Con save DC 10+SL+Con bonus negates.
4Choking CloudMajor5Create a 15-ft cube of noxious vapor; creatures inside are poisoned for 1 round. Con save DC 10+SL+Con bonus negates.
5Gas JetMajor19Blast a line of flammable gas 20 ft long; if ignited, it deals 4d8 fire damage. Dex save DC 10+SL+Dex bonus halves.
6Anesthetic MistMajor38Put one creature in a 10-ft cube to sleep for 1 round. Con save DC 10+SL+Con bonus negates.
7Obscuring HazeGrand9Fill a 30-ft radius with thick mist granting total concealment. No save.
8Corrosive VaporsGrand52Fill a 10-ft cube with acidic gas, dealing 6d8 acid dmg per round. Con save DC 10+SL+Con bonus halves.
9Hallucinogenic FogGrand94Fill a 20-ft cube with a mind-altering gas; creatures are confused for 1 round. Wis save DC 10+SL+Wis bonus negates.
10Smother FieldSuper18Remove all breathable air in a 20-ft radius for 1 round. Con save DC 10+SL+Con bonus negates.
11Firestorm CloudSuper103Create an explosive gas cloud in a 30-ft radius that ignites for 10d8 fire damage. Dex save DC 10+SL+Dex bonus halves.
12Toxic TempestSuper182Blanket a 100-ft radius with lethal gas for 3 rounds. Con save DC 10+SL+Con bonus halves.
13Vacuum SealUltra44Without save, remove all breathable gases in a 1-mile radius for 1 minute. XR or GR to resist.
14Planet s BreathUltra167Without save, flood a 5-mile radius with toxic gas. XR or GR to resist.
15Atmosphere RewriteUltra289Without save, permanently alter the air composition in a 10-mile radius. XR or GR to resist.

Genekinesis - Manipulate DNA

# Power Tier PSPs Effect
1Gene ShiftMinor2Alter a trivial trait in a creature s DNA temporarily (eye color, hair shade). No save.
2Mutation DartMinor6Inflict a rapid mutation on a target, dealing 2d8 poison dmg. Con save DC 10+SL+Con bonus halves.
3Trait PulseMinor9Briefly enhance or suppress a minor physical trait. No save.
4Gene BindMajor6Lock a creature s DNA structure to prevent physical change for 3 rds. Con save DC 10+SL+Con bonus negates.
5Mutation LanceMajor21Force a painful DNA twist in a target, dealing 6d8 poison dmg. Con save DC 10+SL+Con bonus halves.
6Genome BurstMajor39Trigger uncontrolled mutations in a 20-ft radius, dealing 8d6 poison dmg. Con save DC 10+SL+Con bonus halves.
7Genome PrisonGrand9Trap a creature in a genetic stasis field for 3 rds. Con save DC 10+SL+Con bonus negates.
8Mutation CrushGrand54Overload a target s DNA, dealing 6d8 poison dmg and giving disadvantage on attacks for 1 rd. Con save DC 10+SL+Con bonus halves.
9Genetic MaelstromGrand92Spread mutagenic waves in a 40-ft radius, dealing 10d8 poison dmg. Con save DC 10+SL+Con bonus halves.
10Genome LockSuper20Suspend all genetic functions in a 60-ft radius for 1 rd. No save.
11Mutation JudgmentSuper102Inflict catastrophic DNA dmg on a target, dealing 15d8 poison dmg. Con save DC 10+SL+Con bonus halves.
12Genetic TempestSuper183Flood a 60-ft radius with unstable genetic energy for 3 rds, each dealing 10d8 poison dmg. Con save DC 10+SL+Con bonus halves.
13DNA ExtinctionUltra44Without save, collapse the genome of all life in a 1-mile radius. XR or GR to resist.
14Genome CollapseUltra165Without save, twist the DNA of all life in a 1-mile radius into unusable forms. XR or GR to resist.
15Mutation ApocalypseUltra285Without save, rewrite the DNA of all organisms in a 10-mile radius into chaotic monstrosities. XR or GR to resist.

Geokinesis - Manipulate The Earth

# Power Tier PSPs Effect
1Stone ShiftMinor2Move a stone or chunk of earth ≤ 20 lbs within 15 ft. No save.
2Pebble BoltMinor5Launch a fist-sized rock at a creature within 30 ft, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
3Earthen TripMinor8Raise a small ridge of earth in a 10-ft square. Dex save DC 10+SL+Dex bonus or fall prone.
4Earthen GripMajor6Cause stone hands to grab a creature within 30 ft, restraining it for 3 rds. Str save DC 10+SL+Str bonus negates.
5Stone SpikeMajor18Cause a jagged stone spike to erupt beneath a creature, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Quake PulseMajor42Shake the grd in a 20-ft radius, dealing 8d6 bludgeoning dmg and knocking creatures prone. Str save DC 10+SL+Str bonus halves dmg but not prone.
7Wall of StoneGrand9Raise a 60-ft long, 10-ft high, 5-ft thick wall of stone. No save; can be destroyed.
8Boulder DropGrand55Drop a rock on a target within 60 ft, dealing 6d8 bludgeoning dmg and restraining it. Dex save DC 10+SL+Dex bonus halves dmg and avoids restraint.
9StoneburstGrand89Cause jagged shards to explode from the grd in a 40-ft radius, dealing 10d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
10Earthbind FieldSuper22Weigh down all creatures in a 60-ft radius, halving movement for 3 rds. Str save DC 10+SL+Str bonus negates.
11Tectonic SpikeSuper109Launch a massive stone column from the grd, impaling one target for 15d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
12Quake StormSuper176Continuous grd fracturing in a 60-ft radius for 3 rds, each rd dealing 10d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves.
13MountainfallUltra44Without save, collapse an entire mountain over a 1-mile radius. XR or GR to resist.
14EarthshatterUltra165Without save, split the grd for miles, swallowing all structures and creatures in a 1-mile radius. XR or GR to resist.
15Continental BreakUltra289Without save, fracture tectonic plates in a 10-mile radius. XR or GR to resist.

Geo-Thermokinesis - Manipulate Volcanic Activity

# Power Tier PSPs Effect
1Ember StoneMinor2Heat a stone until it glows faintly. No save.
2Lava PebbleMinor6Launch a molten rock at a target, dealing 2d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
3Magma PatchMinor9Create a 5-ft square of molten rock for 1 rd, dealing 1d8 fire dmg to creatures entering. Dex save DC 10+SL+Dex bonus halves.
4Lava BindMajor6Encircle a creature with flowing lava for 3 rds. Str save DC 10+SL+Str bonus negates.
5Magma LanceMajor20Fire a spear of molten rock, dealing 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
6Volcanic BurstMajor39Erupt a 20-ft radius in molten rock, dealing 8d6 fire dmg. Dex save DC 10+SL+Dex bonus halves.
7Magma PrisonGrand10Trap a creature in a shell of cooling lava for 3 rds. Str save DC 10+SL+Str bonus negates.
8Eruption CrushGrand54Blast a target with high-pressure lava, dealing 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
9Volcano MaelstromGrand94Create continuous eruptions in a 40-ft radius, dealing 10d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
10Magma LockSuper20Seal all creatures in a 60-ft radius in rising magma for 1 rd. Str save DC 10+SL+Str bonus negates.
11Volcano JudgmentSuper104Drop a volcanic bomb on a target, dealing 15d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
12Eruption TempestSuper183Cause massive lava flows in a 60-ft radius for 3 rds, each dealing 10d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
13Magma ExtinctionUltra43Without save, flood a 1-mile radius with molten rock. XR or GR to resist.
14Volcanic CataclysmUltra166Without save, trigger a chain of volcanic eruptions in a 1-mile radius. XR or GR to resist.
15Planetary EruptionUltra284Without save, devastate a 10-mile radius in volcanic destruction. XR or GR to resist.

Gerontokinesis - Manipulate Organism Age

# Power Tier PSPs Effect
1Age GlimpseMinor2Momentarily show a creature what they d look like decades older or younger. No save.
2Age TouchMinor6Age a small object or creature s feature slightly, dealing 2d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
3Youth FlickerMinor9Momentarily revert an object or creature s appearance to a younger state. No save.
4Time BindMajor6Lock a creature s body in its current age for 3 rds. Wis save DC 10+SL+Wis bonus negates.
5Decay LanceMajor20Rapidly age a target s tissues, dealing 6d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
6Temporal BurstMajor37Accelerate or reverse age in a 20-ft radius, dealing 8d6 necrotic dmg. Con save DC 10+SL+Con bonus halves.
7Age PrisonGrand9Trap a creature in a stasis field where time flows unevenly for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8Aging CrushGrand54Collapse decades of aging into a single moment, dealing 6d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
9AgequakeGrand91Age or rejuvenate everything in a 40-ft radius, dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
10Chrono LockSuper18Suspend all aging effects in a 60-ft radius for 1 rd. No save.
11Temporal JudgmentSuper102Inflict centuries of aging on a target instantly, dealing 15d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
12Time TempestSuper183Rapidly cycle aging in a 60-ft radius for 3 rds, each dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
13Age ExtinctionUltra42Without save, instantly age all living beings in a 1-mile radius to dust. XR or GR to resist.
14Rejuvenation CataclysmUltra165Without save, revert all life in a 1-mile radius to infant stages. XR or GR to resist.
15Temporal ApocalypseUltra283Without save, cycle all life in a 10-mile radius through endless aging and youth until dead. XR or GR to resist.

Glucokinesis - Manipulate Sugar

# Power Tier PSPs Effect
1Sugar FlickerMinor2Sweeten or remove sweetness from a food or drink instantly. No save.
2Sugar DartMinor6Fire a hardened sugar crystal at a target, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Syrup PatchMinor9Create a sticky 5-ft square of syrup, halving movement for 1 rd. Str save DC 10+SL+Str bonus negates.
4Caramel BindMajor6Ensnare a creature in thick caramel for 3 rds. Str save DC 10+SL+Str bonus negates.
5Sugar LanceMajor20Hurl a spear of crystalized sugar for 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Molasses BurstMajor37Explode a 20-ft radius with boiling molasses, dealing 8d6 fire dmg. Dex save DC 10+SL+Dex bonus halves.
7Candy PrisonGrand9Trap a creature in hard candy casing for 3 rds. Str save DC 10+SL+Str bonus negates.
8Syrup CrushGrand54Drop a hardened sugar mass on a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9SugarstormGrand91Fill a 40-ft radius with spinning sugar shards, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
10Candy LockSuper20Immobilize all creatures in a 60-ft radius with sugar bindings for 1 rd. Str save DC 10+SL+Str bonus negates.
11Sugar JudgmentSuper103Crush a target with a massive sugar construct, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Molasses TempestSuper182Saturate a 60-ft radius with molten sugar for 3 rds, each dealing 10d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
13Sweet ExtinctionUltra43Without save, flood a 1-mile radius with solid sugar growths. XR or GR to resist.
14Candy CataclysmUltra164Without save, rain molten sugar over a 1-mile radius. XR or GR to resist.
15Saccharine ApocalypseUltra283Without save, entomb a 10-mile radius in crystallized sugar. XR or GR to resist.

Gyrokinesis - Manipulate Gravity

# Power Tier PSPs Effect
1Gravity FlickerMinor2Slightly increase or decrease gravity in a 5-ft square for 1 rd. No save.
2Gravity DartMinor6Fire a compressed gravity bolt at a target, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
3Micro PullMinor9Tug a small object up to 10 ft closer. No save.
4Gravity BindMajor5Pin a creature to the grd with gravity for 3 rds. Str save DC 10+SL+Str bonus negates.
5Gravity LanceMajor20Fire a focused gravity beam, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
6Gravity BurstMajor37Create a 20-ft radius of crushing force, dealing 8d6 force dmg. Con save DC 10+SL+Con bonus halves.
7Gravity CageGrand9Trap a creature in a dense gravity well for 3 rds. Str save DC 10+SL+Str bonus negates.
8Gravity CrushGrand53Slam a target down with extreme gravitational force, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Gravity MaelstromGrand91Collapse gravity inward on a 40-ft radius, dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves.
10Gravity LockSuper20Lock all creatures in a 60-ft radius in a fixed gravity field for 1 rd. Str save DC 10+SL+Str bonus negates.
11Gravity JudgmentSuper103Annihilate a target under an immense gravitational spike, dealing 15d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
12Gravity TempestSuper182Maintain shifting gravity in a 60-ft radius for 3 rds, each dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves.
13Gravity ExtinctionUltra43Without save, crush a 1-mile radius under extreme gravity. XR or GR to resist.
14Zero-G CataclysmUltra165Without save, nullify gravity in a 1-mile radius. XR or GR to resist.
15Gravity ApocalypseUltra286Without save, collapse a 10-mile radius into a singularity. XR or GR to resist.

Haemokinesis - Manipulate Blood

# Power Tier PSPs Effect
1Blood FlickerMinor2Momentarily change the flow speed of blood in a creature. No save.
2Blood DartMinor6Launch a hardened clot at a target, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Bleed VeilMinor9Cause a creature to bleed lightly, imposing disadvantage on their next attack. Con save DC 10+SL+Con bonus negates.
4Blood BindMajor6Restrain a creature with tendrils of its own blood for 3 rds. Con save DC 10+SL+Con bonus negates.
5Sanguine LanceMajor20Fire a spear of hardened blood, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Blood BurstMajor37Cause nearby creatures blood to surge painfully, dealing 8d6 necrotic dmg. Con save DC 10+SL+Con bonus halves.
7Blood PrisonGrand9Trap a creature in a cocoon of coagulated blood for 3 rds. Con save DC 10+SL+Con bonus negates.
8Blood CrushGrand54Collapse the blood vessels in a target, dealing 6d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
9Crimson MaelstromGrand92Fill a 40-ft radius with boiling blood, dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
10Sanguine LockSuper19Freeze all blood flow in a 60-ft radius for 1 rd. Con save DC 10+SL+Con bonus negates.
11Blood JudgmentSuper102Tear blood from a target s body, dealing 15d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
12Crimson TempestSuper183Maintain boiling blood in a 60-ft radius for 3 rds, each dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
13Hemoclash ExtinctionUltra42Without save, boil the blood of all living beings in a 1-mile radius. XR or GR to resist.
14Blood Flood CataclysmUltra164Without save, burst the veins of all creatures in a 1-mile radius. XR or GR to resist.
15Crimson ApocalypseUltra284Without save, drain all blood from a 10-mile radius into a massive sphere. XR or GR to resist.

Hakai-Ergokinesis - Manipulate Destructive Energy

# Power Tier PSPs Effect
1Destruction FlickerMinor2Cause a harmless flicker of unstable destructive energy. No save.
2Annihilation DartMinor6Fire a small destructive bolt at a target, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
3Erode PatchMinor9Create a 5-ft square that erodes non-living matter over 1 rd. No save.
4Collapse BindMajor6Envelop a creature in a destructive energy field for 3 rds. Str save DC 10+SL+Str bonus negates.
5Obliteration LanceMajor21Fire a beam of annihilation energy, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
6Destructive BurstMajor39Detonate destructive energy in a 20-ft radius, dealing 8d6 force dmg. Dex save DC 10+SL+Dex bonus halves.
7Annihilation PrisonGrand9Trap a creature in a slowly collapsing energy shell for 3 rds. Str save DC 10+SL+Str bonus negates.
8Disintegration CrushGrand53Collapse matter into nothing at a target point, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
9Destruction MaelstromGrand92Saturate a 40-ft radius with wild destructive force, dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves.
10Energy LockSuper20Halt all destructive energy in a 60-ft radius for 1 rd. No save.
11Obliteration JudgmentSuper103Erase part of a target s body with raw destructive force, dealing 15d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
12Ruin TempestSuper183Flood a 60-ft radius with destructive currents for 3 rds, each dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves.
13World-End ExtinctionUltra43Without save, reduce all structures in a 1-mile radius to rubble. XR or GR to resist.
14Matter CollapseUltra166Without save, implode all matter in a 1-mile radius. XR or GR to resist.
15Annihilation ApocalypseUltra285Without save, atomize a 10-mile radius completely. XR or GR to resist.

Hallucikinesis - Manipulate Illusions

# Power Tier PSPs Effect
1Mirage FlickerMinor2Create a brief illusory flicker to distract a creature. Wis save DC 10+SL+Wis bonus negates if interacted with.
2False ImageMinor6Project a simple image within 30 ft. Wis save DC 10+SL+Wis bonus negates if disbelieved.
3Sensory WarpMinor9Slightly alter sound, scent, or sight in a 5-ft cube. Wis save DC 10+SL+Wis bonus negates.
4Phantasm BindMajor5Trap a creature in an illusory snare for 3 rds. Wis save DC 10+SL+Wis bonus negates.
5Phantom LanceMajor21Fire a spectral spear at a target, dealing 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
6Illusion BurstMajor39Fill a 20-ft radius with terrifying imagery, dealing 8d6 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
7Dream PrisonGrand9Trap a creature in an elaborate false reality for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8Vision CrushGrand54Overload a creature s senses with impossible illusions, dealing 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
9Nightmare MaelstromGrand91Create a 40-ft radius storm of shifting hallucinations, dealing 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
10Illusion LockSuper18Prevent all creatures in a 60-ft radius from perceiving reality for 1 rd. Wis save DC 10+SL+Wis bonus negates.
11Phantasm JudgmentSuper102Break a creature s mind with a flawless hallucination, dealing 15d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
12Illusion TempestSuper181Maintain overwhelming hallucinations in a 60-ft radius for 3 rds, each dealing 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
13Reality ExtinctionUltra43Without save, trap all creatures in a 1-mile radius in permanent hallucinations. XR or GR to resist.
14Dream CataclysmUltra165Without save, create an illusory apocalypse in a 1-mile radius that persists indefinitely. XR or GR to resist.
15Illusion ApocalypseUltra285Without save, weave a 10-mile radius into a self-sustaining hallucination reality. XR or GR to resist.

Halokinesis - Manipulate Salt

# Power Tier PSPs Effect
1Crystal PinchMinor2Instantly conjure a glittering pinch of salt to season or purify food or water. No save.
2ShardshotMinor5Launch a needle-thin salt shard at a target, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Bitter RingMinor9Scatter a thin 5-ft ring of coarse salt that lightly impedes movement and repels some lesser creatures. No save.
4Pillar of BrineMajor6Erect a column of crystallizing salt around a creature for 3 rds. Str save DC 10+SL+Str bonus negates.
5Saltspike VolleyMajor20Fire a bundle of jagged salt spikes at a target, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Blinding BrineburstMajor37Detonate a 20-ft radius cloud of salt crystals, dealing 8d6 slashing dmg and obscuring the area. Dex save DC 10+SL+Dex bonus halves.
7Brine CoffinGrand10Encapsulate a creature in an unyielding coffin of salt for 3 rds. Str save DC 10+SL+Str bonus negates.
8Crystalline DropGrand54Drop a massive salt crystal from above, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9ShardsquallGrand91Unleash a 40-ft radius squall of spinning salt razors, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
10JointfreezeSuper19Desiccate moisture within creatures joints in a 60-ft radius, immobilizing them. Str save DC 10+SL+Str bonus negates.
11Spire of JudgementSuper104Summon a titanic salt spire beneath a target, impaling them for 15d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
12Razorbrine CycloneSuper180Fill a 60-ft radius with a roaring cyclone of salt shards for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13Desiccation FieldUltra42Without save, blanket a 1-mile radius in salt so dense it withers all life instantly. XR or GR to resist.
14Crystal DelugeUltra162Without save, bury a 1-mile radius under collapsing salt spires and shards. XR or GR to resist.
15The Great SaltingUltra286Without save, entomb a 10-mile radius in living salt formations that crush and desiccate everything. XR or GR to resist.

Heliokinesis - Manipulate Solar Energy

# Power Tier PSPs Effect
1Sun FlickerMinor2Create a harmless flash of sunlight. No save.
2Solar DartMinor6Fire a concentrated beam of light at a target, dealing 2d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
3Sunspot PatchMinor9Create a 5-ft area of intense sunlight, imposing disadvantage on Stealth checks within. No save.
4Sun BindMajor6Trap a creature in a web of solid light for 3 rds. Str save DC 10+SL+Str bonus negates.
5Solar LanceMajor20Fire a spear of solar energy, dealing 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
6Flare BurstMajor38Release a 20-ft radius solar flare, dealing 8d6 radiant dmg. Con save DC 10+SL+Con bonus halves.
7Light PrisonGrand10Encase a creature in solid sunlight for 3 rds. Str save DC 10+SL+Str bonus negates.
8Solar CrushGrand54Smash a target with condensed solar energy, dealing 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
9Sunstorm MaelstromGrand94Fill a 40-ft radius with blinding light and searing heat, dealing 10d8 radiant dmg. Con save DC 10+SL+Con bonus halves.
10Sun LockSuper20Halt all light movement in a 60-ft radius for 1 rd. No save.
11Solar JudgmentSuper104Call down a column of pure sunlight on a target, dealing 15d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
12Solar TempestSuper183Sustain blinding light and searing heat in a 60-ft radius for 3 rds, each dealing 10d8 radiant dmg. Con save DC 10+SL+Con bonus halves.
13Sun ExtinctionUltra44Without save, extinguish all sunlight in a 1-mile radius. XR or GR to resist.
14Solar CataclysmUltra162Without save, flood a 1-mile radius with lethal solar radiation. XR or GR to resist.
15Sun ApocalypseUltra284Without save, incinerate a 10-mile radius with solar energy. XR or GR to resist.

Hemakinesis - Manipulate Biological Circulation

# Power Tier PSPs Effect
1Clot StopMinor2Cause a minor clot, reducing a creature s movement speed by 10 ft for 1 round. Con save DC 10+SL+Con bonus negates.
2Blood StingMinor6Deal 1d8 necrotic dmg to a creature within 20 ft. No save.
3Pulse ShiftMinor8Force a creature within 20 ft to have disadvantage on its next attack roll. No save.
4Vascular BindMajor5Restrict a creature s blood flow, paralyzing it for 1 round. Con save DC 10+SL+Con bonus negates.
5HemorrhageMajor19Deal 6d8 necrotic dmg to a creature and cause it to take 1d8 dmg at the start of its next turn. Con save DC 10+SL+Con bonus halves.
6Blood BurstMajor38In a 20-ft radius, all creatures take 6d6 necrotic dmg as their blood pressure spikes. Con save DC 10+SL+Con bonus halves.
7Drain LifeGrand9Deal 4d8 necrotic dmg and heal yourself for half the dmg dealt. Con save DC 10+SL+Con bonus halves.
8Coagulant ShieldGrand52Harden your own blood to gain 15 temporary hp for 3 rounds. No save.
9Mass BleedGrand94In a 40-ft radius, all enemies take 4d8 necrotic dmg per round for 3 rounds. Con save DC 10+SL+Con bonus halves each round.
10Crimson SurgeSuper18Heal an ally within 30 ft for 5d8 hp by transferring your own blood. You take half the healed amount as damage. No save.
11Blood FloodSuper103Deal 15d8 necrotic dmg to a creature, and if it drops to 0 hp, all enemies within 20 ft take 5d8 necrotic damage. Con save DC 10+SL+Con bonus halves.
12Sanguine DominionSuper182For 3 rounds, you can control the blood flow of all creatures in a 60-ft radius, restraining or healing at will. Con save DC 10+SL+Con bonus negates.
13Red TideUltra44Without save, flood a 1-mile radius with a blood mist, reducing all hostile creatures attack rolls by −2 for 1 hour. XR or GR to resist.
14Crimson ErasureUltra167Without save, remove all blood from every creature in a 1-mile radius, killing them instantly unless immune. XR or GR to resist.
15Heartstop CataclysmUltra289Without save, stop the hearts of every living creature in a 10-mile radius. XR or GR to resist.

Hyalokinesis - Manipulate Glass

# Power Tier PSPs Effect
1Mirror GleamMinor2Instantly polish, cloud, or distort a glass or mirror surface. No save.
2ShardshotMinor5Fire a razor-edged shard of glass at a target, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Splinter FieldMinor9Scatter jagged glass fragments in a 5-ft square; creatures entering take 1d8 slashing dmg. No save.
4Pane PrisonMajor6Encase a creature in thick glass panes for 3 rds. Str save DC 10+SL+Str bonus negates.
5Lance of ClarityMajor21Launch a focused, sunlit shard of glass, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6ShatterburstMajor38Detonate a 20-ft radius storm of flying glass shards, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
7Crystal CoffinGrand9Trap a creature in a seamless coffin of tempered glass for 3 rds. Str save DC 10+SL+Str bonus negates.
8Falling PaneGrand54Drop a massive slab of reinforced glass from above, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Shardstorm VortexGrand91Fill a 40-ft radius with a swirling maelstrom of slicing glass, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
10MirrorbindSuper20Trap all creatures in a 60-ft radius within reflective glass bonds for 1 rd. Str save DC 10+SL+Str bonus negates.
11Judgement of ShardsSuper104Skewer a target with a flurry of massive, sun-glinting glass spikes, dealing 15d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
12Tempest of SplintersSuper182Maintain a roaring 60-ft radius storm of razor glass for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13Glass SilenceUltra42Without save, shatter every pane, mirror, and crystal in a 1-mile radius, deafening all within. XR or GR to resist.
14Molten RainUltra163Without save, rain molten glass over a 1-mile radius, fusing terrain and structures. XR or GR to resist.
15Mirrorworld CollapseUltra283Without save, engulf a 10-mile radius in molten and shattered glass, turning the land into a jagged wasteland. XR or GR to resist.

Hydrokinesis - Manipulate Water

# Power Tier PSPs Effect
1Water DrawMinor2Pull up to 5 gallons of water from a source into a container or shape. No save.
2Pressure JetMinor6Blast a jet of water at one target within 30 ft, dealing 2d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves.
3Slick SprayMinor9Spray a 10-ft line, forcing Dex save DC 10+SL+Dex bonus or target falls prone.
4Water WhipMajor6Create a lash of water that pulls one creature within 30 ft up to 15 ft toward you. Str save DC 10+SL+Str bonus negates.
5Scalding StreamMajor22Spray superheated water, dealing 6d8 fire dmg to one target within 60 ft. Con save DC 10+SL+Con bonus halves.
6Wave SlamMajor39Conjure a 20-ft radius surge of water, dealing 8d6 bludgeoning dmg and pushing creatures 10 ft. Str save DC 10+SL+Str bonus halves.
7Drowning GraspGrand9Wrap water around a creature s head within 40 ft, suffocating it for 3 rds. Con save DC 10+SL+Con bonus negates.
8High-Pressure LanceGrand49Fire a cutting jet of water dealing 6d8 slashing dmg to a target within 60 ft. Dex save DC 10+SL+Dex bonus halves.
9Flood SurgeGrand88Create a 40-ft radius flash flood dealing 10d8 bludgeoning dmg and sweeping creatures 30 ft. Str save DC 10+SL+Str bonus halves.
10Water PrisonSuper19Encapsulate all creatures in a 60-ft radius within spheres of water for 3 rds. Con save DC 10+SL+Con bonus negates.
11Tidal CrushSuper99Summon a massive wave in a 60-ft radius, dealing 15d8 bludgeoning dmg and knocking prone. Str save DC 10+SL+Str bonus halves.
12MaelstromSuper185Create a whirlpool or vortex in a 60-ft radius for 3 rds, dealing 10d8 bludgeoning dmg each rd. Str save DC 10+SL+Str bonus halves.
13Ocean s WrathUltra41Without save, summon a mile-wide wall of water, erasing all structures and creatures. XR or GR to resist.
14Deluge ApocalypseUltra169Without save, rain continuous floods over a 1-mile radius for 1 minute. XR or GR to resist.
15Abyssal DescentUltra275Without save, teleport all creatures in a 1-mile radius into the deepest ocean trench. XR or GR to resist.

Hygrokinesis - Manipulate Vapor

# Power Tier PSPs Effect
1Mist FlickerMinor2Create a small puff of harmless mist. No save.
2Vapor DartMinor6Fire a dense puff of hot vapor at a target, dealing 2d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
3Fog PatchMinor9Generate a 10-ft radius fog cloud, lightly obscuring vision for 1 rd. No save.
4Vapor BindMajor6Trap a creature in hot, thick steam for 3 rds. Con save DC 10+SL+Con bonus negates.
5Steam LanceMajor20Launch a scalding jet of vapor at a target, dealing 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
6Mist BurstMajor38Release a 20-ft radius cloud of hot vapor, dealing 8d6 fire dmg. Con save DC 10+SL+Con bonus halves.
7Steam PrisonGrand9Encase a creature in a swirling cloud of vapor for 3 rds. Con save DC 10+SL+Con bonus negates.
8Steam CrushGrand54Collapse superheated steam on a target, dealing 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
9Fog MaelstromGrand93Fill a 40-ft radius with thick, scalding vapor, dealing 10d8 fire dmg. Con save DC 10+SL+Con bonus halves.
10Vapor LockSuper20Suspend all vapor movement in a 60-ft radius for 1 rd. No save.
11Steam JudgmentSuper104Engulf a target in deadly pressurized vapor, dealing 15d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
12Mist TempestSuper182Maintain a scalding vapor storm in a 60-ft radius for 3 rds, each dealing 10d8 fire dmg. Con save DC 10+SL+Con bonus halves.
13Steam ExtinctionUltra44Without save, fill a 1-mile radius with deadly steam. XR or GR to resist.
14Vapor CataclysmUltra166Without save, cover a 1-mile radius in scalding fog and mist. XR or GR to resist.
15Steam ApocalypseUltra283Without save, blanket a 10-mile radius in lethal superheated vapor. XR or GR to resist.

Hypnokinesis - Manipulate Sleep Functions

# Power Tier PSPs Effect
1Drowsy FlickerMinor2Make a creature feel slightly tired for 1 rd. Wis save DC 10+SL+Wis bonus negates.
2Sleep DartMinor6Induce sudden drowsiness in a creature, forcing a Wis save DC 10+SL+Wis bonus or impose disadvantage on its next attack.
3Nap VeilMinor9Cause a creature to briefly doze, losing its reaction. Wis save DC 10+SL+Wis bonus negates.
4Sleep BindMajor6Force a creature into light sleep for 3 rds. Wis save DC 10+SL+Wis bonus negates.
5Dream LanceMajor20Send a piercing mental image into a target s dreams, dealing 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
6Slumber BurstMajor39Cause all creatures in a 20-ft radius to drift into sleep, Wis save DC 10+SL+Wis bonus or be incapacitated for 1 minute.
7Dream PrisonGrand10Trap a creature in a dreamscape for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8Sleep CrushGrand53Overwhelm a creature s mind with exhaustion, dealing 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
9Nightmare MaelstromGrand92Trap all creatures in a 40-ft radius in overwhelming dream images, dealing 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
10Slumber LockSuper19Force all creatures in a 60-ft radius to remain asleep for 1 rd. Wis save DC 10+SL+Wis bonus negates.
11Dream JudgmentSuper102Collapse a creature s consciousness into permanent slumber, dealing 15d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
12Sleep TempestSuper181Maintain an aura of dream-pull in a 60-ft radius for 3 rds, each dealing 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
13Eternal SlumberUltra43Without save, force all creatures in a 1-mile radius into an endless sleep. XR or GR to resist.
14Dream CataclysmUltra165Without save, imprison the minds of all creatures in a 1-mile radius within dreams. XR or GR to resist.
15Sleep ApocalypseUltra284Without save, plunge all life in a 10-mile radius into unending dreamstate. XR or GR to resist.

Iconokinesis - Manipulate Divine Iconography

# Power Tier PSPs Effect
1Mark of FaithMinor2Place a glowing holy or unholy symbol visible to all for 1 hour. No save.
2Symbol MaskMinor6Conceal a symbol s true meaning for 1 hour. Int save DC 10+SL+Int bonus negates.
3Emblem FlareMinor8Cause a symbol to flare brightly for 1 round, dazzling one creature. Con save DC 10+SL+Con bonus negates.
4Seal of WardingMajor5Place a protective symbol on an object; triggers an alarm when touched. No save.
5Blinding GlyphMajor19Place a glyph that blinds creatures who view it for 1 round. Con save DC 10+SL+Con bonus negates.
6Mark of CommandMajor38Force one creature to obey a command when shown a marked symbol. Wis save DC 10+SL+Wis bonus negates.
7Field of IconsGrand9Fill a 20-ft radius with floating divine symbols, imposing disadvantage on hostile creatures. No save.
8Glyph of HarmGrand52Place a symbol that explodes for 6d8 radiant or necrotic damage. Dex save DC 10+SL+Dex bonus halves.
9Sigil of BanishingGrand94Expel extraplanar creatures in a 20-ft radius back to their home plane. Cha save DC 10+SL+Cha bonus negates.
10Mass AnathemaSuper18Place a mark of hostility on all enemies in a 60-ft radius; allies gain advantage on attacks against them. No save.
11Judgment IconSuper103Unleash a wave from a symbol dealing 12d8 radiant or necrotic damage. Con save DC 10+SL+Con bonus halves.
12Seal of AuthoritySuper182Mark all creatures in a 1-mile radius with a divine decree they must obey. Wis save DC 10+SL+Wis bonus negates.
13World SigilUltra44Without save, place a permanent divine symbol visible to all in a 1-mile radius. XR or GR to resist.
14GlyphstormUltra167Without save, cover a 5-mile radius in hostile glyphs that trigger at will. XR or GR to resist.
15Pantheon s EdictUltra289Without save, issue a divine command to all sentient beings in a 10-mile radius. XR or GR to resist.

Inclinkinesis - Manipulate Body Shape

# Power Tier PSPs Effect
1Form FlickerMinor2Slightly alter a minor feature of your body for 1 rd. No save.
2Shift DartMinor6Alter your arm shape to fire a bone/skin spike, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Stretch PatchMinor9Extend a limb to reach up to 10 ft further for 1 rd. No save.
4Shape BindMajor6Restrain a creature by warping your body around them. Str save DC 10+SL+Str bonus negates.
5Morph LanceMajor21Reshape a limb into a hardened spear, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Contortion BurstMajor38Twist and snap multiple body parts to strike all in a 20-ft radius, dealing 8d6 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
7Body PrisonGrand9Fully wrap a target in warped flesh for 3 rds. Str save DC 10+SL+Str bonus negates.
8Crushing CoilGrand54Twist your body into a vice around a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Form MaelstromGrand91Rapidly reshape your form to batter all in a 40-ft radius, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
10Morph LockSuper20Prevent any body-shape change in a 60-ft radius for 1 rd. No save.
11Shape JudgmentSuper104Crush a target with a massive morph-formed appendage, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Flesh TempestSuper183Maintain chaotic form-shifting attacks in a 60-ft radius for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
13Form ExtinctionUltra44Without save, dissolve the stable shapes of all creatures in a 1-mile radius. XR or GR to resist.
14Shape CataclysmUltra167Without save, permanently deform all life in a 1-mile radius. XR or GR to resist.
15Morph ApocalypseUltra286Without save, endlessly twist and reform all beings in a 10-mile radius. XR or GR to resist.

Iokinesis - Manipulate Ions

# Power Tier PSPs Effect
1Ion SparkMinor2Generate a static ion halo around your hand, able to ignite flammable vapors. No save.
2Charged FilamentMinor6Fire a needle-thin ionized beam, dealing 2d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves.
3Ionic TraceMinor9Electrify a 5-ft square with residual ion charge for 1 rd; creatures entering take 1d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves.
4Polar BondMajor5Lock a creature in place by magnetizing ions around them for 3 rds. Str save DC 10+SL+Str bonus negates.
5Ion SpearMajor21Launch a focused, high-velocity ion spear, dealing 6d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves.
6Arc BurstMajor39Unleash a chain of ion arcs in a 20-ft radius, dealing 8d6 lightning dmg. Dex save DC 10+SL+Dex bonus halves.
7Plasma CageGrand10Form a cage of ionized plasma around a creature for 3 rds. Str save DC 10+SL+Str bonus negates.
8Coulomb SlamGrand54Crush a target between two collapsing ion fields, dealing 6d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves.
9Corona CycloneGrand91Fill a 40-ft radius with whirling ionized discharges and plasma arcs, dealing 10d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves.
10Magnetosphere LockSuper20Suspend ionic and electromagnetic movement in a 60-ft radius for 1 rd, freezing projectiles mid-air. No save.
11Judgement PulseSuper103Blast a target with a destructive ion pulse, dealing 15d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves.
12Storm HaloSuper180Maintain a dense 60-ft radius ion storm for 3 rds, each dealing 10d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves.
13Electrostatic ErasureUltra42Without save, strip electrons from all matter in a 1-mile radius, killing unshielded life instantly. XR or GR to resist.
14Ionic ArmageddonUltra162Without save, spawn chaotic ion storms across a 1-mile radius, frying electronics and life alike. XR or GR to resist.
15Plasma HorizonUltra285Without save, envelop a 10-mile radius in a perpetual plasma-ion storm that reshapes the land. XR or GR to resist.

Ionikinesis - Manipulate Plasma

# Power Tier PSPs Effect
1Spark WispMinor2Conjure a playful, harmless filament of ionized gas that dances across your fingertips, shedding faint light. No save.
2Seared NeedleMinor6Launch a narrow, sizzling plasma dart at a creature, dealing 2d8 fire/lightning dmg. Dex save DC 10+SL+Dex bonus halves.
3Scald FieldMinor9Ignite a 5-ft patch of roiling plasma for 1 rd; creatures entering or starting there take 1d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
4Ion ShacklesMajor5Weave molten plasma bands that bind a target for 3 rds. Str save DC 10+SL+Str bonus negates.
5Sun-LanceMajor20Hurl a concentrated spear of white-hot plasma, piercing and burning for 6d8 fire/lightning dmg. Dex save DC 10+SL+Dex bonus halves.
6Corona BloomMajor39Detonate a 20-ft radius with blinding plasma arcs, dealing 8d6 fire/lightning dmg. Dex save DC 10+SL+Dex bonus halves.
7Prismatic CoilGrand9Encase a target in a swirling sphere of multicolored plasma filaments for 3 rds. Str save DC 10+SL+Str bonus negates.
8Helios PressGrand54Collapse a superheated mass of plasma around a foe, crushing for 6d8 fire/lightning dmg. Dex save DC 10+SL+Dex bonus halves.
9Aurora MaelstromGrand92Unleash a 40-ft radius plasma cyclone shimmering with spectral light, dealing 10d8 fire/lightning dmg. Dex save DC 10+SL+Dex bonus halves.
10Field QuenchSuper20Suppress all plasma activity in a 60-ft radius for 1 rd, disrupting powers and effects. No save.
11Judgment FlareSuper104Call down a celestial-bright column of plasma, striking a target for 15d8 fire/lightning dmg. Dex save DC 10+SL+Dex bonus halves.
12Tempest CrownSuper182Maintain a 60-ft radius plasma storm for 3 rds, each dealing 10d8 fire/lightning dmg. Dex save DC 10+SL+Dex bonus halves.
13Event-Horizon FlareUltra44Flash-incinerate a 1-mile radius with a wave of stellar-grade plasma. XR or GR to resist.
14Thermonic RiftUltra166Tear reality open, flooding a 1-mile radius with chaotic plasma surges from a higher-energy plane. XR or GR to resist.
15Starfall CataclysmUltra285Blanket a 10-mile radius in an unending plasma storm fed by atmospheric ignition. XR or GR to resist. Jadekinesis Manipulating Gemstones
16Gem SenseMinor2Detect the presence of precious stones within 30 ft for 1 round. No save.
17Crystal ShardMinor6Launch a razor-edged shard of jade at one target within 20 ft, dealing 2d8 slashing damage. Dex save DC 10+SL+Dex bonus halves.
18Gleam VeilMinor8Create a dazzling glint on your body or weapon, imposing disadvantage on the next attack against you. No save.
19Stone BindMajor5Trap one creature s foot in instant-growing crystal, reducing its speed to 0 for 1 round. Str save DC 10+SL+Str bonus negates.
20Emerald LanceMajor19Fire a spear of jade at a target within 60 ft, dealing 6d8 piercing damage. Dex save DC 10+SL+Dex bonus halves.
21GemstormMajor38In a 20-ft radius, pelting gemstones deal 6d8 slashing damage. Dex save DC 10+SL+Dex bonus halves.
22Prismatic SealGrand9Encase a creature in a shell of interlocked gems for 1 round, preventing movement. Str save DC 10+SL+Str bonus negates.
23Crystal CrushGrand52Collapse a wall of jagged gems on one target within 30 ft, dealing 6d8 bludgeoning damage. Dex save DC 10+SL+Dex bonus halves.
24Emerald SanctuaryGrand94Create a 30-ft radius dome of green crystal for 3 rounds, granting total cover to allies inside. No save.
25Diamond RainSuper18Rain gemstone shards in a 40-ft radius, dealing 10d8 slashing damage. Dex save DC 10+SL+Dex bonus halves.
26Jade TitanSuper103Summon a 20-ft tall jade construct under your control for 3 rounds. No save.
27PrismquakeSuper182Shatter the ground in a 60-ft radius into glittering shards, dealing 12d8 slashing dmg and reducing speed to 0 for 1 round. Dex save DC 10+SL+Dex bonus halves.
28Eternal GemsealUltra44Without save, entomb one creature in impervious crystal forever. XR or GR to resist.
29Jewelstorm CataclysmUltra167Without save, obliterate all structures in a 1-mile radius with a storm of gemstone shrapnel. XR or GR to resist.
30Crystal DominionUltra289Without save, transmute all matter in a 10-mile radius into jade or gemstone. XR or GR to resist. Justikinesis- Manipulate Justice
31Truth SenseMinor2For 1 rd, know if a creature within 30 ft is knowingly lying. No save.
32Mark of GuiltMinor6Brand a creature w/in 30 ft with a invisible mark, lasting 1 hour. The mark glows if they are harmful. Wis save DC 10+SL+Wis bonus negates.
33Burden of ConscienceMinor8Inflict a guilt on a creature w/in 20 ft, imposing −2 to its next attack or skill check. Wis save DC 10+SL+Wis bonus negates.
34Chain of CommandMajor5Force one creature within 30 ft to obey a single-word command (as command spell) on its next turn. Wis save DC 10+SL+Wis bonus negates.
35Justice StrikeMajor19Strike a creature within 60 ft with a spectral gavel, dealing 6d8 force dmg. Cha save DC 10+SL+Cha bonus halves.
36Zone of LawMajor38Create a 20-ft radius zone for 3 rds where hostile creatures can't lie, steal, or attack unless a Wis save DC 10+SL+Wis bonus is made.
37Judgment CageGrand9Trap a creature in a shimmering prison of law for 3 rds, preventing movement. Str save DC 10+SL+Str bonus negates.
38Retribution LashGrand52Deal 6d8 force dmg to one creature; 12d6 if that they harmed you or your allies within the last rd, Cha save DC 10+SL+Cha bonus halves.
39Scales of BalanceGrand94End all beneficial effects on hostile creatures in the last rd, and harmful effects on creatures who didn't attack w/in 40 ft. No save.
40Harmony of LawSuper18Paralyze all creatures in a 60-ft radius for 1 rd Wis save DC 10+SL+Wis bonus negates; roll w/ disadvantage if they acted unjustly.
41Final VerdictSuper103Deal 8d8 force dmg to a target w/in 60ft (15d8 if they killed an innocent w/in the last day. Cha save DC 10+SL+Cha bonus halves.
42Eternal SentenceSuper182Banish a creature to a pocket dimension of endless trial for 3 rds; they return stunned for 1 rd. Cha save DC 10+SL+Cha bonus negates.
43Law AbsoluteUltra44Without save, impose a permanent truth-binding effect in a 1-mile radius all creatures physically incapable of lying. XR or GR to resist.
44Judgment DayUltra167Without save, strike down all who have killed innocents in the last year within a 1-mile radius (instant death). XR or GR to resist.
45Scales of the CosmosUltra289Without save, re-write the moral alignment of all creatures in a 10-mile radius to a chosen alignment. XR or GR to resist.

Karmakinesis - Manipulate Karmic Balance

# Power Tier PSPs Effect
1Minor ReversalMinor2Swap the last two rolls made by a creature within 20 ft. No save.
2Karmic TwingeMinor6Impose −1 on a creature s next attack roll if it harmed an innocent creature within the last round. No save.
3Fate NudgeMinor8Grant +11 to an ally s next attack roll if they acted selflessly in the last round. No save.
4Debt MarkMajor5Mark a creature for karmic retribution; the next attack against it deals +2d8 damage. No save.
5Retribution LashMajor19Deal 6d8 force dmg to a creature; if it harmed an ally in the last round, deal double damage. No save.
6Karmic ShieldMajor38When an ally in a 20-ft radius is hit, redirect half the dmg to the attacker for 3 rounds. No save.
7Balance BindGrand9Prevent a creature from acting for 1 round if it has committed a hostile act in the last minute. Wis save DC 10+SL+Wis bonus negates.
8Fate MirrorGrand52Force a creature to suffer the same dmg it deals for the next round. No save.
9Chain of CauseGrand94For 3 rounds, all harmful effects in a 40-ft radius rebound partially to their originators. No save.
10Karmic ExchangeSuper18Swap the hp totals of two creatures within 30 ft. Con save DC 10+SL+Con bonus negates.
11Perfect RetributionSuper103Deal 15d8 force dmg to a creature; if it caused harm without provocation within the last day, it automatically fails its save.
12Balance AbsoluteSuper182For 3 rounds, you may instantly reverse the outcome of any single roll in a 60-ft radius. No save.
13Cosmic DebtUltra44Without save, mark all creatures in a 1-mile radius; all harmful actions they take for 1 day deal equivalent dmg to themselves. XR or GR to resist.
14Fate AnnihilationUltra167Without save, erase all karmic credit from all creatures in a 1-mile radius, removing any stored boons or protections. XR or GR to resist.
15Universal BalanceUltra289Without save, reset the karmic state of every creature in a 10-mile radius, instantly delivering cumulative rewards or punishments. XR or GR to resist.

Kinetikinesis - Manipulate Kinetic Energy

# Power Tier PSPs Effect
1Kinetic WhipMinor2Crack a short lash of condensed momentum in a 5-ft space, enough to jolt small objects or startle creatures. No save.
2Impulse NeedleMinor6Launch a pinpoint surge of focused motion, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
3Repulse FieldMinor9Generate a 5-ft zone of outward-pushing force, shoving unattended objects or creatures at ankle height. No save.
4Momentum SnareMajor6Wrap a creature in counter-spinning currents of motion, holding them nearly immobile for 3 rds. Str save DC 10+SL+Str bonus negates.
5Railburst LanceMajor21Drive a rod-straight column of high-velocity force through a target, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
6Shockfront BloomMajor38Erupt a 20-ft radius wave of blunt pressure from a single point, dealing 8d6 force dmg. Dex save DC 10+SL+Dex bonus halves.
7Stasis ShellGrand9Encapsulate a creature in a rigid bubble of halted momentum for 3 rds. Str save DC 10+SL+Str bonus negates.
8Gravity HammerGrand54Slam a target with a crushing sphere of dense kinetic energy, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Vortex CollapseGrand91Unleash a chaotic 40-ft radius implosion followed by an outward blast, dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
10Null VectorSuper20Erase all measurable motion in a 60-ft radius for 1 rd, freezing air currents and halted attacks mid-flight. No save.
11Terminal ImpactSuper103Drive a mass of pure kinetic force into a target at unstoppable speed, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Cascade BarrageSuper182Deal 10d8 bludgeoning dmg for 3rds from crusing impact waves. Dex save DC 10+SL+Dex bonus halves.
13Stillness HorizonUltra43Without save, drain all motion from a 1-mile radius, leaving it in absolute stillness. XR or GR to resist.
14Vector RendUltra164Without save, rip and redirect the momentum of every object in a 1-mile radius in chaotic directions. XR or GR to resist.
15Worldbreaker SurgeUltra285Without save, unleash a continent-shaking storm of kinetic detonations across a 10-mile radius. XR or GR to resist.

Koniokinesis - Manipulate Dust

# Power Tier PSPs Effect
1Dust WhisperMinor2Stir a faint swirl of drifting motes, tracing shapes in the air. No save.
2Grit NeedleMinor6Fire a compact clump of grit with snapping speed, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
3Veil of SiltMinor9Raise a 10-ft radius haze of dust and silt, lightly obscuring vision for 1 rd. No save.
4Choking SnareMajor6Wrap a target in grinding dust coils, hindering movement for 3 rds. Str save DC 10+SL+Str bonus negates.
5Quarry LanceMajor20Launch a compressed spike of stone dust with drilling force, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
6Ashfall BloomMajor39Detonate a 20-ft radius with a concussive burst of powder and grit, dealing 8d6 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
7Sediment ShellGrand10Encapsulate a creature in a quick-hardening crust of dust and debris for 3 rds. Str save DC 10+SL+Str bonus negates.
8GrainbreakerGrand54Slam a target with a condensed sphere of densely packed grit, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Siltstorm VortexGrand93Unleash a choking, abrasive 40-ft radius duststorm, dealing 10d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves.
10Still AirfallSuper20Suspend all airborne dust in a 60-ft radius for 1 rd, halting vision-obscuring effects. No save.
11Razor GaleSuper104Collapse a storm of microscopic cutting dust onto a target, dealing 15d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
12Dune CrownSuper183Sustain a roaring 60-ft radius storm of dense dust for 3 rds, each dealing 10d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves.
13Breathless HorizonUltra43Without save, engulf a 1-mile radius in suffocating dust clouds. XR or GR to resist.
14EarthgrindUltra165Without save, bury a 1-mile radius beneath crushing mounds of drifting grit. XR or GR to resist.
15Ashen SilenceUltra286Without save, strip a 10-mile radius of life, leaving only drifting grey dust. XR or GR to resist.

Lactokinesis - Manipulate Lactose

# Power Tier PSPs Effect
1MoosparkMinor2With a snap, instantly curdle or uncurdle milk within reach, accompanied by an ominous dairy-scented breeze. No save.
2Lactose LanceletMinor6Hurl a rigid shard of crystallized lactose at a foe, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Spill ZoneMinor9Splash a slick 5-ft milk puddle on the floor; Dex save DC 10+SL+Dex bonus or slip dramatically and fall prone.
4CheddarnapMajor6Swaddle a target in rapidly coagulating dairy curds, restraining them for 3 rds. Str save DC 10+SL+Str bonus negates.
5FrostramMajor20Launch a hardened spear of frozen milk with barnstorm force, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Scald SplashMajor38Detonate a 20-ft radius of violently boiling milk, dealing 8d6 fire dmg and an unsettling smell. Dex save DC 10+SL+Dex bonus halves.
7Gouda GaolGrand9Encase a creature in a solid wheel of cheese, air holes optional, for 3 rds. Str save DC 10+SL+Str bonus negates.
8Muenster MashGrand54Drop a dense, truck-sized block of aged cheese on a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Cream CycloneGrand91Churn a 40-ft radius into a frothing dairy vortex, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
10Pasteurize and HoldSuper19Solidify airborne milk fats in a 60-ft radius, locking creatures in place for 1 rd. Str save DC 10+SL+Str bonus negates.
11Udder SmiteSuper104Impale a target with a colossal frozen milk spike, dealing 15d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
12Storm la Cr meSuper182Maintain a 60-ft radius dairy storm for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
13Whiteout HorizonUltra42Without save, flood a 1-mile radius with milk, cream, and cheese until no solid grd remains. XR or GR to resist.
14Bovine BaptismUltra162Without save, rain scalding milk over a 1-mile radius, steaming anything caught beneath. XR or GR to resist.
15The Great CurdlingUltra285Without save, entomb a 10-mile radius in rapidly solidifying dairy, sealing it forever in milky doom. XR or GR to resist. Lamentkinesis Manipulating Grief
16Sorrow TouchMinor2Inflict a pang of sadness on one creature, giving it −1 to its next roll. Wis save DC 10+SL+Wis bonus negates.
17Echo of LossMinor6Cause one creature to recall a sad memory for 1 round. Wis save DC 10+SL+Wis bonus negates.
18Tear VeilMinor8Blur vision with phantom tears for 1 round. Con save DC 10+SL+Con bonus negates.
19Dirge ChantMajor5Reduce speed by 10 ft for creatures within 15 ft. Wis save DC 10+SL+Wis bonus negates.
20Melancholy WaveMajor19Impose disadvantage on attack rolls in a 15-ft radius for 1 round. Wis save DC 10+SL+Wis bonus negates.
21Funereal AirMajor38Cause a wave of grief that stuns one creature for 1 round. Wis save DC 10+SL+Wis bonus negates.
22Weeping AuraGrand9Create a 20-ft radius aura that reduces hostile dmg dealt by 25% for 3 rounds. No save.
23Despair StrikeGrand52Deal 6d8 psychic dmg to one creature and reduce its dmg by half for 1 round. Wis save DC 10+SL+Wis bonus halves.
24Funeral HorizonGrand94Blanket a 100-ft radius in sorrow; all hostile actions require a Wis save DC 10+SL+Wis bonus to attempt.
25GriefstormSuper18Inflict disadvantage on all rolls in a 60-ft radius for 1 round. Wis save DC 10+SL+Wis bonus negates.
26Dirge CataclysmSuper103Deal 12d8 psychic dmg in a 40-ft radius. Wis save DC 10+SL+Wis bonus halves.
27World WeepSuper182Force all creatures in a 1-mile radius to fall prone in grief for 1 round. Wis save DC 10+SL+Wis bonus negates.
28Eternal DirgeUltra44Without save, create a permanent field of sorrow in a 1-mile radius. XR or GR to resist.
29Sorrow UnendingUltra167Without save, strip all joy from a 5-mile radius. XR or GR to resist.
30Lament AbsoluteUltra289Without save, erase the memory of happiness from all in a 10-mile radius. XR or GR to resist.

Leakinesis - Manipulate Lead

# Power Tier PSPs Effect
1Plumb WobbleMinor2Subtly warp or dent a chunk of lead, as if it sighed under its own weight. No save.
2Slug SnapMinor6Launch a dense lead pellet with brutal efficiency, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
3Sheet SpreadMinor9Unfurl a thin, flexible sheet of lead over a 5-ft square, muting sound and blocking scrying. No save.
4Toxic EmbraceMajor6Bind a creature in heavy, constricting lead bands for 3 rds. Str save DC 10+SL+Str bonus negates.
5Ballast PikeMajor21Hurl a sharpened spear of lead with anchor-like momentum, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Shrapnel BloomMajor38Detonate a 20-ft radius with jagged lead fragments, dealing 8d6 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
7Coffin PourGrand9Encapsulate a target in a seamless block of lead, sealing them like a burial vault for 3 rds. Str save DC 10+SL+Str bonus negates.
8Gravestone DropGrand54Crush a target beneath a slab of cast lead, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Bullet SquallGrand90Unleash a swirling 40-ft radius storm of lead shot and splinters, dealing 10d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
10Molten ManaclesSuper20Chain all creatures in a 60-ft radius with glowing, molten lead links for 1 rd. Str save DC 10+SL+Str bonus negates.
11Anvil VerdictSuper104Drop a colossal lead column from above, striking with 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Storm of SlugsSuper183Maintain a 60-ft radius downpour of spinning lead fragments for 3 rds, each dealing 10d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
13Silent PoisoningUltra44Without save, suffuse a 1-mile radius with invisible lead particulates, tainting all air, water, and soil. XR or GR to resist.
14Meteor of MaliceUltra166Without save, bombard a 1-mile radius with molten lead meteors. XR or GR to resist.
15Leadfall EternityUltra284Without save, submerge a 10-mile radius beneath a roaring tide of molten lead. XR or GR to resist.

Ligneokinesis - Manipulate Living Wood

# Power Tier PSPs Effect
1Wood FlickerMinor2Cause a small piece of wood to creak or bend slightly. No save.
2Splinter DartMinor6Fire a sharpened splinter at a target, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Root PatchMinor9Create a 5-ft tangle of roots that halves movement for 1 rd. Str save DC 10+SL+Str bonus negates.
4Wooden BindMajor6Restrain a creature with living wooden growths for 3 rds. Str save DC 10+SL+Str bonus negates.
5Spear of OakMajor20Launch a hardened wooden spear, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Splinter BurstMajor38Detonate splinters in a 20-ft radius, dealing 8d6 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
7Bark PrisonGrand10Trap a creature inside hardened bark for 3 rds. Str save DC 10+SL+Str bonus negates.
8Crushing LogGrand54Drop a massive log on a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Forest MaelstromGrand93Cause wooden growths to erupt in a 40-ft radius, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
10Root LockSuper20Immobilize all creatures in a 60-ft radius with wooden roots for 1 rd. Str save DC 10+SL+Str bonus negates.
11Oak JudgmentSuper104Smash a target with a giant wooden club, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Splinter TempestSuper181Fill a 60-ft radius with flying splinters for 3 rds, each dealing 10d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
13Wood ExtinctionUltra42Without save, cause wooden growth to consume all structures in a 1-mile radius. XR or GR to resist.
14Forest CataclysmUltra166Without save, cause a forest to overtake a 1-mile radius. XR or GR to resist.
15Wood ApocalypseUltra284Without save, engulf a 10-mile radius in uncontrollable wooden growth. XR or GR to resist.

Lipokinesis - Manipulate Fat Metabolism

# Power Tier PSPs Effect
1Love Handle ShiftMinor2Redistribute a handful of body fat for comfort, disguise, or the perfect heroic silhouette. No save.
2Gravy GritMinor6Launch a fist-sized lump of congealed fat at alarming velocity, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
3Pudge PadMinor9Form a 5-ft cushion of soft fat to absorb impacts, granting resistance to fall dmg for 1 rd. No save.
4Flab WrapMajor6Swaddle a creature in pliant, enveloping folds of fat for 3 rds. Str save DC 10+SL+Str bonus negates.
5Lard LanceMajor20Fire a dense, sharpened spike of rendered fat, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
6GreasequakeMajor38Detonate a 20-ft radius in a sloshing burst of ruptured fat cells, dealing 8d6 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
7Bacon BastilleGrand9Encapsulate a target in a glistening fortress of hardened fat for 3 rds. Str save DC 10+SL+Str bonus negates.
8Tallow SlamGrand54Drop a titanic slab of rendered fat onto a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Adipose CycloneGrand91Unleash a swirling 40-ft radius vortex of spinning fat masses, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
10Cholesterol ClampSuper20Immobilize all creatures in a 60-ft radius with suffocating, constricting fat coils. Str save DC 10+SL+Str bonus negates.
11Obesity OmenSuper103Crush a target beneath an enormous, ossified fat mass, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Gordian GravystormSuper182Maintain a 60-ft radius torrent of roiling fat constructs for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
13AdipocalypseUltra44Without save, liquefy and reform all fat in a 1-mile radius into a slow-moving, all-consuming wave. XR or GR to resist.
14LipoquakeUltra165Without save, cause crushing fat pillars to erupt across a 1-mile radius. XR or GR to resist.
15Great Grease ReckoningUltra286Without save, blanket a 10-mile radius in an immovable layer of hardened fat, reshaping the landscape forever. XR or GR to resist.

Logikinesis - Manipulate Logic

# Power Tier PSPs Effect
1Premise PingMinor2Briefly sharpen or scramble a creature s reasoning, causing momentary clarity or nonsense. Int save DC 10+SL+Int bonus negates.
2Deduction BoltMinor6Fire a razor-sharp burst of ordered thought, dealing 2d8 psychic dmg. Int save DC 10+SL+Int bonus halves.
3Focus BubbleMinor9Create a 5-ft aura of pristine clarity, granting advantage on Int checks for 1 rd. No save.
4Contradiction SnareMajor6Trap a creature s mind in a self-defeating paradox for 3 rds. Int save DC 10+SL+Int bonus negates.
5Argument LanceMajor20Deliver an unassailable mental thrust, dealing 6d8 psychic dmg. Int save DC 10+SL+Int bonus halves.
6Rational FloodMajor38Overwhelm a 20-ft radius with undeniable reasoning, dealing 8d6 psychic dmg. Int save DC 10+SL+Int bonus halves.
7Mind MazeGrand10Enclose a creature in a flawless chain of logic with no exits for 3 rds. Int save DC 10+SL+Int bonus negates.
8Axiom CrushGrand54Collapse a target s will beneath an irrefutable truth, dealing 6d8 psychic dmg. Int save DC 10+SL+Int bonus halves.
9Cerebral SpiralGrand92Drown a 40-ft radius in relentless ordered thought, dealing 10d8 psychic dmg. Int save DC 10+SL+Int bonus halves.
10Reason FreezeSuper20Halt all active reasoning processes in a 60-ft radius for 1 rd. No save.
11Final ProofSuper104Inflict a perfect syllogism that shatters flawed reasoning, dealing 15d8 psychic dmg. Int save DC 10+SL+Int bonus halves.
12Philosopher s StormSuper183Maintain an field of structured logic in a 60-ft radius for 3 rds, dealing 10d8 psychic dmg. Int save DC 10+SL+Int bonus halves.
13Thought PurgeUltra42Without save, erase all irrational thought in a 1-mile radius. XR or GR to resist.
14Infinite LoopUltra165Without save, trap a 1-mile radius in an unsolvable paradox. XR or GR to resist.
15Absolute OrderUltra284Without save, bind a 10-mile radius into immutable logical structure. XR or GR to resist.

Lunarkinesis - Manipulate Lunar Energy

# Power Tier PSPs Effect
1MoonblinkMinor2Cast a brief shimmer of silver light like a wink from the moon. No save.
2MoonshardMinor6Fire a razor fragment of condensed lunar light, dealing 2d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
3Pale HaloMinor9Create a 5-ft circle of moonlit glow, granting dim light for 1 rd. No save.
4TidebindMajor6Ensnare a creature in moonlight that slows its steps for 3 rds. Str save DC 10+SL+Str bonus negates.
5MoonpierceMajor20Send a narrow, focused beam of lunar brilliance, dealing 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
6Silver BloomMajor39Flood a 20-ft radius with radiant moon-energy, dealing 8d6 radiant dmg. Con save DC 10+SL+Con bonus halves.
7Lunar CageGrand10Seal a creature in silver-hard moonlight for 3 rds. Str save DC 10+SL+Str bonus negates.
8MoonfallGrand54Drop a solid pillar of condensed moonlight on a target, dealing 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
9MoonstormGrand91Sweep a 40-ft radius with spiraling moonbeams, dealing 10d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
10StillbeamSuper20Freeze all light motion in a 60-ft radius for 1 rd. No save.
11Judgment RaySuper104Call down a colossal beam of lunar fury, dealing 15d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
12Sea of LightSuper183Maintain sweeping lunar beams in a 60-ft radius for 3 rds, each dealing 10d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
13Moonless NightUltra44Without save, banish all moonlight from a 1-mile radius. XR or GR to resist.
14Moonfire DelugeUltra167Without save, flood a 1-mile radius with burning lunar light. XR or GR to resist.
15Eternal MoonUltra286Without save, bathe a 10-mile radius in ceaseless lunar radiance. XR or GR to resist.

Magnokinesis - Manipulate Magnetic Fields

# Power Tier PSPs Effect
1Magnet NudgeMinor2Pull a small metal object ≤ 20 lbs toward you from up to 15 ft away. No save.
2Armor PushMinor6Shove a metal object or armored foe 5 ft. Str save DC 10+SL+Str bonus negates.
3Iron SprayMinor9Blast a target with tiny metal shards, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
4Iron GripMajor5Clamp two metal objects or foes in armor together for 3 rds. Str save DC 10+SL+Str bonus negates.
5CrushplateMajor22Compress metal around a creature s body, dealing 6d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves.
6Scrap BurstMajor36Whip metal fragments in a 20-ft radius, dealing 8d6 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
7Magnetic RiseGrand9Lift all metal and armored creatures in a 40-ft radius 20 ft into the air for 1 minute. Str save DC 10+SL+Str bonus negates for creatures.
8RailshotGrand52Accelerate a metal object to hypersonic speed, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
9Shrapnel VortexGrand88Swirl metal debris in a 40-ft radius at lethal velocity, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
10Armor FreezeSuper19Restrain all armored creatures in a 60-ft radius for 3 rds. Str save DC 10+SL+Str bonus negates.
11Magnet LanceSuper110Launch a spear of focused magnetic force, dealing 15d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
12Blade TempestSuper179Maintain a 60-ft radius whirlwind of metal shards for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13Core CollapseUltra44Without save, pull all ferrous material in a 1-mile radius into a dense core. XR or GR to resist.
14Molten RainUltra162Without save, rain molten metal over a 1-mile radius. XR or GR to resist.
15Pole ReversalUltra278Without save, twist the planet s magnetic field to crush or fling all metal and metal-bearing life in a 10-mile radius. XR or GR to resist.

Marrionetakinesis - Manipulate Puppets

# Power Tier PSPs Effect
1String TwitchMinor2Make a puppet jerk to life for an eerie moment. No save.
2Punchinello ShotMinor6Propel a puppet into an enemy, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
3Trip StringsMinor9Place invisible strands in a 5-ft square, halving movement for 1 rd. Str save DC 10+SL+Str bonus negates.
4Snare StringsMajor6Restrain a creature with unseen marionette lines for 3 rds. Str save DC 10+SL+Str bonus negates.
5Harlequin LanceMajor20Send a puppet flying spear-first, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Kaboom TroupeMajor39Make multiple puppets detonate in a 20-ft radius, dealing 8d6 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
7Puppet CageGrand9Surround a creature with a snapping lattice of animated puppets for 3 rds. Str save DC 10+SL+Str bonus negates.
8Stage SlamGrand54Smash a target with a massed puppet strike, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Encore MaelstromGrand91Command dozens of puppets to batter a 40-ft radius, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
10Curtain LockSuper20Suspend all creatures in a 60-ft radius with taut puppet strings for 1 rd. Str save DC 10+SL+Str bonus negates.
11Grand FinaleSuper104Crush a target beneath a massive puppet construct, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Marionette TempestSuper182Maintain a 60-ft radius onslaught of puppet attacks for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
13Mannequin RisingUltra42Without save, animate all humanoid figures in a 1-mile radius to attack. XR or GR to resist.
14Puppet LegionUltra165Without save, summon an unstoppable puppet army over a 1-mile radius. XR or GR to resist.
15Strings of the EndUltra285Without save, overwhelm a 10-mile radius with a puppet swarm that never tires. XR or GR to resist.

Materiokinesis - Manipulate Matter

# Power Tier PSPs Effect
1Texture BlinkMinor2Alter the texture of a small object for a fleeting moment. No save.
2Matter BoltMinor6Launch a compact particle of dense matter, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
3Density FieldMinor9Alter the density of a 5-ft cube of matter for 1 rd. No save.
4Matter ShellMajor6Lock a creature in a rigid husk of matter for 3 rds. Str save DC 10+SL+Str bonus negates.
5Mass PikeMajor20Throw a hyper-dense spear of matter, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
6Core BurstMajor39Detonate raw matter in a 20-ft radius, dealing 8d6 force dmg. Dex save DC 10+SL+Dex bonus halves.
7Atom GaolGrand10Imprison a creature in unyielding matter for 3 rds. Str save DC 10+SL+Str bonus negates.
8Obelisk DropGrand54Smash a target beneath a block of condensed matter, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Quake SpiralGrand91Whip matter into chaotic motion in a 40-ft radius, dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
10Stasis LockSuper20Halt all matter movement in a 60-ft radius for 1 rd. No save.
11Mass VerdictSuper104Drop an enormous block of ultra-dense matter on a target, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Particle TempestSuper183Maintain violent matter shifts in a 60-ft radius for 3 rds, each dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
13Disassembly ZoneUltra44Without save, disintegrate all matter in a 1-mile radius. XR or GR to resist.
14Mass MutationUltra166Without save, warp the material of a 1-mile radius into unstable forms. XR or GR to resist.
15Total UnmakingUltra286Without save, unravel all matter in a 10-mile radius into atomic dust. XR or GR to resist.

Mathekinesis - Manipulate Math

# Power Tier PSPs Effect
1Additive ShiftMinor2Until start of your next turn, insert plus 2 after one numeric term in an allied formula (dmg, healing, area, DC, etc.).
2Subtractive DiminishMinor6Until start of your next turn, insert minus 2 after one numeric term in an enemy formula targeting you.
3Multiplicative BoostMinor9Multiply one numeric term in the next allied formula by times one point five before modifiers.
4Divisive WeakeningMajor6Divide one numeric term in an enemy formula by two before modifiers.
5Variable SpikeMajor20Add plus SL to any single variable in an allied formula this rd.
6Operator SwapMajor38Replace one operator in an allied formula (plus, minus, times, divide) with another of your choice for maximum effect.
7Exponential SurgeGrand10Square the final output of one allied formula (X squared) before resistances.
8Root NullificationGrand54Replace the final output of one enemy formula with its square root before modifiers.
9Equation RewriteGrand92Replace one constant in an allied formula with the highest constant found anywhere in that formula.
10Bracket LockSuper20Rearrange parentheses in one enemy formula to yield the lowest possible final output.
11Absolute JudgmentSuper103Apply absolute value to the final output of one allied formula, removing all negative values before application.
12Infinity TempestSuper183Replace any single constant in an allied formula with infinity (infinite dmg, AC, to-hit, HP, etc.).
13Zero ExtinctionUltra42For 1 minute, set all variable outputs in enemy formulas within 1 mile to zero. XR or GR to resist.
14Divide by ZeroUltra165For 1 minute, cause all enemy formulas within 1 mile to return undefined they automatically fail. XR or GR to resist.
15Limit Break ApocalypseUltra284For 1 minute, set all variable outputs in allied formulas within 10 miles to their maximum possible value. XR or GR to resist.

Megethoskinesis - Manipulate Size

# Power Tier PSPs Effect
1Size FlickerMinor2Increase or decrease a small object s size by 10% for 1 rd. No save.
2Shrink DartMinor6Compress a projectile to a denser size mid-flight, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
3Enlarge PatchMinor9Expand a 5-ft object or surface to double its size temporarily. No save.
4Size BindMajor6Double or halve a creature s size for 3 rds. Str save DC 10+SL+Str bonus negates.
5Giant s LanceMajor21Enlarge a weapon s striking end mid-attack, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
6Crushing BurstMajor38Rapidly expand a 20-ft radius object or terrain feature, dealing 8d6 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
7Size PrisonGrand9Enlarge an object around a creature to trap it for 3 rds. Str save DC 10+SL+Str bonus negates.
8Titan CrushGrand54Increase the size of a weapon to colossal scale mid-swing, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Gargantuan MaelstromGrand93Enlarge multiple objects in a 40-ft radius to massive size, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
10Size LockSuper20Fix the size of all creatures in a 60-ft radius for 1 rd, preventing resizing effects. No save.
11Titanic JudgmentSuper104Enlarge a falling object to extreme size, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Size TempestSuper183Rapidly alter sizes in a 60-ft radius for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
13Size ExtinctionUltra43Without save, shrink all structures and beings in a 1-mile radius to dust specks. XR or GR to resist.
14Macro CataclysmUltra166Without save, enlarge all matter in a 1-mile radius to unstable size. XR or GR to resist.
15Infinite Scale ApocalypseUltra286Without save, resize everything in a 10-mile radius infinitely in alternating directions until destroyed. XR or GR to resist.

Melanokinesis - Manipulate Ink

# Power Tier PSPs Effect
1Ink RippleMinor2Cause up to 1 pint of ink to ripple or flow along a surface for 1 rd. No save.
2Pigment BleedMinor6Drain pigment from a nonliving object in range, fading its color over 1 minute. No save.
3Scribe s ReachMinor9Write or draw remotely with airborne ink tendrils up to 30 ft away. No save.
4Ink VeilMajor6Fill a 5-ft cube with suspended ink; creatures inside must make a Con save DC 10+SL+Con bonus or be blinded until they leave.
5Mark SealMajor20Place an ink glyph on a surface; touching it forces a Wis save DC 10+SL+Wis bonus or be frightened for 1 rd.
6Binding ScriptMajor39Animated ink tendrils restrain 1 Large or smaller target; Str save DC 10+SL+Str bonus at start of each turn to break free.
7Illustrative AnimationGrand10Cause an ink drawing to animate and follow simple commands for 1 minute. No save.
8Flow LockGrand54Freeze all liquid ink in a 10-ft radius; creatures holding affected items must make a Dex save DC 10+SL+Dex bonus or drop them.
9Ink ShroudGrand91Release dense black ink in a 20-ft radius; Con save DC 10+SL+Con bonus or be blinded for 1 minute (repeat save at end of turn).
10Glyph ForgeSuper20Inscribe a trap glyph; crossing it forces an Int save DC 10+SL+Int bonus or take 4d8 psychic dmg (half on success).
11Ebon SurgeSuper104Fire hardened ink in a 60-ft line, 5 ft wide; Dex save DC 10+SL+Dex bonus halves 6d6 bludgeoning dmg.
12Living ScriptSuper183Create 2 Medium animated ink constructs lasting 10 minutes. No save.
13Absorb PigmentUltra44Strip all pigment from a 30-ft radius; creatures must make a Cha save DC 10+SL+Cha bonus or suffer disadvantage on Cha checks for 1 hour.
14Master s ManuscriptUltra166Manifest an enchanted book/map/mural; viewing it forces an Int save DC 10+SL+Int bonus or suffer confusion for 1 minute.
15Total BlackoutUltra286Without save, drain all color and light perception in a 1-mile radius; XR or GR to resist.

Mentokinesis - Manipulate Mental Function

# Power Tier PSPs Effect
1Mind WhisperMinor2Implant a fleeting thought into a creature s mind within 30 ft. Wis save DC 10+SL+Wis bonus negates.
2Cognitive JoltMinor5Overload a creature s short-term memory, dealing 2d8 psychic dmg. Int save DC 10+SL+Int bonus halves.
3Perception FogMinor9Blur a creature s sensory processing, giving disadvantage on attack rolls for 1 rd. Wis save DC 10+SL+Wis bonus negates.
4Focus SurgeMajor6Sharpen an ally s concentration, granting advantage on all Int, Wis, and Cha saves for 1 rd. No save.
5Neural SpikeMajor20Drive a psychic spike into a creature s thoughts, dealing 6d8 psychic dmg. Int save DC 10+SL+Int bonus halves.
6Memory WipeMajor38Erase the last minute of a creature s memory. Wis save DC 10+SL+Wis bonus negates.
7Thought LockGrand9Prevent a creature from speaking, casting spells, or using psi powers for 1 rd. Cha save DC 10+SL+Cha bonus negates.
8Synapse CrashGrand54Overload the nervous system of a creature within 60 ft, dealing 6d8 psychic/lightning dmg. Con save DC 10+SL+Con bonus halves.
9Collective ConfusionGrand92Force all creatures in a 30-ft radius to attack the nearest target for 1 rd. Wis save DC 10+SL+Wis bonus negates.
10Ego ShatterSuper21Reduce a creature s confidence to nothing, imposing disadvantage on all attack rolls for 3 rds. Cha save DC 10+SL+Cha bonus negates.
11Psychic ConvergenceSuper103Link minds of all allies in 60 ft, granting shared knowledge of positions and advantages on all attack rolls for 3 rds. No save.
12MindstormSuper181Assault all hostile minds in a 60-ft radius, dealing 10d8 psychic dmg each rd for 3 rds. Int save DC 10+SL+Int bonus halves.
13Cerebral DominionUltra44Without save, take complete control of a creature s body for 1 hour. XR or GR to resist.
14Neural ExtinctionUltra164Without save, permanently erase the mind of a single target, leaving them in a vegetative state. XR or GR to resist.
15Global Thought CollapseUltra284Without save, shut down higher brain function for all creatures in a 10-mile radius. XR or GR to resist.

Metallokinesis - Manipulate Metals

# Power Tier PSPs Effect
1Forge FlickerMinor2Subtly bend, straighten, or warp a small piece of metal, as if from an unseen smith s hammer. No save.
2Shrapnel SpikeMinor6Launch a razor-edged metal shard, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Sheet SealMinor9Spread a thin sheet of metal over a 5-ft square, blocking touch and bite. No save.
4Iron EmbraceMajor6Bind a creature with constricting bands of metal for 3 rds. Str save DC 10+SL+Str bonus negates.
5Lance of SteelMajor20Thrust a hardened spear of metal into a target, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6ScrapstormMajor39Detonate jagged metal fragments in a 20-ft radius, dealing 8d6 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
7Gilded CageGrand10Imprison a creature in a solid metal shell for 3 rds. Str save DC 10+SL+Str bonus negates.
8Anvil DropGrand54Crush a target beneath a massive slab of steel, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Blade CycloneGrand92Fill a 40-ft radius with whirling shards of metal, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
10Ironclad LockSuper20Immobilize all creatures in a 60-ft radius with magnetic metal bonds for 1 rd. Str save DC 10+SL+Str bonus negates.
11Final ForgingSuper103Flatten a target under a massive forged weight, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Storm of BladesSuper182Maintain a 60-ft radius storm of spinning steel for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13Rust HorizonUltra43Without save, warp or collapse all metal in a 1-mile radius into useless scrap. XR or GR to resist.
14Molten SkyUltra165Without save, rain molten metal over a 1-mile radius. XR or GR to resist.
15Iron ApocalypseUltra284Without save, deluge a 10-mile radius in molten and razor-sharp steel. XR or GR to resist.

Mitokinesis - Manipulate Mitosis

# Power Tier PSPs Effect
1Cell SparkMinor2Momentarily accelerate or slow a single cell s division, with harmless cosmetic effect. No save.
2Clone SpikeMinor6Force rapid duplication of a cell cluster, dealing 2d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
3Tissue WardMinor9Slow division in a 5-ft zone, granting temporary hit points equal to SL. No save.
4Division SnareMajor6Disrupt cell reproduction to sap speed for 3 rds. Con save DC 10+SL+Con bonus negates.
5Tumor LanceMajor20Force uncontrolled growth in tissue, dealing 6d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
6Cancer BloomMajor39Trigger chaotic cell division in a 20-ft radius, dealing 8d6 necrotic dmg. Con save DC 10+SL+Con bonus halves.
7Flesh CocoonGrand10Encase a target in its own overgrown tissue for 3 rds. Con save DC 10+SL+Con bonus negates.
8Meat CrushGrand54Collapse unstable, swollen cells in a target, dealing 6d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
9Plague SpiralGrand92Ignite rampant cell growth in a 40-ft radius, dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
10Mitotic FreezeSuper20Halt all cellular reproduction in a 60-ft radius for 1 rd. No save.
11Runaway GrowthSuper104Drive a target into catastrophic uncontrolled growth, dealing 15d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
12Flesh TempestSuper183Maintain cell division chaos in a 60-ft radius for 3 rds, each dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
13Biological BlackoutUltra43Without save, stop all cell division in a 1-mile radius, killing non-undead life. XR or GR to resist.
14Pandemic BloomUltra166Without save, cause lethal uncontrolled growth across a 1-mile radius. XR or GR to resist.
15Life Cycle s EndUltra286Without save, cycle all life in a 10-mile radius through growth and collapse until nothing remains. XR or GR to resist.

Mnemokinesis - Manipulate Memories

# Power Tier PSPs Effect
1Recall SparkMinor2Pluck a forgotten triviality into conscious thought. No save.
2Mind NeedleMinor6Erase a fleeting recent memory. Wis save DC 10+SL+Wis bonus negates.
3False PageMinor9Plant a harmless fabricated memory in a willing mind. No save.
4Memory SnareMajor6Anchor or erase a specific short-term memory. Wis save DC 10+SL+Wis bonus negates.
5Recall LanceMajor20Rip away a key recollection, dealing 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
6Cognitive BurstMajor39Flood a 20-ft radius of minds with conflicting memories, dealing 8d6 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
7Regret LoopGrand10Trap a target in a repeating cycle of its worst memories for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8Mind CollapseGrand54Compress decades of memory into a blinding instant, dealing 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
9Echo StormGrand92Overwhelm a 40-ft radius with alien recollections, dealing 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
10Memory FreezeSuper20Prevent new memories from forming in a 60-ft radius for 1 rd. No save.
11Oblivion VerdictSuper104Erase all memories of a target s greatest foe or dearest ally, dealing 15d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
12Mind TempestSuper183Maintain a storm of stolen/false memories in a 60-ft radius for 3 rds, each dealing 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
13Mindwipe HorizonUltra42Without save, erase all memories in a 1-mile radius. XR or GR to resist.
14Fabricated RealityUltra165Without save, replace all memories in a 1-mile radius with false ones. XR or GR to resist.
15Total AmnesiaUltra285Without save, erase and rewrite the memories of all life in a 10-mile radius. XR or GR to resist.

Molekinesis - Manipulate Molecules

# Power Tier PSPs Effect
1Vibration BlinkMinor2Slightly speed or slow an object s molecular vibration. No save.
2Bond SpikeMinor6Compress molecules into a dense projectile, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
3Weave PatchMinor9Strengthen or weaken a 5-ft cube s molecular bonds. No save.
4Bond SnareMajor6Lock the molecules in a creature s body, halving its speed for 3 rds. Con save DC 10+SL+Con bonus negates.
5Bond PikeMajor20Launch a spear of hyper-compressed matter, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Chain RuptureMajor38Burst unstable bonds in a 20-ft radius, dealing 8d6 force dmg. Dex save DC 10+SL+Dex bonus halves.
7Molecular CageGrand9Lock a creature in immobilizing matter with frozen bonds for 3 rds. Con save DC 10+SL+Con bonus negates.
8Bond CollapseGrand54Tear apart structural bonds in a target s body, dealing 6d8 force dmg. Con save DC 10+SL+Con bonus halves.
9Disassembly SpiralGrand91Destabilize molecules across a 40-ft radius, dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves.
10Absolute Zero LockSuper20Freeze all molecular activity in a 60-ft radius for 1 rd. No save.
11Unraveling VerdictSuper103Pulverize a target by ripping apart its molecular lattice, dealing 15d8 force dmg. Con save DC 10+SL+Con bonus halves.
12Entropy TempestSuper182Sustain molecular chaos in a 60-ft radius for 3 rds, each dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves.
13Bond Collapse ZoneUltra43Without save, dissolve all molecular bonds in a 1-mile radius. XR or GR to resist.
14Mass ReorderUltra164Without save, destructively rearrange molecular bonds in a 1-mile radius. XR or GR to resist.
15Cohesion s EndUltra286Without save, annihilate all molecular cohesion in a 10-mile radius. XR or GR to resist.

Molybdokinesis - Manipulate Magnetism

# Power Tier PSPs Effect
1Lodestone FlickerMinor2Tug a small metal object slightly toward or away from you. No save.
2Pulse BoltMinor6Fire a magnetic pulse, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
3Polar PatchMinor9Create a 5-ft zone of attraction or repulsion for small metal objects. No save.
4Gear SnareMajor6Lock a creature s armor or weapons in place with magnetic grip for 3 rds. Str save DC 10+SL+Str bonus negates.
5Polar LanceMajor20Fire a focused magnetic beam, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
6Pole BurstMajor39Detonate a 20-ft radius pulse of magnetic force, dealing 8d6 force dmg. Dex save DC 10+SL+Dex bonus halves.
7Magnetic CageGrand10Trap a creature in an unyielding magnetic field for 3 rds. Str save DC 10+SL+Str bonus negates.
8Iron SlamGrand54Rip metal objects into a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Polar VortexGrand92Create a 40-ft radius surge of spinning magnetic force, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
10Field FreezeSuper20Suspend all magnetic activity in a 60-ft radius for 1 rd. No save.
11Magnet RendSuper104Rip metal from a target s gear or body, dealing 15d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
12Flux TempestSuper183Maintain a swirling magnetic field in a 60-ft radius for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
13Field CollapseUltra42Without save, erase all magnetic fields in a 1-mile radius. XR or GR to resist.
14Pole ReversalUltra166Without save, flip all magnetic poles in a 1-mile radius. XR or GR to resist.
15Magnetosphere s EndUltra286Without save, weaponize global magnetic disruption in a 10-mile radius. XR or GR to resist.

Mortidivinokinesis - Manipulate God Corpses

# Power Tier PSPs Effect
1Mortuary HaloMinor2Summon a faint corona of divine ash around yourself, granting +11 AC for 1 rd. No save.
2Relic SparkMinor5Ignite a shard of a dead god s bone, dealing 2d8 radiant/necrotic dmg to one target within 30 ft. Dex save DC 10+SL+Dex bonus halves.
3Divine EchoMinor9Project the whisper of a dead god into a target s mind, forcing Wis save DC 10+SL+Wis bonus or be frightened until end of next turn.
4Ashen WardMajor6Wrap an ally in celestial ash, granting resistance to radiant and necrotic dmg for 3 rds. No save.
5Godbone LanceMajor20Hurl a spear of fossilized divine marrow at one target within 60 ft, dealing 6d8 piercing/necrotic dmg. Con save DC 10+SL+Con bonus halves.
6Sanctum RuptureMajor37Crack the veil where a god once fell, creating a 20-ft radius blast that deals 8d6 radiant dmg. Con save DC 10+SL+Con bonus halves.
7Soul ReliquaryGrand10Imprison a creature s soul in a relic. Wis save DC 10+SL+Wis bonus negates.
8Epitaph BeamGrand50Fire a beam of divine entropy for 6d8 force/necrotic dmg to one target within 90 ft. Dex save DC 10+SL+Dex bonus halves.
9Martyr s FallGrand93Collapse divine remnants in a 40-ft radius, dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
10Halo of SilenceSuper21Suppress all divine magic in a 60-ft radius for 1 rd. No save.
11Oblivion BrandSuper104Mark a target with the sigil of a dead god, dealing 15d8 radiant/necrotic dmg. Wis save DC 10+SL+Wis bonus halves.
12Reliquary TempestSuper183Fill a 60-ft radius with whirling relics for 3 rds, each rd dealing 10d8 slashing/radiant dmg. Dex save DC 10+SL+Dex bonus halves.
13Pantheon CollapseUltra44Without save, erase the lingering divine spark from all beings in a 1-mile radius. XR or GR to resist.
14Godgrave TorrentUltra165Without save, flood a 1-mile radius with necrotic ichor from the corpse of a god, rotting all it touches. XR or GR to resist.
15Eschaton BloomUltra281Cause the remnants of a dead pantheon to erupt in a 10-mile radius, unmaking all divine and mortal life. No save. XR or GR to resist.

Mycokinesis - Manipulate Mold

# Power Tier PSPs Effect
1Mildew SparkMinor2Instantly coax a harmless patch of mold to bloom or shrivel, often with unsettling speed. No save.
2Spore ShotMinor6Fire a hardened spore pellet, dealing 2d8 poison dmg. Con save DC 10+SL+Con bonus halves.
3Fungal VeilMinor9Create a 5-ft haze of mold and spores, lightly obscuring vision. No save.
4Mycelial SnareMajor6Bind a creature in thick, fibrous fungal growth for 3 rds. Str save DC 10+SL+Str bonus negates.
5Stipe LanceMajor20Launch a hardened stalk of fungus like a spear, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Toxic BloomMajor38Burst a 20-ft radius with a choking cloud of deadly spores, dealing 8d6 poison dmg. Con save DC 10+SL+Con bonus halves.
7Cordyceps CageGrand9Wrap a target in a living mold cocoon for 3 rds. Str save DC 10+SL+Str bonus negates.
8RotweightGrand54Drop a massive fungal mass onto a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9BlightstormGrand91Fill a 40-ft radius with lethal airborne spores, dealing 10d8 poison dmg. Con save DC 10+SL+Con bonus halves.
10Spore FreezeSuper20Halt all fungal growth in a 60-ft radius for 1 rd. No save.
11Bloom of JudgmentSuper104Erupt a target in explosive fungal growth, dealing 15d8 poison dmg. Con save DC 10+SL+Con bonus halves.
12Mold TempestSuper183Sustain a 60-ft radius spore storm for 3 rds, each dealing 10d8 poison dmg. Con save DC 10+SL+Con bonus halves.
13Green HorizonUltra44Without save, overrun a 1-mile radius with toxic fungal colonies. XR or GR to resist.
14PlaguewoodUltra165Without save, engulf a 1-mile radius in weaponized fungal overgrowth. XR or GR to resist.
15RotworldUltra285Without save, turn a 10-mile radius into an uninhabitable fungal wasteland. XR or GR to resist.

Myokinesis - Manipulate Muscles

# Power Tier PSPs Effect
1Flex SparkMinor2Momentarily boost or relax a muscle group for comfort or showmanship. No save.
2Twitch ShotMinor6Force an involuntary muscle jerk, dealing 2d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves.
3Pump PatchMinor9Enhance a creature s strength by +21 for 1 rd. No save.
4Cramp SnareMajor6Lock up a creature s muscles with searing cramps for 3 rds. Con save DC 10+SL+Con bonus negates.
5Sinew LanceMajor20Send a jolt through muscle tissue, dealing 6d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves.
6Spasm WaveMajor39Trigger violent spasms in a 20-ft radius, dealing 8d6 bludgeoning dmg. Con save DC 10+SL+Con bonus halves.
7Tendon CageGrand10Lock every muscle in a creature s body for 3 rds. Con save DC 10+SL+Con bonus negates.
8Fiber CrushGrand54Contract muscles until they rupture, dealing 6d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves.
9MeatstormGrand91Affect all muscles in a 40-ft radius, dealing 10d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves.
10Paralysis PulseSuper20Freeze all voluntary movement in a 60-ft radius for 1 rd. No save.
11Judgment PressSuper104Crush a target s musculature under psionic force, dealing 15d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves.
12Muscle TempestSuper183Maintain total muscle disruption in a 60-ft radius for 3 rds, each dealing 10d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves.
13Myofreeze HorizonUltra44Without save, collapse all muscle function in a 1-mile radius. XR or GR to resist.
14Tetanus WaveUltra165Without save, over-stimulate or paralyze every muscle in a 1-mile radius. XR or GR to resist.
15FleshfallUltra285Without save, destroy muscle function permanently across a 10-mile radius. XR or GR to resist.

Mystokinesis - Manipulate Magic

# Power Tier PSPs Effect
1Cantrip SparkMinor2Slightly strengthen or disrupt a minor magical effect. No save.
2Mana BoltMinor6Hurl a burst of raw magic, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
3Aura ShiftMinor9Boost or mute a magical aura in a 5-ft square for 1 rd. No save.
4Spell SnareMajor6Block spells of SL ≤ 3 from being cast for 3 rds. Wis save DC 10+SL+Wis bonus negates.
5Arcane LanceMajor20Focus magic into a piercing bolt, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
6Dispel BurstMajor39Unravel magic in a 20-ft radius, dealing 8d6 force dmg to magical beings. Wis save DC 10+SL+Wis bonus halves.
7Null CageGrand10Trap a creature in a sphere of antimagic for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8Mana CrushGrand54Collapse raw magical energy on a target, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
9WildstormGrand91Flood a 40-ft radius with chaotic magical surges, dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
10Mana LockSuper20Suppress all magic in a 60-ft radius for 1 rd. No save.
11Overload VerdictSuper104Detonate a target s magical essence, dealing 15d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
12Arcane TempestSuper183Maintain an wild/anti-magic storm in a 60-ft radius for 3 rds, dealing 10d8 force dmg to magical beings. Dex save DC 10+SL+Dex bonus halves.
13Leyline CollapseUltra44Without save, erase all magic in a 1-mile radius. XR or GR to resist.
14SpellquakeUltra165Without save, warp all magic in a 1-mile radius into volatile surges. XR or GR to resist.
15Magocracy s EndUltra286Without save, permanently rewrite magical laws in a 10-mile radius. XR or GR to resist.

Mythokinesis - Manipulate Myths

# Power Tier PSPs Effect
1Echo of LegendMinor2Summon a faint illusion of a legendary figure for 1 round. No save.
2Tale TwistMinor6Alter a detail in a story or rumor within 30 ft for 1 minute. Wis save DC 10+SL+Wis bonus negates.
3Lore EmbersMinor8Cause a minor mythic motif (light, sound) to appear in a 10-ft radius for 1 round. No save.
4Hero s GlimpseMajor5Manifest a phantom hero to assist an ally, granting +21 to its next roll. No save.
5Legendary WordMajor19Speak a mythic phrase that bolsters all allies in 20 ft, granting +11 AC for 1 round. No save.
6Fabled BladeMajor38Create a temporary legendary weapon (+2 to attack/damage) for 1 minute. No save.
7Mythic ArenaGrand9Shape a 30-ft radius battlefield into a famous mythical location, granting advantage to allies first attack each round. No save.
8Saga ManifestGrand52Summon a creature from legend (DL ≤ level) to fight for 3 rounds. No save.
9Story RewriteGrand94Alter one event from the last round as if it never happened. Wis save DC 10+SL+Wis bonus negates.
10Legend StormSuper18Call down 4d8 force dmg from mythic lightning on all enemies in a 40-ft radius. Dex save DC 10+SL+Dex bonus halves.
11Epic InvocationSuper103Grant all allies in a 60-ft radius +33 to attack and saves for 3 rounds. No save.
12Pantheon s FavorSuper182Bestow immunity to one dmg type to all allies in a 1-mile radius for 1 minute. No save.
13World StoryUltra44Without save, add a permanent mythical element to reality in a 1-mile radius. XR or GR to resist.
14Legend AbsoluteUltra167Without save, permanently summon a legendary creature to guard a 5-mile radius. XR or GR to resist.
15Myth RewriteUltra289Without save, replace the cultural history of a 10-mile radius with a new myth. XR or GR to resist.

Nanokinesis - Manipulate Nanites

# Power Tier PSPs Effect
1MicroforgeMinor2Spark nanite activity in a held object. No save.
2Swarm SpikeMinor6Send a cloud of nanites to stab a target, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3PatchweaveMinor9Deploy nanites to restore 5-ft of material, healing SL hit points. No save.
4Binding CloudMajor6Immobilize a creature under a nanite swarm for 3 rds. Str save DC 10+SL+Str bonus negates.
5Needle ClusterMajor20Fire a high-density nanite shot, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Disassembly WaveMajor38Strip matter apart in a 20-ft radius, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
7NanocoffinGrand9Encapsulate a foe in an impenetrable nanite shell for 3 rds. Str save DC 10+SL+Str bonus negates.
8Compression SphereGrand54Contract a nanite swarm around a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9GreystormGrand92Fill a 40-ft radius with matter-eating nanites, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
10System FreezeSuper20Halt all nanite functions in a 60-ft radius for 1 rd. No save.
11Erase ProtocolSuper104Reduce a target to raw materials, dealing 15d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
12Grey TempestSuper182Maintain a nanite swarm in a 60-ft radius for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13Ash ProtocolUltra42Without save, dissolve all nonliving matter in a 1-mile radius. XR or GR to resist.
14Killcode BurstUltra167Without save, reprogram all nanites to attack everything in a 1-mile radius. XR or GR to resist.
15Grey EarthUltra285Without save, release self-replicating nanites across a 10-mile radius until no structure remains. XR or GR to resist.

Naturakinesis - Manipulate Nature

# Power Tier PSPs Effect
1BloomwhisperMinor2Coax a single bud to blossom or a lone leaf to spiral downward. No save.
2ThornspikeMinor6Hurl a razor-keen briar thorn at a foe, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3SnarepatchMinor9Spread a mat of roots and vines over a 5-ft square, slowing movement for 1 rd. Str save DC 10+SL+Str bonus negates.
4Vinebind CoilMajor6Wrap a creature in constricting vine tendrils for 3 rds. Str save DC 10+SL+Str bonus negates.
5BranchpiercerMajor20Drive a hardened wooden spear through the air, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6BriarburstMajor38Detonate a 20-ft radius with erupting thorn clusters, dealing 8d6 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
7VinegaolGrand9Weave living vines into an unyielding cage for 3 rds. Str save DC 10+SL+Str bonus negates.
8OakhammerGrand54Drop an ancient tree trunk onto a foe, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9GrovehowlGrand91Unleash rampant growth in a 40-ft radius, battering foes for 10d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves.
10GrowthfreezeSuper20Arrest all plant growth in a 60-ft radius for 1 rd. No save.
11Verdict of the WildSuper104Summon a colossal bloombeast to crush a target, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Verdant TempestSuper183Sustain feral plant growth in a 60-ft radius for 3 rds, each dealing 10d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves.
13Rootcleave ExtinctionUltra44Without save, strip every trace of plant life from a 1-mile radius. XR or GR to resist.
14Jungle SurgeUltra165Without save, swamp a 1-mile radius in predatory jungle growth. XR or GR to resist.
15Gaia s ReckoningUltra285Without save, let nature devour a 10-mile radius in violent reclamation. XR or GR to resist.

Necrokinesis - Manipulate The Dead

# Power Tier PSPs Effect
1MortflickerMinor2Make a corpse twitch, shudder, or let out a faint post-mortem sigh. No save.
2BonequillMinor6Shoot a needle-fine bone shard at a foe, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3GravefingerMinor9Animate a skeletal finger or hand to perform a trivial task. No save.
4Skeletal SnareMajor6Bind a target in bone-jointed restraints for 3 rds. Str save DC 10+SL+Str bonus negates.
5MarrowlanceMajor20Launch a massive, jagged bone spear, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6CorpseburstMajor38Detonate corpses in a 20-ft radius into shrapnel bone, dealing 8d6 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
7BonevaultGrand9Lock a target inside a cage of ossified limbs for 3 rds. Str save DC 10+SL+Str bonus negates.
8SkullhammerGrand54Slam a gargantuan skull fragment onto a foe, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9GravestormGrand91Raise an undead swarm within a 40-ft radius, striking for 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
10Thanatos LockSuper20Paralyze all undead in a 60-ft radius for 1 rd. No save.
11Mortis VerdictSuper104Summon an undead behemoth to crush a target, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Charnel TempestSuper183Keep an undead tide raging in a 60-ft radius for 3 rds, each dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
13Pale DominionUltra44Without save, raise every corpse in a 1-mile radius into obedient undeath. XR or GR to resist.
14Ossuary CataclysmUltra165Without save, amalgamate all dead in a 1-mile radius into one monstrous corpse-colossus. XR or GR to resist.
15Death s DominionUltra286Without save, turn a 10-mile radius into a realm ruled by the dead. XR or GR to resist.

Nega-Ergokinesis - Manipulate Dark Energy

# Power Tier PSPs Effect
1ShadowflickerMinor2Momentarily siphon light from a flame or glow, leaving a brief void. No save.
2Umbral BoltMinor6Fire a needle of shadowstuff, dealing 2d8 necrotic dmg. Dex save DC 10+SL+Dex bonus halves.
3Eclipse PatchMinor9Generate a 5-ft field of smothering darkness that dulls energy. No save.
4ShadowbindMajor6Shackle a target with inky tendrils for 3 rds. Str save DC 10+SL+Str bonus negates.
5VoidpiercerMajor20Drill a line of concentrated black energy through a foe, dealing 6d8 necrotic dmg. Dex save DC 10+SL+Dex bonus halves.
6AbyssburstMajor39Erupt a 20-ft radius in shadowflame, dealing 8d6 necrotic dmg. Con save DC 10+SL+Con bonus halves.
7NullsphereGrand9Seal a creature in a bubble of absolute dark for 3 rds. Str save DC 10+SL+Str bonus negates.
8Oblivion CrushGrand54Collapse shadow energy inward on a foe, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
9Umbral MaelstromGrand92Swirl destructive darkness in a 40-ft radius, dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
10Stasis of NightSuper20Halt the movement of all dark energies in a 60-ft radius for 1 rd. No save.
11Obsidian VerdictSuper104Smash a target with a titanic mass of voidstuff, dealing 15d8 necrotic dmg. Dex save DC 10+SL+Dex bonus halves.
12Eternal TempestSuper182Keep a shadowstorm raging in a 60-ft radius for 3 rds, each dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
13Lightbane ExtinctionUltra43Without save, swallow all light and energy in a 1-mile radius. XR or GR to resist.
14Black SunfallUltra164Without save, collapse all energy forms in a 1-mile radius into the void. XR or GR to resist.
15Night EternalUltra285Without save, drown a 10-mile radius in everlasting darkness. XR or GR to resist.

Negikinesis - Manipulate Negativity Forces

# Power Tier PSPs Effect
1Mood LightingMinor2Dim the emotional ambiance just enough to ruin someone s day. Target takes −1 on its next attack roll. Wis save DC 10+SL+Wis bonus negates.
2Snide RemarkMinor6Hurl a condensed jab of psychic negativity. Deals 2d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
3Pity Party FavorMinor9Emit a 5-ft aura of mutual moping. Disadvantage on morale-based checks for 1 rd. Wis save DC 10+SL+Wis bonus negates.
4Self-Pity ShacklesMajor6Bind a creature in its own tragic backstory for 3 rds. Wis save DC 10+SL+Wis bonus negates.
5Downer HarpoonMajor20Skewer the soul with a streak of weaponized gloom. Deals 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
6Party s OverMajor39Blanket a 20-ft radius in emotional rainclouds. Deals 8d6 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
7Melancholy BubbleGrand10Encase a creature in a force sphere of bad memories for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8Guilt AnvilGrand54Drop the crushing weight of self-loathing on the target. Deals 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
9Tornado of TearsGrand92A 40-ft radius vortex of weaponized sobbing. Deals 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
10Existential FreezeSuper20Everyone within 60 ft is locked in the what s the point? stare for 1 rd. Wis save DC 10+SL+Wis bonus negates.
11Life AuditSuper104Force a target to relive every mistake in high-definition clarity. Deals 15d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
12Storm of SobsSuper183Sustain a 3-rd, 60-ft despair blizzard. Each rd deals 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
13Hope VacuumUltra43Without save, extract optimism from a 1-mile radius like you re siphoning gas. XR or GR resists.
14Permanent FunkUltra166Without save, set the local mood to permanently 2008 emo. XR or GR resists.
15Why Bother?Ultra285Without save, nuke the will to live across a 10-mile radius. XR or GR resists.

Nemakinesis - Manipulate Cloth

# Power Tier PSPs Effect
1Threadbare FlickMinor2Pettily tug a loose thread just to watch someone s sleeve unravel. No save.
2Hemline HarpoonMinor6Launch a hardened stitch straight to the ribs. Deals 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Wardrobe MalfunctionMinor9Whip up a 5-ft snare of twisted yarn, halving movement for 1 rd. Str save DC 10+SL+Str bonus negates.
4Cocoon CoutureMajor6Wrap a creature in bespoke magical thread for 3 rds. Str save DC 10+SL+Str bonus negates.
5Runway LanceMajor20Fire a spear-sized sewing needle worthy of a divine tailor. Deals 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Closet ExplosionMajor38Make every stitch in a 20-ft radius lash out like it s allergic to you. Deals 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
7Linen TombGrand9Smother a creature in layer after layer of oppressive fabric. Str save DC 10+SL+Str bonus negates.
8Tight StitchGrand54Cinch your target so tight it hurts. Deals 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Seam Ripper StormGrand91Threads lash in a 40-ft radius like a haberdasher s nightmare. Deals 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
10Wardrobe FreezeSuper20All fabric in a 60-ft radius stops dead, mid-swish. No save.
11Fashion VerdictSuper104Deliver a runway-ending needle impalement. Deals 15d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
12Tailor s TempestSuper182Three-rd 60-ft radius flurry of whipping thread. Each rd deals 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13Fabric CollapseUltra42Without save, unravel or bind every scrap of cloth in a 1-mile radius. XR or GR resists.
14Razor LoomUltra165Without save, weave all fabric into weaponized death-strands. XR or GR resists.
15Grandmother s RevengeUltra284Without save, engulf a 10-mile radius in sentient knitting with murder on its mind. XR or GR resists.

Neurokinesis - Manipulate Thoughts

# Power Tier PSPs Effect
1Mind SparkMinor2Plant a stray intrusive thought and watch the confusion bloom. Int save DC 10+SL+Int bonus negates.
2Brain BarbMinor6Fire a spined shard of mental noise. Deals 2d8 psychic dmg. Int save DC 10+SL+Int bonus halves.
3Idea BoosterMinor9Hand a friendly brain a mental energy drink, +21 to next Int check. No save.
4Paralytic EpiphanyMajor6Overwhelm a creature with a thought so big they can t move for 3 rds. Int save DC 10+SL+Int bonus negates.
5Cranial LanceMajor20Punch a mental drill straight through their focus. Deals 6d8 psychic dmg. Int save DC 10+SL+Int bonus halves.
6Brainstorm BombMajor39Detonate conflicting thoughts in a 20-ft radius. Deals 8d6 psychic dmg. Int save DC 10+SL+Int bonus halves.
7Thought MazeGrand9Trap a mind in its own unsolvable crossword. Int save DC 10+SL+Int bonus negates.
8Memory CompactorGrand54Smash thought patterns into useless pulp. Deals 6d8 psychic dmg. Int save DC 10+SL+Int bonus halves.
9Inspiration HurricaneGrand9140-ft storm of invasive what if s. Deals 10d8 psychic dmg. Int save DC 10+SL+Int bonus halves.
10Cognitive ShutdownSuper20Thought ceases in a 60-ft radius, blissfully blank. No save.
11Psyche VerdictSuper104Break a mind like a bad contract. Deals 15d8 psychic dmg. Int save DC 10+SL+Int bonus halves.
12Static TempestSuper183Three-rd 60-ft barrage of psychic white noise. Each rd deals 10d8 psychic dmg. Int save DC 10+SL+Int bonus halves.
13Tabula RasaUltra44Without save, wipe all coherent thought in a 1-mile radius. XR or GR resists.
14Neural RewriteUltra166Without save, install entirely new personalities en masse. XR or GR resists.
15Lobotomy HorizonUltra286Without save, erase higher brain function for 10 miles in all directions. XR or GR resists.

Nihilikinesis - Manipulate Nothingness

# Power Tier PSPs Effect
1Dust to DustMinor2Pettily erase a single speck from reality because you can. No save.
2Pinprick VoidMinor6Launch a pinpoint of nothing. Deals 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
3Pocket HoleMinor9Open a 5-ft patch of non-existence for stuff to drop through harmlessly. No save.
4Spatial SnipMajor6Cut away the space holding a creature for 3 rds. Str save DC 10+SL+Str bonus negates.
5Reality LanceMajor20Fire a beam that s just not there. Deals 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
6Blink CollapseMajor39Pop a 20-ft radius out of reality for an instant. Deals 8d6 force dmg. Dex save DC 10+SL+Dex bonus halves.
7Nothing CageGrand10Bubble of absolute void around a creature for 3 rds. Str save DC 10+SL+Str bonus negates.
8Hollow DropGrand54Yank away the space under someone s feet. Deals 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Annihilation SquallGrand9140-ft storm of erasure. Deals 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
10Reality PauseSuper20Hit pause on the universe in a 60-ft radius for 1 rd. No save.
11Void VerdictSuper104Apply pure nothingness to the problem. Deals 15d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
12NullstormSuper183Three-rd 60-ft tempest of non-existence. Each rd deals 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
13Matter WipeUltra42Without save, erase all matter and energy for 1 mile. XR or GR resists.
14Existence CollapseUltra164Without save, annihilate all life and space in a 1-mile radius. XR or GR resists.
15Final RedactionUltra284Without save, delete a 10-mile radius from every map and plane. XR or GR resists.

Nitrokinesis - Manipulate Explosions

# Power Tier PSPs Effect
1Spark SnapMinor2Pop a tiny harmless firecracker for intimidation or laughs. No save.
2BangshotMinor6Fire a mini-grenade at someone s day. Deals 2d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
3Hotfoot TrapMinor9Plant a 5-ft explosive that pops next rd. Dex save DC 10+SL+Dex bonus halves.
4Boom CollarMajor6Strap an explosive to a target set to go off in 3 rds. Dex save DC 10+SL+Dex bonus negates.
5Rocket LanceMajor20Launch a high-speed explosive spear. Deals 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
6Fireworks FinaleMajor3820-ft radius detonation worthy of a summer festival gone wrong. Deals 8d6 fire dmg. Dex save DC 10+SL+Dex bonus halves.
7Powder Keg PrisonGrand9Encircle a target with a ring of primed explosives. Str save DC 10+SL+Str bonus negates.
8Payload DropGrand54Drop a bomb on their hopes and dreams. Deals 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
9Blastwave CycloneGrand9140-ft radius barrage of relentless explosions. Deals 10d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
10Combustion FreezeSuper20Suspend all flammable material in a 60-ft radius for 1 rd. No save.
11Detonation VerdictSuper103Deliver one big, cinematic boom to a single target. Deals 15d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
12Bombardment TempestSuper182Three-rd 60-ft rain of explosions. Each rd deals 10d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
13Chain ReactionUltra44Without save, trigger every possible explosion in 1 mile. XR or GR resists.
14Saturation BombingUltra165Without save, erase a 1-mile radius in coordinated detonations. XR or GR resists.
15Megaton CurtainUltra286Without save, bury a 10-mile radius under non-stop blasts. XR or GR resists.

Nixukinesis - Manipulate Pressure

# Power Tier PSPs Effect
1Barometric PrankMinor2Slightly tweak the air pressure in a small space just to mess with someone s ears. No save.
2Compressed PunchMinor6Fire a bolt of hyper-pressurized air that hits like a sack of bricks. Deals 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
3Weather BubbleMinor9Make a 5-ft square feel like the top of Everest or the bottom of the Mariana Trench. No save.
4Atmospheric ViseMajor6Clamp a creature in place with crushing air pressure for 3 rds. Str save DC 10+SL+Str bonus negates.
5Jet LanceMajor20Blast a stream of high-pressure air or liquid straight through them. Deals 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Shockwave PopMajor39Trigger a 20-ft radius atmospheric punch to the gut. Deals 8d6 bludgeoning dmg. Con save DC 10+SL+Con bonus halves.
7Pressure CapsuleGrand10Seal a creature in an invisible, unyielding pressure bubble for 3 rds. Str save DC 10+SL+Str bonus negates.
8Crush DepthGrand54Subject a target to deep-sea levels of pressure in seconds. Deals 6d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves.
9Squall ZoneGrand91Alter air or water pressure in a 40-ft radius until bones creak. Deals 10d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves.
10Atmosphere FreezeSuper20Lock all atmospheric pressure in a 60-ft radius like it s vacuum-sealed. No save.
11Implosion VerdictSuper104Collapse atmospheric pressure instantly onto a single target. Deals 15d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves.
12Cyclone of WeightSuper183Three rds of violent pressure shifts in a 60-ft radius. Each deals 10d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves.
13Breathless HorizonUltra43Without save, alter pressure in a 1-mile radius to lethal extremes. XR or GR resists.
14Atmospheric EndUltra165Without save, crush or burst all life in a 1-mile radius. XR or GR resists.
15Skyfall CollapseUltra285Without save, blanket a 10-mile radius in decompression carnage. XR or GR resists.

Nocikinesis - Manipulate Nerves

# Power Tier PSPs Effect
1Pins & NeedlesMinor2Cause a quick, annoying tingle somewhere inconvenient. No save.
2Nerve JavelinMinor6Launch a jolt straight into someone s pain centers. Deals 2d8 lightning dmg. Con save DC 10+SL+Con bonus halves.
3Dead SpotMinor9Numb a 5-ft square so thoroughly it might as well not exist for a rd. No save.
4Signal JamMajor6Lock a creature s nerve impulses, leaving them stuck for 3 rds. Con save DC 10+SL+Con bonus negates.
5Synapse LanceMajor20Deliver a piercing pulse that lights up every nerve at once. Deals 6d8 lightning dmg. Con save DC 10+SL+Con bonus halves.
6PainstormMajor38Overload the nerve endings in a 20-ft radius like a million paper cuts. Deals 8d6 lightning dmg. Con save DC 10+SL+Con bonus halves.
7Neural CageGrand9Encapsulate a creature in a complete nerve signal lock for 3 rds. Con save DC 10+SL+Con bonus negates.
8Total ShortGrand54Shut down every nerve signal at once. Deals 6d8 lightning dmg. Con save DC 10+SL+Con bonus halves.
9NeurostormGrand91Blanket a 40-ft radius in writhing neural chaos. Deals 10d8 lightning dmg. Con save DC 10+SL+Con bonus halves.
10Nerve FreezeSuper20End all nerve activity in a 60-ft radius for 1 rd. No save.
11Pain VerdictSuper104Overwhelm a single target with catastrophic nerve overload. Deals 15d8 lightning dmg. Con save DC 10+SL+Con bonus halves.
12Signal TempestSuper182Maintain a 60-ft radius storm of nerve disruption for 3 rds. Each deals 10d8 lightning dmg. Con save DC 10+SL+Con bonus halves.
13Spinal SilenceUltra44Without save, stop every nerve impulse in a 1-mile radius. XR or GR resists.
14Shockwave CollapseUltra166Without save, overload nerves to lethal capacity in a 1-mile radius. XR or GR resists.
15Neurological NightfallUltra285Without save, wipe out nerve function for every living thing in a 10-mile radius. XR or GR resists.

Nosokinesis - Manipulate Disease

# Power Tier PSPs Effect
1Germ TickMinor2Create or erase one utterly harmless bacterium. No save.
2Sneeze ShotMinor6Launch a germy microbe that hits like the world s rudest cough. Deals 2d8 poison dmg. Con save DC 10+SL+Con bonus halves.
3Sick SpotMinor9Make a 5-ft zone mildly contagious for a rd. Con save DC 10+SL+Con bonus negates.
4Fever LockMajor6Infect a creature with three days worth of misery in 3 rds. Con save DC 10+SL+Con bonus negates.
5Viral LanceMajor20Deliver a dose of condensed plague power. Deals 6d8 poison dmg. Con save DC 10+SL+Con bonus halves.
6Outbreak PulseMajor39Unleash a mini-plague in a 20-ft radius. Deals 8d6 poison dmg. Con save DC 10+SL+Con bonus halves.
7Miasma CellGrand10Trap a creature in a floating disease cloud for 3 rds. Con save DC 10+SL+Con bonus negates.
8Pathogen FloodGrand54Overwhelm with viral load until collapse. Deals 6d8 poison dmg. Con save DC 10+SL+Con bonus halves.
9Pestilence SurgeGrand91Infect a 40-ft radius in a wave of plague. Deals 10d8 poison dmg. Con save DC 10+SL+Con bonus halves.
10Quarantine FreezeSuper20Halt all disease activity in a 60-ft radius for 1 rd. No save.
11Pandemic VerdictSuper104Inflict a catastrophic engineered disease on a single target. Deals 15d8 poison dmg. Con save DC 10+SL+Con bonus halves.
12Contagion TempestSuper183Three-rd 60-ft epidemic storm. Each rd deals 10d8 poison dmg. Con save DC 10+SL+Con bonus halves.
13Plague HorizonUltra44Without save, infect all living beings in 1 mile with terminal illness. XR or GR resists.
14Pathogen CollapseUltra166Without save, mutate all microbes in 1 mile into lethal killers. XR or GR resists.
15Epidemic WastelandUltra285Without save, turn a 10-mile radius into a plague-ridden graveyard. XR or GR resists.

Nucleokinesis - Manipulate Nuclear Substances

# Power Tier PSPs Effect
1Atomic TapMinor2Jostle the heart of a single atom just to prove you can. No save.
2Fission BoltMinor6Fire a nuclear-charged dart. Deals 2d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
3Glow PatchMinor9Make a 5-ft square glow with harmless radiation. No save.
4Isotope SnareMajor6Restrain a creature in buzzing nuclear energy for 3 rds. Str save DC 10+SL+Str bonus negates.
5Particle LanceMajor20Fire a beam of weaponized atomic power. Deals 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
6MicroburstMajor39Pop a tiny nuke in a 20-ft radius. Deals 8d6 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
7Containment SphereGrand10Trap a creature in a nuclear prison bubble for 3 rds. Str save DC 10+SL+Str bonus negates.
8Fusion CrushGrand54Smash atomic bonds into a burst of lethal light. Deals 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
9Fallout SquallGrand91Bathe a 40-ft radius in raw nuclear fury. Deals 10d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
10Reactor FreezeSuper20Halt nuclear reactions in a 60-ft radius for 1 rd. No save.
11Critical VerdictSuper104Strike a target with concentrated fission death. Deals 15d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
12Atomic TempestSuper183Maintain a nuclear storm in a 60-ft radius for 3 rds. Each deals 10d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
13Fission HorizonUltra44Without save, unleash a nuclear wave across 1 mile. XR or GR resists.
14Meltdown CollapseUltra165Without save, saturate a 1-mile radius with lethal fallout. XR or GR resists.
15Chain Reaction EndUltra286Without save, trigger a web of nuclear blasts across 10 miles. XR or GR resists.

Odikinesis - Manipulate Hatred

# Power Tier PSPs Effect
1Petty ScowlMinor2Momentarily crank up a creature s irritation toward someone just to watch the sparks. Wis save DC 10+SL+Wis bonus negates.
2Malice BoltMinor6Fire a splinter of raw spite. Deals 2d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
3Mood SpoilerMinor9Create a 5-ft aura that kills teamwork on contact. Disadvantage on cooperative actions for 1 rd. Wis save DC 10+SL+Wis bonus negates.
4Vendetta GripMajor6Lock a creature into tunnel-vision hatred for one target for 3 rds. Wis save DC 10+SL+Wis bonus negates.
5Spite LanceMajor20Deliver a psychic spear of distilled malice. Deals 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
6Blood-Boil BurstMajor38Drown a 20-ft radius in seething hate. Deals 8d6 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
7Enemy WorldGrand10Trap a creature in an illusion where everyone wants it dead for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8Loathing SlamGrand54Crush a mind under the unbearable weight of hatred. Deals 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
9WrathstormGrand91Turn a 40-ft radius into a cauldron of mutual loathing. Deals 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
10Brawl SparkSuper20Make everyone in 60 ft suddenly want to hit each other more than you. Wis save DC 10+SL+Wis bonus negates.
11Hatred VerdictSuper103Condense malice into a brain-piercing strike. Deals 15d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
12Animosity TempestSuper182Three rds of a 60-ft hate-storm. Each deals 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
13Bitter HorizonUltra42Without save, saturate a 1-mile radius with endless hate. XR or GR resists.
14Murder PactUltra165Without save, make every being in a 1-mile radius fight to the death. XR or GR resists.
15Compassion BlackoutUltra285Without save, strip all kindness from a 10-mile radius. XR or GR resists.

Oleokinesis - Manipulate Oil

# Power Tier PSPs Effect
1Oil Drip TrickMinor2Make a drop of oil do a party trick. No save.
2Molotov MarbleMinor6Launch a gobbet of burning oil. Deals 2d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
3Slip ZoneMinor9Coat a 5-ft square in oil slick that sends feet flying. Dex save DC 10+SL+Dex bonus negates.
4Grease GripMajor6Snare a creature in clinging oil for 3 rds. Str save DC 10+SL+Str bonus negates.
5Flame JetMajor20Fire a burning oil stream that sticks and sears. Deals 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
6Spill-n-IgniteMajor39Flood a 20-ft radius in oil, then light it up. Deals 8d6 fire dmg. Dex save DC 10+SL+Dex bonus halves.
7Tar TombGrand10Encapsulate a target in hardened oil for 3 rds. Str save DC 10+SL+Str bonus negates.
8Bitumen SmashGrand54Drop a block of hardened crude on them. Deals 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9PetrolstormGrand91Spray a 40-ft radius with oil mist just waiting for a spark. Deals 10d8 fire dmg if ignited. Dex save DC 10+SL+Dex bonus halves.
10Pipeline FreezeSuper20Halt all oil movement in a 60-ft radius for 1 rd. No save.
11Incendiary VerdictSuper104Drench and torch a target. Deals 15d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
12Fire-Rain TempestSuper183Three-rd 60-ft flammable storm. Each deals 10d8 fire dmg if lit. Dex save DC 10+SL+Dex bonus halves.
13Black TideUltra44Without save, flood a 1-mile radius with oil. XR or GR resists.
14Burning SeaUltra165Without save, cover a 1-mile radius in burning crude. XR or GR resists.
15Inferno SpillUltra286Without save, drown a 10-mile radius in flaming oil. XR or GR resists. Omnikinesis - Manipulate Every Kinetic Ability (costs ten times the resources)
16Wildcard FlickMinor2Copy any minor kinesis trick for a one-off stunt. No save.
17Copycat BoltMinor6Fire a 2d8 dmg shot of any type you fancy. Save type varies.
18Patchwork FieldMinor9Make a 5-ft zone with any minor kinesis effect. Save type varies.
19Jack-of-All-SnareMajor6Restrain someone using whichever major kinesis feels right. Save type varies.
20Mimic LanceMajor20Hit with a 6d8 strike of any element or force. Save type varies.
21Grab-Bag BurstMajor38Hit a 20-ft radius with a major-tier borrowed effect. Deals 8d6 dmg. Save type varies.
22Swiss-Army CellGrand10Trap someone using a grand-tier effect from any kinesis. Save type varies.
23One-Up SmashGrand54Strike for 6d8 dmg with a grand-tier borrowed ability. Save type varies.
24Kitchen Sink StormGrand91Unleash a 40-ft radius effect from any grand-tier kinesis. Deals 10d8 dmg. Save type varies.
25Total FreezeSuper20Shut down all kinetic powers in a 60-ft radius for 1 rd. No save.
26Apex VerdictSuper104Hit with a 15d8 dmg strike using the optimal kinesis. Save type varies.
27Patchwork TempestSuper183Three-rd 60-ft storm of mixed super-tier effects. Deals 10d8 dmg. Save type varies.
28Full Spectrum EndUltra44Without save, unleash every kinesis type over 1 mile. XR or GR resists.
29Cascade CollapseUltra165Without save, drown a 1-mile radius in chained kinesis disasters. XR or GR resists.
30All-Things ApocalypseUltra286Without save, hit a 10-mile radius with every ultimate power at once. XR or GR resists.

Oneirokinesis - Manipulate Dreams

# Power Tier PSPs Effect
1Sleep StumbleMinor2Drop a harmless odd image into someone s dream for laughs. No save.
2Night-SpikeMinor6Jab a nightmare into a target s head. Deals 2d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
3Slumber PatchMinor9Make a 5-ft zone give dreamers calm visions. No save.
4Endless LoopMajor6Trap a sleeper in the same nightmare scene for 3 rds. Wis save DC 10+SL+Wis bonus negates.
5Dream-SpearMajor20Hurl a psychic spike from dream-stuff. Deals 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
6REM BurstMajor39Flood a 20-ft radius with intrusive dream images. Deals 8d6 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
7Stasis DreamGrand10Lock a creature in a dream world for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8Nightmare CollapseGrand54Smash a dream into terror. Deals 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
9Shared HorrorGrand91Force a 40-ft radius into a collective nightmare. Deals 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
10Slumber FreezeSuper20Pause all dreaming in a 60-ft radius. No save.
11Nightmare VerdictSuper104Imprison a mind in its worst dream. Deals 15d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
12DreamstormSuper183Three-rd nightmare storm in a 60-ft radius. Each deals 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
13Dreamless HorizonUltra44Without save, erase all dreaming in 1 mile. XR or GR resists.
14Eternal TerrorUltra166Without save, lock 1 mile into unending nightmares. XR or GR resists.
15Sleepworld ApocalypseUltra286Without save, trap all minds in a 10-mile dream prison. XR or GR resists.

Onychokinesis - Manipulate Body Nails

# Power Tier PSPs Effect
1Cuticle FlickMinor2Make a single nail grow or shrink just enough to bother someone. No save.
2Claw ShotMinor6Launch a hardened nail shard with surgical spite. Deals 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Manicure PatchMinor9Grow nails into a light armor plate over 5 ft of surface (+1 AC) for 1 rd. No save.
4Keratin CageMajor6Snare a creature in claw-like nail growths for 3 rds. Str save DC 10+SL+Str bonus negates.
5TalonspearMajor20Fire an elongated claw spike worthy of a bird of prey. Deals 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6ClawburstMajor39Cause nails to erupt in a 20-ft radius like shrapnel. Deals 8d6 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
7Keratin TombGrand10Seal a creature in hardened nails for 3 rds. Str save DC 10+SL+Str bonus negates.
8Nail HammerGrand54Slam a target with a giant keratin bludgeon. Deals 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Claw CycloneGrand91Swirl hardened nails in a 40-ft radius like a blender from hell. Deals 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
10Cuticle FreezeSuper20Stop all nail growth and keratin tricks in a 60-ft radius for 1 rd. No save.
11Claw VerdictSuper104Impale a target with monstrous nail spikes. Deals 15d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
12Keratin TempestSuper183Three-rd 60-ft storm of slicing nails. Each deals 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13Keratin HorizonUltra44Without save, weaponize all keratin in a 1-mile radius. XR or GR resists.
14ClawblightUltra165Without save, trigger uncontrollable nail growth and weaponization in a 1-mile radius. XR or GR resists.
15Manicure ApocalypseUltra286Without save, cover a 10-mile radius in lethal keratin constructs. XR or GR resists.

Ophidokinesis - Manipulate Serpentine Traits

# Power Tier PSPs Effect
1Snake WhisperMinor2Calm or lure one nonhostile serpent for 1 minute. No save.
2Venom FlickMinor6Apply a minor venom to a weapon (+1 poison dmg for 1 round). No save.
3Forked SensesMinor8Gain advantage on smell and taste checks for 1 minute. No save.
4Coil GripMajor5Constrict one creature within 10 ft, reducing speed to 0 for 1 round. Str save DC 10+SL+Str bonus negates.
5Venom SpitMajor19Spit venom up to 15 ft, dealing 3d8 poison damage. Con save DC 10+SL+Con bonus halves.
6Snake StrikeMajor38Deal 6d8 piercing + poison dmg to one creature in melee. Con save halves poison damage.
7Serpent SwarmGrand9Summon a swarm of spectral snakes to occupy a 20-ft radius for 3 rounds. No save.
8Petrifying FangGrand52Bite one creature; on fail, they are restrained in stone for 1 round. Con save DC 10+SL+Con bonus negates.
9Snake SkinGrand94Grow snake scales, granting resistance to piercing/slashing for 3 rounds. No save.
10Venom CloudSuper18Release poisonous vapor in a 30-ft radius. Con save halves.
11Titan SerpentSuper103Summon a giant serpent (DL ≤ level) for 3 rounds. No save.
12Medusan GlareSuper182Turn all hostile creatures in a 60-ft cone to stone for 1 round. Con save negates.
13World CoilUltra44Without save, summon a serpent large enough to encircle a 1-mile area. XR or GR to resist.
14Venom WorldUltra167Without save, flood a 5-mile radius with lethal venomous fauna. XR or GR to resist.
15Cosmic SerpentUltra289Without save, summon an endless serpent to patrol a 10-mile radius. XR or GR to resist.

Opinokinesis - Manipulate Senses

# Power Tier PSPs Effect
1Sensory NudgeMinor2Slightly sharpen or dull one sense for a petty flex. Wis save DC 10+SL+Wis bonus negates.
2Overload PingMinor6Spike a single sense until it hurts. Deals 2d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
3Vertigo PatchMinor9Create a 5-ft zone of warped sensory input. Wis save DC 10+SL+Wis bonus negates.
4Sense SnatchMajor6Remove one sense from a creature for 3 rds, no substitutions. Wis save DC 10+SL+Wis bonus negates.
5Sensory SpikeMajor20Hit every sense at once like a mental flashbang. Deals 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
6Sensory FloodMajor39Blast a 20-ft radius with overwhelming sensory noise. Deals 8d6 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
7Null ChamberGrand10Trap a creature in perfect sensory deprivation for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8Sensory CollapseGrand54Mash all incoming senses into brain-scramble. Deals 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
9Overload ZoneGrand91Drench a 40-ft radius in sensory chaos. Deals 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
10Sense FreezeSuper20Lock all sensory changes in a 60-ft radius for 1 rd. No save.
11Perception VerdictSuper104Destroy a target s sensory balance in one brutal strike. Deals 15d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
12Sensory TempestSuper183Three-rd 60-ft barrage of sensory overload. Each deals 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
13Sensory BlackoutUltra44Without save, remove all senses from every creature in a 1-mile radius. XR or GR resists.
14Perception RuinUltra166Without save, permanently twist all senses in a 1-mile radius. XR or GR resists.
15Sensory ApocalypseUltra286Without save, erase and scramble sensory input for all beings in a 10-mile radius. XR or GR resists.

Osteokinesis - Manipulate Bones

# Power Tier PSPs Effect
1Splinter ShiftMinor2Nudge a tiny bone in your body just enough to make you question your posture. No save.
2Marrow SpikeMinor6Fire a jagged bone shard at someone s day. Deals 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Bone PlateMinor9Grow a thin bone slab over 5 ft of space or as +11 AC light armor for 1 rd. No save.
4Skeletal SnareMajor6Wrap a target in fast-growing bone for 3 rds. Str save DC 10+SL+Str bonus negates.
5Ivory LanceMajor20Launch a sharpened bone spear like you mean it. Deals 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Spinal BurstMajor38Make bone spikes erupt in a 20-ft radius like an osteopath s nightmare. Deals 8d6 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
7Ribcage PrisonGrand10Trap a creature in a bone cage for 3 rds. Str save DC 10+SL+Str bonus negates.
8Skeletal CrushGrand54Squeeze a target with closing bone plates. Deals 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Bone CycloneGrand91Fill a 40-ft radius with spinning bone shards. Deals 10d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
10Skeletal FreezeSuper20Lock all bones in a 60-ft radius solid for 1 rd. No save.
11Marrow VerdictSuper104Run a target through with towering bone spikes. Deals 15d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
12Ivory TempestSuper183Three-rd 60-ft storm of shredding bone. Each deals 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13Mass Skeletal WeaponizationUltra44Without save, turn every bone in a 1-mile radius into a weapon. XR or GR resists.
14Skeleton CollapseUltra165Without save, shatter every bone in a 1-mile radius. XR or GR resists.
15Ossuary ApocalypseUltra285Without save, control all skeletons in a 10-mile radius to lethal effect. XR or GR resists.

Oxikinesis - Manipulate Oxygen

# Power Tier PSPs Effect
1O₂ TeaseMinor2Adjust oxygen levels in a 5-ft space just enough to annoy lungs. No save.
2O₂ JetMinor6Blast a pressurized shot of oxygen that stings like hail. Deals 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Combustion PatchMinor9Make a 5-ft zone extra flammable. No save.
4Breath SnareMajor6Drop local oxygen until the target gasps and wastes its turn. Con save DC 10+SL+Con bonus negates.
5Hyper-O LanceMajor20Fire a focused beam of pressurized O₂. Deals 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Flashpoint BurstMajor39Alter oxygen in a 20-ft radius for a fiery 8d6 explosion if lit. Dex save DC 10+SL+Dex bonus halves.
7Combustion BubbleGrand10Trap a creature in a high-O₂ bubble ready to ignite for 3 rds. No save.
8Asphyxia CrushGrand54Drown a target in too much or too little oxygen. Deals 6d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves.
9Flamewind MaelstromGrand91Create a 40-ft zone of unstable oxygen, dealing 10d8 dmg of the most relevant type. Save varies.
10Breath FreezeSuper20Stop oxygen flow entirely in a 60-ft radius for 1 rd. No save.
11Pulmonary VerdictSuper104Overload or remove a target s oxygen in one shot. Deals 15d8 dmg. Con save DC 10+SL+Con bonus halves.
12Oxidation TempestSuper183Three-rd 60-ft zone of unstable oxygen. Each deals 10d8 dmg of relevant type. Save varies.
13Vacuum HorizonUltra43Without save, remove all oxygen from a 1-mile radius. XR or GR resists.
14Flashburn CollapseUltra165Without save, flood a 1-mile radius with pure oxygen until it ignites. XR or GR resists.
15Breathless ApocalypseUltra285Without save, suffocate or incinerate all life in a 10-mile radius. XR or GR resists.

Paleokinesis - Manipulate Living Age

# Power Tier PSPs Effect
1Dust-to-WrinklesMinor2Age an object a few seconds just for spite. No save.
2Wrinkle BoltMinor6Rapidly age a patch of skin. Deals 2d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
3Time-Rot PatchMinor9Age a 5-ft square of organic matter by days in an instant. No save.
4Joint LockMajor6Stiffen muscles and joints with sudden years. Halves speed for 3 rds. Con save DC 10+SL+Con bonus negates.
5Lifespan LanceMajor20Project aging energy like a spotlight on their mortality. Deals 6d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
6Century BurstMajor38Age every living thing in a 20-ft radius decades at once. Deals 8d6 necrotic dmg. Con save DC 10+SL+Con bonus halves.
7Time CageGrand10Trap a creature in accelerated time for 3 rds. Con save DC 10+SL+Con bonus negates.
8Decade CrushGrand54Age a creature years in seconds. Deals 6d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
9EonstormGrand91Age everything in a 40-ft radius into infirmity. Deals 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
10Time FreezeSuper20Halt or restart aging in a 60-ft radius for 1 rd. No save.
11Mortality VerdictSuper104Reduce a target to frailty in one wave. Deals 15d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
12AgestormSuper182Three-rd 60-ft radius surge of aging. Each deals 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
13Dust HorizonUltra43Without save, age all life in a 1-mile radius to dust. XR or GR resists.
14Time-Rot CollapseUltra165Without save, wipe out ecosystems with instant aging over 1 mile. XR or GR resists.
15Lifespan ApocalypseUltra286Without save, end every lifespan in a 10-mile radius immediately. XR or GR resists.

Paludemkinesis - Manipulate Wetlands

# Power Tier PSPs Effect
1Bog NudgeMinor2Shift swamp water slightly to ruin a critter s day. No save.
2Mire BoltMinor6Fire a clump of muck at someone. Deals 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
3Slick PatchMinor9Make a 5-ft muddy spot that halves speed. Str save DC 10+SL+Str bonus negates.
4Quagmire SnareMajor6Drag a creature into deep muck for 3 rds. Str save DC 10+SL+Str bonus negates.
5Peat LanceMajor20Launch a root-and-mud spear. Deals 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
6Swamp BurstMajor39Make a swamp explode in a 20-ft radius. Deals 8d6 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
7Peat PrisonGrand10Trap a creature in hardened peat for 3 rds. Str save DC 10+SL+Str bonus negates.
8Wetland CrushGrand54Drop a sodden mass of earth onto them. Deals 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9MirestormGrand91Flood a 40-ft radius with muck and roots. Deals 10d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves.
10Bog FreezeSuper20Stop all swamp and mud movement in 60 ft for 1 rd. No save.
11Mire VerdictSuper104Encase a target in fast-forming peat. Deals 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Wetland TempestSuper183Three-rd 60-ft swamp surge. Each deals 10d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves.
13Swamp HorizonUltra44Without save, drain or flood all wetlands in 1 mile. XR or GR resists.
14Bog CollapseUltra165Without save, weaponize wetlands to deadly effect over 1 mile. XR or GR resists.
15Living Swamp ApocalypseUltra285Without save, drown a 10-mile radius in a sentient swamp. XR or GR resists.

Palynokinesis - Manipulate Pollen

# Power Tier PSPs Effect
1Allergy TeaseMinor2Waft a tiny puff of pollen just to make someone sneeze. No save.
2Hayfever ShotMinor6Blast pollen into their eyes. Deals 2d8 poison dmg. Con save DC 10+SL+Con bonus halves.
3Sneeze ZoneMinor9Fill a 5-ft area with sneeze-triggering pollen. Disadvantage on Con saves for 1 rd. Con save DC 10+SL+Con bonus negates.
4Golden SnareMajor6Smother a target in sticky pollen until they can t move for 3 rds. Str save DC 10+SL+Str bonus negates.
5Bloom LanceMajor20Blast a thick cloud of pollen straight into them. Deals 6d8 poison dmg. Con save DC 10+SL+Con bonus halves.
6Spring BurstMajor39Fill a 20-ft radius with pollen haze. Deals 8d6 poison dmg. Con save DC 10+SL+Con bonus halves.
7Pollen ShellGrand10Encase a target in hardened pollen crust for 3 rds. Str save DC 10+SL+Str bonus negates.
8Allergen SlamGrand54Dump a suffocating load of pollen on them. Deals 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9BloomstormGrand91Whip a 40-ft radius into a choking pollen storm. Deals 10d8 poison dmg. Con save DC 10+SL+Con bonus halves.
10Still AirSuper20Halt all pollen movement in 60 ft for 1 rd. No save.
11Allergy VerdictSuper104Choke a target with compressed pollen. Deals 15d8 poison dmg. Con save DC 10+SL+Con bonus halves.
12Hayfever TempestSuper183Three-rd 60-ft pollen storm. Each deals 10d8 poison dmg. Con save DC 10+SL+Con bonus halves.
13Bloom HorizonUltra43Without save, flood a 1-mile radius with deadly allergenic pollen. XR or GR resists.
14Blossom BlightUltra165Without save, unleash a pollen plague over 1 mile. XR or GR resists.
15Golden ApocalypseUltra285Without save, bury a 10-mile radius under suffocating pollen clouds. XR or GR resists.

Papyrokinesis - Manipulate Paper

# Power Tier PSPs Effect
1Page FlutterMinor2Make a sheet of paper flip or fold on its own. No save.
2Origami DartMinor6Fire a razor-folded paper shard. Deals 2d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
3Paper ShieldMinor9Create a 5-ft sheet of paper for light cover. No save.
4Binder WrapMajor6Bind a target in paper chains for 3 rds. Str save DC 10+SL+Str bonus negates.
5Papercut LanceMajor20Fire a compressed paper spike. Deals 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Confetti BurstMajor38Blast a 20-ft radius with paper shrapnel. Deals 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
7Filing CabinetGrand9Lock a creature inside a reinforced paper cell for 3 rds. Str save DC 10+SL+Str bonus negates.
8Ledger SlamGrand54Drop a massive hardened paper weight on them. Deals 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9PaperstormGrand91Swirl a 40-ft radius in razor-sharp paper. Deals 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
10Stationery FreezeSuper20Stop all paper motion in 60 ft for 1 rd. No save.
11Paper GuillotineSuper104Slice a target apart with hundreds of paper blades. Deals 15d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
12Razor TempestSuper183Three-rd 60-ft paper storm. Each deals 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13Office HorizonUltra44Without save, weaponize all paper in 1 mile. XR or GR resists.
14Filing CataclysmUltra166Without save, bury a 1-mile radius in hardened paper structures. XR or GR resists.
15Stationery ApocalypseUltra285Without save, drown a 10-mile radius in weaponized paper storms. XR or GR resists.

Patho-Ergokinesis - Manipulate Emotional Energy

# Power Tier PSPs Effect
1Mood AmpMinor2Boost or dampen emotional energy in 5 ft just to throw the vibe off. No save.
2Heart PulseMinor6Fire a bolt of raw emotional force. Deals 2d8 force dmg. Wis save DC 10+SL+Wis bonus halves.
3Emotion BatteryMinor9Create a 5-ft zone that stores emotional energy for later. No save.
4Mood LockMajor6Seal away emotional highs or lows for 3 rds. Wis save DC 10+SL+Wis bonus negates.
5Empathy LanceMajor20Blast a target with condensed emotional energy. Deals 6d8 force dmg. Wis save DC 10+SL+Wis bonus halves.
6Feeling BurstMajor38Release stored emotional force in a 20-ft radius. Deals 8d6 force dmg. Wis save DC 10+SL+Wis bonus halves.
7Heart CageGrand9Trap a creature in a bubble of condensed emotions for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8Empathic CrushGrand54Collapse emotional force onto a target. Deals 6d8 force dmg. Wis save DC 10+SL+Wis bonus halves.
9FeelingstormGrand91Create a 40-ft vortex of emotional energy. Deals 10d8 force dmg. Wis save DC 10+SL+Wis bonus halves.
10Heart FreezeSuper20Suspend all emotional energy in 60 ft for 1 rd. No save.
11Empathy VerdictSuper104Strike with overwhelming emotional force. Deals 15d8 force dmg. Wis save DC 10+SL+Wis bonus halves.
12Feeling TempestSuper182Three-rd 60-ft emotional storm. Each deals 10d8 force dmg. Wis save DC 10+SL+Wis bonus halves.
13Emotion DrainUltra44Without save, erase all emotional energy in 1 mile. XR or GR resists.
14Empathic CollapseUltra165Without save, weaponize stored emotion across 1 mile. XR or GR resists.
15Heartbreak ApocalypseUltra286Without save, overload emotional systems for all beings in 10 miles. XR or GR resists.

Pathokinesis - Manipulate Direct Emotions

# Power Tier PSPs Effect
1Mood FlickerMinor2Nudge a creature s mood one emotional note off-key. Wis save DC 10+SL+Wis bonus negates.
2Feeling SpikeMinor6Hit with a concentrated burst of emotion. Deals 2d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
3Aura PatchMinor9Make a 5-ft zone subtly influence emotions. Wis save DC 10+SL+Wis bonus negates.
4Emotive BindMajor6Lock a creature into one strong emotion for 3 rds. Wis save DC 10+SL+Wis bonus negates.
5Heart LanceMajor20Overwhelm with piercing emotion. Deals 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
6Aura FloodMajor38Drench a 20-ft radius in one dominant feeling. Deals 8d6 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
7Emotive PrisonGrand9Trap a creature in an endless emotional loop for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8Heart CrushGrand54Smash emotional balance to pieces. Deals 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
9Aura MaelstromGrand91Fill a 40-ft radius with chaotic emotions. Deals 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
10Emotion FreezeSuper20Halt all emotional change in 60 ft for 1 rd. No save.
11Feeling VerdictSuper104Collapse a target s emotions entirely. Deals 15d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
12Aura TempestSuper182Three-rd 60-ft emotional storm. Each deals 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
13Emotional VoidUltra42Without save, remove all emotion from 1 mile. XR or GR resists.
14Ragewave CataclysmUltra166Without save, amplify destructive emotions across 1 mile. XR or GR resists.
15Soulstorm ApocalypseUltra286Without save, rewrite emotional capacity for all beings in 10 miles. XR or GR resists.

Pherokinesis - Manipulate Pheromones

# Power Tier PSPs Effect
1Eau de NopeMinor2Subtly tweak your own scent or that of a nearby object from fresh linen to wet crypt. No save.
2Love StinkMinor6Pop a pheromone pulse that draws them in or sends them gagging, 2d8 psychic dmg if they resist. Wis save DC 10+SL+Wis halves.
3Mood MuskMinor9Fill a 5-ft zone with aroma so strong it changes the vibe. Wis save DC 10+SL+Wis negates.
4Desire LeashMajor6Tug a creature s heartstrings or disgust reflex for 3 rds. Wis save DC 10+SL+Wis negates.
5Cologne CannonMajor20Blast a toxic perfume cloud for 6d8 poison dmg. Con save DC 10+SL+Con halves.
6Axe-Body BurstMajor38Choke a 20-ft radius in overpowering scent, 8d6 psychic dmg. Wis save DC 10+SL+Wis halves.
7Aroma CellGrand9Seal a creature in an invisible scent chamber for 3 rds. Wis save DC 10+SL+Wis negates.
8Nasal OverloadGrand54Crash a target s olfactory system, 6d8 psychic dmg. Wis save DC 10+SL+Wis halves.
9Perfume CycloneGrand91Whip up a 40-ft radius stinkstorm, 10d8 psychic or poison dmg. Save varies.
10Febreze FreezeSuper20Lock all scents in a 60-ft radius for 1 rd nose goes on strike. No save.
11Romance GuillotineSuper104Drop the hammer with pheromone overload, 15d8 psychic dmg. Wis save DC 10+SL+Wis halves.
12Fog of LustSuper183Keep a 60-ft haze rolling for 3 rds, each rd 10d8 psychic or poison dmg. Save varies.
13Species ExtinctUltra43One-mile radius scent saturation. XR or GR to resist.
14Mating Season ForeverUltra165Permanently rewrite a 1-mile radius s dating scene. XR or GR to resist.
15Hormone RagnarokUltra285Ten-mile frenzy of romance or rage. XR or GR to resist.

Pheumakinesis - Manipulate Lungs

# Power Tier PSPs Effect
1Wheeze TeaseMinor2Make a breath hitch or smooth out for a moment. Con save DC 10+SL+Con negates.
2Cough ShotMinor6Send a micro-thump to the lungs, 2d8 bludgeoning dmg. Con save DC 10+SL+Con halves.
3Fresh-Air SpotMinor9Summon a 5-ft bubble of crisp or rancid air. No save.
4Asthma GripMajor6Clamp a creature s breathing for 3 rds. Con save DC 10+SL+Con negates.
5Windpipe JavelinMajor20Slam a lung-targeted blast, 6d8 bludgeoning dmg. Con save DC 10+SL+Con halves.
6Oxygen BombMajor39Rattle a 20-ft radius with a breathing-shockwave, 8d6 bludgeoning. Con save DC 10+SL+Con halves.
7Air-Tight CellGrand10Lock a creature in an airless globe for 3 rds. Con save DC 10+SL+Con negates.
8Collapsed ChestGrand54Crush lungs flat, 6d8 bludgeoning dmg. Con save DC 10+SL+Con halves.
9SmotherstormGrand9140-ft radius of breath disruption, 10d8 bludgeoning dmg. Con save DC 10+SL+Con halves.
10Breath FreezeSuper20Stop all breathing in 60 ft for 1 rd. No save.
11Respiratory VerdictSuper104Wreck a target s lungs, 15d8 bludgeoning. Con save DC 10+SL+Con halves.
12Collapse FrontSuper183Three rds of lung-crushing waves in 60 ft, each 10d8 bludgeoning. Con save DC 10+SL+Con halves.
13Last BreathUltra43Erase breathing from all in a 1-mile radius. XR or GR to resist.
14Permanent PneumoniaUltra166Irreparably shred lungs in 1-mile radius. XR or GR to resist.
15Airless ApocalypseUltra285Snuff out respiratory function in 10 miles. XR or GR to resist.

Phobikinesis - Manipulate Fears

# Power Tier PSPs Effect
1Skin-CrawlMinor2Give a creature the creeps. Wis save DC 10+SL+Wis negates.
2Jump ScareMinor6Inject a brain-stab of terror, 2d8 psychic dmg. Wis save DC 10+SL+Wis halves.
3Menacing MoodMinor9Wrap a 5-ft aura of intimidation around yourself. Wis save DC 10+SL+Wis negates.
4Panic GripMajor6Pin a creature in frozen fear for 3 rds. Wis save DC 10+SL+Wis negates.
5Dread SpearMajor20Hurl a primal fear wave, 6d8 psychic dmg. Wis save DC 10+SL+Wis halves.
6Horror BombMajor38Blanket a 20-ft radius in terror, 8d6 psychic dmg. Wis save DC 10+SL+Wis halves.
7Nightmare BoxGrand9Trap a creature in a waking nightmare for 3 rds. Wis save DC 10+SL+Wis negates.
8Courage CollapseGrand54Pulverize bravery, 6d8 psychic dmg. Wis save DC 10+SL+Wis halves.
9Panic CycloneGrand9140-ft whirlpool of fear, 10d8 psychic dmg. Wis save DC 10+SL+Wis halves.
10Valor FreezeSuper20Kill all courage in 60 ft for 1 rd. No save.
11Existential SentenceSuper104Show a target its ultimate doom, 15d8 psychic dmg. Wis save DC 10+SL+Wis halves.
12Fear FrontSuper182Maintain a fearstorm for 3 rds in 60 ft, each 10d8 psychic dmg. Wis save DC 10+SL+Wis halves.
13Terror PlagueUltra43Etch permanent paralysis into every mind in 1 mile. XR or GR to resist.
14DreadquakeUltra165Make a 1-mile radius live its worst nightmares. XR or GR to resist.
15Endless NightUltra285Seal 10 miles in eternal horror. XR or GR to resist.

Phobokinesis - Manipulate Paranoia

# Power Tier PSPs Effect
1Fright GlanceMinor2One creature becomes uneasy for 1 round, −1 to its next roll. Wis save negates.
2Jitter PulseMinor6Target has disadvantage on its next Wisdom save. Wis save negates.
3Shadow FlinchMinor8Create a sudden illusory shadow to startle one creature. Wis save negates.
4Fear SpikeMajor5Cause one creature to become frightened for 1 round. Wis save negates.
5Terror WaveMajor19All enemies in a 15-ft cone are frightened for 1 round. Wis save negates.
6Dread SealMajor38Inflict disadvantage on attack rolls and saves for 1 creature for 1 round. Wis save negates.
7Panic FieldGrand9All creatures in a 20-ft radius must succeed Wis save or flee.
8Nightmare ManifestGrand52Summon a creature from target s worst fear for 3 rounds. Wis save negates.
9Horror StormGrand94Frighten all enemies in a 100-ft radius for 1 round. Wis save negates.
10Mass DreadSuper18Paralyze all frightened creatures in a 40-ft radius for 1 round. Wis save negates.
11Terror DominionSuper103Frighten all enemies in a 60-ft radius for 3 rounds. Wis save negates.
12Fear AbsoluteSuper182Permanently frighten a single creature. Wis save negates.
13World FearUltra44Without save, fill a 1-mile radius with permanent fear aura. XR or GR to resist.
14Panic RealmUltra167Without save, make a 5-mile radius hostile and fearful to all intruders. XR or GR to resist.
15Terror AbsoluteUltra289Without save, permanently terrify all creatures in a 10-mile radius. XR or GR to resist.

Photokinesis - Manipulate Light

# Power Tier PSPs Effect
1Mood LightingMinor2Pop a 20-ft burst of light to kill the dark. Wis save DC 10+SL+Wis or be blinded till next turn ends.
2Laser PointerMinor6Thin ray of light for 2d8 radiant dmg. Dex save DC 10+SL+Dex halves.
3Shadow SlipMinor8Warp light to sneak better advantage on your next Stealth. No save.
4Flashbang BindMajor5Hit one target with a blinding flash for 3 rds. Con save DC 10+SL+Con negates.
5Sun-SpearMajor21Beam solar energy for 6d8 radiant dmg. Dex save DC 10+SL+Dex halves.
6Daylight DetonationMajor39Light-bomb a 20-ft radius, 8d6 radiant dmg. Con save DC 10+SL+Con halves.
7Prism CageGrand10Trap someone in refracted light for 3 rds. Wis save DC 10+SL+Wis negates.
8Line-Cook BeamGrand54Fry a 30-ft line with 6d8 radiant. Dex save DC 10+SL+Dex halves.
9Sunburst SlamGrand92Pop a 40-ft sunlight bomb, 10d8 radiant and 1-rd blind. Con save halves dmg, not blind.
10Photon JailSuper19Make solid light bars in 60 ft for 3 rds. Str save DC 10+SL+Str negates.
11Helios VerdictSuper108Drop a precision solar beam, 15d8 radiant. Dex save DC 10+SL+Dex halves.
12LightstormSuper174Keep 60-ft pulses of light going 3 rds, each 10d8 radiant. Con save DC 10+SL+Con halves.
13Pocket SunUltra42Drop a mini-star on 1 mile. XR or GR to resist.
14Forever NoonUltra159Trap a mile in relentless daylight. XR or GR to resist.
15Spectrum EndUltra285Unleash a prismatic disintegration beam over a mile. XR or GR to resist.

Phyllokinesis - Manipulate Plants

# Power Tier PSPs Effect
1Leaf TeaseMinor2Make a leaf flutter like it s auditioning for interpretive dance. No save.
2Salad SniperMinor6Launch a sharpened leaf at a target for 2d8 slashing dmg. Dex save DC 10+SL+Dex halves.
3Compost TrapMinor9Create a 5-ft tangle of leaves that halves movement. Str save DC 10+SL+Str negates.
4Green StraitjacketMajor6Wrap a creature in leafy restraints for 3 rds. Str save DC 10+SL+Str negates.
5Razor FernMajor20Fire a cluster of slicing leaves for 6d8 slashing. Dex save DC 10+SL+Dex halves.
6Lawnmower BurstMajor38Shred a 20-ft radius with flying leaves, 8d6 slashing. Dex save DC 10+SL+Dex halves.
7Botanical CellGrand9Encapsulate a creature in a hardened leaf cocoon for 3 rds. Str save DC 10+SL+Str negates.
8Mulch DropGrand54Slam a dense pile of leaves down, 6d8 bludgeoning. Dex save DC 10+SL+Dex halves.
9LeafnadoGrand91Fill a 40-ft radius with slicing foliage, 10d8 slashing. Dex save DC 10+SL+Dex halves.
10Foliage FreezeSuper20Stop all leaf movement in 60 ft for 1 rd. No save.
11Autumn s VerdictSuper104Unleash a leaf storm on one target, 15d8 slashing. Dex save DC 10+SL+Dex halves.
12Rake HellSuper182Maintain a 60-ft leaf tempest for 3 rds, each 10d8 slashing. Dex save DC 10+SL+Dex halves.
13Deforest NowUltra43Strip all leafy vegetation in 1 mile. XR or GR to resist.
14Bladed GroveUltra165Weaponize every leaf in a 1-mile radius. XR or GR to resist.
15LawnpocalypseUltra286Ten miles buried in lethal leaves. XR or GR to resist.

Physikinesis - Manipulate Physical Laws

# Power Tier PSPs Effect
1Reality NudgeMinor2Shift gravity/friction/velocity 10% on one creature/object/projectile within 30 ft; tweak speed, fall dmg, or attack vector. No save.
2Newton s DartMinor6Ranged psionic attack, 60 ft; 2d8 force, Dex save DC 10+SL+Dex halves.
3Weird ZoneMinor95-ft cube of warped physics for 1 rd; difficult terrain, Dex save DC 10+SL or prone.
4Force CageMajor6Trap 1 creature in 10-ft cube of folded space; Str save DC 10+SL+Str or restrained up to 3 rds (save each turn).
5Momentum LanceMajor2060 5-ft line; 6d8 force, Dex save DC 10+SL+Dex halves; push/pull 10 ft on fail.
6Warp BombMajor3920-ft radius of chaotic physics; 8d6 force, Dex save halves; fail = random motion effect (prone/push/pull/delay).
7Bubble of WrongGrand10Target encased in bad-physics bubble; Str save DC 10+SL+Str or restrained 3 rds, attacks vs it have advantage.
8Gravity PancakeGrand5410-ft cube gravity crush; 6d8 bludgeoning, Dex save halves; fail = prone.
9LawstormGrand9140-ft radius shifting constants; 10d8 force/rd, Dex save halves; lasts 3 rds, difficult terrain.
10Physics PauseSuper2060-ft radius freeze of motion/heat for 1 rd; Con save DC 10+SL or incapacitated, speed 0.
11Thermodynamic VerdictSuper10430-ft radius max-entropy burst; 15d8 force, Dex save halves; objects 3 dmg.
12Entropy SquallSuper18360-ft radius shifting laws for 3 rds; 10d8 force/rd, Dex save halves; fail = random law effect each rd.
13Gravity BlackoutUltra441-mile gravity suspend/reverse/randomize for 1 min; XR/GR resists; fail = drift, pin, or float.
14Appliance of ScienceUltra1661-mile anomalies; XR/GR resists; hazard zones cause 4d10 force/rd+random Grand/Super effect.
15Big CrunchUltra285Collapse matter in 10-mile radius to singularity; XR/GR resists; fail = restrained, pulled, destroyed at center.

Phytokinesis - Manipulate Leaves

# Power Tier PSPs Effect
1Leaf PopMinor2Instantly sprout or wither a leaf like a stage trick. No save.
2Botany BoltMinor6Shoot a fresh-grown spike for 2d8 piercing. Dex save DC 10+SL+Dex halves.
3Vine CurtainMinor9Grow a 5-ft patch of sight-blocking leaves. No save.
4Hug in GreenMajor6Restrain with rapid leaf growth for 3 rds. Str save DC 10+SL+Str negates.
5Thorn SwarmMajor20Blast thorny leaves, 6d8 slashing. Dex save DC 10+SL+Dex halves.
6Verdant BombMajor38Explode a 20-ft radius with leaf shrapnel, 8d6 slashing. Dex save DC 10+SL+Dex halves.
7Living DomeGrand9Seal a creature in a dome of leaves for 3 rds. Str save DC 10+SL+Str negates.
8Green AnvilGrand54Drop a dense leaf mass, 6d8 bludgeoning. Dex save DC 10+SL+Dex halves.
9SproutnadoGrand91Whip a 40-ft radius in shredding growth, 10d8 slashing. Dex save DC 10+SL+Dex halves.
10Growth FreezeSuper20Halt all leaf growth in 60 ft for 1 rd. No save.
11Floral VerdictSuper104Smother a target in lethal bloom, 15d8 slashing. Dex save DC 10+SL+Dex halves.
12Botanist s WrathSuper183Keep a bloom storm going for 3 rds, each 10d8 slashing. Dex save DC 10+SL+Dex halves.
13Leaf StripUltra44Remove all leaves from 1 mile. XR or GR to resist.
14Killer GroveUltra165Make every leaf in 1 mile attack. XR or GR to resist.
15Overgrowth DoomUltra286Ten miles of lethal, all-consuming bloom. XR or GR to resist.

Picnokinesis - Manipulate Density

# Power Tier PSPs Effect
1Mass MoteMinor2Make a small object fluffy-light or brick-dense. No save.
2Lead PeaMinor6Shoot a dense projectile, 2d8 bludgeoning. Dex save DC 10+SL+Dex halves.
3Soft SpotMinor9Change a 5-ft square to sponge or stone. No save.
4Weight CollarMajor6Increase a creature s density till it can t move for 3 rds. Str save DC 10+SL+Str negates.
5Impactor SpikeMajor20Fire a high-density lance, 6d8 piercing. Dex save DC 10+SL+Dex halves.
6Crush WaveMajor39Shift density in a 20-ft radius, 8d6 bludgeoning. Con save DC 10+SL+Con halves.
7Stone CellGrand10Trap someone in ultra-dense material for 3 rds. Str save DC 10+SL+Str negates.
8Anvil DropGrand54Collapse density on a target, 6d8 bludgeoning. Con save DC 10+SL+Con halves.
9Density StormGrand9140-ft radius of unstable density, 10d8 bludgeoning. Con save DC 10+SL+Con halves.
10Mass FreezeSuper20Prevent density changes in 60 ft for 1 rd. No save.
11Singularity VerdictSuper104Land a crushing density strike, 15d8 bludgeoning. Con save DC 10+SL+Con halves.
12MassquakeSuper183Keep unstable density shifts rolling for 3 rds in 60 ft, each 10d8 bludgeoning. Con save DC 10+SL+Con halves.
13Vacuum WeightUltra44Hyper-compress or erase density in 1 mile. XR or GR to resist.
14WeightstormUltra165Weaponize density shifts in 1 mile. XR or GR to resist.
15MasspocalypseUltra286Collapse or disperse density across 10 miles. XR or GR to resist.

Posikinesis - Manipulate Positive Forces

# Power Tier PSPs Effect
1Good Vibes OnlyMinor2Radiate a five-foot morale boost like a walking motivational poster. No save.
2Sunbeam SnubMinor6Fire a bolt of wholesome energy for 2d8 radiant dmg. Wis save DC 10+SL+Wis halves.
3Patch of HappyMinor9Drop a five-foot healing hotspot restoring 1d4 hp. No save.
4Serenity ShacklesMajor6Smother aggression with a hug made of light for 3 rds. Wis save DC 10+SL+Wis negates.
5Bless BeamMajor20Launch concentrated feel better energy for 6d8 radiant. Wis save DC 10+SL+Wis halves.
6Saint s DetonationMajor39Burst a 20-ft zone of healing or undead-hurting radiance for 8d6. Wis save DC 10+SL+Wis halves dmg.
7Halo CellGrand10Trap a creature in a sphere of relentless cheer for 3 rds. Wis save DC 10+SL+Wis negates.
8Euphoria SlamGrand54Overload with positive force for 6d8 radiant. Wis save DC 10+SL+Wis halves.
9Rapture VortexGrand9140-ft swirl of healing warmth and villain pain, 10d8 radiant. Wis save DC 10+SL+Wis halves.
10Optimism FreezeSuper20Halt all positive force in 60 ft for 1 rd back to cynicism. No save.
11Smite of Saint SunshineSuper104Deliver pure, overwhelming virtue for 15d8 radiant. Wis save DC 10+SL+Wis halves.
12Beatific StormSuper183Three rds of 60-ft radiant positivity bolts, each 10d8 radiant. Wis save DC 10+SL+Wis halves.
13Life OverloadUltra44Flood 1 mile with pure positive force. XR or GR to resist.
14Too Much of a Good ThingUltra166Overdose a 1-mile radius on positivity. XR or GR to resist.
15The Great EnlighteningUltra285Reprogram life force with blinding optimism over 10 miles. XR or GR to resist.

Potentikinesis - Manipulate Superpowers

# Power Tier PSPs Effect
1Power TapMinor2Give an ability a caffeine hit or put it on decaf for 1 rd. No save.
2Static ShotMinor6Fire a jolt of anti-power energy for 2d8 force. Wis save DC 10+SL+Wis halves.
3Neutral ZoneMinor9Make a five-foot bubble that nerfs or buffs powers. No save.
4Ability TimeoutMajor6Muzzle a creature s supernatural skills for 3 rds. Wis save DC 10+SL+Wis negates.
5Suppressor BeamMajor20Shoot a concentrated null-field ray for 6d8 force. Wis save DC 10+SL+Wis halves.
6Overclock CrashMajor39Scramble every ability in a 20-ft radius, 8d6 force. Wis save DC 10+SL+Wis halves.
7No-Fun FieldGrand10Seal a creature in an anti-power bubble for 3 rds. Wis save DC 10+SL+Wis negates.
8Talent DrainGrand54Burn out or steal a target s gifts, 6d8 force. Wis save DC 10+SL+Wis halves.
9Anomaly SurgeGrand9140-ft chaos zone where powers go haywire, 10d8 force. Wis save DC 10+SL+Wis halves.
10Ability FreezeSuper20Stop all supernatural effects in 60 ft for 1 rd. No save.
11Excommunicate From CoolSuper104Strip powers and slam for 15d8 force. Wis save DC 10+SL+Wis halves.
12Storm of StaticSuper183Keep a 60-ft anti-power storm rolling for 3 rds, each 10d8 force. Wis save DC 10+SL+Wis halves.
13De-Level DayUltra43Permanently delete abilities in 1 mile. XR or GR to resist.
14Mutant MeltdownUltra165Turn all powers in 1 mile into chaos weapons. XR or GR to resist.
15Power VacuumUltra285Erase or hypercharge every ability in 10 miles. XR or GR to resist.

Psychokinesis - Manipulate Mental Force

# Power Tier PSPs Effect
1Mental PushMinor2Force a simple thought into a creature s mind. Wis save DC 10+SL+Wis bonus negates.
2Mind NeedleMinor6Deal 2d8 psychic dmg to one creature within 30 ft. Int save DC 10+SL+Int bonus halves.
3Daze PulseMinor9Dull the senses of a creature within 30 ft for 1 rd. Wis save DC 10+SL+Wis bonus negates.
4Suggestion PulseMajor6Implant a strong suggestion for 1 minute. Wis save DC 10+SL+Wis bonus negates.
5Cranial CrushMajor18Deal 6d8 psychic dmg to one creature within 60 ft. Int save DC 10+SL+Int bonus halves.
6Fear WaveMajor39Force all creatures in a 20-ft radius to flee for 1 rd. Wis save DC 10+SL+Wis bonus negates.
7Mind LockGrand9Paralyze a creature s mental processes for 3 rds. Int save DC 10+SL+Int bonus negates.
8Ego FractureGrand54Shatter a creature s self-image, dealing 6d8 psychic dmg and reducing its attack rolls by −2. Wis save DC 10+SL+Wis bonus halves.
9Psychic ScreamGrand88Deal 10d8 psychic dmg to all creatures in a 40-ft radius and stun for 1 rd. Int save DC 10+SL+Int bonus halves dmg but not stun.
10Mass DominateSuper18Control all creatures in a 60-ft radius for 1 rd. Wis save DC 10+SL+Wis bonus negates.
11Brain BurnSuper102Deal 15d8 psychic dmg to a single target and stun for 1 rd. Int save DC 10+SL+Int bonus halves dmg but not stun.
12Nightmare MaelstromSuper177Fill a 60-ft radius with fear and hallucinations for 3 rds, each rd dealing 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves.
13Mind ErasureUltra41Without save, remove all memories and personality from all creatures in a 1-mile radius. XR or GR to resist.
14Psychic OblivionUltra163Without save, reduce all minds in a 1-mile radius to permanent unconsciousness. XR or GR to resist.
15Global DominationUltra279Without save, impose your will on all minds in a 10-mile radius. XR or GR to resist.

Pulsakinesis - Manipulate Pulses

# Power Tier PSPs Effect
1Mood ThumpMinor2Emit a faint, harmless pulse like the universe s most awkward handshake. No save.
2Shock PeaMinor6Launch a concentrated energy pop for 2d8 force dmg. Dex save DC 10+SL+Dex halves.
3Bass DropMinor9Make a 5-ft zone throb with rhythmic vibrations. No save.
4Strobe ShacklesMajor6Lock a creature in a pulsing stasis field for 3 rds. Str save DC 10+SL+Str negates.
5Rail-RaveMajor20Fire a high-impact pulse beam for 6d8 force. Dex save DC 10+SL+Dex halves.
6Boom BubbleMajor38Blast a 20-ft radius with kinetic shockbursts, 8d6 force. Dex save DC 10+SL+Dex halves.
7Oscillation CellGrand9Trap a target in a humming energy sphere for 3 rds. Str save DC 10+SL+Str negates.
8HeartstopperGrand54Slam with a chain of high-density pulses, 6d8 force. Dex save DC 10+SL+Dex halves.
9PulsequakeGrand91Shake a 40-ft radius with chaotic energy waves, 10d8 force. Dex save DC 10+SL+Dex halves.
10Signal JamSuper20Kill all pulse activity in 60 ft for 1 rd. No save.
11Overtone VerdictSuper104Drop a devastating super-pulse for 15d8 force. Dex save DC 10+SL+Dex halves.
12Rave StormSuper183Three rds of a 60-ft pulse blizzard, each 10d8 force. Dex save DC 10+SL+Dex halves.
13Dead AirUltra44Kill every pulse kinetic, electric, or magical in 1 mile. XR or GR to resist.
14World Bass DropUltra165Turn every pulse in a mile into a demolition wave. XR or GR to resist.
15Harmonic EndUltra285Wipe 10 miles in cascading pulse detonations. XR or GR to resist.

Pyrokinesis - Manipulate Fire

# Power Tier PSPs Effect
1Toast PrecisionMinor2Heat a small organic object (up to bread slice size) within 5 ft to a desired temperature without external flame. No save.
2Cinder PopMinor6Ignite and fling a small fireball (no larger than a fist) up to 30 ft. On impact, deals 2d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
3Nursery SparkMinor9Instantly ignite a flammable object no larger than 1 cu. ft within 10 ft. Dex save DC 10+SL+Dex bonus negates ignition if target is attended.
4Agent ScorchMajor6Up to 3 creatures within 30 ft take 6d8 fire dmg in focused bursts of flame. Dex save DC 10+SL+Dex bonus halves.
5FireballMajor22Create a 20-ft radius explosion at a point within 150 ft. Deals 8d6 fire dmg. Dex save DC 10+SL+Dex bonus halves.
6Blazing VolleyMajor37Deal 4d8 fire dmg in a 5 ft radius burst to up to 3 targets. May multitarget.Dex save DC 10+SL+Dex bonus halves.
7Barn InfernoGrand9dealing 10d8 fire dmg and igniting unattended flammables in a 40 ft radius. Dex save DC 10+SL+Dex bonus halves.
8Bullet MeltGrand48As a reaction, melt a single physical projectile mid-flight before it hits. No save.
9Eruption BurstGrand99Target takes 6d8 fire dmg and is launched 30 ft into the air. Dex save DC 10+SL+Dex bonus halves fire dmg but not the launch.
10Facility AnnihilationSuper19All creatures in a 100-ft radius take 15d8 fire dmg; flamable structures are destroyed. Dex save DC 10+SL+Dex bonus halves.
11Fiery EmbraceSuper108Grapple a creature, engulfing both in flames for 20d6 fire dmg and burns for 3 rds (5d6 per rd). Dex save DC 10+SL+Dex bonus halves initial dmg.
12Inferno ShowerSuper175Summon a storm of flaming orbs over a 60-ft radius for 3 rds. Each rd deals 10d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
13Ashen ReckoningUltra44Without save, release an expanding inferno that obliterates all combustible matter in a 1-mile radius. iDMG, XR or GR to resist.
14Apocalypse RainUltra174Without save, call down continuous iDMG fire-meteors over a 1-mile radius for 1 minute. XR or GR to resist.
15Planet ScorchUltra288Without save, ignite the atmosphere in a targeted 10-mile radius, consuming all oxygen and incinerating everything within. XR or GR to resist.

Quantakinesis - Manipulate Quantity

# Power Tier PSPs Effect
1Inventory WiggleMinor2Make the number of small items around you slightly wrong. No save.
2Clone ShotMinor6Duplicate a projectile mid-air for 2d8 dmg. Dex save DC 10+SL+Dex halves.
3Pocket Dimension LeakMinor9Five-foot zone where objects pop in and out like bad magic tricks. No save.
4Overbooked ShacklesMajor6Multiply restraints until the target can t move for 3 rds. Str save DC 10+SL+Str negates.
5Matryoshka MissileMajor20Fire a projectile that births more on impact, 6d8 dmg. Dex save DC 10+SL+Dex halves.
6Boom SpamMajor38Detonate way too many explosions in a 20-ft radius, 8d6 dmg. Dex save DC 10+SL+Dex halves.
7Barrier OverrunGrand10Trap a creature in redundant barricades for 3 rds. Str save DC 10+SL+Str negates.
8Force Pile-OnGrand54Smother with multiplied impact, 6d8 dmg. Dex save DC 10+SL+Dex halves.
9Hazard CascadeGrand9140-ft radius stuffed with infinite hazards, 10d8 dmg. Dex save DC 10+SL+Dex halves.
10Freeze FrameSuper20Stop all number-changing in 60 ft for 1 rd. No save.
11Too Many ProblemsSuper104Overwhelm a target with sheer duplication, 15d8 dmg. Dex save DC 10+SL+Dex halves.
12Spam StormSuper183Three rds of multiplying hazards in 60 ft, each 10d8 dmg. Dex save DC 10+SL+Dex halves.
13Everything EverywhereUltra44Multiply or erase all items in 1 mile. XR or GR to resist.
14Flood or FamineUltra165Unleash infinite stuff or void over a mile. XR or GR to resist.
15Existence OverdraftUltra285Re-write reality s inventory in 10 miles. XR or GR to resist. Quantarkinesis Manipulating Spacetime Curvature
16MicrogravityMinor2Reduce a creature s weight to one-tenth normal for 1 round, halving their jump and melee damage. No save.
17Gravity PinMinor6Increase a creature s weight to five times normal for 1 round, halving movement speed. Str save DC 10+SL+Str bonus negates.
18Tug FieldMinor8Pull one unattended object up to 10 lb within 20 ft into your hand. No save.
19Gravitic CrushMajor5Increase gravity on one creature within 30 ft, forcing it prone. Str save DC 10+SL+Str bonus negates.
20Event LanceMajor19Fire a compressed gravity bolt at one target within 60 ft, dealing 6d8 force damage. Con save DC 10+SL+Con bonus halves.
21Singularity ShockMajor38Create a 20-ft radius shockwave dealing 8d6 force dmg as gravity snaps back to normal. Dex save DC 10+SL+Dex bonus halves.
22Orbital BindGrand9Lock a creature in place with an orbital tether for 1 round. Str save DC 10+SL+Str bonus negates.
23Grav CollapseGrand52Dealing 6d8 force dmg and movement = 0 in a 10 ft radius until next turn. Str save DC 10+SL+Str bonus halves dmg and negates immobilization.
24Black Hole SeedGrand94Create a 10-ft radius gravity sink for 3 rounds, pulling all creatures within 30 ft toward its center each turn. Str save DC 10+SL+Str bonus negates.
25Horizon LockSuper18Paralyze all creatures in a 30-ft radius for 1 round as time dilation freezes motion. Wis save DC 10+SL+Wis bonus negates.
26Gravity FlareSuper103Deal 15d8 force dmg in a 40-ft radius as gravity spikes violently. Con save DC 10+SL+Con bonus halves.
27Collapse FieldSuper182For 3 rounds, a 60-ft radius is under crushing gravity, dealing 10d8 force dmg per round. Con save DC 10+SL+Con bonus halves each round.
28Planetary LockUltra44Without save, freeze all movement in a 1-mile radius under extreme gravity. XR or GR to resist.
29Gravitic ErasureUltra167Without save, crush all creatures and structures in a 1-mile radius into a singularity. XR or GR to resist.
30Event HorizonUltra289Without save, create a black hole that devours all matter in a 10-mile radius. XR or GR to resist.

Quantumkinesis - Manipulate Quantum Energy

# Power Tier PSPs Effect
1Maybe-WaveMinor2Nudge a particle into a probably state. No save.
2Schr dinger ShotMinor6Fire a bolt that may or may not hurt you but will hurt them, 2d8 force. Dex save DC 10+SL+Dex halves.
3Uncertainty PatchMinor9Five-foot area of superposition weirdness. No save.
4Probability JailMajor6Trap a creature in a 3-rd maybe you re restrained paradox. Wis save DC 10+SL+Wis negates.
5Collapse RayMajor20Force the wave to pick a side pain, 6d8 force. Dex save DC 10+SL+Dex halves.
6Field DecoherenceMajor39Destabilize a 20-ft radius of reality, 8d6 force. Dex save DC 10+SL+Dex halves.
7Entangle CellGrand10Trap someone in a quantum link loop for 3 rds. Wis save DC 10+SL+Wis negates.
8Waveform GuillotineGrand54Collapse probabilities to crush, 6d8 force. Dex save DC 10+SL+Dex halves.
9Planck StormGrand9140-ft chaos zone of quantum energy, 10d8 force. Dex save DC 10+SL+Dex halves.
10State FreezeSuper20Hold all quantum states still in 60 ft for 1 rd. No save.
11Worst TimelineSuper104Shove a target into its nastiest quantum outcome, 15d8 force. Dex save DC 10+SL+Dex halves.
12Probability TempestSuper183Three rds of entropic quantum chaos in 60 ft, each 10d8 force. Dex save DC 10+SL+Dex halves.
13Quantum VoidUltra44Erase quantum stability in a mile. XR or GR to resist.
14Macro-MurderUltra165Weaponize instability in a mile. XR or GR to resist.
15Reality MeltUltra285Dissolve 10 miles at the smallest scale. XR or GR to resist.

Quintekinesis - Manipulate Life Force

# Power Tier PSPs Effect
1Life NudgeMinor2Slightly boost or dull a creature s vitality. No save.
2Soul BoltMinor6Fire a pulse of life force, 2d8 radiant. Con save DC 10+SL+Con halves.
3Healing HotspotMinor9Five-foot zone that speeds or slows recovery. No save.
4Vital ShacklesMajor6Restrain with raw life energy for 3 rds. Str save DC 10+SL+Str negates.
5Pulse of BeingMajor20Fire condensed vitality for 6d8 radiant. Con save DC 10+SL+Con halves.
6LifequakeMajor38Burst a 20-ft wave of life energy heal allies, fry undead, 8d6. Con save DC 10+SL+Con halves dmg.
7Regen CellGrand10Trap in a bubble that heals or drains for 3 rds. Con save DC 10+SL+Con negates.
8Overgrowth SlamGrand54Overload the body with vitality till it hurts, 6d8 radiant. Con save DC 10+SL+Con halves.
9SoulstormGrand9140-ft swirl of life energy, 10d8 radiant to foes. Con save DC 10+SL+Con halves.
10Bio-FreezeSuper20Stop all life force in 60 ft for 1 rd. No save.
11Judgment of BreathSuper104Infuse or rip away life force, 15d8 radiant or necrotic. Con save DC 10+SL+Con halves.
12Living TempestSuper182Three rds of life-storm in 60 ft, each 10d8 radiant. Con save DC 10+SL+Con halves.
13Mass Die-OffUltra43Delete life force in a mile. XR or GR to resist.
14Genesis RewriteUltra165Reprogram vitality in a mile. XR or GR to resist.
15World s Last BreathUltra285End or empower all life in 10 miles. XR or GR to resist. Quorakinesis Manipulating Collective Will
16Unified PulseMinor2Grant one ally within 20 ft +11 to their next attack roll. No save.
17Peer PressureMinor6One hostile creature within 20 ft takes −2 to its next saving throw if at least two allies are within 10 ft of it. Wis save DC 10+SL+Wis bonus negates.
18Echo ActionMinor8Choose one ally within 30 ft; they may immediately repeat their last movement up to 10 ft. No save.
19Group SyncMajor5Two allies within 20 ft may immediately swap positions. No save.
20Swarm StrikeMajor19Up to three allies within 30 ft can make a weapon attack as a reaction. No save.
21Mass RallyMajor38All allies in a 20-ft radius gain +21 to attack rolls for 3 rounds. No save.
22Chain ResolveGrand9Remove one fear or charm effect from all allies within 20 ft. No save.
23OverwhelmGrand52All hostile creatures in a 10-ft radius take 6d8 psychic dmg if they are outnumbered in that space. Wis save DC 10+SL+Wis bonus halves.
24Hive SurgeGrand94All allies within 40 ft can take the Dash or Disengage action as a bonus action for the next 3 rounds. No save.
25Mob CommandSuper18Direct all allies in a 60-ft radius to take the Ready action with the same trigger. No save.
26Unity WaveSuper103All allies in a 60-ft radius gain advantage on attack rolls and saving throws for 1 round. No save.
27Crowd ControlSuper182All hostile creatures in a 60-ft radius must succeed on a Wis save DC 10+SL+Wis bonus or be forced to move toward the center of the group.
28Consensus LockUltra44Without save, force all creatures in a 1-mile radius to agree on a single course of action for the next 24 hours. XR or GR to resist.
29Mass DominationUltra167Without save, control the actions of all creatures in a 1-mile radius for 1 hour. XR or GR to resist.
30Will AbsoluteUltra289Without save, bind the will of every creature in a 10-mile radius to obey a single command permanently. XR or GR to resist.

Radiokinesis - Manipulate Radiation

# Power Tier PSPs Effect
1Glow WormMinor2Emit a harmless little glow. No save.
2Gamma PeaMinor6Fire a tight radiation burst for 2d8 radiant. Con save DC 10+SL+Con halves.
3HotspotMinor9Five-foot radioactive zone for 1 rd. Con save DC 10+SL+Con negates.
4Irradiator BindMajor6Trap in a sizzling radiation field for 3 rds. Con save DC 10+SL+Con negates.
5Particle LanceMajor20Beam concentrated radiation, 6d8 radiant. Con save DC 10+SL+Con halves.
6Fallout BurstMajor38Pop a 20-ft radioactive blast, 8d6 radiant. Con save DC 10+SL+Con halves.
7Containment BubbleGrand10Seal in a rad-filled sphere for 3 rds. Con save DC 10+SL+Con negates.
8ChernobombGrand54Overload with lethal radiation, 6d8 radiant. Con save DC 10+SL+Con halves.
9RadstormGrand91Flood 40 ft with deadly radiation, 10d8 radiant. Con save DC 10+SL+Con halves.
10Cold ShutdownSuper20End all radiation activity in 60 ft for 1 rd. No save.
11Meltdown VerdictSuper104Deliver catastrophic radiation strike, 15d8 radiant. Con save DC 10+SL+Con halves.
12Isotope TempestSuper182Three rds of rad-storm in 60 ft, each 10d8 radiant. Con save DC 10+SL+Con halves.
13Nuclear SilenceUltra44Saturate a mile with deadly rads. XR or GR to resist.
14Fallout HorizonUltra165Cause meltdown chaos in a mile. XR or GR to resist.
15Atom s Last LaughUltra286Make 10 miles uninhabitable forever. XR or GR to resist.

Regokinesis - Manipulate Vectors

# Power Tier PSPs Effect
1Nudge PathMinor2Give a moving object a gentle course correction the cosmic equivalent of backseat driving. No save.
2Billiard ShotMinor6Whip a projectile mid-air toward a new victim, 2d8 dmg. Dex save DC 10+SL+Dex halves.
3Redirect ZoneMinor9Five-foot patch where motion always takes a wrong turn. No save.
4Tripwire PhysicsMajor6Twist a creature s path until it s stuck in place for 3 rds. Str save DC 10+SL+Str negates.
5Boomerang BoltMajor20Force bolt changes course mid-flight for 6d8 dmg. Dex save DC 10+SL+Dex halves.
6Pinball BlastMajor39Scatter vectors in a 20-ft radius, 8d6 force. Dex save DC 10+SL+Dex halves.
7Force MazeGrand10Enclose in a shifting vector cage for 3 rds. Str save DC 10+SL+Str negates.
8Momentum SmashGrand54Slam with ricocheting forces, 6d8 bludgeoning. Dex save DC 10+SL+Dex halves.
9Tornado of TrajectoriesGrand9140-ft chaos of redirections, 10d8 force. Dex save DC 10+SL+Dex halves.
10Vector FreezeSuper20Stop all directional changes in 60 ft for 1 rd. No save.
11Target All ForcesSuper104Focus every shove, push, and pull onto one poor soul, 15d8 dmg. Dex save DC 10+SL+Dex halves.
12Ricochet StormSuper182Three rds of shifting-force chaos in 60 ft, each 10d8 dmg. Dex save DC 10+SL+Dex halves.
13Momentum BlackoutUltra44Erase vector stability in a mile. XR or GR to resist.
14Chaos PhysicsUltra165One-mile uncontrolled redirections like reality s drunk driver. XR or GR to resist.
15Total Vector WarUltra285Weaponize all momentum in 10 miles. XR or GR to resist.

Retrokinesis - Manipulate Living Youth

# Power Tier PSPs Effect
1Dust RewindMinor2Age-reverse a speck of something boring. No save.
2Wrinkle SnapMinor6Reverse-age a patch of skin until it stings, 2d8 necrotic. Con save DC 10+SL+Con halves.
3Fresh SpotMinor9Roll back a 5-ft patch of organic matter by a few days. No save.
4Spring StepMajor6Reverse-age an ally s joints for +10 ft speed, 3 rds. No save.
5Glow BeamMajor20Youth-restoring ray that s great for undead burn, 6d8 radiant. Con save DC 10+SL+Con halves.
6Spa BombMajor38Roll back all organic life in 20 ft, heal or hurt as needed, 8d6. Con save DC 10+SL+Con halves dmg.
7Fountain CellGrand10Rejuvenation bubble for 3 rds. No save for friends; Con save for foes.
8Reverse DecayGrand54Blast the years backward for 6d8 radiant to the wrong kind. Con save DC 10+SL+Con halves.
9Bloom VortexGrand91Roll back 40 ft of life to earlier glory, 10d8 radiant to enemies. Con save DC 10+SL+Con halves.
10Age FreezeSuper20Stop or reverse aging in 60 ft for 1 rd. No save.
11Prime ResetSuper104Restore to prime or regress to helplessness, 15d8 radiant to foes. Con save DC 10+SL+Con halves.
12Rejuvenation StormSuper183Three rds of youth-storm in 60 ft, each 10d8 radiant to enemies. Con save DC 10+SL+Con halves.
13Eternal SpringUltra43Age-reset all beings in a mile. XR or GR to resist.
14Backwards BiologyUltra165One-mile uncontrolled reverse-aging. XR or GR to resist.
15World s PlaygrdUltra286Everyone in 10 miles gets their best years back or worse. XR or GR to resist. Ruinokinesis Manipulating Decay
16Rust TouchMinor2Corrode a small metal object within 5 ft, rendering it useless. No save.
17Crack FissureMinor6Weaken a 5-ft section of stone or wood, halving its structural HP. No save.
18Spoil BiteMinor8Cause perishable food or organic material within 10 ft to rot instantly. No save.
19Decay BurstMajor5Inflict 3d8 necrotic dmg on a nonmagical object within 20 ft. No save.
20Splinter CollapseMajor19Destroy a 10-ft section of wooden or stone structure. No save.
21Rust StormMajor38In a 20-ft radius, corrode all nonmagical metal instantly. No save.
22Wither LimbGrand9Reduce one creature s speed by half for 1 round. Con save DC 10+SL+Con bonus negates.
23Crush PillarGrand52Collapse a 10-ft-tall support, dealing 6d8 bludgeoning dmg to all in 10 ft. Dex save DC 10+SL+Dex bonus halves.
24Erosion FieldGrand94Over 3 rounds, reduce the AC of all structures in a 40-ft radius by 5. No save.
25Ruination WaveSuper18Inflict 8d8 force dmg to all nonmagical objects in a 30-ft radius. No save.
26Structural AnnihilationSuper103Collapse a building up to 30 ft tall instantly. No save.
27Decay DominionSuper182Over 3 rounds, reduce all nonmagical weapons, armor, and structures in a 60-ft radius to dust. No save.
28Mass CollapseUltra44Without save, collapse all structures in a 1-mile radius. XR or GR to resist.
29Planetary ErosionUltra167Without save, strip away the surface layer of terrain in a 1-mile radius. XR or GR to resist.
30Entropy AbsoluteUltra289Without save, age and decay all nonmagical matter in a 10-mile radius into dust. XR or GR to resist.

Scientiakinesis - Manipulate Knowledge

# Power Tier PSPs Effect
1Brain PingMinor2Recall or delete one useless fact. No save.
2Trivia BulletMinor6Cram one tidbit into a skull, 2d8 psychic if resisted. Int save DC 10+SL+Int halves.
3Fact FogMinor9Five-foot trivia bubble useless but compelling. No save.
4Obsessive FocusMajor6Force all thought onto one thing, restraining for 3 rds. Int save DC 10+SL+Int negates.
5Info RayMajor20Blast with pure data, 6d8 psychic. Int save DC 10+SL+Int halves.
6Lecture BombMajor39Overwhelm 20 ft with rapid knowledge, 8d6 psychic. Int save DC 10+SL+Int halves.
7Data LoopGrand10Trap in repeating info cycle for 3 rds. Int save DC 10+SL+Int negates.
8Mind OverflowGrand54Overload with impossible data volumes, 6d8 psychic. Int save DC 10+SL+Int halves.
9ThinknadoGrand9140-ft info storm, 10d8 psychic. Int save DC 10+SL+Int halves.
10Knowledge FreezeSuper20Stop all learning or forgetting in 60 ft for 1 rd. No save.
11Brain DumpSuper104Cram a life s worth of data into a head, 15d8 psychic. Int save DC 10+SL+Int halves.
12Info TempestSuper183Three rds of info storm in 60 ft, each 10d8 psychic. Int save DC 10+SL+Int halves.
13Mass AmnesiaUltra44Delete all knowledge in a mile. XR or GR to resist.
14Data FloodUltra165One-mile infinite data dump. XR or GR to resist.
15History RewriteUltra285Replace the knowledge of all beings in 10 miles. XR or GR to resist.

Scientikinesis - Manipulate Scientific Laws

# Power Tier PSPs Effect
1Law WiggleMinor2Adjust a constant of nature for petty reasons. No save.
2Frictionless ShotMinor6Projectile ignores physics, 2d8 force. Dex save DC 10+SL+Dex halves.
3Weird PatchMinor9Five-foot rule-change zone. No save.
4Rule CageMajor6Enforce one physics law on a creature for 3 rds. Str save DC 10+SL+Str negates.
5Gravity BeamMajor20Alter a core force mid-shot, 6d8 force. Dex save DC 10+SL+Dex halves.
6Constant CollapseMajor3920-ft rule-shift detonation, 8d6 force. Dex save DC 10+SL+Dex halves.
7Law CellGrand10Trap in unbreakable altered constants for 3 rds. Str save DC 10+SL+Str negates.
8Matter CrushGrand54Re-write how mass works and drop it, 6d8 bludgeoning. Dex save DC 10+SL+Dex halves.
9Reality GyreGrand9140-ft swirl of unstable laws, 10d8 force. Dex save DC 10+SL+Dex halves.
10Law FreezeSuper20Halt all law changes in 60 ft for 1 rd. No save.
11Edict of ForceSuper104Rewrite one law for a target, 15d8 force. Dex save DC 10+SL+Dex halves.
12Physics TempestSuper183Three rds of shifting laws in 60 ft, each 10d8 force. Dex save DC 10+SL+Dex halves.
13Fundamental WipeUltra44Alter constants in a mile. XR or GR to resist.
14LawquakeUltra165Break or invert laws in a mile. XR or GR to resist.
15Universal RewriteUltra286Change the rules of reality for 10 miles. XR or GR to resist.

Seismokinesis - Manipulate Vibration

# Power Tier PSPs Effect
1Foot ItchMinor2Send a harmless grd tingle, mostly to be annoying. No save.
2Aftershock PeaMinor6Focused grd-thump for 2d8 bludgeoning. Con save DC 10+SL+Con halves.
3Loose GravelMinor9Five-foot shake patch to ruin footing. Dex save DC 10+SL+Dex negates.
4TripquakeMajor6Shake someone onto their butt for 3 rds. Dex save DC 10+SL+Dex negates.
5Faultline RayMajor20Piercing quake-beam for 6d8 thunder. Con save DC 10+SL+Con halves.
6Pothole PartyMajor3920-ft violent shake, 8d6 bludgeoning. Con save DC 10+SL+Con halves.
7Quake RingGrand10Seismic corral for 3 rds. Str save DC 10+SL+Str negates.
8Landslide HugGrand54Drop the terrain on them, 6d8 bludgeoning. Dex save DC 10+SL+Dex halves.
9RocknadoGrand9140-ft vibration zone, 10d8 thunder. Con save DC 10+SL+Con halves.
10Still EarthSuper20Stop all shaking in 60 ft for 1 rd. No save.
11Epicenter VerdictSuper104Drop the big one on a target, 15d8 bludgeoning. Dex save DC 10+SL+Dex halves.
12FaultstormSuper182Three rds of seismic chaos in 60 ft, each 10d8 thunder. Con save DC 10+SL+Con halves.
13Level It AllUltra43Flatten structures in a mile. XR or GR to resist.
14Never-Ending QuakeUltra165Mile-wide grd dance forever. XR or GR to resist.
15Planet CrackUltra285Shatter 10 miles of crust. XR or GR to resist.

Sentiantkinesis - Manipulate Sentience

# Power Tier PSPs Effect
1Brain DimmerMinor2Adjust awareness by a notch or two. Wis save DC 10+SL+Wis negates.
2Mind PingMinor6Awareness-tweaking pulse for 2d8 psychic. Wis save DC 10+SL+Wis halves.
3Alert BubbleMinor9Five-foot zone of sharper or duller minds. Wis save DC 10+SL+Wis negates.
4Consciousness ClampMajor6Force on/off switch for sentience, 3 rds. Wis save DC 10+SL+Wis negates.
5Awareness BeamMajor20Tweak a brain s brightness, 6d8 psychic. Wis save DC 10+SL+Wis halves.
6Cognitive BurstMajor3920-ft mood-swing for minds, 8d6 psychic. Wis save DC 10+SL+Wis halves.
7Thought LoopGrand10Trap in endless sentience feedback, 3 rds. Wis save DC 10+SL+Wis negates.
8Overthink SlamGrand54Max awareness or none at all, 6d8 psychic. Wis save DC 10+SL+Wis halves.
9MindstormGrand9140-ft chaos-thought zone, 10d8 psychic. Wis save DC 10+SL+Wis halves.
10Sentience FreezeSuper20Lock all minds in 60 ft in current state. No save.
11Sapience VerdictSuper104Force ultimate wake-up or total blackout, 15d8 psychic. Wis save DC 10+SL+Wis halves.
12Awareness TempestSuper183Three rds of mind-whiplash in 60 ft, each 10d8 psychic. Wis save DC 10+SL+Wis halves.
13Mind Wipe MileUltra44Delete sentience in a mile. XR or GR to resist.
14Hyper-Mind FloodUltra166Overfill minds in a mile until they snap. XR or GR to resist.
15Consciousness RewriteUltra286Reprogram or erase sentience in 10 miles. XR or GR to resist.

Serqekinesis - Manipulate Acid

# Power Tier PSPs Effect
1Color BurnMinor2Change acid hue or kick potency up or down. No save.
2Drip ShotMinor6Acid droplet projectile, 2d8 acid. Dex save DC 10+SL+Dex halves.
3Spill SpotMinor9Five-foot caustic puddle. Dex save DC 10+SL+Dex negates.
4Corrode BindMajor6Acid-slicked restraints for 3 rds. Str save DC 10+SL+Str negates.
5Melt RayMajor20High-pressure acid stream, 6d8 acid. Dex save DC 10+SL+Dex halves.
6Splash BombMajor3920-ft acid detonation, 8d6 acid. Dex save DC 10+SL+Dex halves.
7Acid SphereGrand10Seal target in corrosive globe for 3 rds. Str save DC 10+SL+Str negates.
8Pressure MeltGrand54Collapse acid flow onto target, 6d8 acid. Dex save DC 10+SL+Dex halves.
9Rain of PainGrand9140-ft acid storm, 10d8 acid. Dex save DC 10+SL+Dex halves.
10Neutralize AllSuper20Stop acid activity in 60 ft. No save.
11Dissolve VerdictSuper104Drench in max-strength acid, 15d8 acid. Dex save DC 10+SL+Dex halves.
12Caustic TempestSuper182Three rds of acid rain in 60 ft, each 10d8 acid. Dex save DC 10+SL+Dex halves.
13Acid MileUltra43Mile-wide acid downpour. XR or GR to resist.
14Meltdown FloodUltra165Saturate mile-wide zone in acid torrents. XR or GR to resist.
15Global DissolveUltra285Ten-mile full corrosion. XR or GR to resist. Somnokinesis Manipulating Sleep
16Drowsy TouchMinor2Cause one creature within 10 ft to become drowsy, giving −1 to their next roll. Wis save DC 10+SL+Wis bonus negates.
17Sleep PulseMinor6Put one creature within 15 ft to sleep for 1 round. Wis save DC 10+SL+Wis bonus negates.
18Dream WhisperMinor8Send a brief mental message to a sleeping creature. No save.
19Slumber CloudMajor5Fill a 10-ft radius with soporific mist; creatures inside must save or fall asleep for 1 round. Wis save DC 10+SL+Wis bonus negates.
20Deep SleepMajor19Cause a creature within 30 ft to fall asleep for 1d4 rounds. Wis save DC 10+SL+Wis bonus negates.
21Nightmare PulseMajor38Inflict 4d8 psychic dmg to a sleeping creature. No save.
22Dream LockGrand9Prevent one sleeping creature from waking for 1 round. No save.
23Shared NightmareGrand52Deal 6d8 psychic dmg to a sleeping creature and all allies within 10 ft. Wis save DC 10+SL+Wis bonus halves.
24Dream PrisonGrand94Trap one creature in a dreamscape for 3 rounds. Wis save DC 10+SL+Wis bonus negates.
25Mass SlumberSuper18All creatures in a 20-ft radius must save or sleep for 1 round. Wis save DC 10+SL+Wis bonus negates.
26Nightmare DominionSuper103For 3 rounds, inflict 6d8 psychic dmg each round to all sleeping creatures in a 60-ft radius. No save.
27Eternal DreamSuper182Put a creature into an indefinite magical sleep until dispelled. Wis save DC 10+SL+Wis bonus negates.
28Oneiric ShroudUltra44Without save, envelop a 1-mile radius in dream fog; all creatures sleep for 1 minute. XR or GR to resist.
29World of SleepUltra167Without save, put all non-immune creatures in a 1-mile radius into deep sleep for 1 hour. XR or GR to resist.
30Dream AbsoluteUltra289Without save, permanently merge all creatures in a 10-mile radius into a shared dream realm. XR or GR to resist.

Spatio-Chronokinesis - Manipulate Spacetime

# Power Tier PSPs Effect
1Micro-BlinkMinor2Shift an object a hair forward or back in time. No save.
2Warp ShotMinor6Space-time bolt for 2d8 force. Dex save DC 10+SL+Dex halves.
3Ripple PatchMinor9Five-foot shimmering distortion. No save.
4Lag CageMajor6Misalign time/space around a creature for 3 rds. Wis save DC 10+SL+Wis negates.
5Slow BeamMajor20Warp space drag around a target, 6d8 force. Dex save DC 10+SL+Dex halves.
6Collapse PulseMajor3920-ft implosion of stability, 8d6 force. Dex save DC 10+SL+Dex halves.
7Stasis CubeGrand10Fold space and stop time for 3 rds. Wis save DC 10+SL+Wis negates.
8Paradox SlamGrand54Crush with space collapse and time rewind, 6d8 force. Dex save DC 10+SL+Dex halves.
9Continuum StormGrand9140-ft distortions, 10d8 force. Dex save DC 10+SL+Dex halves.
10Chrono-FreezeSuper20Stop time and space in 60 ft for 1 rd. No save.
11Singularity VerdictSuper104Target-only mini-black-hole, 15d8 force. Dex save DC 10+SL+Dex halves.
12Entropy TempestSuper183Three rds of continuum collapse in 60 ft, each 10d8 force. Dex save DC 10+SL+Dex halves.
13Mile ResetUltra44Erase stability of space-time in a mile. XR or GR to resist.
14Fractured ContinuumUltra165Mile-wide shattered time and space. XR or GR to resist.
15Universal UndoUltra286Collapse and reboot space-time in 10 miles. XR or GR to resist.

Spatiokinesis - Manipulate Space

# Power Tier PSPs Effect
1Pocket-StretchMinor2Expand or contract a cubic foot of space like spatial taffy. No save.
2Warp PebbleMinor6Toss a projectile that cheats geometry, 2d8 force. Dex save DC 10+SL+Dex halves.
3Escher PatchMinor9Make a 5-ft zone that would give M.C. Escher vertigo. No save.
4Fold LockMajor6Fold a creature s path until it stops moving for 3 rds. Str save DC 10+SL+Str negates.
5Singularity BeamMajor20Punch a narrow hole through reality, 6d8 force. Dex save DC 10+SL+Dex halves.
6Event BubbleMajor39Turn a 20-ft radius into a warped-space grenade, 8d6 force. Dex save DC 10+SL+Dex halves.
7Pocket PrisonGrand10Drop a target into a broom-closet dimension for 3 rds. Str save DC 10+SL+Str negates.
8Origami CrushGrand54Fold a target in ways chiropractors fear, 6d8 bludgeoning. Dex save DC 10+SL+Dex halves.
9Gravity RiptideGrand91Swirl 40-ft of space currents into 10d8 force. Dex save DC 10+SL+Dex halves.
10Spatial FreezeSuper20Put all spatial change in 60 ft on pause. No save.
11Dimensional VerdictSuper104Drag a target through the wrong set of dimensions, 15d8 force. Dex save DC 10+SL+Dex halves.
12Collapse TempestSuper183Three rds of 60-ft implosion weather, 10d8 each. Dex save DC 10+SL+Dex halves.
13Vacuum SilenceUltra44Without save, erase a mile s worth of space. XR or GR to resist.
14Topological MeltdownUltra165Without save, twist a mile of space into spaghetti. XR or GR to resist.
15Null HorizonUltra285Without save, fold 10 miles into the same point. XR or GR to resist.

Stannokinesis - Manipulate Tin

# Power Tier PSPs Effect
1Tin TwiddleMinor2Fiddle with a scrap of tin like you re bored in alchemy class. No save.
2Shard PopMinor6Fire a tin shard for 2d8 piercing. Dex save DC 10+SL+Dex halves.
3Tinplate PatchMinor9Drop a 5-ft slab of tin plating. No save.
4Molten BindMajor6Wrap someone in freshly molten tin for 3 rds. Str save DC 10+SL+Str negates.
5Forge LanceMajor20Hurl a tin spike for 6d8 piercing. Dex save DC 10+SL+Dex halves.
6Foundry BurstMajor39Spray molten tin in 20 ft, 8d6 fire. Dex save DC 10+SL+Dex halves.
7Coffin CastGrand10Seal a creature in a tin sarcophagus for 3 rds. Str save DC 10+SL+Str negates.
8Ingot DropGrand54Drop a slab of tin the size of a wagon, 6d8 bludgeoning. Dex save DC 10+SL+Dex halves.
9Molten CycloneGrand9140-ft tinfire storm, 10d8 fire. Dex save DC 10+SL+Dex halves.
10Metal FreezeSuper20Stop all tin from moving in 60 ft. No save.
11Impaler s VerdictSuper104100 tin spikes in rapid succession, 15d8 piercing. Dex save DC 10+SL+Dex halves.
12Forge TempestSuper182Three rds of molten tin rain in 60 ft, 10d8 fire each. Dex save DC 10+SL+Dex halves.
13Ore PurgeUltra44Without save, melt or reshape all tin in a mile. XR or GR to resist.
14Tin ArmageddonUltra165Without save, turn a mile of tin into shrapnel. XR or GR to resist.
15SmeltdownUltra285Without save, drown 10 miles in molten tin. XR or GR to resist.

Steatokinesis - Manipulate Body Fat

# Power Tier PSPs Effect
1Flab FlickMinor2Shift your own fat like a party trick. No save.
2Grease GlobMinor6Chuck a hardened fat ball, 2d8 bludgeoning. Dex save DC 10+SL+Dex halves.
3Cushion PatchMinor9Drop a 5-ft fat pad to absorb hits. No save.
4Lipid BindMajor6Glop someone in sticky fat for 3 rds. Str save DC 10+SL+Str negates.
5Tallow PikeMajor20Launch a spear of congealed fat, 6d8 bludgeoning. Dex save DC 10+SL+Dex halves.
6Grease BurstMajor39Pop fat cells in 20 ft into 8d6 fire. Dex save DC 10+SL+Dex halves.
7Blubber TombGrand10Cocoon a creature in fat for 3 rds. Str save DC 10+SL+Str negates.
8Cholesterol CrushGrand54Drop a giant fat block, 6d8 bludgeoning. Dex save DC 10+SL+Dex halves.
9Lipid CycloneGrand9140-ft radius of flaming fat swirl, 10d8 fire. Dex save DC 10+SL+Dex halves.
10Adipose FreezeSuper20Stop fat from moving in 60 ft. No save.
11Lard VerdictSuper104Blast a target with explosive lipids, 15d8 fire. Dex save DC 10+SL+Dex halves.
12Grease TempestSuper182Three rds of 60-ft fat inferno, 10d8 fire each. Dex save DC 10+SL+Dex halves.
13Lipid PurgeUltra44Without save, burn or strip all body fat in a mile. XR or GR to resist.
14Obesity BombUltra165Without save, weaponize every fat cell in a mile. XR or GR to resist.
15Deep Fry HorizonUltra285Without save, immolate fat in 10 miles. XR or GR to resist.

Subatokinesis - Manipulate Subatomic Particles

# Power Tier PSPs Effect
1Quark NudgeMinor2Move a subatomic particle just to annoy physicists. No save.
2Hadron PopMinor6Fire a particle beam for 2d8 force. Dex save DC 10+SL+Dex halves.
3Uncertainty PatchMinor95-ft bubble where physics forgets itself. No save.
4Quantum BindMajor6Lock someone s atoms in place for 3 rds. Str save DC 10+SL+Str negates.
5Lepton LanceMajor20Fire a precision particle bolt, 6d8 force. Dex save DC 10+SL+Dex halves.
6Neutron BurstMajor3920-ft destabilization zone, 8d6 force. Dex save DC 10+SL+Dex halves.
7Atom CageGrand10Trap a target in a subatomic prison for 3 rds. Str save DC 10+SL+Str negates.
8Molecule CrushGrand54Collapse someone s atomic structure, 6d8 force. Dex save DC 10+SL+Dex halves.
9Quark CycloneGrand9140-ft storm of particle chaos, 10d8 force. Dex save DC 10+SL+Dex halves.
10Particle FreezeSuper20Stop all subatomic motion in 60 ft. No save.
11Mass VerdictSuper104Break the bonds of a target s matter, 15d8 force. Dex save DC 10+SL+Dex halves.
12Quantum TempestSuper183Three rds of 60-ft particle storm, 10d8 force each. Dex save DC 10+SL+Dex halves.
13Matter NullUltra44Without save, destabilize all matter in a mile. XR or GR to resist.
14Chain-Reaction DoomUltra165Without save, trigger runaway particle collapse in a mile. XR or GR to resist.
15Big RipUltra285Without save, undo all matter in 10 miles. XR or GR to resist.

Sunakinesis - Manipulate Sand Particles

# Power Tier PSPs Effect
1Sand in My ShoeMinor2Casually swirl or rearrange a patch of sand just enough to annoy barefoot creatures. No save.
2Pocket Sand!Minor6Fling a stinging cluster of grains at high speed, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
3Beach TrapMinor9Lay down a 5-ft patch of traction-killing grit, halving movement speed. Str save DC 10+SL+Str bonus negates.
4Dune CocoonMajor6Wrap a creature in a swirling dune hug for 3 rds. Str save DC 10+SL+Str bonus negates.
5Glassmaker s SpearMajor20Launch a sun-baked spike of sand, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Desert GrenadeMajor38Detonate a sandy blast in a 20-ft radius, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
7Pharaoh s TimeoutGrand10Bury a creature in a tight sandstone hug for 3 rds. Str save DC 10+SL+Str bonus negates.
8Obelisk DropGrand54Drop a monolithic sand column onto the target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Hourglass HellGrand91Whip a 40-ft radius into a slicing sand cyclone, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
10Desert FreezeSuper20Stop all sand movement in a 60-ft radius for 1 rd. No save.
11Trial by SandSuper104Blast a target with an execution-grade sandstorm, dealing 15d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
12Siesta in the DunesSuper183Maintain a sandstorm in a 60-ft radius for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13Zen Garden from HellUltra44Without save, strip or bury all sand in a 1-mile radius. XR or GR to resist.
14Anubis BroomUltra165Without save, scour a 1-mile radius with weaponized sand. XR or GR to resist.
15Planet SaharaUltra285Without save, turn a 10-mile radius into a single, unending sandstorm. XR or GR to resist.

Symphokinesis - Manipulate Music

# Power Tier PSPs Effect
1Flat NoteMinor2Nudge a note off-key or tweak a tune for a moment. No save.
2Killer RiffMinor6Fire a sonic shard, dealing 2d8 thunder dmg. Con save DC 10+SL+Con bonus halves.
3Mood MusicMinor9Fill a 5-ft zone with ambiance that strongly suggests a mood. Wis save DC 10+SL+Wis bonus negates.
4Earworm LoopMajor6Trap a creature in a mental song loop for 3 rds. Wis save DC 10+SL+Wis bonus negates.
5Power Chord CannonMajor20Blast a target with a high-decibel chord, dealing 6d8 thunder dmg. Con save DC 10+SL+Con bonus halves.
6Stage Dive ShockwaveMajor38Burst a 20-ft radius with a music-driven shockwave, dealing 8d6 thunder dmg. Con save DC 10+SL+Con bonus halves.
7Soundproof CoffinGrand9Trap a creature inside a sphere of isolating harmonics for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8Drop the BassGrand54Collapse destructive bass vibrations into one crushing note, dealing 6d8 thunder dmg. Con save DC 10+SL+Con bonus halves.
9Mosh Pit MaelstromGrand91Blast a 40-ft radius with chaotic sonic bursts, dealing 10d8 thunder dmg. Con save DC 10+SL+Con bonus halves.
10Dead AirSuper20Cease all musical resonance in a 60-ft radius for 1 rd. No save.
11Final EncoreSuper104Deliver the last note they ll ever hear, dealing 15d8 thunder dmg. Con save DC 10+SL+Con bonus halves.
12Festival from HellSuper183Sustain a 60-ft radius of punishing sound for 3 rds, each dealing 10d8 thunder dmg. Con save DC 10+SL+Con bonus halves.
13Silence the WorldUltra43Without save, mute or weaponize music across 1 mile. XR or GR to resist.
14BassquakeUltra165Without save, flood a 1-mile radius with shattering resonance. XR or GR to resist.
15Orchestra of OblivionUltra285Without save, engulf a 10-mile radius in lethal symphonies. XR or GR to resist.

Technokinesis - Manipulate Technology

# Power Tier PSPs Effect
1USB WiggleMinor2Read trivial data from a device within 10 ft. No save.
2Static PopMinor6Zap a device or construct, dealing 2d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves.
3Dial-Up DoomMinor8Kill all communications in 30 ft for 1 rd. Int save DC 10+SL+Int bonus negates.
4Robo-JockeyMajor5Seize control of a simple machine for 3 rds. Int save DC 10+SL+Int bonus negates.
5Exploding ToasterMajor21Detonate a device for 6d8 fire dmg to a target within 30 ft. Dex save DC 10+SL+Dex bonus halves.
6Microwave BlackoutMajor36Disable all unshielded electronics in a 20-ft radius for 1 minute. Int save DC 10+SL+Int bonus negates for constructs.
7Rusty CuffsGrand10Jam the moving parts of a construct for 3 rds. Str save DC 10+SL+Str bonus negates.
8Scrap CannonGrand49Turn a device into a railgun, dealing 6d8 piercing dmg to a target within 120 ft. Dex save DC 10+SL+Dex bonus halves.
9Blue Screen of DeathGrand91Overload all devices in a 40-ft radius, dealing 10d8 lightning dmg to constructs. Dex save DC 10+SL+Dex bonus halves.
10Factory ResetSuper18Command all simple machines in 60 ft for 3 rds. Int save DC 10+SL+Int bonus negates for constructs.
11Death Star in a BoxSuper104Form a weapon from nearby machinery for 15d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
12MechocalypseSuper179Animate every loose part into attackers in a 60-ft radius for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
13Digital ExtinctionUltra44Without save, shut down or destroy all machines in a 1-mile radius. XR or GR to resist.
14Grey Goo BuffetUltra163Without save, unleash nanites to devour everything in 1 mile. XR or GR to resist.
15Root Access GrantedUltra282Without save, take control of all tech in 10 miles. XR or GR to resist.

Tectokinesis - Manipulate Tectonic Plates

# Power Tier PSPs Effect
1Fault Line FidgetMinor2Nudge the bedrock just enough to make geologists nervous. No save.
2Pebble SniperMinor6Fire a rock chip with tectonic force, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
3Mini-QuakeMinor9Create a 5-ft wobbling grd patch. Dex save DC 10+SL+Dex bonus negates.
4Seismic ShacklesMajor6Pin a creature with shifting grd for 3 rds. Str save DC 10+SL+Str bonus negates.
5Volcano s ToothpickMajor20Erupt a column of rock, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
6Grd ZeroMajor39Tear a 20-ft radius rupture, dealing 8d6 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
7Stone CoffinGrand10Seal a creature in stone for 3 rds. Str save DC 10+SL+Str bonus negates.
8Continental CrushGrand54Smash shifting plates together on a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Earth-MixerGrand91Roll a 40-ft radius of grd like dough, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
10Geologic FreezeSuper20Stop tectonic movement in a 60-ft radius for 1 rd. No save.
11Judgment FaultSuper104Drive raw tectonic force into a target, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Apocalypse TremorsSuper182Keep the grd in a 60-ft radius violently shifting for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
13Shattered EarthUltra43Without save, break the grd over 1 mile into useless chunks. XR or GR to resist.
14Pangaea s RevengeUltra165Without save, cause catastrophic shifts across 1 mile. XR or GR to resist.
15The Day the World CrackedUltra286Without save, obliterate all tectonic stability in 10 miles. XR or GR to resist.

Telekinesis - Manipulate Objects

# Power Tier PSPs Effect
1Force NudgeMinor2Move an unattended object ≤ 20 lbs up to 15 ft in any direction. No save.
2Kinetic JabMinor5Strike one creature within 30 ft with a focused force pulse, dealing 2d8 force dmg. Str save DC 10+SL+Str bonus halves.
3Micro-BurstMinor7Push all creatures in a 10-ft radius 5 ft away. Str save DC 10+SL+Str bonus negates push.
4Weapon SnatchMajor6Pull a held weapon or item from a creature within 30 ft into your hand. Str save DC 10+SL+Str bonus negates.
5Force SlamMajor19Lift one creature within 30 ft and slam it into the grd. Deals 6d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves.
6Force WaveMajor43Emit a 20-ft radius kinetic blast, dealing 8d6 force dmg and pushing targets 10 ft away. Str save DC 10+SL+Str bonus halves dmg but not push.
7Mass LiftGrand10Levitate up to 3 Large or smaller creatures within 40 ft for 1 minute. Str save DC 10+SL+Str bonus negates for each.
8Bone CrushGrand55Deal 6d8 bludgeoning dmg to a target and restrain it for 3 rds. Con save DC 10+SL+Con bonus halves dmg and negates restraint.
9Shockwave BurstGrand97Create a 40-ft radius force explosion dealing 10d8 force dmg and knocking creatures prone. Str save DC 10+SL+Str bonus halves dmg but not prone.
10Mass PinSuper22Hold all creatures in a 60-ft radius motionless for 1 rd. Str save DC 10+SL+Str bonus negates.
11Meteoric DropSuper110Lift a Huge or smaller object and drop it onto one target within 60 ft, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Force MaelstromSuper185Create a vortex of crushing force in a 60-ft radius for 3 rds. Each rd deals 10d8 force dmg. Str save DC 10+SL+Str bonus halves.
13Continental ShockwaveUltra42Without save, release a wave of pure force flattening all structures and creatures in a 1-mile radius. XR or GR to resist.
14Skyfall CrushUltra174Without save, pull hundreds of tons of debris from the air onto a 1-mile radius. XR or GR to resist.
15Graviton CollapseUltra283Without save, generate an implosive singularity in a 1-mile radius, crushing all matter to dust. XR or GR to resist.

Tephrakinesis - Manipulate Ash

# Power Tier PSPs Effect
1Crematory BreezeMinor2Stir just enough ash to ruin laundry day. No save.
2Volcanic Paper CutMinor6Launch a sharp clump of ash, dealing 2d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
3Eye-Irritant CloudMinor9Conjure a 5-ft vision-ruining ash puff. Con save DC 10+SL+Con bonus negates.
4Ash Blanket StatementMajor6Swaddle a creature in suffocating ash for 3 rds. Str save DC 10+SL+Str bonus negates.
5Cinder JavelinMajor20Hurl a heated ash spear, dealing 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
6Funeral PyrotechnicsMajor38Detonate a 20-ft ash cloud with fiery flair, dealing 8d6 fire dmg. Dex save DC 10+SL+Dex bonus halves.
7Obsidian NapGrand9Seal a creature in hardened ash for 3 rds. Str save DC 10+SL+Str bonus negates.
8Eruption DropGrand54Dump a mass of ash onto a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Morgue WeatherGrand91Smother a 40-ft radius in choking hot ash, dealing 10d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
10Pumice PauseSuper20Freeze all airborne ash in a 60-ft radius for 1 rd. No save.
11Last Rites in CindersSuper104Scorch a target under a funeral shroud of ash, dealing 15d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
12Ashen ReignSuper182Maintain a swirling death cloud for 3 rds, each dealing 10d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
13Pompeii ReduxUltra43Without save, blanket a 1-mile radius in ash. XR or GR to resist.
14Crematoria FloodUltra165Without save, send searing ash flows over a 1-mile radius. XR or GR to resist.
15Volcanic WinterUltra286Without save, bury a 10-mile radius under a lethal ash sky. XR or GR to resist.

Terrakinesis - Manipulate the Land

# Power Tier PSPs Effect
1Sandbox WiggleMinor2Make the dirt do a subtle shimmy. No save.
2Rock LobberMinor6Chuck a hardened clod, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
3Trip PatchMinor9Turn a 5-ft patch of grd into a twisted ankle factory. No save.
4Mud-ShackleMajor6Snag a creature s feet in dirt or stone for 3 rds. Str save DC 10+SL+Str bonus negates.
5Stone ToothpickMajor20Fire a jagged rock spear, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves.
6Boulder BlossomMajor39Make the earth bloom violently in a 20-ft radius, dealing 8d6 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
7Bedrock HugGrand10Trap a creature in stone like a very bad massage chair for 3 rds. Str save DC 10+SL+Str bonus negates.
8Landslide DropGrand54Flatten a target under a huge rock slab, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Fault Line PartyGrand91Drop the neighborhood into a 40-ft collapse, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
10Stone Cold StopSuper20Halt all land movement in a 60-ft radius for 1 rd. No save.
11Atlas BackhandSuper104Slam a target with continental-sized spite, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Earthquake RaveSuper182Keep the grd dancing for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
13Terraformer s TantrumUltra43Without save, wreck the terrain in a 1-mile radius. XR or GR to resist.
14Gaia s DivorceUltra165Without save, split the land violently over a 1-mile radius. XR or GR to resist.
15Planet-BreakerUltra286Without save, pulverize 10 miles of landscape into rubble. XR or GR to resist.

Thanatokinesis - Manipulate Death Force

# Power Tier PSPs Effect
1Corpse WhisperMinor2Nudge a little death into or out of an object. No save.
2Grave SplinterMinor6Fire a shard of necrotic spite, dealing 2d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
3Miasma PuffMinor9Summon a 5-ft zone of corpse-breath ambiance. Con save DC 10+SL+Con bonus negates.
4Soul SnareMajor6Lasso a creature s vitality for 3 rds. Con save DC 10+SL+Con bonus negates.
5Reaper s NeedleMajor20Send a necrotic beam like a mortician with bad aim, dealing 6d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
6Tomb ShockwaveMajor39Pop a 20-ft radius with raw death energy, dealing 8d6 necrotic dmg. Con save DC 10+SL+Con bonus halves.
7Coffin TimeoutGrand10Wrap a creature in an aura of death for 3 rds. Con save DC 10+SL+Con bonus negates.
8Bone PressGrand54Squeeze a target with death s embrace, dealing 6d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
9Funeral StormGrand91Blast a 40-ft radius with lethal entropy, dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
10Flatline FieldSuper20Suspend death energy in a 60-ft radius for 1 rd. No save.
11Death WarrantSuper104Sign a target s expiration in necrotic ink, dealing 15d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
12Undertaker s DelightSuper183Keep a death storm churning for 3 rds, each dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves.
13Extinction NoticeUltra44Without save, void all life in 1 mile. XR or GR to resist.
14NecroquakeUltra165Without save, flood 1 mile with lethal energy. XR or GR to resist.
15End of the LineUltra285Without save, strip all vitality from a 10-mile radius. XR or GR to resist.

Thermokinesis - Manipulate Heat

# Power Tier PSPs Effect
1Toaster AdjustmentMinor2Warm or cool a small object just enough to ruin the intended recipe. No save.
2Microwave DartMinor6Launch a focused burst of searing heat, dealing 2d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
3Hot SpotMinor9Create a 5-ft zone fit for burning feet or melting snacks. Dex save DC 10+SL+Dex bonus negates.
4Sauna TrapMajor6Lock a creature in unbearable heat or cold for 3 rds. Con save DC 10+SL+Con bonus negates.
5Laser BroilerMajor20Fire a precision thermal beam, dealing 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
6BBQ ShockwaveMajor38Roast a 20-ft radius in radiant agony, dealing 8d6 fire dmg. Dex save DC 10+SL+Dex bonus halves.
7Solar CoffinGrand10Seal a creature in a blistering field for 3 rds. Con save DC 10+SL+Con bonus negates.
8Air Fryer ModeGrand54Superheat the atmosphere around a target, dealing 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
9Mirage FurnaceGrand91Drench a 40-ft radius in shimmering death-heat, dealing 10d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
10Thermal StasisSuper20Lock temperatures in place in a 60-ft radius for 1 rd. No save.
11Judgment PyreSuper104Reduce a target to crispy regrets, dealing 15d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
12Heatwave SiegeSuper183Maintain a roaring inferno in a 60-ft radius for 3 rds, each dealing 10d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
13Entropy SwitchUltra43Without save, steal or overload all heat in a 1-mile radius. XR or GR to resist.
14Scorched Earth ProtocolUltra165Without save, bake a 1-mile radius in relentless heat. XR or GR to resist.
15Global GrillUltra286Without save, incinerate or deep-freeze a 10-mile radius at will. XR or GR to resist.

Thiriokinesis - Manipulate Animals

# Power Tier PSPs Effect
1Critter NudgeMinor2Influence a small animal s movement sometimes into slapstick territory. Wis save DC 10+SL+Wis bonus negates.
2Squirrel MissileMinor6Send a small creature charging into battle, dealing 2d8 dmg. Dex save DC 10+SL+Dex bonus halves.
3Petting Zoo ZoneMinor9Create a 5-ft zone that animals find irresistible or repulsive. Wis save DC 10+SL+Wis bonus negates.
4Boa Constriction OrderMajor6Command an animal to restrain a creature for 3 rds. Wis save DC 10+SL+Wis bonus negates.
5Tiger SpearMajor20Direct a beast to strike with lethal intent, dealing 6d8 dmg. Dex save DC 10+SL+Dex bonus halves.
6SwarmageddonMajor39Release a frenzied swarm in a 20-ft radius, dealing 8d6 dmg. Dex save DC 10+SL+Dex bonus halves.
7Flesh CageGrand10Trap a creature in a living, claw-and-fur prison for 3 rds. Str save DC 10+SL+Str bonus negates.
8Rhino SlamGrand54Order a massive beast to body-check the target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Nature s RiotGrand91Fill a 40-ft radius with bloodthirsty fauna, dealing 10d8 dmg. Dex save DC 10+SL+Dex bonus halves.
10Wildlife FreezeSuper20Stop all animal activity in a 60-ft radius for 1 rd. No save.
11Alpha s DecreeSuper104Focus the fury of every nearby creature on one target, dealing 15d8 dmg. Dex save DC 10+SL+Dex bonus halves.
12BeaststormSuper183Maintain an animal rampage in a 60-ft radius for 3 rds, each dealing 10d8 dmg. Dex save DC 10+SL+Dex bonus halves.
13Noah s EvictionUltra44Without save, scatter all animals in a 1-mile radius into hiding or frenzy. XR or GR to resist.
14Predator s CoupUltra165Without save, turn every animal in a 1-mile radius hostile. XR or GR to resist.
15Zoological WarfrontUltra286Without save, unite every animal in 10 miles into a single, terrifying army. XR or GR to resist.

Toxikinesis - Manipulate Poisons

# Power Tier PSPs Effect
1Taint TouchMinor2Infuse a small object or 5-ft square with a mild toxin for 1 minute. No save for unattended.
2Venom DartMinor6Launch a drop of poison at one creature within 30 ft, dealing 2d8 poison dmg. Con save DC 10+SL+Con bonus halves.
3Corrosive SplashMinor8Splash acid in a 5-ft radius, dealing 2d8 acid dmg. Dex save DC 10+SL+Dex bonus halves.
4Poison VeinMajor6Infuse a creature s blood with poison for 3 rds, dealing 2d8 poison dmg each rd. Con save DC 10+SL+Con bonus negates.
5Acid JetMajor18Spray acid in a 30-ft line, dealing 6d8 acid dmg. Dex save DC 10+SL+Dex bonus halves.
6Toxic CloudMajor38Create a 20-ft radius cloud of poison gas for 1 rd, dealing 8d6 poison dmg. Con save DC 10+SL+Con bonus halves.
7Virulent BindGrand9Paralyze a creature s muscles with a potent neurotoxin for 3 rds. Con save DC 10+SL+Con bonus negates.
8Acid LanceGrand50Launch a concentrated bolt of acid at a target within 60 ft, dealing 6d8 acid dmg and corroding armor. Dex save DC 10+SL+Dex bonus halves.
9Plague WaveGrand92Release a 40-ft radius toxin wave, dealing 10d8 poison dmg. Con save DC 10+SL+Con bonus halves.
10Mass PoisonSuper18Poison all creatures in a 60-ft radius for 3 rds, each rd dealing 5d8 poison dmg. Con save DC 10+SL+Con bonus negates.
11Acid RainSuper103Summon corrosive rain in a 60-ft radius for 3 rds, each rd dealing 10d8 acid dmg. Dex save DC 10+SL+Dex bonus halves.
12Plague StormSuper183Spread multiple airborne toxins in a 60-ft radius for 3 rds, each rd dealing 10d8 poison dmg. Con save DC 10+SL+Con bonus halves.
13Toxic ExtinctionUltra43Without save, saturate a 1-mile radius with instant-kill toxins. XR or GR to resist.
14Acid FloodUltra166Without save, flood a 1-mile radius with super-corrosive acid. XR or GR to resist.
15Bio-Chemical ErasureUltra284Without save, release a multi-stage compound that kills all life in a 10-mile radius. XR or GR to resist.

Tribokinesis - Manipulate Friction

# Power Tier PSPs Effect
1Grip n SlipMinor2Ever-so-slightly tweak surface friction for mild annoyance or minor pratfalls. No save.
2Banana Peel BoltMinor6Sabotage traction mid-impact, dealing 2d8 dmg from a perfect slip or an awkward snag. Dex save DC 10+SL+Dex bonus halves.
3Skate or StickMinor9Create a 5-ft patch of ice-rink slick or glue-trap grit. Dex save DC 10+SL+Dex bonus negates.
4Static ShacklesMajor6Glue a creature in place with terminal friction for 3 rds. Str save DC 10+SL+Str bonus negates.
5Velcro JavelinMajor20Fire a bolt that either strips all friction or makes it lethal, dealing 6d8 dmg. Dex save DC 10+SL+Dex bonus halves.
6Roller Rink RiotMajor38Unleash chaos in a 20-ft radius by messing with everyone s footing, dealing 8d6 dmg. Dex save DC 10+SL+Dex bonus halves.
7Rasp CocoonGrand10Wrap a creature in a high-friction shell for 3 rds. Str save DC 10+SL+Str bonus negates.
8Sander SlamGrand54Grind a target down with punishing friction, dealing 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves.
9SlipocalypseGrand91Flood a 40-ft radius with zones of instant wipeout, dealing 10d8 dmg. Dex save DC 10+SL+Dex bonus halves.
10Traction FreezeSuper20Lock friction levels in a 60-ft radius like they were OSHA-approved. No save.
11Sandpaper VerdictSuper104Either launch or crush a target by controlling all friction surfaces, dealing 15d8 dmg. Dex save DC 10+SL+Dex bonus halves.
12Carpet Burn TempestSuper183Maintain wildly shifting friction in a 60-ft radius for 3 rds, each dealing 10d8 dmg. Dex save DC 10+SL+Dex bonus halves.
13The Big SlipUltra44Without save, erase or crank up all friction in a 1-mile radius. XR or GR to resist.
14Dragged to DeathUltra165Without save, unleash catastrophic traction changes in a 1-mile radius. XR or GR to resist.
15Global SandpaperUltra285Without save, turn a 10-mile radius into a grindhouse literally. XR or GR to resist.

Tychokinesis - Manipulate Probability

# Power Tier PSPs Effect
1Coin Flip BiasMinor2Subtly nudge the odds of a meaningless event. No save.
2Loaded Dice ShotMinor6Skew the odds in your attack s favor, dealing 2d8 dmg. Dex save DC 10+SL+Dex bonus halves.
3Chaos CornerMinor9Create a 5-ft zone where the laws of probability wander off for a smoke break. No save.
4Bad Beat BindMajor6Twist fate so a target gets the worst possible roll for 3 rds. Wis save DC 10+SL+Wis bonus negates.
5Critical MissileMajor20Fire a probability-spiked shot, dealing 6d8 dmg. Dex save DC 10+SL+Dex bonus halves.
6Jackpot ImplosionMajor38Flood a 20-ft radius with reality-bending luck swings, dealing 8d6 dmg. Dex save DC 10+SL+Dex bonus halves.
7Quantum CageGrand10Ensnare a target in a loop of random effects for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8Odds CrusherGrand54Collapse all possible outcomes into the one they ll hate, dealing 6d8 dmg. Dex save DC 10+SL+Dex bonus halves.
9Statistical AnomalyGrand91Saturate a 40-ft radius with absurdly bad (or good) luck, dealing 10d8 dmg. Dex save DC 10+SL+Dex bonus halves.
10Probability FreezeSuper20Lock all odds in a 60-ft radius like a cosmic pause button. No save.
11One-in-a-Million ShotSuper104Make sure the worst-case scenario happens to one target, dealing 15d8 dmg. Dex save DC 10+SL+Dex bonus halves.
12LuckstormSuper182Keep a 60-ft radius in statistical freefall for 3 rds, each dealing 10d8 dmg. Dex save DC 10+SL+Dex bonus halves.
13RNG WipeUltra44Without save, rewrite probability in a 1-mile radius. XR or GR to resist.
14Murphy s Law BombUltra165Without save, make all improbable disasters inevitable in a 1-mile radius. XR or GR to resist.
15Schr dinger s ApocalypseUltra285Without save, lock a 10-mile radius into catastrophic extremes of luck. XR or GR to resist.

Typhokinesis - Manipulate Smoke

# Power Tier PSPs Effect
1Vape TrickMinor2Change a small smoke plume s shape or density to look cool or creepy. No save.
2Smog ShotMinor6Puff smoke straight into a target s face, dealing 2d8 poison dmg. Con save DC 10+SL+Con bonus halves.
3Fog PocketMinor9Conjure a 5-ft smoke bank perfect for hiding, coughing, or both. No save.
4SmotherholdMajor6Wrap a creature in lung-clogging haze for 3 rds. Con save DC 10+SL+Con bonus negates.
5Chimney SpearMajor20Fire a pressurized stream of toxic smoke, dealing 6d8 poison dmg. Con save DC 10+SL+Con bonus halves.
6Ashtray BombMajor38Fill a 20-ft radius with acrid choking haze, dealing 8d6 poison dmg. Con save DC 10+SL+Con bonus halves.
7Tar TombGrand10Trap a creature in a dense smoke sphere for 3 rds. Con save DC 10+SL+Con bonus negates.
8Lung PressGrand54Force thick smoke into a target s lungs, dealing 6d8 poison dmg. Con save DC 10+SL+Con bonus halves.
9Cigarette CycloneGrand91Unleash a 40-ft radius storm of swirling soot, dealing 10d8 poison dmg. Con save DC 10+SL+Con bonus halves.
10Still AirSuper20Freeze all smoke in a 60-ft radius mid-drift. No save.
11Final BreathSuper104Collapse a lung s worth of smoke onto one target, dealing 15d8 poison dmg. Con save DC 10+SL+Con bonus halves.
12SmokestormSuper182Keep a choking haze raging in a 60-ft radius for 3 rds, each dealing 10d8 poison dmg. Con save DC 10+SL+Con bonus halves.
13Marlboro CurtainUltra44Without save, shroud a 1-mile radius in thick smoke. XR or GR to resist.
14Chernobyl FogUltra165Without save, weaponize smoke to suffocate everything in a 1-mile radius. XR or GR to resist.
15Sky-Blackout EventUltra285Without save, smother a 10-mile radius in lethal smoke clouds. XR or GR to resist.

Umbrakinesis - Manipulate Darkness

# Power Tier PSPs Effect
1Shadow VeilMinor2Cloak yourself in dim light, granting advantage on Stealth checks for 1 minute. No save.
2Dark BoltMinor5Launch a shard of shadow at one target within 30 ft, dealing 2d8 necrotic dmg. Dex save DC 10+SL+Dex bonus halves.
3Flicker StepMinor9Teleport up to 10 ft between areas of dim light or darkness. No save.
4Shadow BindMajor6Animate shadows to restrain one creature within 30 ft for 3 rds. Str save DC 10+SL+Str bonus negates.
5Void SpikeMajor22Summon a spike of pure darkness, dealing 6d8 necrotic dmg to one target within 60 ft. Con save DC 10+SL+Con bonus halves.
6Umbral BurstMajor36Create a 20-ft radius eruption of shadow energy, dealing 8d6 necrotic dmg. Con save DC 10+SL+Con bonus halves.
7Cloak of DreadGrand10Envelop a creature in fear-inducing darkness for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8Shadow ScytheGrand55Sweep a blade of darkness through a 30-ft line, dealing 6d8 necrotic dmg. Dex save DC 10+SL+Dex bonus halves.
9Eclipse FieldGrand88Blanket a 40-ft radius in supernatural darkness for 3 rds, dealing 10d8 necrotic dmg each rd. Con save DC 10+SL+Con bonus halves.
10Prison of NightSuper21Encase all creatures in a 60-ft radius in hardened shadow for 3 rds. Str save DC 10+SL+Str bonus negates.
11Void LanceSuper103Fire a concentrated beam of void energy, dealing 15d8 necrotic dmg to a single creature. Dex save DC 10+SL+Dex bonus halves.
12Black StormSuper183Fill a 60-ft radius with slashing shadow tendrils for 3 rds, dealing 10d8 necrotic dmg each rd. Dex save DC 10+SL+Dex bonus halves.
13Night EternalUltra44Without save, plunge a 1-mile radius into lightless oblivion, erasing all life. XR or GR to resist.
14Abyssal MawUltra162Without save, manifest a shadow vortex that swallows all matter in a 1-mile radius. XR or GR to resist.
15Planetary EclipseUltra286Without save, blot out the sun and smother all energy in a 10-mile radius. XR or GR to resist.

Unikinesis - Manipulate the Universe

# Power Tier PSPs Effect
1Tweak of FateMinor2Adjust a universal constant just enough to make physicists twitch. No save.
2Big Bang BBMinor6Launch a spark of raw existence, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
3Bubble of WeirdMinor9Create a 5-ft sphere where the rules get creative. No save.
4Lawbreaker s GripMajor6Suspend or rewrite one fundamental law for a single creature for 3 rds. Wis save DC 10+SL+Wis bonus negates.
5Reality SpearMajor20Fire a beam of condensed cosmic spite, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
6Local Big CrunchMajor38Pop reality in a 20-ft radius, dealing 8d6 force dmg. Dex save DC 10+SL+Dex bonus halves.
7Pocket Universe JailGrand10Trap a target in an off-brand reality for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8Singularity SlapGrand54Collapse a slice of space directly onto a target, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
9Fabric ShredderGrand91Tear a 40-ft radius into conceptual ribbons, dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
10Constant FreezeSuper20Lock every universal value in a 60-ft radius. No save.
11Entropy VerdictSuper104Collapse universal energy into one target, dealing 15d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
12Multiverse HurricaneSuper183Whip a 60-ft radius into chaotic reality flux for 3 rds, each dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves.
13Physics Off SwitchUltra44Without save, alter constants across a 1-mile radius. XR or GR to resist.
14Big Rip ExpressUltra165Without save, shatter reality in a 1-mile radius. XR or GR to resist.
15Existence Patch NotesUltra285Without save, rewrite or delete the universe in 10 miles. XR or GR to resist.

Urbanakinesis - Manipulate Urban Areas

# Power Tier PSPs Effect
1Pigeon PushMinor2Shift a tiny piece of city clutter just enough to be suspicious. No save.
2Brick BulletMinor6Fire brick, bottle, or other local flavor, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
3Sidewalk TrapMinor9Make a 5-ft hazard patch of debris and bad municipal funding. Dex save DC 10+SL+Dex bonus negates.
4Traffic Jam GripMajor6Restrain a target using street furniture or other civic pride for 3 rds. Str save DC 10+SL+Str bonus negates.
5Rebar HarpoonMajor20Launch a steel beam like the world s angriest construction site, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
6Demolition PopMajor39Drop part of a building in a 20-ft radius, dealing 8d6 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
7Dumpster TombGrand10Box in a creature with compacted trash and concrete for 3 rds. Str save DC 10+SL+Str bonus negates.
8Crane DropGrand54Let gravity and a collapsing structure do the talking, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
9Skyline CycloneGrand91Turn a 40-ft radius into a whirlwind of bricks, pipes, and other objects, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
10Infrastructure FreezeSuper20Halt all movable urban elements in a 60-ft radius. No save.
11Eminent DomainSuper104Deliver the city s full weight onto a single target, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
12Borough BrawlSuper182Keep a 60-ft radius in full demolition derby mode for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves.
13Gentrification WaveUltra44Without save, collapse infrastructure in 1 mile. XR or GR to resist.
14Concrete RebellionUltra165Without save, weaponize the entire cityscape in 1 mile. XR or GR to resist.
15Metropolitan ExtinctionUltra285Without save, level every block in a 10-mile radius. XR or GR to resist.

Virtukinesis - Manipulate Moral Virtue

# Power Tier PSPs Effect
1Inspiring GlanceMinor2One ally gains +11 to next roll. No save.
2Noble WordMinor6Grant +11 to all saves for 1 ally for 1 round. No save.
3Righteous LightMinor8Glow faintly, removing frightened condition from allies. No save.
4Encouraging ShoutMajor5Give +21 to an ally s attack roll. No save.
5Virtue WaveMajor19All allies in 20 ft gain +11 AC for 1 round. No save.
6Moral AnchorMajor38Prevent one ally from being charmed or frightened for 3 rounds. No save.
7Field of HonorGrand9Allies in 30 ft get +21 to attack rolls for 3 rounds. No save.
8Beacon of VirtueGrand52Remove one harmful condition from all allies in 30 ft. No save.
9Inspiration SurgeGrand94All allies in 60 ft get advantage on one roll. No save.
10Hero s CallSuper18Double allies movement and dmg for 1 round. No save.
11Saint s BlessingSuper103Grant immunity to one dmg type for 1 round to all allies in 60 ft. No save.
12Moral AscendanceSuper182All allies in a 1-mile radius gain advantage on all rolls for 1 round. No save.
13World VirtueUltra44Without save, fill a 1-mile radius with inspiring energy. XR or GR to resist.
14Virtue StormUltra167Without save, fill a 5-mile radius with aura of protection. XR or GR to resist.
15Virtue AbsoluteUltra289Without save, permanently inspire all creatures in a 10-mile radius. XR or GR to resist.

Vitakinesis - Manipulate Health

# Power Tier PSPs Effect
1Paper Cut FixerMinor2Patch or pick at a single hit point. No save.
2First Aid MissileMinor6Send a healing or harmful burst for 2d8 radiant or necrotic dmg. Con save DC 10+SL+Con bonus halves for harm.
3Regen PitMinor9Make a 5-ft zone that mends or rots flesh. Con save DC 10+SL+Con bonus negates harmful effect.
4Cellular TugMajor6Force tissue to knit or unravel for 3 rds. Con save DC 10+SL+Con bonus negates.
5BiolanceMajor20Fire a beam of life or decay, dealing 6d8 radiant or necrotic dmg. Con save DC 10+SL+Con bonus halves.
6Healing Bloom / RotburstMajor39Wash a 20-ft radius in vitality or rot, healing or harming for 8d6. Con save DC 10+SL+Con bonus halves for harm.
7Life CocoonGrand10Seal a creature in a restorative or draining field for 3 rds. Con save DC 10+SL+Con bonus negates.
8Pulse FloodGrand54Overwhelm a target with life or death energy, dealing 6d8 radiant or necrotic dmg. Con save DC 10+SL+Con bonus halves.
9Garden of GravesGrand91Fill a 40-ft radius with swirling growth or decay, healing allies and harming foes for 10d8. Con save DC 10+SL+Con bonus halves for harm.
10Metabolic FreezeSuper20Stop all health changes in a 60-ft radius. No save.
11Final ResuscitationSuper104Dump pure life or lethal entropy into a target, dealing 15d8 radiant or necrotic dmg. Con save DC 10+SL+Con bonus halves for harm.
12LifequakeSuper183Keep a 60-ft radius in growth/decay flux for 3 rds, each healing allies or dealing 10d8 to foes. Con save DC 10+SL+Con bonus halves for harm.
13Plague or PlentyUltra44Without save, stop life in 1 mile. XR or GR to resist.
14Biological WildfireUltra165Without save, cause rampant healing or unstoppable decay in 1 mile. XR or GR to resist.
15Genesis ResetUltra285Without save, rewrite life itself for 10 miles. XR or GR to resist.

Vita-Mortokinesis - Manipulate Life And Death

# Power Tier PSPs Effect
1Soul TapMinor2Slip a little life or death into something that wasn t asking for it. No save.
2Halfway BoltMinor6Fire a shot that heals friends or ruins enemies for 2d8 radiant/necrotic dmg. Con save DC 10+SL+Con bonus halves for harm.
3Ambivalent ZoneMinor9Create a 5-ft patch where flesh repairs while rotting. Con save DC 10+SL+Con bonus negates harmful effect.
4Yin-Yang GripMajor6Bind a creature in alternating vitality and decay for 3 rds. Con save DC 10+SL+Con bonus negates.
5Duality BeamMajor20Blast with shifting life and death force, dealing 6d8 radiant/necrotic dmg. Con save DC 10+SL+Con bonus halves.
6Reap & SowMajor39Pulse a 20-ft radius with alternating growth and rot, healing allies and harming enemies for 8d6. Con save DC 10+SL+Con bonus halves for harm.
7Schr dinger s CellGrand10Trap a creature in a stasis of simultaneous healing and decay for 3 rds. Con save DC 10+SL+Con bonus negates.
8Cycle BreakerGrand54Blast a target with both life and death, dealing 6d8 radiant/necrotic dmg. Con save DC 10+SL+Con bonus halves.
9Mortality StormGrand91Swirl a 40-ft radius with life/death energy, healing allies and harming foes for 10d8. Con save DC 10+SL+Con bonus halves for harm.
10Life-Death FreezeSuper20Put all life/death changes on pause in a 60-ft radius. No save.
11Equinox VerdictSuper104Blast a target with peak vitality and decay at once, dealing 15d8 radiant/necrotic dmg. Con save DC 10+SL+Con bonus halves.
12Dual TempestSuper183Heal allies and dmg foes for 10d8 each in a 60-ft radius for 3 rds. Con save DC 10+SL+Con bonus halves.
13Reset ButtonUltra44Without save, zero out life/death states in 1 mile. XR or GR to resist.
14Mass Resurrection / Mass GraveUltra165Without save, force either wholesale revival or obliteration in 1 mile. XR or GR to resist.
15Cosmic Balance WipeUltra285Without save, rewrite every life and death state in 10 miles. XR or GR to resist.

Vitrikinesis - Manipulate Mirrors

# Power Tier PSPs Effect
1Vanity SmudgeMinor2Warp a small reflection just enough to make someone question their hair choices. No save.
2Looking Glass ShrapnelMinor6Launch a shard of mirror glass with murderous sparkle, dealing 2d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
3Spotlight PatchMinor9Conjure a 5-ft mirrored surface that bounces light like a paparazzi trap. No save.
4Ego TrapMajor6Snare a creature s image in a mirror for 3 rds, making their body forget how to move. Wis save DC 10+SL+Wis bonus negates.
5Prism SpearMajor20Fire a beam of weaponized sunshine through a mirror shard, dealing 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
6Seven Years Bad LuckMajor39Shatter mirrored surfaces in a 20-ft radius with violent intent, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
7Glasshouse JailGrand10Lock a creature entirely inside a pocket mirror world for 3 rds. Wis save DC 10+SL+Wis bonus negates.
8ShatterfallGrand54Collapse a rain of mirror shards onto the target, dealing 6d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
9Hall of KnivesGrand91Whip a 40-ft radius into a storm of cutting glass, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
10Reflection FreezeSuper20Lock all reflections in place in a 60-ft radius, like time stood still in the glass. No save.
11Infinite SpotlightSuper104Focus lethal light from every reflective surface onto a single target, dealing 15d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves.
12MirrorstormSuper182Maintain a 60-ft cyclone of razor-edged mirrors for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves.
13Vanity s FallUltra44Without save, shatter or turn every mirror in a 1-mile radius into a weapon. XR or GR to resist.
14Through the Glass DarklyUltra165Without save, imprison all beings in a 1-mile radius inside mirror dimensions. XR or GR to resist.
15Shattered MultiverseUltra285Without save, drown a 10-mile radius in overlapping, hostile mirror worlds. XR or GR to resist. Warlockinesis Manipulating Dark Pacts
16Hex TouchMinor2One creature you touch has disadvantage on its next saving throw. No save.
17Shadow BindMinor6Restrict the movement of a creature within 20 ft, reducing speed to 0 for 1 round. Str save DC 10+SL+Str bonus negates.
18Curse SightMinor8Detect magical curses or bindings on creatures or objects within 30 ft. No save.
19Pact BrandMajor5Mark one creature within 30 ft; your next attack against it deals +2d8 damage. No save.
20Soul LeechMajor19Deal 6d8 necrotic dmg to a creature within 40 ft and heal yourself for half the dmg dealt. Con save DC 10+SL+Con bonus halves.
21Eldritch ChainsMajor38Restrain one creature within 30 ft for 3 rounds. Str save DC 10+SL+Str bonus negates.
22Coven s BoonGrand9Gain advantage on all saving throws for 1 round. No save.
23Dark CommandGrand52Force one creature within 40 ft to use its reaction to attack an ally. Wis save DC 10+SL+Wis bonus negates.
24Soulfire WaveGrand94Deal 8d6 necrotic dmg to all hostile creatures in a 20-ft radius. Con save DC 10+SL+Con bonus halves.
25Pact s ClaimSuper18Summon a spectral chain to pull one creature within 40 ft into an adjacent space. Str save DC 10+SL+Str bonus negates.
26Eldritch DevastationSuper103Deal 15d8 necrotic dmg to all hostile creatures in a 40-ft radius. Con save DC 10+SL+Con bonus halves.
27Master s HandSuper182For 3 rounds, once per turn you may force one enemy to reroll an attack roll or saving throw. No save.
28Coven s CurseUltra44Without save, mark all creatures in a 1-mile radius; each suffers −2 to all saving throws for 24 hours. XR or GR to resist.
29Unbreakable PactUltra167Without save, bind one creature in a 1-mile radius into an eternal magical servitude. XR or GR to resist.
30Soul HarvestUltra289Without save, rip the souls from all creatures in a 10-mile radius, killing them instantly. XR or GR to resist. Wrathkinesis Manipulating Rage
31Ember of RageMinor2Ignite anger in a target, giving it +21 to dmg for 1 rd but beszerked. Cha save DC 10+SL+Cha bonus negates.
32Battle ShoutMinor6All allies within 15 ft gain +11 to attack rolls for 1 rd. No save.
33Fearless ChargeMinor8One ally within 30 ft can immediately move up to 20 ft toward an enemy without provoking opportunity attacks. No save.
34Blood SurgeMajor5One creature within 30 ft gains advantage on melee attacks for 1 rd but takes 1d6 dmg after the effect ends. No save.
35Fury StrikeMajor19Deal 6d8 psychic dmg to a creature; if the target is already under fear or rage, deal +2d8. Wis save DC 10+SL+Wis bonus halves.
36Rage WaveMajor38All enemies in a 20-ft radius must succeed on a Wis save DC 10+SL+Wis bonus or be forced to use their next turn to attack the nearest creature.
37Berserker BindGrand9One creature within 30 ft becomes unable to retreat or disengage for 3 rds. Str save DC 10+SL+Str bonus negates.
38WarbrandGrand52Deal 6d8 psychic dmg to a creature; any ally attacking the target gains +21 to dmg for 3 rds. Cha save DC 10+SL+Cha bonus halves.
39Unending FrenzyGrand94All allies in a 40-ft radius gain +21 to attack and dmg rolls for 3 rds, but cannot take the Dodge or Hide action during this time. No save.
40Rally CrySuper18Allies in a 60-ft radius remove one fear or charm effect and gain advantage on their next attack roll. No save.
41Wrathful JudgementSuper103Deal 15d8 psychic dmg to a target; if it has harmed an ally last rd, it is also frightened for 1 rd. Wis save DC 10+SL+Wis bonus halves.
42Cataclysmic RageSuper182All enemies in a 60-ft radius must Wis save DC 10+SL+Wis bonus or attack each other for the next rd.
43Eternal WarUltra44Without save, bind a 1-mile radius into battle frenzy for 24 hours; all feel compelled to fight enemies. XR or GR to resist.
44BloodstormUltra167Without save, deal 20d8 psychic dmg to every hostile creature in a 1-mile radius. XR or GR to resist.
45Godslayer s RoarUltra289Without save, force every creature in a 10-mile radius to target a chosen being until it is destroyed. XR or GR to resist. Wyrmkinesis Manipulating Draconic Traits
46Draconic GlareMinor2One creature within 20 ft is frightened until the start of your next turn. Wis save DC 10+SL+Wis bonus negates.
47Scale ToughnessMinor6Grant yourself or one ally +21 AC for 1 round. No save.
48Hoard SenseMinor8Sense the location of all precious metals or gems within 30 ft. No save.
49Claw SwipeMajor5Deal 3d8 slashing dmg to a creature within 5 ft. No save.
50Breath SparkMajor19Deal your current hp in elemental dmg(choose acid, cold, fire, lightning, or poison) in a 15-ft cone. Dex save DC 10+SL+Dex bonus halves.
51Wing BuffetMajor38All creatures in a 20-ft cone take your max hp in bludgeoning dmg and are pushed 10 ft. Str save DC 10+SL+Str bonus halves and negates push.
52Scale ArmorGrand9Gain resistance to one dmg type of your choice for 3 rounds. No save.
53Draconic RoarGrand52Frighten all hostile creatures in a 20-ft radius for 1 round. Wis save DC 10+SL+Wis bonus negates.
54Elemental SurgeGrand94Double the area and dmg of your next breath weapon this round. No save.
55Aerial StrikeSuper18Leap or fly up to 30 ft and make a melee attack dealing double damage. No save.
56Elder BreathSuper103Deal 2x your max hp in elemental dmg in a 30-ft cone. Dex save DC 10+SL+Dex bonus halves.
57Draconic DominionSuper182For 3 rounds, gain immunity to fear, resistance to all damage, and your breath weapon recharges every round. No save.
58DragonstormUltra44Without save, blanket a 1-mile radius in your chosen elemental type for 1 minute, dealing 5d8 dmg per round. XR or GR to resist.
59Ancestral WrathUltra167Summon the spectral form of an ancient dragon to devastate a 1-mile radius for 3 rounds, dealing 20d8 dmg per round. XR or GR to resist.
60WorldscaleUltra289Without save, transform into an elder wyrm for 1 hour, gaining access to all elemental breath types and doubling all dmg dealt. XR or GR to resist. Xenokinesis Manipulating Alien Physiology
61Alien InsightMinor2Read the surface thoughts of a non-native creature within 30 ft. No save.
62Pattern ScanMinor6Learn one weakness or vulnerability of a creature you can see. No save.
63Mimicry SparkMinor8Imitate a minor trait (voice, movement quirk, or smell) of a creature within 20 ft for 1 hour. No save.
64Tongue of StrangersMajor5Speak and understand any language for 3 rds. No save.
65Adaptive StrikeMajor19Deal 6d8 dmg of a type the target is least resistant to. No save.
66Alienation FieldMajor3820-ft radius aura for 3 rds; enemies must make a Wis save DC 10+SL+Wis bonus or be unable to communicate or coordinate.
67Identity TheftGrand9Copy the appearance of a creature you touch for 3 rds. No save.
68Mental SpliceGrand52Insert one false memory into the mind of a creature within 30 ft. Wis save DC 10+SL+Wis bonus negates.
69Hive LinkGrand94For 3 rds, control the movement of up to 5 non-hostile creatures within 40 ft as if they shared a hive mind. No save.
70Assimilation CommandSuper18Issue a mental order to a non-native creature to follow you for 1 rd. Wis save DC 10+SL+Wis bonus negates.
71Origin SeverSuper103Deal 15d8 psychic dmg to a non-native creature; if it dies, you absorb one of its minor abilities for 1 hour. Wis save DC 10+SL+Wis bonus halves.
72Species RewriteSuper182Change the race of a willing creature for 24 hours. No save.
73Cultural ErasureUltra44Without save, permanently remove all knowledge of a specific cultural trait from a 1-mile radius. XR or GR to resist.
74Alien DominanceUltra167Without save, seize control of every non-native creature in a 1-mile radius for 1 hour. XR or GR to resist.
75ExogenesisUltra289Without save, replace all creatures in a 10-mile radius with alien equivalents under your command. XR or GR to resist.

Xenokryokinesis - Manipulate Alien Cryogenics

# Power Tier PSPs Effect
1Frost NeedleMinor2Deal 1d8 cold dmg to a creature within 20 ft. No save.
2Cryo VeilMinor6Shroud yourself in a thin frost mist, granting disadvantage on the next attack roll against you before your next turn. No save.
3Alien ChillMinor8Reduce a creature s movement speed by 10 ft for 1 round as void-cold creeps into its limbs. Con save DC 10+SL+Con bonus negates.
4Shatter ShardMajor5Deal 4d8 cold dmg to a creature within 30 ft and reduce its AC by 1 for 1 round. Con save DC 10+SL+Con bonus halves and negates AC drop.
5Void Frost SpikeMajor19Deal 6d8 cold dmg to a target within 40 ft; if the target is in darkness, deal an extra 2d8. Con save DC 10+SL+Con bonus halves.
6Frozen ImpactMajor38In a 20-ft radius, deal 8d6 cold dmg as alien frost erupts from the ground. Con save DC 10+SL+Con bonus halves.
7NullfreezeGrand9Freeze one creature solid for 1 round. Con save DC 10+SL+Con bonus negates.
8Fracture FieldGrand52Deal 6d8 cold dmg to all creatures in a 15-ft radius; if reduced to 0 hp, they shatter into frozen shards. Con save DC 10+SL+Con bonus halves.
9Dark Ice BloomGrand94Fill a 40-ft radius with alien frost, dealing 6d8 cold dmg each round for 3 rounds. Con save DC 10+SL+Con bonus halves each round.
10Absolute ZeroSuper18All creatures take 5d8 cold dmg and must make a Con save DC 10+SL+Con bonus or be paralyzed for 1 round.
11Cryo Void LanceSuper103Deal 15d8 cold dmg to a creature within 60 ft and freeze it in place for 1 round on a failed Con save DC 10+SL+Con bonus.
12Starless WinterSuper182For 3 rounds, all enemies in a 60-ft radius take 10d8 cold dmg each round and are slowed to half speed. Con save DC 10+SL+Con bonus halves.
13Frozen WorldUltra44Without save, encase all terrain in a 1-mile radius in void-ice for 24 hours. XR or GR to resist.
14Cryo ExtinctionUltra167Without save, drop the temperature in a 1-mile radius to −200 F instantly, dealing 25d8 cold damage. XR or GR to resist.
15Black Ice CataclysmUltra289Without save, encase every living thing in a 10-mile radius in alien frost, killing them instantly. XR or GR to resist. Xylogkinesis Manipulating Carved Wood
16Twig SnareMinor2Cause roots or branches to grab one creature within 20 ft, reducing its speed by half for 1 round. Str save DC 10+SL+Str bonus negates.
17BarkskinMinor6Grant yourself or an ally +11 AC for 3 rounds. No save.
18Sap BurstMinor8One creature within 15 ft becomes sticky with sap, losing its reaction until the start of its next turn. Dex save DC 10+SL+Dex bonus negates.
19Root BindMajor5Immobilize a creature within 30 ft for 1 round. Str save DC 10+SL+Str bonus negates.
20Branch SlamMajor19Deal 6d8 bludgeoning dmg to a creature within 30 ft by smashing it with a conjured limb. Str save DC 10+SL+Str bonus halves.
21Bramble BurstMajor38In a 20-ft radius, deal 8d6 piercing dmg as thorned vines erupt from the ground. Dex save DC 10+SL+Dex bonus halves.
22Living WallGrand9Create a 10-ft long wall of wood that provides full cover for 3 rounds. No save.
23Razor CanopyGrand52Deal 6d8 slashing dmg to all enemies in a 15-ft radius as leaves and branches whip violently. Dex save DC 10+SL+Dex bonus halves.
24Forest s GraspGrand94For 3 rounds, all enemies in a 40-ft radius are restrained by grasping roots at the start of their turn. Str save DC 10+SL+Str bonus negates each turn.
25Entangling SurgeSuper18All hostile creatures in a 30-ft radius must succeed on a Str save DC 10+SL+Str bonus or be immobilized for 1 round.
26Great Tree StrikeSuper103Deal 15d8 bludgeoning dmg to one target as an enormous spectral tree limb crushes down. Str save DC 10+SL+Str bonus halves.
27Verdant DominionSuper182For 3 rounds, you control all natural plant matter in a 60-ft radius, forcing creatures to be restrained at will. No save.
28World GroveUltra44Without save, overgrow all terrain in a 1-mile radius with massive trees and roots in 1 round. XR or GR to resist.
29Arbor AnnihilationUltra167Without save, cause a wave of razor-sharp roots and branches to sweep through a 1-mile radius, dealing 20d8 dmg to all enemies. XR or GR to resist.
30Forest AscendantUltra289Without save, transform an entire 10-mile radius into a sentient forest under your command. XR or GR to resist. Yieldkinesis Manipulating Surrender
31Surrender TouchMinor2Force a creature you touch to drop one held item. Str save DC 10+SL+Str bonus negates.
32Halt StepMinor6Stop a creature within 20 ft from moving until the end of its next turn. Str save DC 10+SL+Str bonus negates.
33Disarm MotionMinor8Cause a creature within 15 ft to lose its reaction until the start of its next turn. No save.
34CeasefireMajor5Compel one creature within 30 ft to refrain from attacking for 1 rd. Wis save DC 10+SL+Wis bonus negates.
35Grip of PeaceMajor19Grapple one creature within 30 ft telekinetically for 1 rd. Str save DC 10+SL+Str bonus negates.
36Suppression FieldMajor3820-ft radius zone where enemies cannot make opportunity attacks for 3 rds. No save.
37PacifyGrand9Cause a creature within 30 ft to become non-hostile for 1 rd. Wis save DC 10+SL+Wis bonus negates.
38Peace ShackleGrand52Deal 6d8 psychic dmg to a hostile creature; if it drops below half hp, it cannot attack for 1 rd. Cha save DC 10+SL+Cha bonus halves.
39Treaty SealGrand94Prevent all creatures in a 40-ft radius from attacking each other for 3 rds unless attacked first. Wis save DC 10+SL+Wis bonus negates.
40Stand DownSuper18Force all enemies in a 60-ft radius to drop one weapon or shield. Str save DC 10+SL+Str bonus negates.
41Peacekeeper s WrathSuper103Strike one hostile creature for 15d8 force dmg; if it survives, it is pacified for 1 rd. Wis save DC 10+SL+Wis bonus halves.
42Global TruceSuper182Prevent combat between all creatures in a 60-ft radius for 3 rds unless magically compelled. Wis save DC 10+SL+Wis bonus negates.
43Perfect ArmisticeUltra44Without save, enforce a permanent non-aggression pact across a 1-mile radius. XR or GR to resist.
44End of WarUltra167Without save, end all ongoing battles in a 1-mile radius. XR or GR to resist.
45Infinite SurrenderUltra289Without save, cause all creatures in a 10-mile radius to permanently abandon all acts of violence. XR or GR to resist. Yieldokinesis Manipulating Pacification
46Calm TouchMinor2End one fear effect on a creature you touch. No save.
47Disarm GestureMinor6Force one creature within 20 ft to drop a held weapon. Str save DC 10+SL+Str bonus negates.
48Pacify GazeMinor8Cause one hostile creature within 20 ft to lose its reaction until its next turn. Wis save DC 10+SL+Wis bonus negates.
49Cease CommandMajor5Compel one creature within 30 ft not to attack for 1 round. Wis save DC 10+SL+Wis bonus negates.
50Peace BondMajor19Render a weapon within 30 ft unusable for 1 round. No save.
51Truce ZoneMajor38Create a 20-ft radius where no attacks can be made for 3 rounds unless a creature first succeeds on a Wis save DC 10+SL+Wis bonus.
52Pacification FieldGrand9Reduce all dmg dealt by creatures in a 20-ft radius by half for 3 rounds. No save.
53StandstillGrand52Prevent all hostile movement within a 20-ft radius for 1 round. Str save DC 10+SL+Str bonus negates.
54Unarm HostilityGrand94All hostile creatures in a 40-ft radius drop their weapons and cannot pick them up for 1 round. Wis save DC 10+SL+Wis bonus negates.
55Harmony SurgeSuper18End all ongoing charm, fear, or rage effects in a 60-ft radius. No save.
56Peacekeeper s VerdictSuper103Deal 15d8 force dmg to one creature within 40 ft; if it survives, it is pacified for 1 round. Wis save DC 10+SL+Wis bonus halves.
57Absolute TruceSuper182For 3 rounds, no creature in a 60-ft radius can make attacks or cast damaging spells. Wis save DC 10+SL+Wis bonus negates.
58Perfect AccordUltra44Without save, impose a lasting peace in a 1-mile radius; all creatures lose the ability to initiate combat for 24 hours. XR or GR to resist.
59End All WarUltra167Without save, immediately stop all armed conflict within a 1-mile radius. XR or GR to resist.
60Eternal PacifismUltra289Without save, permanently strip all creatures in a 10-mile radius of the will to commit violence. XR or GR to resist.

Yokokinesis - Manipulate Spiritual Echoes

# Power Tier PSPs Effect
1Whisper of the AncientsMinor2Receive one piece of advice or warning from a lingering spirit; DM provides one useful hint. No save.
2Ethereal GraspMinor6A spectral hand restrains one creature s arm for 1 round, giving disadvantage on its next attack roll. Str save DC 10+SL+Str bonus negates.
3Haunting StepMinor8Teleport up to 10 ft to an unoccupied space visible to you, leaving a ghostly afterimage. No save.
4Ancestral MarkMajor5Mark a creature within 30 ft so it glows faintly and is visible to all allies even through cover for 3 rounds. No save.
5Wail of RemembranceMajor19Deal 6d8 psychic dmg to all enemies in a 15-ft cone as spirits scream their memories into them. Wis save DC 10+SL+Wis bonus halves.
6Possess LimbMajor38For 1 round, force one enemy within 30 ft to drop an item it s holding. Str save DC 10+SL+Str bonus negates.
7Spirit WardGrand9Summon a guardian shade to protect one ally, giving them +21 AC for 3 rounds. No save.
8Soul DragGrand52Deal 6d8 psychic dmg and pull a creature within 30 ft up to 10 ft toward you. Wis save DC 10+SL+Wis bonus halves and negates pull.
9Ethereal SwarmGrand94Fill a 40-ft radius with ancestral spirits for 3 rds; hostile creatures have disadvantage on all attacks in the area. Wis save DC 10+SL+Wis bonus negates.
10Ancestor s JudgmentSuper18Paralyze one creature within 30 ft for 1 round as ancestral spirits weigh its deeds. Wis save DC 10+SL+Wis bonus negates.
11Ghost ArmySuper103Summon a spectral battalion to strike all enemies in a 40-ft radius for 15d8 psychic damage. Wis save DC 10+SL+Wis bonus halves.
12Spirit DominionSuper182For 3 rounds, gain control over all incorporeal undead in a 60-ft radius. No save.
13Veil Between WorldsUltra44Without save, thin the veil between life and death over a 1-mile radius, allowing spirits to manifest freely for 24 hours. XR or GR to resist.
14Eternal HauntingUltra167Without save, bind hostile spirits to a 1-mile radius, causing all living creatures there to be plagued by constant psychic torment. XR or GR to resist.
15Ancestor AscendantUltra289Without save, merge with the spirits of your entire ancestral line, gaining godlike spiritual powers for 1 hour. XR or GR to resist. Zeitkinesis Manipulating Time
16Second StretchMinor2Extend the next rd for you only, allowing one extra action before normal time resumes. No save.
17Moment StallMinor6Cause one creature within 20 ft to lose its reaction until the start of its next turn. No save.
18Quick FlickMinor8Take an extra 5 ft of movement without provoking opportunity attacks. No save.
19Hasten AllyMajor5Double the movement speed of one creature within 30 ft for 1 rd. No save.
20Temporal SlamMajor19Deal 6d8 force dmg to one creature and push it 10 ft as time briefly accelerates around it. Str save DC 10+SL+Str bonus halves.
21Delay FieldMajor38Create a 20-ft radius zone for 3 rds where all hostile creatures treat terrain as difficult terrain. No save.
22SuspendGrand9Freeze one creature in time for 1 rd. Cha save DC 10+SL+Cha bonus negates.
23Rewind InjuryGrand52Heal an ally for 6d8 hp by reversing their body to a previous uninjured state. No save.
24Future GlimpseGrand94For the next 3 rds, gain advantage on all attack rolls and saving throws. No save.
25Stop TimeSuper18Freeze all creatures in a 60-ft radius except yourself for 1 rd. XR or GR to resist.
26Time RendSuper103Deal 15d8 force dmg to a creature as its timeline is torn apart. Con save DC 10+SL+Con bonus halves.
27Temporal DominionSuper182Choose one creature; you may dictate its actions for 3 rds as though scripting its timeline. XR or GR to resist.
28Age ShiftUltra44Without save, instantly age or de-age every creature in a 1-mile radius by up to 50 years. XR or GR to resist.
29Century BlinkUltra167Without save, move all creatures in a 1-mile radius forward or backward in time by 100 years. XR or GR to resist.
30Paradox WaveUltra289Without save, erase all events in the last 24 hours for every creature in a 10-mile radius. XR or GR to resist.

Zenithkinesis - Manipulate Power Ascension

# Power Tier PSPs Effect
1Focus SurgeMinor2Grant one ally within 20 ft advantage on their next attack roll. No save.
2Perfect FormMinor6Increase one ally s AC by +11 for 1 round. No save.
3Heightened ReflexMinor8Give one ally advantage on their next Dexterity saving throw. No save.
4OverclockMajor5Double one ally s movement speed for 1 round. No save.
5Ascension StrikeMajor19One ally s next weapon attack within 1 round deals 6d8 extra damage. No save.
6Limit BreakMajor38All allies in a 20-ft radius gain +21 to attack and dmg rolls for 3 rounds. No save.
7Peak ResilienceGrand9One ally gains temporary hit points equal to 2 your level for 3 rounds. No save.
8OverdriveGrand52An ally immediately gains an extra action this turn. No save.
9Forced ZenithGrand94One enemy is forced into an overclocked state for 3 rounds, taking 3d8 dmg each time it acts. Con save DC 10+SL+Con bonus negates.
10Unity AscendantSuper18All allies in a 60-ft radius gain advantage on all saving throws until the start of your next turn. No save.
11Ultimate BlowSuper103One ally within 40 ft makes a single attack that deals 15d8 extra damage. No save.
12OverascendSuper182All allies in a 60-ft radius gain maximum possible rolls on all dmg dice for 3 rounds. No save.
13Moment of PerfectionUltra44Without save, all allies in a 1-mile radius gain maximum hp, full spell/psi resources, and immunity to fear for 1 hour. XR or GR to resist.
14Forced CollapseUltra167Without save, overdrive all creatures in a 1-mile radius until they take 10d8 dmg per action taken for 1 minute. XR or GR to resist.
15Ascendant ApexUltra289Permanently elevate all allies in a 10-mile radius to their optimal form, granting +21 to all stats and resistance to all damage. XR or GR to resist.

Zerokinesis - Manipulate Null Energy

# Power Tier PSPs Effect
1Pause StepMinor2Freeze one creature s movement for 1 round. Str save DC 10+SL+Str bonus negates.
2Silent FocusMinor6You gain advantage on your next concentration check. No save.
3Cold StopMinor8Reduce one creature s speed to 0 until the start of its next turn. Str save DC 10+SL+Str bonus negates.
4Still FieldMajor5Create a 10-ft radius zone where ranged weapon attacks automatically miss for 1 round. No save.
5Entropy TouchMajor19Deal 6d8 necrotic dmg to a creature within 20 ft. Con save DC 10+SL+Con bonus halves.
6Freeze ZoneMajor38In a 20-ft radius, all movement is reduced to 10 ft for 3 rounds. Str save DC 10+SL+Str bonus negates.
7Anchor LockGrand9Prevent one creature within 30 ft from teleporting or being moved by any means for 3 rounds. No save.
8Motion DenialGrand52Deal 6d8 force dmg to a creature and restrain it for 1 round. Str save DC 10+SL+Str bonus halves and negates restrain.
9StillstormGrand94In a 40-ft radius, all projectiles stop midair and all creatures speed becomes 0 for 1 round. No save.
10Absolute PauseSuper18Freeze all creatures in a 30-ft radius except yourself for 1 round. XR or GR to resist.
11Entropy BlastSuper103Deal 15d8 necrotic dmg to all creatures in a 40-ft radius. Con save DC 10+SL+Con bonus halves.
12Dead TimeSuper182For 3 rounds, all hostile creatures in a 60-ft radius act last in the initiative order. No save.
13Global StillnessUltra44Without save, halt all movement and ranged attacks in a 1-mile radius for 1 round. XR or GR to resist.
14Absolute LockUltra167Without save, restrain every creature in a 1-mile radius for 3 rounds. XR or GR to resist.
15Eternal PauseUltra289Without save, stop time entirely for all creatures except you in a 10-mile radius for 1 minute. XR or GR to resist.