Psi202 rules
Psi202 PSPs = (Int bonus + any other stat bonus) * LVL. By spending 10 skill points, you can become specialized in a discipline (max of LVL specializations). Specialization halves the cost of powers. If you specialize in a power this way, that power costs half the actions. Each time you specialize in a power eight times this way, double the effect of the power. If an Ultra power doesn't list dmg, assume an idmg.
Aciukinesis - Manipulate Object Sharpness
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Keen Edge | Minor | 2 | Sharpen a bladed weapon or tool within 5 ft, granting +11 dmg for 1 minute. No save. |
| 2 | Razor Shot | Minor | 6 | Launch a sharpened shard at one creature within 30 ft, dealing 2d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Shard Burst | Minor | 8 | Cause a 10-ft radius of debris to become razor-sharp, dealing 2d8 slashing dmg to creatures that move through it. Dex save DC 10+SL+Dex bonus halves. |
| 4 | Perfect Honing | Major | 5 | Sharpen all allied weapons within 30 ft, granting +21 dmg for 3 rds. No save. |
| 5 | Blade Storm | Major | 19 | Send a flurry of spinning blades at one creature within 40 ft, dealing 6d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Whirling Edge Field | Major | 38 | Create a 20-ft radius zone of cutting winds and shards for 1 rd, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Razor Cage | Grand | 9 | Trap a Large or smaller creature in a cage of razor edges for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Edge Cannon | Grand | 53 | Fire a projectile at one target, dealing 6d8 slashing dmg and -21 AC for 1 rd. Dex save DC 10+SL+Dex bonus halves dmg and negates AC. |
| 9 | Blade Maelstrom | Grand | 91 | Fill a 40-ft radius with spinning razor-sharp projectiles, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Edge Lockdown | Super | 20 | Surround all creatures in a 60-ft radius with hovering blades, preventing movement for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Guillotine Strike | Super | 103 | Drop a massive blade construct on a target within 60 ft, dealing 15d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Storm of Edges | Super | 183 | Saturate a 60-ft radius with cutting shards for 3 rds, each rd dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | World s Razor | Ultra | 43 | Without save, extend a blade edge across a 1-mile radius, cutting through all non-divine matter. XR or GR to resist. |
| 14 | Planetary Guillotine | Ultra | 166 | Without save, manifest an enormous cosmic blade to bisect a 1-mile radius. XR or GR to resist. |
| 15 | Infinite Shardstorm | Ultra | 286 | Without save, unleash an endless rain of razor fragments over a 10-mile radius. XR or GR to resist. |
Aerokinesis - Manipulate Air
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Breeze Shift | Minor | 2 | Alter wind currents in a 10-ft radius, dispersing smoke or light debris. No save. |
| 2 | Air Bolt | Minor | 5 | Fire a compressed blast of air at one creature within 30 ft, dealing 2d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves. |
| 3 | Gust Wave | Minor | 9 | Push all creatures in a 10-ft radius 10 ft away. Str save DC 10+SL+Str bonus negates. |
| 4 | Tailwind | Major | 5 | Increase the movement speed of all allies within 30 ft by +10 ft for 3 rds. No save. |
| 5 | Cyclone Spear | Major | 21 | Launch a spinning spear of compressed air at one target within 60 ft, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Tornado Burst | Major | 37 | Create a 20-ft radius mini-tornado, dealing 8d6 bludgeoning dmg and lifting creatures 20 ft. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Air Lock | Grand | 9 | Remove breathable air from a 20-ft radius for 1 rd, forcing Con save DC 10+SL+Con bonus or begin suffocating. |
| 8 | Jetstream Crush | Grand | 50 | Slam a creature in a wind tunnel against a surface, dealing 6d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves. |
| 9 | Hurricane Field | Grand | 92 | Fill a 40-ft radius with hurricane-force winds for 1 rd, dealing 10d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves. |
| 10 | Sky Prison | Super | 18 | Suspend all creatures in a 60-ft radius mid-air for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Wind Scythe | Super | 103 | Fire a razor-sharp wind blade at one target, dealing 15d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Tempest Cage | Super | 178 | Trap a 60-ft radius in violent rotating winds for 3 rds, each rd dealing 10d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves. |
| 13 | Worldstorm | Ultra | 42 | Without save, create an apocalyptic storm over a 1-mile radius. XR or GR to resist. |
| 14 | Sky Rend | Ultra | 160 | Without save, tear the upper atmosphere open, generating winds that scour a 1-mile radius. XR or GR to resist. |
| 15 | Planetary Tempest | Ultra | 281 | Without save, engulf a 10-mile radius in hurricane-force destruction. XR or GR to resist. |
Aestatekinesis - Manipulate Summer
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Sun-Warmed Breeze | Minor | 2 | Create a comforting summer breeze in a 20-ft radius, granting advantage on morale checks for 1 minute. No save. |
| 2 | Heatstroke Ray | Minor | 6 | Beam sunlight at one creature within 30 ft, dealing 2d8 fire dmg. Con save DC 10+SL+Con bonus halves. |
| 3 | Sunburst Patch | Minor | 8 | Bathe a 10-ft square in summer heat, imposing disadvantage on Con saves until end of next turn. |
| 4 | Seasonal Boon | Major | 6 | Infuse allies within 30 ft with summer vitality, granting +1d8 temp HP each. No save. |
| 5 | Solar Javelin | Major | 20 | Hurl a concentrated spear of sunlight at a creature within 60 ft, dealing 6d8 fire/radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Solstice Wave | Major | 38 | Wash a 20-ft radius in pure summer light, dealing 8d6 fire/radiant dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Dog Days Grip | Grand | 9 | Trap a creature in oppressive heat for 3 rds, halving movement speed. Con save DC 10+SL+Con bonus negates. |
| 8 | Sunhammer | Grand | 51 | Deal 6d8 fire dmg to a target and blind for 1 rd. Dex save DC 10+SL+Dex bonus halves dmg but not blindness. |
| 9 | Midsummer Blaze | Grand | 94 | Fill a 40-ft radius with scorching summer heat, dealing 10d8 fire dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Solstice Lock | Super | 21 | Bind all creatures in a 60-ft radius within a ring of intense sunlight for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Summer s Wrath | Super | 102 | Blast a creature with pure seasonal energy, dealing 15d8 fire/radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Sunflare Tempest | Super | 177 | Bombard a 60-ft radius with summer s burning rays for 3 rds, each rd dealing 10d8 fire dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Eternal Solstice | Ultra | 44 | Without save, lock a 1-mile radius in perpetual midsummer heat. XR or GR to resist. |
| 14 | Solar Cataclysm | Ultra | 161 | Without save, unleash the fury of the summer sun to incinerate a 1-mile radius. XR or GR to resist. |
| 15 | Season s End | Ultra | 288 | Without save, condense the energy of summer into a wave that obliterates all life in a 10-mile radius. XR or GR to resist. Aetherkinesis Manipulating Mana |
| 16 | Mana Sense | Minor | 2 | Detect the presence of magic in a 30-ft radius for 1 round. No save. |
| 17 | Arcane Push | Minor | 6 | Push one creature or object within 20 ft up to 5 ft away. Str save DC 10+SL+Str bonus negates. |
| 18 | Spark Weave | Minor | 8 | Cause harmless magical motes to appear around you for 1 round, imposing disadvantage on the next attack against you. No save. |
| 19 | Mana Anchor | Major | 5 | Prevent one creature within 30 ft from casting spells until the end of its next turn. Wis save DC 10+SL+Wis bonus negates. |
| 20 | Arcane Bolt | Major | 19 | Deal 6d8 force dmg to a creature within 60 ft. Dex save DC 10+SL+Dex bonus halves. |
| 21 | Mana Surge | Major | 38 | Empower the next spell cast within 1 round to deal an extra 4d8 dmg or heal an extra 4d8 hp. No save. |
| 22 | Dispel Burst | Grand | 9 | Dispel one magical effect within 30 ft as if using dispel magic. No save. |
| 23 | Arcane Collapse | Grand | 52 | Dispel all active magical effects in a 20-ft radius; hostile casters take 6d8 force damage. Con save DC 10+SL+Con bonus halves. |
| 24 | Mana Well | Grand | 94 | Create a 40-ft radius zone where all allied spells cost half resources for 3 rounds. No save. |
| 25 | Essence Drain | Super | 18 | Steal 1d4 spell slots or equivalent psi points from a caster within 40 ft. Wis save DC 10+SL+Wis bonus negates. |
| 26 | Arcane Cataclysm | Super | 103 | Deal 15d8 force dmg to all creatures in a 40-ft radius and dispel all magic in the area. Con save DC 10+SL+Con bonus halves. |
| 27 | Weave Mastery | Super | 182 | For 3 rounds, you may alter any magical effect you see within 60 ft as a reaction. No save. |
| 28 | Mana Eclipse | Ultra | 44 | Without save, nullify all magic in a 1-mile radius for 1 hour. XR or GR to resist. |
| 29 | Arcane Oblivion | Ultra | 167 | Without save, permanently destroy all magic items and enchantments in a 1-mile radius. XR or GR to resist. |
| 30 | Weave Sever | Ultra | 289 | Without save, permanently collapse the magical weave in a 10-mile radius. XR or GR to resist. |
Alcokinesis - Manipulate Alcohol
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Ferment Touch | Minor | 2 | Turn a non-alcoholic liquid into a mild alcoholic drink instantly. No save. |
| 2 | Booze Bolt | Minor | 6 | Launch a splash of high-proof alcohol at a target within 30 ft, dealing 2d8 fire dmg if ignited. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Drunken Haze | Minor | 8 | Create a 10-ft radius vapor cloud of intoxicating fumes for 1 rd. Con save DC 10+SL+Con bonus or target is poisoned until end of next turn. |
| 4 | Intoxicate | Major | 5 | Force a creature within 30 ft to become inebriated for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 5 | Ethanol Surge | Major | 20 | Conjure a stream of flammable alcohol at a target, dealing 6d8 fire dmg if ignited. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Cocktail Cyclone | Major | 36 | Create a swirling 20-ft radius storm of burning alcohol vapor, dealing 8d6 fire dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Hangover Hex | Grand | 10 | Cause crippling dehydration and headache in one creature for 3 rds, imposing disadvantage on attack rolls. Con save DC 10+SL+Con bonus negates. |
| 8 | Liquor Lance | Grand | 49 | Fire a jet of flaming alcohol at a target within 60 ft, dealing 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Brewery Flood | Grand | 91 | Flood a 40-ft radius with sticky, intoxicating alcohol, dealing 10d8 bludgeoning/fire dmg if ignited. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Spirit Lock | Super | 20 | Trap all creatures in a 60-ft radius in a haze of intoxicating vapors for 1 rd. Con save DC 10+SL+Con bonus negates. |
| 11 | Barrel Bombardment | Super | 109 | Summon spectral barrels to smash a target for 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Drunken Inferno | Super | 182 | Ignite a massive alcohol vapor cloud in a 60-ft radius, dealing 10d8 fire dmg each rd for 3 rds. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Ocean of Ale | Ultra | 42 | Without save, flood a 1-mile radius with intoxicating alcohol. XR or GR to resist. |
| 14 | Eternal Bender | Ultra | 160 | Without save, force all creatures in a 1-mile radius into permanent intoxication. XR or GR to resist. |
| 15 | Spirit Apocalypse | Ultra | 285 | Without save, summon a burning tidal wave of alcohol to devastate a 10-mile radius. XR or GR to resist. |
Amokinesis - Manipulate Desire
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Heart s Whisper | Minor | 2 | Briefly enhance a creature s affection toward you for 1 minute. Wis save DC 10+SL+Wis bonus negates. |
| 2 | Charm Pulse | Minor | 5 | Inflict a momentary wave of attraction toward one creature within 30 ft. Wis save DC 10+SL+Wis bonus negates. |
| 3 | Desire Wave | Minor | 8 | Affect all creatures in a 10-ft radius with a surge of friendly emotion for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 4 | Entrancing Aura | Major | 5 | Cause one creature within 30 ft to be charmed for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 5 | Passion Strike | Major | 20 | Intensify a creature s emotional state to distraction, dealing 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 6 | Allure Storm | Major | 37 | Project a 20-ft radius aura that charms all creatures for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 7 | Binding Desire | Grand | 9 | Lock a creature s focus onto one target, preventing attacks against others for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Heartbreaker | Grand | 53 | Overload a creature with heartbreak, dealing 6d8 psychic dmg and imposing disadvantage on attack rolls. Wis save DC 10+SL+Wis bonus halves. |
| 9 | Aphrodite s Tempest | Grand | 92 | Affect all creatures in a 40-ft radius with overpowering desire or heartbreak, dealing 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 10 | Love s Cage | Super | 21 | Encase all creatures in a 60-ft radius in illusory bonds of affection for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 11 | Obsession Strike | Super | 108 | Overwhelm a single creature with obsessive emotion, dealing 15d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 12 | Desire Maelstrom | Super | 181 | Fill a 60-ft radius with overpowering emotions for 3 rds, each rd dealing 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 13 | Endless Embrace | Ultra | 43 | Without save, bind all creatures in a 1-mile radius in permanent emotional fixation. XR or GR to resist. |
| 14 | Lovequake | Ultra | 167 | Without save, cause a psychic explosion of love energy over a 1-mile radius. XR or GR to resist. |
| 15 | Desire s End | Ultra | 287 | Without save, erase all capacity for love or desire in a 10-mile radius. XR or GR to resist. |
Antikinesis - Manipulate Antimatter
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Null Spark | Minor | 2 | One target takes 2d8 force damage and must succeed on a Con save DC 10 + SL + Con bonus or suffer Disadvantage on its next attack roll or saving throw. |
| 2 | Micro Annihilation | Minor | 6 | Touch a small object to annihilate it, dealing 2d8 force dmg if attended. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Particle Pop | Minor | 8 | Create a 5-ft radius antimatter burst, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 4 | Annihilation Bind | Major | 6 | Surround one creature with antimatter energy for 3 rds, dealing 2d8 force dmg per rd. Con save DC 10+SL+Con bonus negates. |
| 5 | Oblivion Lance | Major | 21 | Fire a concentrated antimatter beam at a target, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Antimatter Burst | Major | 37 | Erupt a 20-ft radius in antimatter energy, dealing 8d6 force dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Null Cage | Grand | 9 | Trap a creature in an antimatter field for 3 rds, dealing 4d8 force dmg each rd. Con save DC 10+SL+Con bonus halves. |
| 8 | Annihilation Sphere | Grand | 54 | Create a 10-ft sphere of antimatter that deals 6d8 force dmg to everything inside. Con save DC 10+SL+Con bonus halves. |
| 9 | Zero Field | Grand | 93 | Fill a 40-ft radius with unstable antimatter energy, dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Event Lock | Super | 21 | Suspend all matter in a 60-ft radius in an antimatter stasis for 1 rd. Con save DC 10+SL+Con bonus negates. |
| 11 | Oblivion Strike | Super | 104 | Collapse a sphere of antimatter onto one target, dealing 15d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Antimatter Tempest | Super | 185 | Saturate a 60-ft radius with annihilation energy for 3 rds, each dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Absolute Erasure | Ultra | 44 | Without save, disintegrate all matter in a 1-mile radius. XR or GR to resist. |
| 14 | Planetary Oblivion | Ultra | 166 | Without save, create a mile-wide antimatter detonation. XR or GR to resist. |
| 15 | Universal Null | Ultra | 285 | Without save, unleash a 10-mile radius annihilation wave. XR or GR to resist. |
Argentokinesis - Manipulate Silver
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Silver Sheen | Minor | 2 | Coat a weapon or object with silver for 1 minute. No save. |
| 2 | Coin Shot | Minor | 5 | Fire a silver coin or shard at a creature within 30 ft, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Gleaming Flash | Minor | 8 | Emit a blinding flash from silver within 10 ft. Con save DC 10+SL+Con bonus or blinded until end of next turn. |
| 4 | Silver Bind | Major | 6 | Restrain a creature within 30 ft using silver chains for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Argent Lance | Major | 19 | Launch a spear of pure silver at a target within 60 ft, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Moonmetal Storm | Major | 37 | Fill a 20-ft radius with silver shards, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Purity Cage | Grand | 10 | Trap a creature in a 20-ft cage of silver for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Moonforged Bolt | Grand | 52 | Fire a silver projectile infused with lunar energy, dealing 6d8 radiant/piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Argent Tempest | Grand | 94 | Spin silver shards through a 40-ft radius, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Silver Seal | Super | 20 | Seal all hostile creatures in a 60-ft radius with silver runes for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 11 | Argent Judgment | Super | 104 | Smite a creature with a massive silver strike, dealing 15d8 radiant/piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Moonmetal Maelstrom | Super | 182 | Fill a 60-ft radius with silver shrapnel for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Argent Eclipse | Ultra | 44 | Without save, flood a 1-mile radius with silver light, searing hostile entities. XR or GR to resist. |
| 14 | Lunar Scourge | Ultra | 167 | Without save, rain molten silver over a 1-mile radius. XR or GR to resist. |
| 15 | Silver Apocalypse | Ultra | 288 | Without save, turn all matter in a 10-mile radius into solid silver. XR or GR to resist. |
Asterokinesis - Manipulate Cosmic Energy
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Stellar Spark | Minor | 2 | Create a faint mote of cosmic light, illuminating a 20-ft radius for 1 minute. No save. |
| 2 | Radiant Pulse | Minor | 5 | Blast a creature within 30 ft with condensed starlight, dealing 2d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Gravity Flicker | Minor | 9 | Briefly alter local gravity in a 10-ft radius, knocking unsecured objects upward. Str save DC 10+SL+Str bonus negates. |
| 4 | Solar Align | Major | 6 | Channel cosmic currents to grant allies in 30 ft +21 to attack rolls for 1 rd. No save. |
| 5 | Meteor Lance | Major | 19 | Hurl a searing fragment of space rock at one target within 60 ft, dealing 6d8 fire/bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Nova Burst | Major | 39 | Erupt a 20-ft radius with stellar plasma, dealing 8d6 fire/radiant dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Orbit Lock | Grand | 9 | Lock a Large or smaller creature in a stationary orbit for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Quasar Beam | Grand | 54 | Fire a focused beam of cosmic energy, dealing 6d8 radiant/force dmg to one target within 90 ft. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Meteor Shower | Grand | 93 | Call down a 40-ft radius shower of meteors, each dealing 10d8 fire/bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Event Horizon | Super | 21 | Create a 30-ft radius zone of extreme gravity for 3 rds; movement speed halved. Str save DC 10+SL+Str bonus negates. |
| 11 | Singularity Strike | Super | 104 | Collapse space at a point within 60 ft, dealing 15d8 force dmg to one target. Con save DC 10+SL+Con bonus halves. |
| 12 | Starforge Storm | Super | 181 | Bathe a 60-ft radius in cosmic fire and plasma for 3 rds, each dealing 10d8 fire/radiant dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Galactic Seal | Ultra | 43 | Without save, seal a 1-mile radius from all planar travel and teleportation for 1 hour. XR or GR to resist. |
| 14 | Supernova Lance | Ultra | 165 | Without save, unleash a concentrated supernova beam on a single point, annihilating the target. XR or GR to resist. |
| 15 | Cosmic Annihilation | Ultra | 283 | Without save, vaporize all matter in a 10-mile radius in a blast of pure cosmic energy. XR or GR to resist. |
Astrakinesis - Manipulate Astral Energy
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Astral Glimmer | Minor | 2 | Cause a harmless astral light to flicker in a 20-ft radius for 1 minute. No save. |
| 2 | Soul Ray | Minor | 5 | Fire a thin beam of astral energy at a target within 30 ft, dealing 2d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Spirit Push | Minor | 9 | Push a creature s astral form, knocking them prone. Wis save DC 10+SL+Wis bonus negates. |
| 4 | Planar Link | Major | 5 | Connect minds of two willing creatures within 60 ft for 3 rds. No save. |
| 5 | Astral Lance | Major | 20 | Spear a creature with condensed astral energy, dealing 6d8 radiant/force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Starfield Burst | Major | 37 | Fill a 20-ft radius with swirling astral motes, dealing 8d6 radiant dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Soul Cage | Grand | 9 | Trap a creature s astral form for 3 rds, preventing teleportation or planar travel. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Astral Beam | Grand | 50 | Fire a high-intensity astral ray for 6d8 radiant dmg to one target within 90 ft. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Planequake | Grand | 93 | Cause a 40-ft radius astral shockwave, dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Rift Lock | Super | 20 | Seal all planar rifts within a 60-ft radius for 1 rd. No save. |
| 11 | Spirit Erasure | Super | 103 | Burn away part of a target s astral essence, dealing 15d8 radiant dmg. Wis save DC 10+SL+Wis bonus halves. |
| 12 | Astral Tempest | Super | 183 | Bathe a 60-ft radius in destructive astral energy for 3 rds, dealing 10d8 radiant dmg each rd. Con save DC 10+SL+Con bonus halves. |
| 13 | Voidgate Collapse | Ultra | 42 | Without save, collapse all planar connections in a 1-mile radius. XR or GR to resist. |
| 14 | Soulstorm | Ultra | 167 | Without save, strip astral forms from all creatures in a 1-mile radius. XR or GR to resist. |
| 15 | Infinite Rift | Ultra | 283 | Without save, tear open an uncontrolled planar breach in a 10-mile radius. XR or GR to resist. |
Astronkinesis - Manipulate Dead Stardust
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Stellar Dust | Minor | 2 | Scatter harmless stardust in a 10-ft radius, shedding dim light. No save. |
| 2 | Neutron Shot | Minor | 6 | Launch a particle of dead-star matter at one target within 30 ft, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Nova Speck | Minor | 8 | Cause a pinpoint explosion of stellar residue in a 5-ft radius, dealing 2d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 4 | Starcore Bind | Major | 5 | Restrain one creature with dense stellar remnants for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Quark Lance | Major | 19 | Fire a compressed beam of neutron matter at a target within 60 ft, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Pulsar Burst | Major | 38 | Emit a 20-ft radius pulse of dead-star energy, dealing 8d6 radiant/force dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Singularity Chains | Grand | 9 | Bind a creature with miniature gravitational wells for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Neutron Crush | Grand | 53 | Drop condensed dead-star matter onto one target, dealing 6d8 force dmg. Con save DC 10+SL+Con bonus halves. |
| 9 | Remnant Storm | Grand | 94 | Hurl shards of collapsed-star material across a 40-ft radius, dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Pulsar Lock | Super | 20 | Immobilize all creatures in a 60-ft radius with pulsar energy for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Black Dwarf Blast | Super | 103 | Fire a massive fragment of cooled star core at one target, dealing 15d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Superdense Tempest | Super | 182 | Flood a 60-ft radius with superdense stellar debris for 3 rds, each rd dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Starfall Extinction | Ultra | 44 | Without save, rain hyperdense stellar fragments over a 1-mile radius. XR or GR to resist. |
| 14 | Gravity Ash | Ultra | 162 | Without save, coat a 1-mile radius in residual gravity-infused dust, crushing everything. XR or GR to resist. |
| 15 | Core Collapse | Ultra | 285 | Without save, detonate a dead-star core fragment in a 10-mile radius. XR or GR to resist. |
Atmokinesis - Manipulate Weather
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Weather Shift | Minor | 2 | Slightly change local temperature or cloud cover for 1 minute. No save. |
| 2 | Lightning Gust | Minor | 5 | Fire a wind-carried lightning strike at a target within 30 ft, dealing 2d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Rain Squall | Minor | 8 | Create a 10-ft radius heavy downpour, extinguishing small fires. No save. |
| 4 | Windward Push | Major | 6 | Knock one creature within 30 ft back 10 ft with storm winds. Str save DC 10+SL+Str bonus negates. |
| 5 | Storm Bolt | Major | 19 | Call down a lightning bolt on a target within 60 ft, dealing 6d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Thunderblast | Major | 37 | Erupt a 20-ft radius with thunder and wind, dealing 8d6 thunder dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Cyclone Cage | Grand | 9 | Trap a creature in a small cyclone for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Lightning Spear | Grand | 52 | Launch a concentrated lightning spear for 6d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Hurricane Burst | Grand | 91 | Summon a 40-ft radius hurricane blast dealing 10d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves. |
| 10 | Eye of the Storm | Super | 20 | Create a calm zone in the center of a violent storm within a 60-ft radius for 3 rds. No save. |
| 11 | Chain Lightning Storm | Super | 104 | Call multiple bolts to strike one target, dealing 15d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Mega Tempest | Super | 182 | Control a massive storm over a 60-ft radius for 3 rds, each dealing 10d8 lightning and thunder dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Storm Apocalypse | Ultra | 44 | Without save, blanket a 1-mile radius in constant hurricane-force weather. XR or GR to resist. |
| 14 | Lightning Worldfall | Ultra | 163 | Without save, rain unending lightning on a 1-mile radius. XR or GR to resist. |
| 15 | Climate Collapse | Ultra | 284 | Without save, irreversibly alter the weather of a 10-mile radius into deadly extremes. XR or GR to resist. |
Audiokinesis - Manipulate Sound
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Whisper Carry | Minor | 2 | Carry a whisper up to 60 ft so only a chosen creature hears it. No save. |
| 2 | Sonic Pop | Minor | 6 | Create a sharp sound burst in a 5-ft radius, dealing 2d8 thunder dmg. Con save DC 10+SL+Con bonus halves. |
| 3 | Dissonant Ping | Minor | 8 | Emit an unsettling tone in a 10-ft radius, imposing disadvantage on the next enemy attack sequence. Wis save DC 10+SL+Wis bonus negates. |
| 4 | Sound Muffle | Major | 5 | Silence all noise in a 20-ft radius for 3 rds. No save. |
| 5 | Sonic Bolt | Major | 19 | Fire a beam of concentrated sound at a target within 60 ft, dealing 6d8 thunder dmg. Con save DC 10+SL+Con bonus halves. |
| 6 | Resonance Burst | Major | 38 | Detonate a 20-ft radius wave of resonance, dealing 8d6 thunder dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Deafening Cage | Grand | 9 | Trap a creature in a sphere of noise for 3 rds, deafening it. Con save DC 10+SL+Con bonus negates. |
| 8 | Shatter Cry | Grand | 52 | Break brittle objects in a 30-ft radius and deal 6d8 thunder dmg to one target. Con save DC 10+SL+Con bonus halves. |
| 9 | Echo Storm | Grand | 94 | Fill a 40-ft radius with violent sonic waves, dealing 10d8 thunder dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Harmony Lock | Super | 18 | Paralyze all creatures in a 60-ft radius with a tone of perfect harmony for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 11 | Thunder Lance | Super | 103 | Launch a spear of condensed sound at one creature, dealing 15d8 thunder dmg. Con save DC 10+SL+Con bonus halves. |
| 12 | Sonic Maelstrom | Super | 182 | Flood a 60-ft radius with deafening sound for 3 rds, each rd dealing 10d8 thunder dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Silence Extinction | Ultra | 44 | Without save, strip all sound from a 1-mile radius permanently. XR or GR to resist. |
| 14 | Sonic Cataclysm | Ultra | 167 | Without save, obliterate a 1-mile radius with a single sound wave. XR or GR to resist. |
| 15 | Worldshatter Tone | Ultra | 289 | Without save, emit a tone that destroys all structures in a 10-mile radius. XR or GR to resist. |
Aurokinesis - Manipulate Gold
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Gild Touch | Minor | 2 | Permanently coat one small nonmagical item in a thin layer of real gold. No save. Has no combat value but can be sold or used in rituals. |
| 2 | Coin Skin | Minor | 5 | Your skin becomes flecked with hardened gold coins. Gain +11 AC for 1 rd. |
| 3 | Molten Drip | Minor | 9 | Cause molten gold to drip onto a creature within 10 ft, dealing 1d8 fire dmg per rd for 2 rds. Dex save DC 10+SL+Dex bonus negates the second rd. |
| 4 | Golden Lash | Major | 6 | Conjure a whip of solid gold. Make a melee attack roll; on hit, deal 3d8 slashing dmg and reduce movement speed by 10 ft until the end of next turn. |
| 5 | Auric Ward | Major | 19 | You create a swirling shield of thin golden wafers. Gain resistance to slashing dmg and advantage on Strength saves for 1 minute. |
| 6 | Glitter Trail | Major | 37 | Lay a golden trail up to 60 ft long. Any creature crossing it must make a Wis save (DC 10+SL+Wis bonus) or become mesmerized (stunned) for 1 rd. |
| 7 | Gold Avalanche | Grand | 10 | Release a torrent of golden rubble in a 20-ft cone dealing 6d6 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves and negates prone. |
| 8 | Alchemist's Dream | Grand | 50 | Transmute up to 10 cubic feet of non-living, nonmagical material into gold. Can be used to block passage, or bribe royalty. |
| 9 | Warding Ingot | Grand | 91 | Summon a levitating gold brick that absorbs 500 points of dmg directed at you or an ally. Lasts 1 minute or until depleted. One-time use. |
| 10 | Golden Spire | Super | 20 | A spiked pillar of pure impales a creature within 60 ft dealing 8d10 piercing dmg. Dex save DC 10+SL+Dex bonus to avoid being restrained. |
| 11 | Auric Mirror | Super | 102 | Summon a mirror of gold that reflects one targeted spell or psi power of SL 5 or lower back. Lasts until triggered or 2 rds. |
| 12 | Gold Sculpt | Super | 179 | Shape a 10x10 ft gold construct (e.g., stairs, wall, statue) from ambient particles. |
| 13 | Crown of the Tyrant Sun | Ultra | 44 | Conjure a corona. Allies immune fear & +20 AC. Enemies blinded and take 4d10 radiant dmg per rd. No save. XR or GR to resist. |
| 14 | Gilded Extinction | Ultra | 163 | Without save, all non-living matter in a 1-mile radius is converted to gold including walls, weapons, etc. XR or GR to resist. |
| 15 | The Aurum God s Will | Ultra | 285 | Summon a gold avatar for 3 rds. It has ihp, iAC, iTH, and deals idmg. You can't act while it fights. XR or GR to resist its effects. |
Autumnuskinesis - Manipulate Autumn
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Falling Leaves | Minor | 2 | Cause leaves in a 20-ft radius to swirl aesthetically for 1 minute. No save. |
| 2 | Leaf Blade | Minor | 5 | Hurl a sharpened leaf at one target within 30 ft, dealing 2d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Harvest Breeze | Minor | 8 | Send a warm gust carrying the scent of harvest, granting allies advantage on their next attack. No save. |
| 4 | Chill Grip | Major | 5 | Sap warmth from one creature within 30 ft, halving its movement for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 5 | Leafstorm Spear | Major | 20 | Launch a spear of spinning leaves at one target, dealing 6d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Equinox Wave | Major | 38 | Create a 20-ft radius surge of seasonal magic, dealing 8d6 cold/slashing dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Harvest Cage | Grand | 10 | Trap a creature in woven autumn vines and branches for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Leaf Barrage | Grand | 50 | Hurl dozens of sharp leaves at a target for 6d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Seasonal Gale | Grand | 91 | Sweep a 40-ft radius with frigid autumn wind, dealing 10d8 cold dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Equinox Lock | Super | 19 | Freeze all creatures in a 60-ft radius in an autumn stasis for 1 rd. Con save DC 10+SL+Con bonus negates. |
| 11 | Autumn s Wrath | Super | 104 | Strike a creature with the power of the season, dealing 15d8 cold/slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Harvest Tempest | Super | 181 | Saturate a 60-ft radius with cold winds and cutting leaves for 3 rds, each dealing 10d8 dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Endless Fall | Ultra | 42 | Without save, lock a 1-mile radius in eternal autumn. XR or GR to resist. |
| 14 | Seasonal Scythe | Ultra | 165 | Without save, sweep a giant scythe of autumn magic through a 1-mile radius. XR or GR to resist. |
| 15 | Equinox Apocalypse | Ultra | 283 | Without save, collapse seasonal balance in a 10-mile radius, ending all harvests. XR or GR to resist. |
Avarikinesis - Manipulate Greed
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Glint Temptation | Minor | 2 | Cause a harmless shimmer around a small object, making it appear more valuable. Wis save DC 10+SL+Wis bonus negates. |
| 2 | Covet Pulse | Minor | 6 | Force a creature within 30 ft to feel desire for a visible object, distracting them. Wis save DC 10+SL+Wis bonus negates. |
| 3 | Gold Fever | Minor | 9 | Affect all creatures in a 10-ft radius with a short burst of acquisitive compulsion. Wis save DC 10+SL+Wis bonus negates. |
| 4 | Hoard Sense | Major | 6 | Detect the most valuable item within 60 ft for 3 rds. No save. |
| 5 | Envy Strike | Major | 20 | Strike with psychic force driven by greed, dealing 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 6 | Treasure Frenzy | Major | 39 | Cause a 20-ft radius frenzy for nearby valuables, forcing attacks against anyone holding them. Wis save DC 10+SL+Wis bonus negates. |
| 7 | Vault Bind | Grand | 9 | Seal a creature s possessions in an extradimensional vault for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Gem Crush | Grand | 51 | Manifest crushing weight of wealth over a creature, dealing 6d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves. |
| 9 | Fortune Storm | Grand | 90 | Fill a 40-ft radius with illusory treasures that deal 10d8 psychic dmg when grasped. Wis save DC 10+SL+Wis bonus halves. |
| 10 | Greed Lock | Super | 18 | Paralyze all creatures in a 60-ft radius with visions of wealth for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 11 | Golden Burden | Super | 103 | Weigh a creature down with phantom riches, dealing 15d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves. |
| 12 | Hoard Maelstrom | Super | 182 | Create a 60-ft radius whirlwind of gold and gems for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Vault Extinction | Ultra | 42 | Without save, remove all wealth from a 1-mile radius into an unreachable vault. XR or GR to resist. |
| 14 | Eternal Covet | Ultra | 162 | Without save, lock all creatures in a 1-mile radius into permanent greed fixation. XR or GR to resist. |
| 15 | Planetary Plunder | Ultra | 278 | Without save, strip a 10-mile radius of all valuables instantly. XR or GR to resist. |
Avikinesis - Manipulate Avians
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Bird Call | Minor | 2 | Mimic or summon a harmless bird within 100 ft. No save. |
| 2 | Peck Strike | Minor | 5 | Command a small bird to attack a creature within 30 ft, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Wing Gust | Minor | 9 | Summon flapping birds to create a 10-ft radius gust that pushes creatures 5 ft. Str save DC 10+SL+Str bonus negates. |
| 4 | Flock Bond | Major | 6 | Telepathically coordinate with a group of birds for 3 rds. No save. |
| 5 | Talon Dive | Major | 21 | Summon a large predatory bird to strike a creature within 40 ft, dealing 6d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Murder Swarm | Major | 38 | Call a swarm of crows in a 20-ft radius, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Cage of Wings | Grand | 9 | Trap a creature in a swirling cage of birds for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Razor Beak | Grand | 54 | Send a giant bird to tear into a target, dealing 6d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Sky Reign | Grand | 92 | Command a massive flock to strike all creatures in a 40-ft radius, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Avian Lock | Super | 20 | Freeze all creatures in a 60-ft radius under the watch of summoned giant birds for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 11 | Stormbeak Strike | Super | 109 | Summon a colossal bird to smash a creature for 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Murder Tempest | Super | 182 | Fill a 60-ft radius with attacking birds for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Flock Apocalypse | Ultra | 43 | Without save, summon an endless bird swarm to consume a 1-mile radius. XR or GR to resist. |
| 14 | Sky Blackout | Ultra | 165 | Without save, darken the sky over a 1-mile radius with avian swarms. XR or GR to resist. |
| 15 | Feathered Extinction | Ultra | 284 | Without save, summon a bird storm to strip all life in a 10-mile radius. XR or GR to resist. Basilikinesis Manipulating Petrification |
| 16 | Stone Gaze | Minor | 2 | Target one creature within 20 ft; it becomes restrained until the start of your next turn. Str save DC 10+SL+Str bonus negates. |
| 17 | Slow Pulse | Minor | 6 | Reduce the movement speed of one creature within 30 ft by half for 1 round. Con save DC 10+SL+Con bonus negates. |
| 18 | Lockstep | Minor | 8 | Prevent one creature within 20 ft from taking bonus actions for 1 round. Wis save DC 10+SL+Wis bonus negates. |
| 19 | Medusan Warning | Major | 5 | One creature within 30 ft must succeed on a Con save DC 10+SL+Con bonus or be paralyzed until the start of its next turn. |
| 20 | Calcify Limb | Major | 19 | Deal 6d8 force dmg and disable one limb of a creature within 30 ft for 1 round. Con save DC 10+SL+Con bonus halves dmg and negates disable. |
| 21 | Gravel Snare | Major | 38 | Create a 20-ft radius zone for 3 rounds; creatures that start their turn here are restrained until the end of that turn. Str save DC 10+SL+Str bonus negates. |
| 22 | Partial Petrification | Grand | 9 | Turn one creature s lower body to stone for 1 round, reducing speed to 0. Con save DC 10+SL+Con bonus negates. |
| 23 | Shatter Stoneform | Grand | 52 | Deal 6d8 force dmg to a petrified or restrained creature; if petrified, dmg is doubled. No save. |
| 24 | Statue Field | Grand | 94 | In a 40-ft radius, all creatures moving more than 10 ft in a turn must succeed on a Con save DC 10+SL+Con bonus or be restrained until their next turn. |
| 25 | Perfect Stasis | Super | 18 | Freeze one creature in time for 1 round. Cha save DC 10+SL+Cha bonus negates. |
| 26 | Stoneheart | Super | 103 | Target creature within 30 ft becomes petrified for 1 round; it takes 15d8 force dmg if it fails a Con save DC 10+SL+Con bonus. |
| 27 | Medusa s Dominion | Super | 182 | All hostile creatures in a 60-ft radius must succeed on a Con save DC 10+SL+Con bonus or be restrained for 3 rounds. |
| 28 | Field of Stillness | Ultra | 44 | Without save, halt all movement in a 1-mile radius for 1 round. XR or GR to resist. |
| 29 | Mass Petrification | Ultra | 167 | Without save, petrify all hostile creatures in a 1-mile radius. XR or GR to resist. |
| 30 | Eternal Stone | Ultra | 289 | Without save, permanently petrify all creatures of your choice in a 10-mile radius. XR or GR to resist. |
Bibliokinesis - Manipulate Books
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Page Whisper | Minor | 2 | Instantly flip to the exact page needed in a book within 30 ft. No save. |
| 2 | Paper Cut | Minor | 5 | Send a flying page to slice a target within 30 ft, dealing 2d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Word Cloud | Minor | 8 | Summon swirling letters in a 10-ft radius, lightly obscuring the area. No save. |
| 4 | Binding Script | Major | 6 | Animate book pages to bind a creature within 30 ft for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Tome Slam | Major | 21 | Launch a heavy book at a creature, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Encyclopedia Storm | Major | 37 | Summon a 20-ft radius storm of flying books, dealing 8d6 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Library Prison | Grand | 10 | Trap a creature in a sphere of hardbound books for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Papercraft Lance | Grand | 54 | Compress pages into a sharp projectile for 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Codex Maelstrom | Grand | 92 | Create a 40-ft radius storm of animated tomes, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Archive Lock | Super | 20 | Freeze all creatures in a 60-ft radius under a rain of falling books for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Lexicon Crush | Super | 104 | Drop an enormous dictionary onto a creature, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Infinite Stacks | Super | 183 | Flood a 60-ft radius with endless tomes for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Bookstorm Extinction | Ultra | 43 | Without save, bury a 1-mile radius in an avalanche of books. XR or GR to resist. |
| 14 | Word s End | Ultra | 165 | Without save, erase all written knowledge in a 1-mile radius. XR or GR to resist. |
| 15 | Infinite Library | Ultra | 284 | Without save, summon an extradimensional library to engulf a 10-mile radius. XR or GR to resist. |
Biokinesis - Manipulate Biological Material
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Cell Shift | Minor | 2 | Alter a minor physical feature of a willing creature for 1 hour. No save if willing. |
| 2 | Pain Spike | Minor | 5 | Disrupt nerve signals in a creature within 30 ft, dealing 2d8 psychic dmg. Con save DC 10+SL+Con bonus halves. |
| 3 | Muscle Lock | Minor | 9 | Paralyze a limb for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 4 | Rapid Mend | Major | 6 | Instantly heal 4d8 hit points on one creature. No save if willing. |
| 5 | Organ Crush | Major | 19 | Squeeze an internal organ, dealing 6d8 dmg (type matches creature s vulnerability, default bludgeoning). Con save DC 10+SL+Con bonus halves. |
| 6 | Toxic Burst | Major | 36 | Force a creature s glands to secrete toxins, dealing 8d6 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Metabolic Overload | Grand | 9 | Push a creature s metabolism into overdrive, dealing 10d8 dmg and imposing exhaustion. Con save DC 10+SL+Con bonus halves. |
| 8 | Bone Spear | Grand | 53 | Grow and launch a sharpened bone projectile for 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Plague Field | Grand | 90 | Inflict a 40-ft radius with a virulent bio-toxin, dealing 10d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Genetic Lock | Super | 20 | Prevent all creatures in a 60-ft radius from using shapechange or healing for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 11 | Heart Crush | Super | 103 | Instantly stop the heart of one creature, dealing 15d8 dmg (bypasses resistance). Con save DC 10+SL+Con bonus halves. |
| 12 | Pandemic Surge | Super | 183 | Release a wave of engineered pathogens in a 60-ft radius, dealing 10d8 poison dmg each rd for 3 rds. Con save DC 10+SL+Con bonus halves. |
| 13 | Bio-Extinction | Ultra | 42 | Without save, rewrite the DNA of all life in a 1-mile radius into inert matter. XR or GR to resist. |
| 14 | Plague Apocalypse | Ultra | 164 | Without save, infect all life in a 1-mile radius with a terminal, instant pathogen. XR or GR to resist. |
| 15 | Genesis Reset | Ultra | 277 | Without save, revert all biological material in a 10-mile radius to primordial ooze. XR or GR to resist. |
Blastokinesis - Manipulate Concussion
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Pop Strike | Minor | 2 | Deal 1d8 force dmg to one creature within 20 ft. No save. |
| 2 | Shock Puff | Minor | 6 | Create a 5-ft radius burst dealing 2d8 force damage. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Ear Pop | Minor | 8 | One creature within 15 ft is deafened for 1 round. Con save DC 10+SL+Con bonus negates. |
| 4 | Blast Push | Major | 5 | Push one creature within 30 ft up to 10 ft away from you. Str save DC 10+SL+Str bonus negates. |
| 5 | Force Bomb | Major | 19 | Create a 10-ft radius explosion within 40 ft, dealing 6d8 force damage. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Ring Shock | Major | 38 | Emit a 20-ft radius shockwave dealing 8d6 force damage. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Detonating Fist | Grand | 9 | Deal 4d8 force dmg to a creature you hit with a melee attack. No save. |
| 8 | Chain Burst | Grand | 52 | Hit one target within 30 ft for 6d8 force damage, then 3d8 force dmg to another within 15 ft of it. Dex save DC 10+SL+Dex bonus halves each. |
| 9 | Cluster Bomb | Grand | 94 | Target a point within 40 ft; explode for 6d8 force dmg in a 10-ft radius, then repeat in two adjacent 10-ft zones. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Overblast | Super | 18 | Increase the dmg of your next force effect by 50% this round. No save. |
| 11 | Implosive Surge | Super | 103 | Target within 40 ft takes 15d8 force dmg as air collapses inward. Con save DC 10+SL+Con bonus halves. |
| 12 | Continual Barrage | Super | 182 | Bombard a 60-ft radius for 3 rounds, each round dealing 10d8 force damage. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Citybreaker | Ultra | 44 | Without save, destroy all nonmagical structures in a 1-mile radius. XR or GR to resist. |
| 14 | Shockwave Extinction | Ultra | 167 | Without save, deal 30d8 force dmg to all creatures and objects in a 1-mile radius. XR or GR to resist. |
| 15 | Worldburst | Ultra | 289 | Without save, unleash a force wave that obliterates all structures and deals 50d8 force dmg in a 10-mile radius. XR or GR to resist. |
Botanokinesis - Manipulate Plants
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Vine Tweak | Minor | 2 | Move or adjust a vine or branch within 20 ft. No save. |
| 2 | Thorn Shot | Minor | 6 | Launch a thorn at one creature within 30 ft, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Root Snare | Minor | 9 | Cause roots to entangle a creature s feet, halving movement for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 4 | Entangle Field | Major | 5 | Create a 20-ft radius of grasping plants for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Thorn Barrage | Major | 19 | Fire a flurry of thorns at one creature, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Briar Storm | Major | 36 | Cover a 20-ft radius with razor-sharp briars, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Vine Prison | Grand | 9 | Trap a Large or smaller creature in thick vines for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Seedburst Lance | Grand | 52 | Fire a hardened seed projectile that explodes into vines, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Forest Surge | Grand | 89 | Cause plants to erupt in a 40-ft radius, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Canopy Lock | Super | 18 | Grow a dome of branches over a 60-ft radius, trapping creatures for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Thorn Titan | Super | 104 | Summon a massive plant creature to strike a target, dealing 15d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Verdant Maelstrom | Super | 181 | Overgrow a 60-ft radius with writhing plants for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Blooming Extinction | Ultra | 42 | Without save, overgrow a 1-mile radius into dense jungle. XR or GR to resist. |
| 14 | Thorns of the World | Ultra | 164 | Without save, fill a 1-mile radius with lethal thorn growth. XR or GR to resist. |
| 15 | Green Apocalypse | Ultra | 283 | Without save, instantly cover a 10-mile radius in crushing vegetation. XR or GR to resist. |
Caelestikinesis - Manipulate Celestial Bodies
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Star Pinpoint | Minor | 2 | Create a tiny illusion of a star map in a 5-ft space. No save. |
| 2 | Solar Pebble | Minor | 6 | Summon a marble-sized mote of stellar energy to strike a target within 30 ft, dealing 2d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Planet Shift | Minor | 9 | Nudge the perceived position of a distant body in the night sky for 1 minute. No save. |
| 4 | Orbital Bind | Major | 5 | Create a gravitational tether between two objects or creatures for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Moonfall Strike | Major | 21 | Call down a fragment of lunar rock on one target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Stellar Volley | Major | 37 | Rain small meteorites over a 20-ft radius, dealing 8d6 fire/bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Tidal Lock | Grand | 9 | Force a Large or smaller creature into an immobile orbit for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Orbital Lance | Grand | 54 | Redirect a minor asteroid to strike a target for 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Starstorm | Grand | 90 | Shower a 40-ft radius in burning meteors, dealing 10d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Orbital Seal | Super | 20 | Trap all creatures in a 60-ft radius in a localized gravitational field for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Sunhammer Impact | Super | 109 | Smite a creature with a condensed stellar mass, dealing 15d8 fire/radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Planetary Maelstrom | Super | 178 | Spin a 60-ft radius in planetary debris for 3 rds, each rd dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Celestial Extinction | Ultra | 43 | Without save, erase a celestial body from the sky over a 1-mile radius. XR or GR to resist. |
| 14 | Meteoric Wrath | Ultra | 162 | Without save, drop a meteor swarm to destroy a 1-mile radius. XR or GR to resist. |
| 15 | Orbital Apocalypse | Ultra | 284 | Without save, alter orbits to devastate a 10-mile radius with celestial debris. XR or GR to resist. |
Caelumkinesis - Manipulate The Sky
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Sky Paint | Minor | 2 | Change the color of the sky within a mile for 1 minute. No save. |
| 2 | Cloud Strike | Minor | 5 | Drop a small compressed cloud chunk onto a target, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Zephyr Veil | Minor | 9 | Create a drifting cloud to lightly obscure a 10-ft radius. No save. |
| 4 | Sky Bind | Major | 6 | Lock a 30-ft patch of sky into a fixed color and state for 3 rds. No save. |
| 5 | Nimbus Lance | Major | 20 | Hurl a condensed spear of sky essence at one target, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Horizon Burst | Major | 37 | Split the horizon in a 20-ft radius visual rift, dealing 8d6 psychic dmg to onlookers. Wis save DC 10+SL+Wis bonus halves. |
| 7 | Cloud Prison | Grand | 10 | Trap a creature in a hardened cloud dome for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Stratosphere Slam | Grand | 53 | Drop a creature from a simulated stratosphere, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Skyquake | Grand | 91 | Create a 40-ft radius rupture in the air itself, dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Vault Seal | Super | 19 | Close the sky over a 60-ft radius in a seamless dome for 1 rd. No save. |
| 11 | Skybreaker | Super | 102 | Tear the firmament over a target, dealing 15d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Atmosphere Tempest | Super | 180 | Stir violent sky currents in a 60-ft radius for 3 rds, each dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Sky Extinction | Ultra | 42 | Without save, erase all cloud cover, stars, and color in a 1-mile radius sky. XR or GR to resist. |
| 14 | Horizon Collapse | Ultra | 166 | Without save, crush the visible sky into the horizon over a 1-mile radius. XR or GR to resist. |
| 15 | Firmament Apocalypse | Ultra | 283 | Without save, collapse the sky structure over a 10-mile radius. XR or GR to resist. |
Carbokinesis - Manipulate Carbon
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Graphite Mark | Minor | 2 | Form a simple mark or sketch in carbon on any surface. No save. |
| 2 | Carbon Spike | Minor | 6 | Create a sharpened spike of carbon to strike a target within 30 ft, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Charcoal Cloud | Minor | 9 | Fill a 10-ft radius with fine carbon dust, lightly obscuring vision. No save. |
| 4 | Diamond Bind | Major | 5 | Encase a creature in diamond-hard carbon for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Carbon Blade | Major | 20 | Create a weapon of pure carbon that deals 6d8 slashing dmg to one target. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Dust Explosion | Major | 38 | Ignite airborne carbon dust in a 20-ft radius, dealing 8d6 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Graphene Cage | Grand | 9 | Trap a creature in unbreakable graphene sheets for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Diamond Lance | Grand | 52 | Hurl a massive diamond shard at a target, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Carbon Tempest | Grand | 92 | Fill a 40-ft radius with spinning carbon shards, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Diamond Lock | Super | 20 | Immobilize all creatures in a 60-ft radius with diamond restraints for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Carbon Crush | Super | 104 | Drop a giant diamond block on a target, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Graphite Maelstrom | Super | 179 | Create a 60-ft radius storm of razor-sharp carbon shards for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Diamond Worldfall | Ultra | 44 | Without save, rain diamond shards over a 1-mile radius. XR or GR to resist. |
| 14 | Carbon Freeze | Ultra | 166 | Without save, encase a 1-mile radius in solid carbon crystal. XR or GR to resist. |
| 15 | Planetary Diamond | Ultra | 284 | Without save, turn all matter in a 10-mile radius into pure diamond. XR or GR to resist. |
Chromokinesis - Manipulate Colors
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Hue Shift | Minor | 2 | Change the color of an object within 10 ft for 1 minute. No save. |
| 2 | Prism Bolt | Minor | 6 | Fire a beam of refracted light at a target, dealing 2d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Color Fade | Minor | 9 | Drain color from a 10-ft radius, imposing disadvantage on Charisma checks. No save. |
| 4 | Chromatic Bind | Major | 5 | Lock a creature in shifting color bands for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Spectrum Lance | Major | 21 | Shoot a focused prism beam at one target, dealing 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Color Storm | Major | 37 | Blast a 20-ft radius with volatile color, dealing 8d6 radiant dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Prism Prison | Grand | 10 | Trap a creature in a refracted light cage for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Chromatic Burst | Grand | 54 | Erupt a 30-ft cone of shifting color for 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Rainbow Maelstrom | Grand | 91 | Fill a 40-ft radius with swirling colors, dealing 10d8 radiant dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Hue Lock | Super | 18 | Freeze all creatures in a 60-ft radius in solidified color for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Spectrum Judgment | Super | 104 | Blast one target with concentrated spectrum energy, dealing 15d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Chromatic Tempest | Super | 181 | Unleash a 60-ft radius storm of prismatic beams for 3 rds, each dealing 10d8 radiant dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Colorless Void | Ultra | 43 | Without save, strip all color from a 1-mile radius. XR or GR to resist. |
| 14 | Prismatic Scourge | Ultra | 164 | Without save, bombard a 1-mile radius with deadly prism beams. XR or GR to resist. |
| 15 | Rainbow Apocalypse | Ultra | 286 | Without save, turn a 10-mile radius into a storm of lethal color. XR or GR to resist. |
Chronokinesis - Manipulate Time
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Moment Glance | Minor | 2 | Briefly look 6 seconds into the future, gaining advantage on your next attack or save. No save. |
| 2 | Slow Strike | Minor | 5 | Delay a target s reaction, reducing its speed by 10 ft for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 3 | Haste Step | Minor | 8 | Briefly accelerate yourself, increasing movement by 10 ft for 1 rd. No save. |
| 4 | Time Snare | Major | 5 | Slow one creature within 30 ft to half speed for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 5 | Accelerated Blow | Major | 22 | Strike with super-sped motion, dealing 6d8 dmg (matching weapon type) to one target. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Temporal Ripple | Major | 37 | Create a 20-ft radius wave that slows all creatures, halving movement and reactions for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 7 | Time Stop | Grand | 9 | Freeze one creature in time for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Aging Touch | Grand | 54 | Age a creature 1d100 years instantly, dealing 6d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 9 | Chrono Burst | Grand | 91 | Speed up and slow down time in a 40-ft radius, dealing 10d8 force dmg to hostile creatures. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Mass Stasis | Super | 22 | Freeze all creatures in a 60-ft radius for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 11 | Temporal Crush | Super | 102 | Fold a target s personal timeline, dealing 15d8 force dmg. Con save DC 10+SL+Con bonus halves. |
| 12 | Time Storm | Super | 182 | Cause random time surges in a 60-ft radius for 3 rds, each rd dealing 10d8 force dmg. Wis save DC 10+SL+Wis bonus halves. |
| 13 | Chrono Erasure | Ultra | 42 | Without save, remove a 1-mile radius from the timeline entirely. XR or GR to resist. |
| 14 | Eternal Loop | Ultra | 164 | Without save, trap all creatures in a 1-mile radius in an infinite repeating moment. XR or GR to resist. |
| 15 | Age Collapse | Ultra | 276 | Without save, rapidly age or de-age all life in a 10-mile radius into dust or unformed matter. XR or GR to resist. |
Cibumkinesis - Manipulate Food
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Flavor Shift | Minor | 2 | Change the taste of any food or drink within 10 ft for 1 minute. No save. |
| 2 | Bread Barrage | Minor | 5 | Launch hardened bread rolls at a creature within 30 ft, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Grease Patch | Minor | 9 | Coat a 10-ft square in slippery grease, forcing Dex save DC 10+SL+Dex bonus or fall prone. |
| 4 | Feast s Grip | Major | 5 | Bind a creature with animated food for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Boiling Stew Blast | Major | 20 | Hurl a cauldron of boiling stew for 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Popcorn Storm | Major | 38 | Explode kernels in a 20-ft radius, dealing 8d6 bludgeoning/fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Pantry Prison | Grand | 10 | Trap a creature in a conjured pantry for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Steak Skewer | Grand | 54 | Launch a giant skewer of meat at a target, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Buffet Maelstrom | Grand | 92 | Fill a 40-ft radius with flying food platters, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Banquet Lock | Super | 19 | Immobilize all creatures in a 60-ft radius at a spectral banquet table for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 11 | Feast s Wrath | Super | 104 | Smash a target with a giant conjured feast, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Endless Banquet | Super | 183 | Flood a 60-ft radius with conjured food for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Famine s Bane | Ultra | 44 | Without save, fill a 1-mile radius with infinite edible food. XR or GR to resist. |
| 14 | Starvation Curse | Ultra | 165 | Without save, make all food in a 1-mile radius instantly rot. XR or GR to resist. |
| 15 | Feast Apocalypse | Ultra | 284 | Without save, bury a 10-mile radius in destructive food constructs. XR or GR to resist. |
Cogitokinesis - Manipulate Thought
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Thought Nudge | Minor | 2 | Implant a fleeting suggestion in a creature s mind. Wis save DC 10+SL+Wis bonus negates. |
| 2 | Idea Spike | Minor | 5 | Force a brief intrusive thought on a creature within 30 ft, dealing 2d8 psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 3 | Static Mind | Minor | 8 | Momentarily scramble a creature s thoughts, imposing disadvantage on its next attack. Int save DC 10+SL+Int bonus negates. |
| 4 | Mental Anchor | Major | 5 | Prevent a creature from changing its intended action for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 5 | Cerebral Lance | Major | 21 | Strike a creature s mind for 6d8 psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 6 | Mindquake | Major | 36 | Overwhelm all creatures in a 20-ft radius with mental noise, dealing 8d6 psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 7 | Thought Cage | Grand | 10 | Trap a creature s consciousness in an illusionary construct for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Idea Implosion | Grand | 52 | Collapse a creature s chain of thought, dealing 6d8 psychic dmg and silencing spells for 1 rd. Int save DC 10+SL+Int bonus halves. |
| 9 | Cognitive Storm | Grand | 91 | Shatter concentration in a 40-ft radius, dealing 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 10 | Neural Lock | Super | 18 | Freeze all mental activity in a 60-ft radius for 1 rd. Int save DC 10+SL+Int bonus negates. |
| 11 | Mind Eradicator | Super | 103 | Strike a creature to wipe its surface thoughts, dealing 15d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 12 | Brainstorm Tempest | Super | 182 | Overload a 60-ft radius with chaotic mental images for 3 rds, each dealing 10d8 psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 13 | Thought Extinction | Ultra | 42 | Without save, erase all conscious thought in a 1-mile radius. XR or GR to resist. |
| 14 | Mind Silence | Ultra | 167 | Without save, halt all higher brain function in a 1-mile radius. XR or GR to resist. |
| 15 | Cognitive Apocalypse | Ultra | 284 | Without save, erase the thoughts of all creatures in a 10-mile radius. XR or GR to resist. |
Comakinesis - Manipulate Hair
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Strand Shift | Minor | 2 | Change the style or color of hair instantly. No save. |
| 2 | Hair Whip | Minor | 5 | Strike a target with an elongated hair strand, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Tangle Snare | Minor | 9 | Wrap a target s limbs in hair to halve movement for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 4 | Braid Bind | Major | 6 | Bind a creature in braids or tangles for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Needle Strand | Major | 20 | Harden hair into a needle and launch it for 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Mane Storm | Major | 37 | Swirl a 20-ft radius with whip-like hair strands, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Follicle Prison | Grand | 9 | Trap a creature in a sphere of tightly wound hair for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Hair Lance | Grand | 51 | Fire a sharpened braid at a target for 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Rapunzel Maelstrom | Grand | 94 | Fill a 40-ft radius with writhing hair strands, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Hair Lock | Super | 20 | Immobilize all creatures in a 60-ft radius with hair tendrils for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Hair Guillotine | Super | 103 | Decapitate-level strike with razor-sharp hair, dealing 15d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Follicle Tempest | Super | 182 | Ensnare and shred a 60-ft radius with hair whips for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Hair Extinction | Ultra | 44 | Without save, cause all hair in a 1-mile radius to animate and strangle. XR or GR to resist. |
| 14 | Planetary Weave | Ultra | 165 | Without save, wrap a 1-mile radius in unbreakable hair strands. XR or GR to resist. |
| 15 | Rapunzel Apocalypse | Ultra | 286 | Without save, engulf a 10-mile radius in hair dense enough to crush structures. XR or GR to resist. |
Cryokinesis - Manipulate Ice
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Frost Touch | Minor | 2 | Freeze a small unattended object or patch of liquid within 5 ft. No save. |
| 2 | Ice Shard | Minor | 6 | Launch a shard of ice at one creature within 30 ft, dealing 2d8 cold dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Slippery Patch | Minor | 8 | Freeze the grd in a 10-ft square. Dex save DC 10+SL+Dex bonus or fall prone. |
| 4 | Ice Bind | Major | 5 | Encase a limb of a creature within 30 ft in ice, halving its movement for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Frost Lance | Major | 21 | Launch a spear of ice dealing 6d8 cold dmg to one target within 60 ft. Con save DC 10+SL+Con bonus halves. |
| 6 | Blizzard Burst | Major | 37 | Create a 20-ft radius blast of snow and ice, dealing 8d6 cold dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Ice Prison | Grand | 9 | Trap a Large or smaller creature in solid ice for 1 minute. Str save DC 10+SL+Str bonus negates. |
| 8 | Glacial Spike | Grand | 48 | Summon an icicle from above to impale a target within 60 ft, dealing 6d8 cold and 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Freezing Field | Grand | 95 | Chill a 40-ft radius area to −50 F, dealing 10d8 cold dmg and halving movement. Con save DC 10+SL+Con bonus halves dmg. |
| 10 | Absolute Zero Bind | Super | 19 | Instantly freeze all non-allied creatures in a 60-ft radius solid. Con save DC 10+SL+Con bonus negates. |
| 11 | Hailstorm Barrage | Super | 109 | Rain massive hailstones in a 60-ft radius for 3 rds. Each rd deals 10d8 bludgeoning+cold dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Glacial Advance | Super | 182 | Advance a moving wall of ice (60 ft wide, 20 ft tall, 10 ft thick) for 3 rds, dealing 15d8 cold dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Worldfrost | Ultra | 42 | Without save, freeze all matter in a 1-mile radius to absolute zero. XR or GR to resist. |
| 14 | Icefall Cataclysm | Ultra | 161 | Without save, drop an avalanche of glacial ice over a 1-mile radius. XR or GR to resist. |
| 15 | Cryogenic Stasis | Ultra | 278 | Without save, suspend all biological activity in a 1-mile radius for 1 minute. XR or GR to resist. |
Cryptokinesis - Manipulate Secrets
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Hidden Whisper | Minor | 2 | Encode a spoken sentence so only one chosen creature within 30 ft can understand it. No save. |
| 2 | Veil of Silence | Minor | 6 | Conceal the presence of a hidden object within 10 ft for 1 hour. Int save DC 10+SL+Int bonus negates. |
| 3 | Obfuscate Memory | Minor | 8 | Cloud one recent memory of a creature within 20 ft for 1 minute. Wis save DC 10+SL+Wis bonus negates. |
| 4 | Cipher Lock | Major | 5 | Magically lock a container, door, or book with an unbreakable code for 1 day. No save. |
| 5 | Shadow Code | Major | 19 | Conceal written or spoken information from all but those you designate. Int save DC 10+SL+Int bonus negates. |
| 6 | Mind Scramble | Major | 38 | Force one creature to forget a specific detail for 24 hours. Wis save DC 10+SL+Wis bonus negates. |
| 7 | Encrypted Domain | Grand | 9 | Cloak a 20-ft radius area from divination and detection for 1 hour. No save. |
| 8 | Secret Banishment | Grand | 52 | Hide one creature from all means of scrying for 24 hours. No save. |
| 9 | Memory Lockdown | Grand | 94 | Freeze all memories of a target in place for 1 week, preventing new recall. Wis save DC 10+SL+Wis bonus negates. |
| 10 | Truth Seal | Super | 18 | Force a creature to speak only literal truths for 1 round. Cha save DC 10+SL+Cha bonus negates. |
| 11 | Hidden Collapse | Super | 103 | Erase one structure s location from all memories and maps in a 1-mile radius. No save. |
| 12 | Silent Erasure | Super | 182 | Remove one person s existence from common memory for 1 hour. Wis save DC 10+SL+Wis bonus negates. |
| 13 | Oblivion Cipher | Ultra | 44 | Without save, hide the knowledge of an entire event from all creatures within 1 mile. XR or GR to resist. |
| 14 | Keyless Seal | Ultra | 167 | Without save, permanently lock a location in a dimensional fold. XR or GR to resist. |
| 15 | Infinite Veil | Ultra | 289 | Without save, make a chosen truth unknowable to all beings in a 10-mile radius. XR or GR to resist. |
Crystallokinesis - Manipulate Minerals
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Gem Spark | Minor | 2 | Create a harmless glimmer from a crystal within 10 ft. No save. |
| 2 | Crystal Shard | Minor | 6 | Fire a razor crystal at a target within 30 ft, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Shard Patch | Minor | 9 | Cover a 5-ft square with sharp crystal fragments, dealing 1d8 piercing dmg to creatures entering. No save. |
| 4 | Prism Bind | Major | 5 | Restrain a creature in hard crystal for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Crystal Lance | Major | 21 | Hurl a jagged crystal spike at a target, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Crystal Storm | Major | 39 | Fill a 20-ft radius with flying shards, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Crystal Prison | Grand | 10 | Encapsulate a creature in a solid gem sphere for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Diamond Burst | Grand | 52 | Detonate a diamond crystal at a target for 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Gemquake | Grand | 94 | Cause jagged crystals to erupt in a 40-ft radius, dealing 10d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Prism Lock | Super | 19 | Freeze all creatures in a 60-ft radius inside refracting crystal for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Diamond Judgment | Super | 104 | Smash a target with a giant diamond construct, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Shardstorm Tempest | Super | 181 | Hurl crystals through a 60-ft radius for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Gem Extinction | Ultra | 43 | Without save, turn all minerals in a 1-mile radius into brittle crystal. XR or GR to resist. |
| 14 | Diamond Rain | Ultra | 166 | Without save, rain razor-edged diamonds over a 1-mile radius. XR or GR to resist. |
| 15 | Planetary Prism | Ultra | 283 | Without save, engulf a 10-mile radius in towering crystal formations. XR or GR to resist. |
Cthonikinesis - Manipulate Nether
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Nether Flicker | Minor | 2 | Create a small harmless spark of nether energy. No save. |
| 2 | Shadow Pulse | Minor | 6 | Emit a 5-ft burst of nether force, dealing 2d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 3 | Abyss Grip | Minor | 8 | Pull a creature 5 ft toward you with nether tendrils. Str save DC 10+SL+Str bonus negates. |
| 4 | Dark Bind | Major | 5 | Ensnare a creature in nether chains for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Nether Lance | Major | 20 | Hurl a concentrated bolt of nether energy for 6d8 necrotic dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Abyss Burst | Major | 36 | Unleash a 20-ft radius nether explosion, dealing 8d6 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Void Prison | Grand | 9 | Trap a creature in a nether void for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Nether Crush | Grand | 54 | Slam a target with condensed nether matter for 6d8 bludgeoning/necrotic dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Abyss Maelstrom | Grand | 91 | Fill a 40-ft radius with swirling nether energy, dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Soul Lock | Super | 21 | Bind all creatures in a 60-ft radius to the nether for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 11 | Oblivion Strike | Super | 104 | Blast one target with lethal nether energy, dealing 15d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 12 | Void Tempest | Super | 183 | Flood a 60-ft radius with destructive nether currents for 3 rds, each dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Nether Extinction | Ultra | 42 | Without save, consume all life in a 1-mile radius into the nether. XR or GR to resist. |
| 14 | Abyss Eclipse | Ultra | 167 | Without save, plunge a 1-mile radius into eternal nether darkness. XR or GR to resist. |
| 15 | Black Sun Cataclysm | Ultra | 287 | Without save, collapse reality into nether void over a 10-mile radius. XR or GR to resist. |
Cukinesis - Manipulate Copper
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Patina Touch | Minor | 2 | Tarnish or restore copper objects instantly. No save. |
| 2 | Copper Dart | Minor | 5 | Fire a sharp copper shard at a target within 30 ft, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Conductor s Pulse | Minor | 9 | Electrify copper in a 10-ft radius for 1 rd, dealing 2d8 lightning dmg to creatures touching it. Dex save DC 10+SL+Dex bonus halves. |
| 4 | Copper Bind | Major | 5 | Restrain a creature with copper coils for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Copper Lance | Major | 20 | Launch a sharpened copper rod for 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Copper Storm | Major | 39 | Create a 20-ft radius of spinning copper shards, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Copper Cage | Grand | 9 | Trap a creature in a copper prison for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Copper Bolt | Grand | 51 | Fire a lightning-charged copper projectile for 6d8 lightning/piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Copper Tempest | Grand | 90 | Fill a 40-ft radius with razor copper shards, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Copper Seal | Super | 18 | Lock all creatures in a 60-ft radius in conductive copper runes for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 11 | Conductor s Wrath | Super | 102 | Strike a target with a giant copper rod charged with energy, dealing 15d8 lightning/piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Copper Maelstrom | Super | 182 | Unleash spinning copper shrapnel in a 60-ft radius for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Copper Worldfall | Ultra | 42 | Without save, rain molten copper over a 1-mile radius. XR or GR to resist. |
| 14 | Planetary Copper | Ultra | 161 | Without save, turn all metal in a 1-mile radius into copper. XR or GR to resist. |
| 15 | Copper Apocalypse | Ultra | 286 | Without save, flood a 10-mile radius with molten copper. XR or GR to resist. |
Datakinesis - Manipulate Data
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Packet Peek | Minor | 2 | Read the last message sent between two points within 30 ft. No save. |
| 2 | Code Spike | Minor | 5 | Inject a fragment of corrupt data into a device, dealing 2d8 lightning/psychic dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Data Scramble | Minor | 8 | Temporarily corrupt stored information within 10 ft for 1 rd. No save. |
| 4 | Firewall Bind | Major | 6 | Isolate a device or creature s data processes for 3 rds. Int save DC 10+SL+Int bonus negates. |
| 5 | Data Lance | Major | 21 | Overload a target s digital systems for 6d8 lightning/psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 6 | Code Burst | Major | 37 | Disrupt all devices in a 20-ft radius, dealing 8d6 lightning/psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 7 | Data Prison | Grand | 9 | Trap a creature s consciousness inside a data construct for 3 rds. Int save DC 10+SL+Int bonus negates. |
| 8 | System Crash | Grand | 52 | Force a shutdown of one target s devices or brain-linked tech, dealing 6d8 psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 9 | Digital Tempest | Grand | 91 | Overload a 40-ft radius with scrambled data pulses, dealing 10d8 lightning/psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 10 | Root Lock | Super | 18 | Seize total control of all connected devices in a 60-ft radius for 1 rd. No save. |
| 11 | Code Erasure | Super | 103 | Wipe the memory of one device or sentient construct, dealing 15d8 psychic dmg to AI targets. Int save DC 10+SL+Int bonus halves. |
| 12 | Binary Maelstrom | Super | 180 | Flood a 60-ft radius with corrupt code for 3 rds, each dealing 10d8 lightning/psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 13 | Data Extinction | Ultra | 44 | Without save, erase all digital data in a 1-mile radius. XR or GR to resist. |
| 14 | Code Apocalypse | Ultra | 162 | Without save, overload all devices in a 1-mile radius, causing permanent failure. XR or GR to resist. |
| 15 | Quantum Blackout | Ultra | 285 | Without save, annihilate all stored information in a 10-mile radius. XR or GR to resist. |
Dendrokinesis - Manipulate Wood Growth
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Timber Twist | Minor | 2 | Warp a wooden object within 10 ft slightly. No save. |
| 2 | Splinter Shot | Minor | 5 | Fire a sharp splinter at a target within 30 ft, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Bark Shield | Minor | 9 | Cover a target in bark for +11 AC for 1 rd. No save. |
| 4 | Root Bind | Major | 6 | Animate wooden roots or boards to restrain a creature for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Wooden Lance | Major | 20 | Create and hurl a wooden spear for 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Splinter Burst | Major | 38 | Erupt a 20-ft radius of wood shards, dealing 8d6 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Wooden Cage | Grand | 10 | Trap a creature in a wooden structure for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Timber Crush | Grand | 54 | Drop a massive log on a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Woodstorm | Grand | 94 | Fill a 40-ft radius with flying planks and splinters, dealing 10d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Lumber Lock | Super | 20 | Immobilize all creatures in a 60-ft radius with thick wood growth for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Timber Judgment | Super | 103 | Smash a target with a colossal wooden hammer, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Forest Tempest | Super | 179 | Overrun a 60-ft radius with violent wooden growth for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Wood Extinction | Ultra | 44 | Without save, disintegrate all wood in a 1-mile radius. XR or GR to resist. |
| 14 | Forest Reign | Ultra | 163 | Without save, summon massive wooden constructs to crush a 1-mile radius. XR or GR to resist. |
| 15 | Worldroot Apocalypse | Ultra | 285 | Without save, cause colossal roots to engulf a 10-mile radius. XR or GR to resist. |
Depictukinesis - Manipulate Art
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Sketch Shift | Minor | 2 | Alter the colors or style of an artwork instantly. No save. |
| 2 | Paint Slash | Minor | 6 | Send a ribbon of razor-sharp paint at a target within 30 ft, dealing 2d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Ink Veil | Minor | 9 | Splash an area in a 10-ft radius with illusory paint to obscure vision. No save. |
| 4 | Canvas Bind | Major | 5 | Pull a creature into a painted surface for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 5 | Sculpture Slam | Major | 21 | Animate a statue to strike a target for 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Gallery Storm | Major | 37 | Fill a 20-ft radius with flying paint strokes and clay shards, dealing 8d6 bludgeoning/slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Portrait Prison | Grand | 10 | Trap a creature inside an enchanted painting for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Masterpiece Lance | Grand | 53 | Summon a sharpened frame or brush to strike for 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Artquake | Grand | 91 | Erupt a 40-ft radius with animated artworks, dealing 10d8 mixed dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Exhibit Lock | Super | 20 | Freeze all creatures in a 60-ft radius in art form for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 11 | Sculpture Judgment | Super | 102 | Drop a massive statue on a target, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Artstorm Tempest | Super | 183 | Summon a 60-ft radius storm of animated paintings and sculptures for 3 rds, each dealing 10d8 dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Canvas Extinction | Ultra | 42 | Without save, absorb all artwork in a 1-mile radius into a void gallery. XR or GR to resist. |
| 14 | Museum Collapse | Ultra | 166 | Without save, crush a 1-mile radius with animated museum pieces. XR or GR to resist. |
| 15 | Masterpiece Apocalypse | Ultra | 283 | Without save, transform a 10-mile radius into a surreal, animated artscape. XR or GR to resist. |
Dolorkinesis - Manipulate Pain Perception
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Pain Twinge | Minor | 2 | Impose −1 on a creature s next attack roll within 20 ft. No save. |
| 2 | Nerve Flicker | Minor | 6 | Cause a creature within 20 ft to drop a held object. Str save DC 10+SL+Str bonus negates. |
| 3 | Ache Surge | Minor | 8 | Impose disadvantage on one creature s next saving throw within 20 ft. No save. |
| 4 | Cramp Lock | Major | 5 | Reduce a creature s movement speed to 0 for 1 round. Str save DC 10+SL+Str bonus negates. |
| 5 | Agony Spike | Major | 19 | Deal 6d8 psychic dmg to one creature. Wis save DC 10+SL+Wis bonus halves. |
| 6 | Pain Flood | Major | 38 | In a 20-ft radius, all creatures take 4d8 psychic dmg and must succeed on a Wis save DC 10+SL+Wis bonus or be frightened for 1 round. |
| 7 | Neural Shutdown | Grand | 9 | Stun one creature for 1 round. Con save DC 10+SL+Con bonus negates. |
| 8 | Pain Mirror | Grand | 52 | Deal 6d8 psychic dmg to a creature; any dmg it deals before your next turn causes it to take 2d8 psychic damage. Wis save DC 10+SL+Wis bonus halves. |
| 9 | Screamstorm | Grand | 94 | Fill a 40-ft radius with wracking agony; creatures take 6d8 psychic dmg per round for 3 rounds. Wis save DC 10+SL+Wis bonus halves each round. |
| 10 | Pain Mastery | Super | 18 | Choose one creature; until the end of your next turn, you can increase or decrease any pain they feel by 50%. No save. |
| 11 | Overload Nerves | Super | 103 | Deal 15d8 psychic dmg to one creature; on a failed Con save DC 10+SL+Con bonus, it is paralyzed for 1 round. |
| 12 | Agony Dominion | Super | 182 | For 3 rounds, all hostile creatures in a 60-ft radius have disadvantage on all rolls. Wis save DC 10+SL+Wis bonus negates each round. |
| 13 | Universal Pain | Ultra | 44 | Without save, cause all creatures in a 1-mile radius to suffer wracking pain, making them unable to take actions for 1 round. XR or GR to resist. |
| 14 | Soul Rend | Ultra | 167 | Without save, deal 20d8 psychic dmg to every creature in a 1-mile radius. XR or GR to resist. |
| 15 | Endless Agony | Ultra | 289 | Without save, inflict permanent, incurable pain to all creatures in a 10-mile radius. XR or GR to resist. |
Eclipsekinesis - Manipulate Light Dark Balance
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Twilight Glimmer | Minor | 2 | Dim or brighten light in a 10-ft radius for 1 minute. No save. |
| 2 | Shadow Pulse | Minor | 6 | Momentarily blind a creature within 20 ft. Con save DC 10+SL+Con bonus negates. |
| 3 | Sunless Chill | Minor | 8 | Drop temperature in a 15-ft radius by 20 F for 1 minute. No save. |
| 4 | Lightbend | Major | 5 | Bend light to hide an object or creature from sight for 1 round. Dex save DC 10+SL+Dex bonus negates. |
| 5 | Solar Flare | Major | 19 | Emit a flash of light in a 20-ft radius, blinding creatures for 1 round. Con save DC 10+SL+Con bonus negates. |
| 6 | Moon s Embrace | Major | 38 | Cloak a 20-ft radius in soothing darkness, granting concealment. No save. |
| 7 | Halflight Zone | Grand | 9 | Create a 40-ft radius where light and darkness shift unpredictably, imposing disadvantage on ranged attacks. No save. |
| 8 | Umbral Surge | Grand | 52 | Inflict 6d8 radiant or necrotic dmg (your choice) to one creature. Con save DC 10+SL+Con bonus halves. |
| 9 | Lunar Eclipse | Grand | 94 | Plunge a 100-ft radius into magical night for 1 hour. No save. |
| 10 | Solar Eclipse | Super | 18 | Fill a 200-ft radius with unnatural twilight for 3 rounds. No save. |
| 11 | Equinox Blast | Super | 103 | Release a burst dealing 12d8 radiant and 12d8 necrotic dmg to all creatures in a 40-ft radius. Con save DC 10+SL+Con bonus halves. |
| 12 | Totality Lock | Super | 182 | Freeze the light cycle in a 1-mile radius for 1 day. No save. |
| 13 | Dark Sun | Ultra | 44 | Without save, blot out sunlight in a 5-mile radius for a year. XR or GR to resist. |
| 14 | Celestial Silence | Ultra | 167 | Without save, nullify all light and dark-based magic in a 10-mile radius. XR or GR to resist. |
| 15 | Eventide Annihilation | Ultra | 289 | Without save, collapse the light-dark balance in a 50-mile radius into pure void. XR or GR to resist. |
Electrokinesis - Manipulate Electricity
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Static Charge | Minor | 2 | Build up static to shock an unattended object or weakly zap a creature on touch (no dmg). No save. |
| 2 | Lightning Snap | Minor | 5 | Fire a short-range bolt at one target within 30 ft, dealing 2d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Arc Spark | Minor | 8 | Jump an arc of electricity between two adjacent metal objects or creatures. Dex save DC 10+SL+Dex bonus negates. |
| 4 | Conductive Grip | Major | 5 | Deal 6d8 lightning dmg to a target and reduce speed to 0 until end of next turn. Con save DC 10+SL+Con bonus halves dmg and negates restraint. |
| 5 | Chain Bolt | Major | 21 | Strike up to 3 creatures within 30 ft of each other, each taking 4d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Thunder Burst | Major | 36 | Discharge in a 20-ft radius, dealing 8d6 lightning dmg and deafening targets for 1 rd. Con save DC 10+SL+Con bonus halves. |
| 7 | Lightning Bind | Grand | 10 | Trap a target in a web of lightning for 3 rds, dealing 3d8 dmg per rd. Con save DC 10+SL+Con bonus halves dmg and negates restraint. |
| 8 | Ball Lightning | Grand | 52 | Launch a sphere of lightning that explodes for 6d8 lightning dmg in a 10-ft radius. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Storm Field | Grand | 88 | Blanket a 40-ft radius in random lightning strikes, dealing 10d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Lightning Prison | Super | 18 | Encage all creatures in a 60-ft radius within walls of electricity for 3 rds. Dex save DC 10+SL+Dex bonus negates. |
| 11 | Heaven s Lance | Super | 104 | Call a massive lightning bolt from the sky onto a single target for 15d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Tempest Storm | Super | 181 | Create a massive thunderstorm over a 60-ft radius for 3 rds, each rd dealing 10d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Planetary Discharge | Ultra | 44 | Without save, unleash a lightning surge across a 1-mile radius. XR or GR to resist. |
| 14 | Skyfire Deluge | Ultra | 165 | Without save, summon thousands of lightning bolts over a 1-mile radius. XR or GR to resist. |
| 15 | Electrosphere Collapse | Ultra | 282 | Without save, drain or overload all electrical activity in a 10-mile radius, destroying all life and machines. XR or GR to resist. |
Electromagnetokinesis - Manipulate Electromagnetism
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Magnet Pulse | Minor | 2 | Attract or repel a small metallic object within 10 ft. No save. |
| 2 | Magnetic Shot | Minor | 6 | Fire a magnetized projectile at a target, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Compass Disrupt | Minor | 8 | Scramble magnetic navigation in a 20-ft radius for 1 rd. No save. |
| 4 | Magnetic Bind | Major | 5 | Lock a creature in place using magnetic force for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Gauss Lance | Major | 20 | Hurl a projectile at extreme speed via magnetic force, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Magnetic Burst | Major | 38 | Push or pull all metallic objects in a 20-ft radius violently, dealing 8d6 bludgeoning dmg. Str save DC 10+SL+Str bonus halves. |
| 7 | Magnetic Cage | Grand | 9 | Trap a creature in polarized magnetic fields for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Magnetic Crush | Grand | 53 | Slam metal objects into a target with magnetic force, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Magnetic Storm | Grand | 91 | Create a 40-ft radius magnetic upheaval, dealing 10d8 mixed dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Field Lock | Super | 19 | Freeze all magnetic movement in a 60-ft radius for 1 rd. No save. |
| 11 | Gauss Judgment | Super | 104 | Fire a massive hyper-velocity slug at a target, dealing 15d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Magnet Tempest | Super | 181 | Saturate a 60-ft radius with electromagnetic force for 3 rds, each dealing 10d8 mixed dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Magnetic Extinction | Ultra | 43 | Without save, disable all magnetic fields in a 1-mile radius. XR or GR to resist. |
| 14 | Planetary Magnet | Ultra | 165 | Without save, polarize a 1-mile radius to attract or repel all metal violently. XR or GR to resist. |
| 15 | Magnetic Apocalypse | Ultra | 283 | Without save, cause global magnetic inversion in a 10-mile radius. XR or GR to resist. |
Elementumkinesis - Manipulate Elemental Forces
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Elemental Flicker | Minor | 2 | Create a harmless burst of fire, water, air, or earth in your palm. No save. |
| 2 | Element Shot | Minor | 6 | Fire a small projectile of elemental energy (choose type), dealing 2d8 dmg of that type. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Micro Surge | Minor | 9 | Cause a 5-ft patch of elemental disturbance (tiny quake, spark, splash, gust). No save. |
| 4 | Elemental Bind | Major | 6 | Restrain a creature with animated elemental energy for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Element Lance | Major | 21 | Strike a target with a spear of chosen element, dealing 6d8 dmg of that type. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Element Storm | Major | 39 | Blast a 20-ft radius with swirling elemental forces, dealing 8d6 mixed dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Primal Cage | Grand | 9 | Trap a creature in a sphere of mixed elements for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Elemental Burst | Grand | 53 | Unleash a surge of elemental energy at a target, dealing 6d8 mixed dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Elementquake | Grand | 90 | Cause elemental upheaval in a 40-ft radius, dealing 10d8 mixed dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Element Lock | Super | 19 | Halt all elemental activity in a 60-ft radius for 1 rd. No save. |
| 11 | Elemental Judgment | Super | 104 | Smite a target with combined elemental wrath, dealing 15d8 mixed dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Primal Maelstrom | Super | 180 | Swirl a 60-ft radius in destructive elemental currents for 3 rds, each dealing 10d8 mixed dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Element Extinction | Ultra | 44 | Without save, erase all elemental presence in a 1-mile radius. XR or GR to resist. |
| 14 | Elemental Cataclysm | Ultra | 167 | Without save, unleash destructive elemental fury on a 1-mile radius. XR or GR to resist. |
| 15 | Primal Apocalypse | Ultra | 286 | Without save, warp elemental forces to destroy a 10-mile radius. XR or GR to resist. |
Ergokinesis - Manipulate Energy
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Energy Flicker | Minor | 2 | Produce a harmless flash of kinetic or radiant energy. No save. |
| 2 | Energy Bolt | Minor | 6 | Fire a small energy projectile at a target, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Micro Flare | Minor | 9 | Emit a quick burst of light and heat in a 5-ft radius. No save. |
| 4 | Energy Bind | Major | 6 | Lock a creature in bands of raw energy for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Energy Lance | Major | 20 | Fire a beam of condensed energy at a target, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Energy Burst | Major | 37 | Detonate a 20-ft radius with raw power, dealing 8d6 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Energy Cage | Grand | 10 | Trap a creature in a field of pure energy for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Energy Crush | Grand | 54 | Collapse an energy field onto a target, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Energy Tempest | Grand | 90 | Fill a 40-ft radius with unstable power, dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Energy Lock | Super | 20 | Suspend all energy movement in a 60-ft radius for 1 rd. No save. |
| 11 | Energy Judgment | Super | 103 | Unleash a concentrated blast of raw power at a target, dealing 15d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Energy Maelstrom | Super | 182 | Flood a 60-ft radius with violent power for 3 rds, each dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Energy Extinction | Ultra | 42 | Without save, snuff out all energy sources in a 1-mile radius. XR or GR to resist. |
| 14 | Energy Cataclysm | Ultra | 164 | Without save, unleash destructive energy waves over a 1-mile radius. XR or GR to resist. |
| 15 | Energy Apocalypse | Ultra | 285 | Without save, annihilate all energy patterns in a 10-mile radius. XR or GR to resist. |
Essokinesis - Manipulate Reality
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Reality Flicker | Minor | 2 | Momentarily distort the appearance of an object. No save. |
| 2 | Paradox Bolt | Minor | 6 | Fire a small anomaly at a target, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Spatial Bend | Minor | 9 | Shift the location of an object within 5 ft. No save. |
| 4 | Reality Bind | Major | 5 | Lock a creature in a localized pocket of altered physics for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 5 | Impossible Lance | Major | 20 | Manifest a weapon that defies geometry, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Reality Storm | Major | 38 | Twist a 20-ft radius into chaos, dealing 8d6 force dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Dimension Cage | Grand | 10 | Trap a creature in an impossible 3D loop for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Paradox Crush | Grand | 54 | Collapse spatial reality on a target, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Lawbreaker Tempest | Grand | 94 | Rewrite physics in a 40-ft radius, dealing 10d8 mixed dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Logic Lock | Super | 18 | Halt all reality changes in a 60-ft radius for 1 rd. No save. |
| 11 | Lawshatter Strike | Super | 103 | Smash a target with impossible momentum, dealing 15d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Chaos Maelstrom | Super | 180 | Sustain impossible spatial warping in a 60-ft radius for 3 rds, each dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Absolute Unmake | Ultra | 43 | Without save, erase all matter and laws in a 1-mile radius. XR or GR to resist. |
| 14 | Reality Collapse | Ultra | 167 | Without save, warp reality beyond repair in a 1-mile radius. XR or GR to resist. |
| 15 | Cosmic Paradox | Ultra | 285 | Without save, unravel the reality fabric of a 10-mile radius. XR or GR to resist. |
Etherkinesis - Manipulate Aether
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Aether Spark | Minor | 2 | Manifest a harmless mote of glowing aether. No save. |
| 2 | Aether Bolt | Minor | 6 | Fire a dart of condensed aether at a target, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Veil Shift | Minor | 9 | Blur the edge between the material and ethereal planes in a 5-ft space. No save. |
| 4 | Aether Bind | Major | 5 | Restrain a creature with ethereal strands for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Astral Lance | Major | 21 | Launch a piercing beam of aether at a target, dealing 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Aether Burst | Major | 39 | Fill a 20-ft radius with swirling aether, dealing 8d6 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Aether Prison | Grand | 9 | Trap a creature between planes for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Ethereal Crush | Grand | 54 | Slam planar energy into a target, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Veil Maelstrom | Grand | 90 | Create a 40-ft radius planar storm, dealing 10d8 mixed dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Phase Lock | Super | 20 | Freeze all planar activity in a 60-ft radius for 1 rd. No save. |
| 11 | Aether Judgment | Super | 104 | Strike a target with concentrated aether, dealing 15d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Astral Tempest | Super | 182 | Saturate a 60-ft radius with planar storms for 3 rds, each dealing 10d8 mixed dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Veil Extinction | Ultra | 44 | Without save, collapse all planar boundaries in a 1-mile radius. XR or GR to resist. |
| 14 | Astral Collapse | Ultra | 166 | Without save, fold the ethereal plane into the material in a 1-mile radius. XR or GR to resist. |
| 15 | Planar Apocalypse | Ultra | 284 | Without save, shatter all planar barriers in a 10-mile radius. XR or GR to resist. |
Ferrikinesis - Manipulate Iron
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Rust Flicker | Minor | 2 | Cause a small iron object to slightly rust or polish instantly. No save. |
| 2 | Iron Dart | Minor | 6 | Launch a small sharpened iron spike at a target, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Magnetic Pull | Minor | 9 | Tug a loose iron object within 10 ft toward you. No save. |
| 4 | Iron Bind | Major | 6 | Restrain a creature with iron bands for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Iron Lance | Major | 20 | Fire a heavy iron spear at a target, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Iron Storm | Major | 38 | Hurl shrapnel in a 20-ft radius, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Iron Cage | Grand | 9 | Trap a creature in thick iron bars for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Iron Crush | Grand | 54 | Slam an iron block onto a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Iron Tempest | Grand | 93 | Fill a 40-ft radius with slicing iron fragments, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Iron Lock | Super | 20 | Immobilize all creatures in a 60-ft radius with dense iron restraints for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Iron Judgment | Super | 102 | Drop a massive forged iron weapon onto a target, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Iron Maelstrom | Super | 179 | Saturate a 60-ft radius with razor-sharp iron shards for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Iron Extinction | Ultra | 44 | Without save, corrode or obliterate all iron in a 1-mile radius. XR or GR to resist. |
| 14 | Planetary Ironfall | Ultra | 165 | Without save, rain molten iron over a 1-mile radius. XR or GR to resist. |
| 15 | Iron Apocalypse | Ultra | 284 | Without save, crush a 10-mile radius under a deluge of iron. XR or GR to resist. |
Figurakinesis - Manipulate Shape
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Shape Shift | Minor | 2 | Alter the shape of a small nonliving object instantly. No save. |
| 2 | Form Spike | Minor | 5 | Reshape an object into a spike and launch it, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Pattern Warp | Minor | 9 | Change the geometric form of an object to confuse viewers. Wis save DC 10+SL+Wis bonus negates. |
| 4 | Morph Bind | Major | 6 | Alter a creature s armor or clothing into a restraining shape for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Shape Lance | Major | 20 | Create a shape-hardened projectile to strike a target, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Form Storm | Major | 38 | Alter objects in a 20-ft radius into jagged weapons, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Shape Prison | Grand | 9 | Warp the environment into an inescapable cage for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Form Crush | Grand | 54 | Reshape nearby material into a crushing mass, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Morphquake | Grand | 92 | Rapidly shift terrain in a 40-ft radius, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Shape Lock | Super | 19 | Freeze all mutable forms in a 60-ft radius for 1 rd. No save. |
| 11 | Form Judgment | Super | 104 | Strike a target with a weapon made from warped reality, dealing 15d8 dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Shapeshift Tempest | Super | 181 | Continuously reshape a 60-ft radius for 3 rds, each dealing 10d8 mixed dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Shape Extinction | Ultra | 43 | Without save, erase all stable forms in a 1-mile radius. XR or GR to resist. |
| 14 | Morph Collapse | Ultra | 163 | Without save, distort the geometry of a 1-mile radius into chaos. XR or GR to resist. |
| 15 | Form Apocalypse | Ultra | 283 | Without save, shatter all shapes in a 10-mile radius into raw matter. XR or GR to resist. |
Filukinesis - Manipulate Thread
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Thread Pull | Minor | 2 | Tug or realign a single thread or fiber within 10 ft. No save. |
| 2 | Needle Shot | Minor | 6 | Fire a thread-guided needle at a target, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Snare Stitch | Minor | 8 | Tangle a creature s clothing or gear to halve movement for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 4 | Thread Bind | Major | 5 | Restrain a creature with animated thread for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Spool Lance | Major | 20 | Launch a tightly wound spool of thread at a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Threadstorm | Major | 37 | Fill a 20-ft radius with cutting thread, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Web Cocoon | Grand | 9 | Wrap a creature in dense thread layers for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Needle Rain | Grand | 52 | Hurl dozens of needle-thread projectiles at a target, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Threadquake | Grand | 91 | Cause threads in a 40-ft radius to pull tight violently, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Spindle Lock | Super | 19 | Immobilize all creatures in a 60-ft radius in spindles of thread for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Weave Judgment | Super | 104 | Strike a target with a whip of razor-sharp thread, dealing 15d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Thread Tempest | Super | 182 | Fill a 60-ft radius with cutting threads for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Thread Extinction | Ultra | 42 | Without save, sever all woven materials in a 1-mile radius. XR or GR to resist. |
| 14 | Spindle Collapse | Ultra | 166 | Without save, crush a 1-mile radius with thread constructs. XR or GR to resist. |
| 15 | Loom Apocalypse | Ultra | 285 | Without save, weave an inescapable prison over a 10-mile radius. XR or GR to resist. |
Flora Ergokinesis - Manipulate Flora Energy
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Verdant Flicker | Minor | 2 | Create a harmless glow of green life energy. No save. |
| 2 | Life Bolt | Minor | 6 | Fire a small bolt of plant energy at a target, dealing 2d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Growth Pulse | Minor | 9 | Cause plants in a 5-ft radius to grow rapidly for 1 rd. No save. |
| 4 | Growth Bind | Major | 6 | Harness plant energy to hold a creature in place for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Energy Lance | Major | 20 | Launch a focused beam of flora power at a target, dealing 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Verdant Burst | Major | 39 | Flood a 20-ft radius with flora energy, dealing 8d6 radiant dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Life Cage | Grand | 10 | Trap a creature in glowing plant energy for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Photosurge | Grand | 54 | Infuse a target with overgrowth energy, dealing 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Bloomquake | Grand | 93 | Cause energy-driven plant growth to rupture a 40-ft radius, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Root Lock | Super | 19 | Immobilize all creatures in a 60-ft radius with energy-grown roots for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Energy Bloom Judgment | Super | 103 | Smite a target with concentrated plant energy, dealing 15d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Verdant Tempest | Super | 180 | Maintain a 60-ft radius storm of flora energy for 3 rds, each dealing 10d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Worldroot Extinction | Ultra | 44 | Without save, overgrow a 1-mile radius with supernatural plant energy. XR or GR to resist. |
| 14 | Energy Bloom Cataclysm | Ultra | 164 | Without save, detonate flora energy across a 1-mile radius. XR or GR to resist. |
| 15 | Verdant Apocalypse | Ultra | 284 | Without save, engulf a 10-mile radius in life-overwhelming flora power. XR or GR to resist. |
Florakinesis - Manipulate Flowers
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Bloom Touch | Minor | 2 | Cause a flower within 10 ft to bloom instantly. No save. |
| 2 | Petal Slash | Minor | 6 | Send razor-sharp petals at a target, dealing 2d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Pollen Veil | Minor | 9 | Create a 10-ft radius of pollen, lightly obscuring vision. Con save DC 10+SL+Con bonus or sneeze and lose reaction. |
| 4 | Vine Bind | Major | 6 | Grow flowered vines to restrain a creature for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Thorned Bloom | Major | 20 | Launch a thorny blossom at a target for 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Petal Storm | Major | 37 | Fill a 20-ft radius with cutting petals, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Blossom Cage | Grand | 9 | Encase a creature in a shell of flowering vines for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Rose Lance | Grand | 53 | Fire a hardened rose stem like a spear, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Garden Maelstrom | Grand | 92 | Cause an eruption of flowers and vines in a 40-ft radius, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Floral Lock | Super | 18 | Immobilize all creatures in a 60-ft radius with flowering vines for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Thorn Judgment | Super | 102 | Summon a massive thorned bloom to crush a target, dealing 15d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Bloom Tempest | Super | 181 | Overrun a 60-ft radius with explosive blooms for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Floral Extinction | Ultra | 42 | Without save, overgrow a 1-mile radius entirely with flowers. XR or GR to resist. |
| 14 | Thorn World | Ultra | 166 | Without save, cover a 1-mile radius in razor-thorn plants. XR or GR to resist. |
| 15 | Garden Apocalypse | Ultra | 285 | Without save, smother a 10-mile radius in lethal flowering overgrowth. XR or GR to resist. |
Flyrokinesis - Manipulate Force Fields
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Shield Flicker | Minor | 2 | Manifest a small, harmless disc of force. No save. |
| 2 | Force Dart | Minor | 6 | Fire a dart of solid force at a target, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Barrier Patch | Minor | 9 | Create a 5-ft patch of force that blocks small projectiles for 1 rd. No save. |
| 4 | Force Bind | Major | 6 | Trap a creature in a localized force field for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Force Lance | Major | 21 | Launch a piercing beam of force at a target, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Barrier Storm | Major | 37 | Erect multiple force panels in a 20-ft radius, dealing 8d6 force dmg to intruders. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Dome Prison | Grand | 10 | Encapsulate a creature in a sphere of force for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Force Crush | Grand | 54 | Collapse a force field on a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Barrier Quake | Grand | 90 | Generate a 40-ft radius force pulse, dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Field Lock | Super | 19 | Suspend all matter in a 60-ft radius in static force for 1 rd. No save. |
| 11 | Force Judgment | Super | 102 | Hammer a target with condensed force, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Barrier Tempest | Super | 183 | Maintain shifting force walls in a 60-ft radius for 3 rds, each dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Force Extinction | Ultra | 42 | Without save, erect an impenetrable barrier around a 1-mile radius. XR or GR to resist. |
| 14 | Force Worldfall | Ultra | 165 | Without save, crush a 1-mile radius with collapsing force fields. XR or GR to resist. |
| 15 | Barrier Apocalypse | Ultra | 286 | Without save, trap a 10-mile radius in unbreakable force. XR or GR to resist. |
Frigokinesis - Manipulate Snow
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Snow Touch | Minor | 2 | Instantly coat a small object in a dusting of snow. No save. |
| 2 | Snowball Strike | Minor | 6 | Hurl a packed snowball at a target, dealing 2d8 bludgeoning/cold dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Flurry Veil | Minor | 9 | Create a 10-ft radius of swirling snow, lightly obscuring vision. No save. |
| 4 | Frost Bind | Major | 6 | Encapsulate a creature s feet in compact snow for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Icicle Lance | Major | 20 | Fire a long, razor-sharp icicle at a target, dealing 6d8 piercing/cold dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Blizzard Burst | Major | 39 | Fill a 20-ft radius with heavy snow, dealing 8d6 cold dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Snow Prison | Grand | 9 | Trap a creature in a dense block of snow for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Hail Crush | Grand | 54 | Drop massive hailstones onto a target, dealing 6d8 bludgeoning/cold dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Whiteout Maelstrom | Grand | 92 | Cause a blinding snowstorm in a 40-ft radius, dealing 10d8 cold dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Hail Lock | Super | 19 | Immobilize all creatures in a 60-ft radius under compacted snow for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Avalanche Judgment | Super | 104 | Drop an avalanche onto a target, dealing 15d8 bludgeoning/cold dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Snowstorm Tempest | Super | 182 | Sustain a blizzard in a 60-ft radius for 3 rds, each dealing 10d8 cold dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Icefield Extinction | Ultra | 43 | Without save, cover a 1-mile radius in deep snow and ice. XR or GR to resist. |
| 14 | Polar Cataclysm | Ultra | 167 | Without save, bury a 1-mile radius in perpetual winter. XR or GR to resist. |
| 15 | Winter Apocalypse | Ultra | 286 | Without save, smother a 10-mile radius in lethal cold and snow. XR or GR to resist. Fulgurkinesis Manipulating Natural Plasma |
| 16 | Static Touch | Minor | 2 | Deliver a mild electric shock to a creature you touch. No save. |
| 17 | Spark Jump | Minor | 6 | Leap a spark between two creatures within 10 ft, dealing 1d8 lightning damage. Dex save DC 10+SL+Dex bonus halves. |
| 18 | Charge Burst | Minor | 8 | Create a small electric pulse in a 5-ft radius. Con save DC 10+SL+Con bonus halves. |
| 19 | Lightning Lash | Major | 5 | Strike one creature within 30 ft for 4d8 lightning damage. Dex save DC 10+SL+Dex bonus halves. |
| 20 | Electro Net | Major | 19 | Trap a creature in a net of electricity for 1 round. Dex save DC 10+SL+Dex bonus negates. |
| 21 | Arc Surge | Major | 38 | Deal 6d8 lightning dmg in a 20-ft line. Dex save DC 10+SL+Dex bonus halves. |
| 22 | Storm Step | Grand | 9 | Teleport up to 30 ft in a flash of lightning. No save. |
| 23 | Plasma Bolt | Grand | 52 | Fire a superheated bolt dealing 8d8 lightning damage. Con save DC 10+SL+Con bonus halves. |
| 24 | Overload Zone | Grand | 94 | Cause all metal in a 40-ft radius to heat and spark, dealing 6d8 lightning dmg to creatures wearing metal armor. Con save DC 10+SL+Con bonus halves. |
| 25 | Thunder Chain | Super | 18 | Chain lightning to up to 3 targets, each taking 8d8 lightning damage. Dex save DC 10+SL+Dex bonus halves. |
| 26 | Plasma Lance | Super | 103 | Fire a concentrated lance dealing 15d8 lightning damage. Con save DC 10+SL+Con bonus halves. |
| 27 | Storm Nova | Super | 182 | Unleash a 60-ft radius electric storm dealing 10d8 lightning dmg for 3 rounds. Con save DC 10+SL+Con bonus halves. |
| 28 | Perfect Storm | Ultra | 44 | Without save, maintain a permanent lightning storm over a 1-mile radius. XR or GR to resist. |
| 29 | World Arc | Ultra | 167 | Without save, strike all creatures in a 5-mile radius with 20d8 lightning damage. XR or GR to resist. |
| 30 | Plasma Extinction | Ultra | 289 | Without save, incinerate all conductive material in a 10-mile radius. XR or GR to resist. |
Fungokinesis - Manipulate Fungi
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Spore Flicker | Minor | 2 | Emit a small puff of harmless spores. No save. |
| 2 | Spore Dart | Minor | 6 | Launch a toxic spore at a target, dealing 2d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 3 | Mycelial Veil | Minor | 9 | Create a 10-ft radius of spores, lightly obscuring vision. No save. |
| 4 | Fungal Bind | Major | 5 | Ensnare a creature in rapidly growing mushrooms for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Spore Lance | Major | 20 | Launch a hardened fungal stalk at a target, dealing 6d8 piercing/poison dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Sporeburst | Major | 38 | Detonate spores in a 20-ft radius, dealing 8d6 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Mushroom Prison | Grand | 10 | Trap a creature in hardened fungal growth for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Mycelial Crush | Grand | 53 | Drop a massive fungal mass onto a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Spore Maelstrom | Grand | 91 | Fill a 40-ft radius with toxic spores, dealing 10d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Fungal Lock | Super | 20 | Immobilize all creatures in a 60-ft radius in fungal growth for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Spore Judgment | Super | 104 | Unleash a devastating spore cloud on a target, dealing 15d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 12 | Mycelial Tempest | Super | 183 | Spread spores and fungal growth across a 60-ft radius for 3 rds, each dealing 10d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Spore Extinction | Ultra | 42 | Without save, overrun a 1-mile radius with toxic fungi. XR or GR to resist. |
| 14 | Mycelium Reign | Ultra | 164 | Without save, bury a 1-mile radius under mycelial networks. XR or GR to resist. |
| 15 | Mushroom Apocalypse | Ultra | 284 | Without save, consume a 10-mile radius in aggressive fungal overgrowth. XR or GR to resist. |
Gastrakinesis - Manipulate Gases
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Gas Whiff | Minor | 2 | Create a faint nonlethal scent in a 5-ft radius for 1 minute. No save. |
| 2 | Fog Veil | Minor | 6 | Fill a 10-ft cube with light fog for 1 round. No save. |
| 3 | Irritant Puff | Minor | 8 | Release a puff that forces one creature to cough, losing its reaction. Con save DC 10+SL+Con bonus negates. |
| 4 | Choking Cloud | Major | 5 | Create a 15-ft cube of noxious vapor; creatures inside are poisoned for 1 round. Con save DC 10+SL+Con bonus negates. |
| 5 | Gas Jet | Major | 19 | Blast a line of flammable gas 20 ft long; if ignited, it deals 4d8 fire damage. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Anesthetic Mist | Major | 38 | Put one creature in a 10-ft cube to sleep for 1 round. Con save DC 10+SL+Con bonus negates. |
| 7 | Obscuring Haze | Grand | 9 | Fill a 30-ft radius with thick mist granting total concealment. No save. |
| 8 | Corrosive Vapors | Grand | 52 | Fill a 10-ft cube with acidic gas, dealing 6d8 acid dmg per round. Con save DC 10+SL+Con bonus halves. |
| 9 | Hallucinogenic Fog | Grand | 94 | Fill a 20-ft cube with a mind-altering gas; creatures are confused for 1 round. Wis save DC 10+SL+Wis bonus negates. |
| 10 | Smother Field | Super | 18 | Remove all breathable air in a 20-ft radius for 1 round. Con save DC 10+SL+Con bonus negates. |
| 11 | Firestorm Cloud | Super | 103 | Create an explosive gas cloud in a 30-ft radius that ignites for 10d8 fire damage. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Toxic Tempest | Super | 182 | Blanket a 100-ft radius with lethal gas for 3 rounds. Con save DC 10+SL+Con bonus halves. |
| 13 | Vacuum Seal | Ultra | 44 | Without save, remove all breathable gases in a 1-mile radius for 1 minute. XR or GR to resist. |
| 14 | Planet s Breath | Ultra | 167 | Without save, flood a 5-mile radius with toxic gas. XR or GR to resist. |
| 15 | Atmosphere Rewrite | Ultra | 289 | Without save, permanently alter the air composition in a 10-mile radius. XR or GR to resist. |
Genekinesis - Manipulate DNA
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Gene Shift | Minor | 2 | Alter a trivial trait in a creature s DNA temporarily (eye color, hair shade). No save. |
| 2 | Mutation Dart | Minor | 6 | Inflict a rapid mutation on a target, dealing 2d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 3 | Trait Pulse | Minor | 9 | Briefly enhance or suppress a minor physical trait. No save. |
| 4 | Gene Bind | Major | 6 | Lock a creature s DNA structure to prevent physical change for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 5 | Mutation Lance | Major | 21 | Force a painful DNA twist in a target, dealing 6d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 6 | Genome Burst | Major | 39 | Trigger uncontrolled mutations in a 20-ft radius, dealing 8d6 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Genome Prison | Grand | 9 | Trap a creature in a genetic stasis field for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 8 | Mutation Crush | Grand | 54 | Overload a target s DNA, dealing 6d8 poison dmg and giving disadvantage on attacks for 1 rd. Con save DC 10+SL+Con bonus halves. |
| 9 | Genetic Maelstrom | Grand | 92 | Spread mutagenic waves in a 40-ft radius, dealing 10d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Genome Lock | Super | 20 | Suspend all genetic functions in a 60-ft radius for 1 rd. No save. |
| 11 | Mutation Judgment | Super | 102 | Inflict catastrophic DNA dmg on a target, dealing 15d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 12 | Genetic Tempest | Super | 183 | Flood a 60-ft radius with unstable genetic energy for 3 rds, each dealing 10d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | DNA Extinction | Ultra | 44 | Without save, collapse the genome of all life in a 1-mile radius. XR or GR to resist. |
| 14 | Genome Collapse | Ultra | 165 | Without save, twist the DNA of all life in a 1-mile radius into unusable forms. XR or GR to resist. |
| 15 | Mutation Apocalypse | Ultra | 285 | Without save, rewrite the DNA of all organisms in a 10-mile radius into chaotic monstrosities. XR or GR to resist. |
Geokinesis - Manipulate The Earth
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Stone Shift | Minor | 2 | Move a stone or chunk of earth ≤ 20 lbs within 15 ft. No save. |
| 2 | Pebble Bolt | Minor | 5 | Launch a fist-sized rock at a creature within 30 ft, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Earthen Trip | Minor | 8 | Raise a small ridge of earth in a 10-ft square. Dex save DC 10+SL+Dex bonus or fall prone. |
| 4 | Earthen Grip | Major | 6 | Cause stone hands to grab a creature within 30 ft, restraining it for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Stone Spike | Major | 18 | Cause a jagged stone spike to erupt beneath a creature, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Quake Pulse | Major | 42 | Shake the grd in a 20-ft radius, dealing 8d6 bludgeoning dmg and knocking creatures prone. Str save DC 10+SL+Str bonus halves dmg but not prone. |
| 7 | Wall of Stone | Grand | 9 | Raise a 60-ft long, 10-ft high, 5-ft thick wall of stone. No save; can be destroyed. |
| 8 | Boulder Drop | Grand | 55 | Drop a rock on a target within 60 ft, dealing 6d8 bludgeoning dmg and restraining it. Dex save DC 10+SL+Dex bonus halves dmg and avoids restraint. |
| 9 | Stoneburst | Grand | 89 | Cause jagged shards to explode from the grd in a 40-ft radius, dealing 10d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Earthbind Field | Super | 22 | Weigh down all creatures in a 60-ft radius, halving movement for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 11 | Tectonic Spike | Super | 109 | Launch a massive stone column from the grd, impaling one target for 15d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Quake Storm | Super | 176 | Continuous grd fracturing in a 60-ft radius for 3 rds, each rd dealing 10d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves. |
| 13 | Mountainfall | Ultra | 44 | Without save, collapse an entire mountain over a 1-mile radius. XR or GR to resist. |
| 14 | Earthshatter | Ultra | 165 | Without save, split the grd for miles, swallowing all structures and creatures in a 1-mile radius. XR or GR to resist. |
| 15 | Continental Break | Ultra | 289 | Without save, fracture tectonic plates in a 10-mile radius. XR or GR to resist. |
Geo-Thermokinesis - Manipulate Volcanic Activity
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Ember Stone | Minor | 2 | Heat a stone until it glows faintly. No save. |
| 2 | Lava Pebble | Minor | 6 | Launch a molten rock at a target, dealing 2d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Magma Patch | Minor | 9 | Create a 5-ft square of molten rock for 1 rd, dealing 1d8 fire dmg to creatures entering. Dex save DC 10+SL+Dex bonus halves. |
| 4 | Lava Bind | Major | 6 | Encircle a creature with flowing lava for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Magma Lance | Major | 20 | Fire a spear of molten rock, dealing 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Volcanic Burst | Major | 39 | Erupt a 20-ft radius in molten rock, dealing 8d6 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Magma Prison | Grand | 10 | Trap a creature in a shell of cooling lava for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Eruption Crush | Grand | 54 | Blast a target with high-pressure lava, dealing 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Volcano Maelstrom | Grand | 94 | Create continuous eruptions in a 40-ft radius, dealing 10d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Magma Lock | Super | 20 | Seal all creatures in a 60-ft radius in rising magma for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Volcano Judgment | Super | 104 | Drop a volcanic bomb on a target, dealing 15d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Eruption Tempest | Super | 183 | Cause massive lava flows in a 60-ft radius for 3 rds, each dealing 10d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Magma Extinction | Ultra | 43 | Without save, flood a 1-mile radius with molten rock. XR or GR to resist. |
| 14 | Volcanic Cataclysm | Ultra | 166 | Without save, trigger a chain of volcanic eruptions in a 1-mile radius. XR or GR to resist. |
| 15 | Planetary Eruption | Ultra | 284 | Without save, devastate a 10-mile radius in volcanic destruction. XR or GR to resist. |
Gerontokinesis - Manipulate Organism Age
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Age Glimpse | Minor | 2 | Momentarily show a creature what they d look like decades older or younger. No save. |
| 2 | Age Touch | Minor | 6 | Age a small object or creature s feature slightly, dealing 2d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 3 | Youth Flicker | Minor | 9 | Momentarily revert an object or creature s appearance to a younger state. No save. |
| 4 | Time Bind | Major | 6 | Lock a creature s body in its current age for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 5 | Decay Lance | Major | 20 | Rapidly age a target s tissues, dealing 6d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 6 | Temporal Burst | Major | 37 | Accelerate or reverse age in a 20-ft radius, dealing 8d6 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Age Prison | Grand | 9 | Trap a creature in a stasis field where time flows unevenly for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Aging Crush | Grand | 54 | Collapse decades of aging into a single moment, dealing 6d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 9 | Agequake | Grand | 91 | Age or rejuvenate everything in a 40-ft radius, dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Chrono Lock | Super | 18 | Suspend all aging effects in a 60-ft radius for 1 rd. No save. |
| 11 | Temporal Judgment | Super | 102 | Inflict centuries of aging on a target instantly, dealing 15d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 12 | Time Tempest | Super | 183 | Rapidly cycle aging in a 60-ft radius for 3 rds, each dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Age Extinction | Ultra | 42 | Without save, instantly age all living beings in a 1-mile radius to dust. XR or GR to resist. |
| 14 | Rejuvenation Cataclysm | Ultra | 165 | Without save, revert all life in a 1-mile radius to infant stages. XR or GR to resist. |
| 15 | Temporal Apocalypse | Ultra | 283 | Without save, cycle all life in a 10-mile radius through endless aging and youth until dead. XR or GR to resist. |
Glucokinesis - Manipulate Sugar
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Sugar Flicker | Minor | 2 | Sweeten or remove sweetness from a food or drink instantly. No save. |
| 2 | Sugar Dart | Minor | 6 | Fire a hardened sugar crystal at a target, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Syrup Patch | Minor | 9 | Create a sticky 5-ft square of syrup, halving movement for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 4 | Caramel Bind | Major | 6 | Ensnare a creature in thick caramel for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Sugar Lance | Major | 20 | Hurl a spear of crystalized sugar for 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Molasses Burst | Major | 37 | Explode a 20-ft radius with boiling molasses, dealing 8d6 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Candy Prison | Grand | 9 | Trap a creature in hard candy casing for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Syrup Crush | Grand | 54 | Drop a hardened sugar mass on a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Sugarstorm | Grand | 91 | Fill a 40-ft radius with spinning sugar shards, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Candy Lock | Super | 20 | Immobilize all creatures in a 60-ft radius with sugar bindings for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Sugar Judgment | Super | 103 | Crush a target with a massive sugar construct, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Molasses Tempest | Super | 182 | Saturate a 60-ft radius with molten sugar for 3 rds, each dealing 10d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Sweet Extinction | Ultra | 43 | Without save, flood a 1-mile radius with solid sugar growths. XR or GR to resist. |
| 14 | Candy Cataclysm | Ultra | 164 | Without save, rain molten sugar over a 1-mile radius. XR or GR to resist. |
| 15 | Saccharine Apocalypse | Ultra | 283 | Without save, entomb a 10-mile radius in crystallized sugar. XR or GR to resist. |
Gyrokinesis - Manipulate Gravity
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Gravity Flicker | Minor | 2 | Slightly increase or decrease gravity in a 5-ft square for 1 rd. No save. |
| 2 | Gravity Dart | Minor | 6 | Fire a compressed gravity bolt at a target, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Micro Pull | Minor | 9 | Tug a small object up to 10 ft closer. No save. |
| 4 | Gravity Bind | Major | 5 | Pin a creature to the grd with gravity for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Gravity Lance | Major | 20 | Fire a focused gravity beam, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Gravity Burst | Major | 37 | Create a 20-ft radius of crushing force, dealing 8d6 force dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Gravity Cage | Grand | 9 | Trap a creature in a dense gravity well for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Gravity Crush | Grand | 53 | Slam a target down with extreme gravitational force, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Gravity Maelstrom | Grand | 91 | Collapse gravity inward on a 40-ft radius, dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Gravity Lock | Super | 20 | Lock all creatures in a 60-ft radius in a fixed gravity field for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Gravity Judgment | Super | 103 | Annihilate a target under an immense gravitational spike, dealing 15d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Gravity Tempest | Super | 182 | Maintain shifting gravity in a 60-ft radius for 3 rds, each dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Gravity Extinction | Ultra | 43 | Without save, crush a 1-mile radius under extreme gravity. XR or GR to resist. |
| 14 | Zero-G Cataclysm | Ultra | 165 | Without save, nullify gravity in a 1-mile radius. XR or GR to resist. |
| 15 | Gravity Apocalypse | Ultra | 286 | Without save, collapse a 10-mile radius into a singularity. XR or GR to resist. |
Haemokinesis - Manipulate Blood
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Blood Flicker | Minor | 2 | Momentarily change the flow speed of blood in a creature. No save. |
| 2 | Blood Dart | Minor | 6 | Launch a hardened clot at a target, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Bleed Veil | Minor | 9 | Cause a creature to bleed lightly, imposing disadvantage on their next attack. Con save DC 10+SL+Con bonus negates. |
| 4 | Blood Bind | Major | 6 | Restrain a creature with tendrils of its own blood for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 5 | Sanguine Lance | Major | 20 | Fire a spear of hardened blood, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Blood Burst | Major | 37 | Cause nearby creatures blood to surge painfully, dealing 8d6 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Blood Prison | Grand | 9 | Trap a creature in a cocoon of coagulated blood for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 8 | Blood Crush | Grand | 54 | Collapse the blood vessels in a target, dealing 6d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 9 | Crimson Maelstrom | Grand | 92 | Fill a 40-ft radius with boiling blood, dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Sanguine Lock | Super | 19 | Freeze all blood flow in a 60-ft radius for 1 rd. Con save DC 10+SL+Con bonus negates. |
| 11 | Blood Judgment | Super | 102 | Tear blood from a target s body, dealing 15d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 12 | Crimson Tempest | Super | 183 | Maintain boiling blood in a 60-ft radius for 3 rds, each dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Hemoclash Extinction | Ultra | 42 | Without save, boil the blood of all living beings in a 1-mile radius. XR or GR to resist. |
| 14 | Blood Flood Cataclysm | Ultra | 164 | Without save, burst the veins of all creatures in a 1-mile radius. XR or GR to resist. |
| 15 | Crimson Apocalypse | Ultra | 284 | Without save, drain all blood from a 10-mile radius into a massive sphere. XR or GR to resist. |
Hakai-Ergokinesis - Manipulate Destructive Energy
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Destruction Flicker | Minor | 2 | Cause a harmless flicker of unstable destructive energy. No save. |
| 2 | Annihilation Dart | Minor | 6 | Fire a small destructive bolt at a target, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Erode Patch | Minor | 9 | Create a 5-ft square that erodes non-living matter over 1 rd. No save. |
| 4 | Collapse Bind | Major | 6 | Envelop a creature in a destructive energy field for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Obliteration Lance | Major | 21 | Fire a beam of annihilation energy, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Destructive Burst | Major | 39 | Detonate destructive energy in a 20-ft radius, dealing 8d6 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Annihilation Prison | Grand | 9 | Trap a creature in a slowly collapsing energy shell for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Disintegration Crush | Grand | 53 | Collapse matter into nothing at a target point, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Destruction Maelstrom | Grand | 92 | Saturate a 40-ft radius with wild destructive force, dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Energy Lock | Super | 20 | Halt all destructive energy in a 60-ft radius for 1 rd. No save. |
| 11 | Obliteration Judgment | Super | 103 | Erase part of a target s body with raw destructive force, dealing 15d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Ruin Tempest | Super | 183 | Flood a 60-ft radius with destructive currents for 3 rds, each dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | World-End Extinction | Ultra | 43 | Without save, reduce all structures in a 1-mile radius to rubble. XR or GR to resist. |
| 14 | Matter Collapse | Ultra | 166 | Without save, implode all matter in a 1-mile radius. XR or GR to resist. |
| 15 | Annihilation Apocalypse | Ultra | 285 | Without save, atomize a 10-mile radius completely. XR or GR to resist. |
Hallucikinesis - Manipulate Illusions
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Mirage Flicker | Minor | 2 | Create a brief illusory flicker to distract a creature. Wis save DC 10+SL+Wis bonus negates if interacted with. |
| 2 | False Image | Minor | 6 | Project a simple image within 30 ft. Wis save DC 10+SL+Wis bonus negates if disbelieved. |
| 3 | Sensory Warp | Minor | 9 | Slightly alter sound, scent, or sight in a 5-ft cube. Wis save DC 10+SL+Wis bonus negates. |
| 4 | Phantasm Bind | Major | 5 | Trap a creature in an illusory snare for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 5 | Phantom Lance | Major | 21 | Fire a spectral spear at a target, dealing 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 6 | Illusion Burst | Major | 39 | Fill a 20-ft radius with terrifying imagery, dealing 8d6 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 7 | Dream Prison | Grand | 9 | Trap a creature in an elaborate false reality for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Vision Crush | Grand | 54 | Overload a creature s senses with impossible illusions, dealing 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 9 | Nightmare Maelstrom | Grand | 91 | Create a 40-ft radius storm of shifting hallucinations, dealing 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 10 | Illusion Lock | Super | 18 | Prevent all creatures in a 60-ft radius from perceiving reality for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 11 | Phantasm Judgment | Super | 102 | Break a creature s mind with a flawless hallucination, dealing 15d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 12 | Illusion Tempest | Super | 181 | Maintain overwhelming hallucinations in a 60-ft radius for 3 rds, each dealing 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 13 | Reality Extinction | Ultra | 43 | Without save, trap all creatures in a 1-mile radius in permanent hallucinations. XR or GR to resist. |
| 14 | Dream Cataclysm | Ultra | 165 | Without save, create an illusory apocalypse in a 1-mile radius that persists indefinitely. XR or GR to resist. |
| 15 | Illusion Apocalypse | Ultra | 285 | Without save, weave a 10-mile radius into a self-sustaining hallucination reality. XR or GR to resist. |
Halokinesis - Manipulate Salt
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Crystal Pinch | Minor | 2 | Instantly conjure a glittering pinch of salt to season or purify food or water. No save. |
| 2 | Shardshot | Minor | 5 | Launch a needle-thin salt shard at a target, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Bitter Ring | Minor | 9 | Scatter a thin 5-ft ring of coarse salt that lightly impedes movement and repels some lesser creatures. No save. |
| 4 | Pillar of Brine | Major | 6 | Erect a column of crystallizing salt around a creature for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Saltspike Volley | Major | 20 | Fire a bundle of jagged salt spikes at a target, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Blinding Brineburst | Major | 37 | Detonate a 20-ft radius cloud of salt crystals, dealing 8d6 slashing dmg and obscuring the area. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Brine Coffin | Grand | 10 | Encapsulate a creature in an unyielding coffin of salt for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Crystalline Drop | Grand | 54 | Drop a massive salt crystal from above, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Shardsquall | Grand | 91 | Unleash a 40-ft radius squall of spinning salt razors, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Jointfreeze | Super | 19 | Desiccate moisture within creatures joints in a 60-ft radius, immobilizing them. Str save DC 10+SL+Str bonus negates. |
| 11 | Spire of Judgement | Super | 104 | Summon a titanic salt spire beneath a target, impaling them for 15d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Razorbrine Cyclone | Super | 180 | Fill a 60-ft radius with a roaring cyclone of salt shards for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Desiccation Field | Ultra | 42 | Without save, blanket a 1-mile radius in salt so dense it withers all life instantly. XR or GR to resist. |
| 14 | Crystal Deluge | Ultra | 162 | Without save, bury a 1-mile radius under collapsing salt spires and shards. XR or GR to resist. |
| 15 | The Great Salting | Ultra | 286 | Without save, entomb a 10-mile radius in living salt formations that crush and desiccate everything. XR or GR to resist. |
Heliokinesis - Manipulate Solar Energy
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Sun Flicker | Minor | 2 | Create a harmless flash of sunlight. No save. |
| 2 | Solar Dart | Minor | 6 | Fire a concentrated beam of light at a target, dealing 2d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Sunspot Patch | Minor | 9 | Create a 5-ft area of intense sunlight, imposing disadvantage on Stealth checks within. No save. |
| 4 | Sun Bind | Major | 6 | Trap a creature in a web of solid light for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Solar Lance | Major | 20 | Fire a spear of solar energy, dealing 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Flare Burst | Major | 38 | Release a 20-ft radius solar flare, dealing 8d6 radiant dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Light Prison | Grand | 10 | Encase a creature in solid sunlight for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Solar Crush | Grand | 54 | Smash a target with condensed solar energy, dealing 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Sunstorm Maelstrom | Grand | 94 | Fill a 40-ft radius with blinding light and searing heat, dealing 10d8 radiant dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Sun Lock | Super | 20 | Halt all light movement in a 60-ft radius for 1 rd. No save. |
| 11 | Solar Judgment | Super | 104 | Call down a column of pure sunlight on a target, dealing 15d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Solar Tempest | Super | 183 | Sustain blinding light and searing heat in a 60-ft radius for 3 rds, each dealing 10d8 radiant dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Sun Extinction | Ultra | 44 | Without save, extinguish all sunlight in a 1-mile radius. XR or GR to resist. |
| 14 | Solar Cataclysm | Ultra | 162 | Without save, flood a 1-mile radius with lethal solar radiation. XR or GR to resist. |
| 15 | Sun Apocalypse | Ultra | 284 | Without save, incinerate a 10-mile radius with solar energy. XR or GR to resist. |
Hemakinesis - Manipulate Biological Circulation
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Clot Stop | Minor | 2 | Cause a minor clot, reducing a creature s movement speed by 10 ft for 1 round. Con save DC 10+SL+Con bonus negates. |
| 2 | Blood Sting | Minor | 6 | Deal 1d8 necrotic dmg to a creature within 20 ft. No save. |
| 3 | Pulse Shift | Minor | 8 | Force a creature within 20 ft to have disadvantage on its next attack roll. No save. |
| 4 | Vascular Bind | Major | 5 | Restrict a creature s blood flow, paralyzing it for 1 round. Con save DC 10+SL+Con bonus negates. |
| 5 | Hemorrhage | Major | 19 | Deal 6d8 necrotic dmg to a creature and cause it to take 1d8 dmg at the start of its next turn. Con save DC 10+SL+Con bonus halves. |
| 6 | Blood Burst | Major | 38 | In a 20-ft radius, all creatures take 6d6 necrotic dmg as their blood pressure spikes. Con save DC 10+SL+Con bonus halves. |
| 7 | Drain Life | Grand | 9 | Deal 4d8 necrotic dmg and heal yourself for half the dmg dealt. Con save DC 10+SL+Con bonus halves. |
| 8 | Coagulant Shield | Grand | 52 | Harden your own blood to gain 15 temporary hp for 3 rounds. No save. |
| 9 | Mass Bleed | Grand | 94 | In a 40-ft radius, all enemies take 4d8 necrotic dmg per round for 3 rounds. Con save DC 10+SL+Con bonus halves each round. |
| 10 | Crimson Surge | Super | 18 | Heal an ally within 30 ft for 5d8 hp by transferring your own blood. You take half the healed amount as damage. No save. |
| 11 | Blood Flood | Super | 103 | Deal 15d8 necrotic dmg to a creature, and if it drops to 0 hp, all enemies within 20 ft take 5d8 necrotic damage. Con save DC 10+SL+Con bonus halves. |
| 12 | Sanguine Dominion | Super | 182 | For 3 rounds, you can control the blood flow of all creatures in a 60-ft radius, restraining or healing at will. Con save DC 10+SL+Con bonus negates. |
| 13 | Red Tide | Ultra | 44 | Without save, flood a 1-mile radius with a blood mist, reducing all hostile creatures attack rolls by −2 for 1 hour. XR or GR to resist. |
| 14 | Crimson Erasure | Ultra | 167 | Without save, remove all blood from every creature in a 1-mile radius, killing them instantly unless immune. XR or GR to resist. |
| 15 | Heartstop Cataclysm | Ultra | 289 | Without save, stop the hearts of every living creature in a 10-mile radius. XR or GR to resist. |
Hyalokinesis - Manipulate Glass
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Mirror Gleam | Minor | 2 | Instantly polish, cloud, or distort a glass or mirror surface. No save. |
| 2 | Shardshot | Minor | 5 | Fire a razor-edged shard of glass at a target, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Splinter Field | Minor | 9 | Scatter jagged glass fragments in a 5-ft square; creatures entering take 1d8 slashing dmg. No save. |
| 4 | Pane Prison | Major | 6 | Encase a creature in thick glass panes for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Lance of Clarity | Major | 21 | Launch a focused, sunlit shard of glass, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Shatterburst | Major | 38 | Detonate a 20-ft radius storm of flying glass shards, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Crystal Coffin | Grand | 9 | Trap a creature in a seamless coffin of tempered glass for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Falling Pane | Grand | 54 | Drop a massive slab of reinforced glass from above, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Shardstorm Vortex | Grand | 91 | Fill a 40-ft radius with a swirling maelstrom of slicing glass, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Mirrorbind | Super | 20 | Trap all creatures in a 60-ft radius within reflective glass bonds for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Judgement of Shards | Super | 104 | Skewer a target with a flurry of massive, sun-glinting glass spikes, dealing 15d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Tempest of Splinters | Super | 182 | Maintain a roaring 60-ft radius storm of razor glass for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Glass Silence | Ultra | 42 | Without save, shatter every pane, mirror, and crystal in a 1-mile radius, deafening all within. XR or GR to resist. |
| 14 | Molten Rain | Ultra | 163 | Without save, rain molten glass over a 1-mile radius, fusing terrain and structures. XR or GR to resist. |
| 15 | Mirrorworld Collapse | Ultra | 283 | Without save, engulf a 10-mile radius in molten and shattered glass, turning the land into a jagged wasteland. XR or GR to resist. |
Hydrokinesis - Manipulate Water
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Water Draw | Minor | 2 | Pull up to 5 gallons of water from a source into a container or shape. No save. |
| 2 | Pressure Jet | Minor | 6 | Blast a jet of water at one target within 30 ft, dealing 2d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves. |
| 3 | Slick Spray | Minor | 9 | Spray a 10-ft line, forcing Dex save DC 10+SL+Dex bonus or target falls prone. |
| 4 | Water Whip | Major | 6 | Create a lash of water that pulls one creature within 30 ft up to 15 ft toward you. Str save DC 10+SL+Str bonus negates. |
| 5 | Scalding Stream | Major | 22 | Spray superheated water, dealing 6d8 fire dmg to one target within 60 ft. Con save DC 10+SL+Con bonus halves. |
| 6 | Wave Slam | Major | 39 | Conjure a 20-ft radius surge of water, dealing 8d6 bludgeoning dmg and pushing creatures 10 ft. Str save DC 10+SL+Str bonus halves. |
| 7 | Drowning Grasp | Grand | 9 | Wrap water around a creature s head within 40 ft, suffocating it for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 8 | High-Pressure Lance | Grand | 49 | Fire a cutting jet of water dealing 6d8 slashing dmg to a target within 60 ft. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Flood Surge | Grand | 88 | Create a 40-ft radius flash flood dealing 10d8 bludgeoning dmg and sweeping creatures 30 ft. Str save DC 10+SL+Str bonus halves. |
| 10 | Water Prison | Super | 19 | Encapsulate all creatures in a 60-ft radius within spheres of water for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 11 | Tidal Crush | Super | 99 | Summon a massive wave in a 60-ft radius, dealing 15d8 bludgeoning dmg and knocking prone. Str save DC 10+SL+Str bonus halves. |
| 12 | Maelstrom | Super | 185 | Create a whirlpool or vortex in a 60-ft radius for 3 rds, dealing 10d8 bludgeoning dmg each rd. Str save DC 10+SL+Str bonus halves. |
| 13 | Ocean s Wrath | Ultra | 41 | Without save, summon a mile-wide wall of water, erasing all structures and creatures. XR or GR to resist. |
| 14 | Deluge Apocalypse | Ultra | 169 | Without save, rain continuous floods over a 1-mile radius for 1 minute. XR or GR to resist. |
| 15 | Abyssal Descent | Ultra | 275 | Without save, teleport all creatures in a 1-mile radius into the deepest ocean trench. XR or GR to resist. |
Hygrokinesis - Manipulate Vapor
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Mist Flicker | Minor | 2 | Create a small puff of harmless mist. No save. |
| 2 | Vapor Dart | Minor | 6 | Fire a dense puff of hot vapor at a target, dealing 2d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Fog Patch | Minor | 9 | Generate a 10-ft radius fog cloud, lightly obscuring vision for 1 rd. No save. |
| 4 | Vapor Bind | Major | 6 | Trap a creature in hot, thick steam for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 5 | Steam Lance | Major | 20 | Launch a scalding jet of vapor at a target, dealing 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Mist Burst | Major | 38 | Release a 20-ft radius cloud of hot vapor, dealing 8d6 fire dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Steam Prison | Grand | 9 | Encase a creature in a swirling cloud of vapor for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 8 | Steam Crush | Grand | 54 | Collapse superheated steam on a target, dealing 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Fog Maelstrom | Grand | 93 | Fill a 40-ft radius with thick, scalding vapor, dealing 10d8 fire dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Vapor Lock | Super | 20 | Suspend all vapor movement in a 60-ft radius for 1 rd. No save. |
| 11 | Steam Judgment | Super | 104 | Engulf a target in deadly pressurized vapor, dealing 15d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Mist Tempest | Super | 182 | Maintain a scalding vapor storm in a 60-ft radius for 3 rds, each dealing 10d8 fire dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Steam Extinction | Ultra | 44 | Without save, fill a 1-mile radius with deadly steam. XR or GR to resist. |
| 14 | Vapor Cataclysm | Ultra | 166 | Without save, cover a 1-mile radius in scalding fog and mist. XR or GR to resist. |
| 15 | Steam Apocalypse | Ultra | 283 | Without save, blanket a 10-mile radius in lethal superheated vapor. XR or GR to resist. |
Hypnokinesis - Manipulate Sleep Functions
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Drowsy Flicker | Minor | 2 | Make a creature feel slightly tired for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 2 | Sleep Dart | Minor | 6 | Induce sudden drowsiness in a creature, forcing a Wis save DC 10+SL+Wis bonus or impose disadvantage on its next attack. |
| 3 | Nap Veil | Minor | 9 | Cause a creature to briefly doze, losing its reaction. Wis save DC 10+SL+Wis bonus negates. |
| 4 | Sleep Bind | Major | 6 | Force a creature into light sleep for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 5 | Dream Lance | Major | 20 | Send a piercing mental image into a target s dreams, dealing 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 6 | Slumber Burst | Major | 39 | Cause all creatures in a 20-ft radius to drift into sleep, Wis save DC 10+SL+Wis bonus or be incapacitated for 1 minute. |
| 7 | Dream Prison | Grand | 10 | Trap a creature in a dreamscape for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Sleep Crush | Grand | 53 | Overwhelm a creature s mind with exhaustion, dealing 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 9 | Nightmare Maelstrom | Grand | 92 | Trap all creatures in a 40-ft radius in overwhelming dream images, dealing 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 10 | Slumber Lock | Super | 19 | Force all creatures in a 60-ft radius to remain asleep for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 11 | Dream Judgment | Super | 102 | Collapse a creature s consciousness into permanent slumber, dealing 15d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 12 | Sleep Tempest | Super | 181 | Maintain an aura of dream-pull in a 60-ft radius for 3 rds, each dealing 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 13 | Eternal Slumber | Ultra | 43 | Without save, force all creatures in a 1-mile radius into an endless sleep. XR or GR to resist. |
| 14 | Dream Cataclysm | Ultra | 165 | Without save, imprison the minds of all creatures in a 1-mile radius within dreams. XR or GR to resist. |
| 15 | Sleep Apocalypse | Ultra | 284 | Without save, plunge all life in a 10-mile radius into unending dreamstate. XR or GR to resist. |
Iconokinesis - Manipulate Divine Iconography
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Mark of Faith | Minor | 2 | Place a glowing holy or unholy symbol visible to all for 1 hour. No save. |
| 2 | Symbol Mask | Minor | 6 | Conceal a symbol s true meaning for 1 hour. Int save DC 10+SL+Int bonus negates. |
| 3 | Emblem Flare | Minor | 8 | Cause a symbol to flare brightly for 1 round, dazzling one creature. Con save DC 10+SL+Con bonus negates. |
| 4 | Seal of Warding | Major | 5 | Place a protective symbol on an object; triggers an alarm when touched. No save. |
| 5 | Blinding Glyph | Major | 19 | Place a glyph that blinds creatures who view it for 1 round. Con save DC 10+SL+Con bonus negates. |
| 6 | Mark of Command | Major | 38 | Force one creature to obey a command when shown a marked symbol. Wis save DC 10+SL+Wis bonus negates. |
| 7 | Field of Icons | Grand | 9 | Fill a 20-ft radius with floating divine symbols, imposing disadvantage on hostile creatures. No save. |
| 8 | Glyph of Harm | Grand | 52 | Place a symbol that explodes for 6d8 radiant or necrotic damage. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Sigil of Banishing | Grand | 94 | Expel extraplanar creatures in a 20-ft radius back to their home plane. Cha save DC 10+SL+Cha bonus negates. |
| 10 | Mass Anathema | Super | 18 | Place a mark of hostility on all enemies in a 60-ft radius; allies gain advantage on attacks against them. No save. |
| 11 | Judgment Icon | Super | 103 | Unleash a wave from a symbol dealing 12d8 radiant or necrotic damage. Con save DC 10+SL+Con bonus halves. |
| 12 | Seal of Authority | Super | 182 | Mark all creatures in a 1-mile radius with a divine decree they must obey. Wis save DC 10+SL+Wis bonus negates. |
| 13 | World Sigil | Ultra | 44 | Without save, place a permanent divine symbol visible to all in a 1-mile radius. XR or GR to resist. |
| 14 | Glyphstorm | Ultra | 167 | Without save, cover a 5-mile radius in hostile glyphs that trigger at will. XR or GR to resist. |
| 15 | Pantheon s Edict | Ultra | 289 | Without save, issue a divine command to all sentient beings in a 10-mile radius. XR or GR to resist. |
Inclinkinesis - Manipulate Body Shape
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Form Flicker | Minor | 2 | Slightly alter a minor feature of your body for 1 rd. No save. |
| 2 | Shift Dart | Minor | 6 | Alter your arm shape to fire a bone/skin spike, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Stretch Patch | Minor | 9 | Extend a limb to reach up to 10 ft further for 1 rd. No save. |
| 4 | Shape Bind | Major | 6 | Restrain a creature by warping your body around them. Str save DC 10+SL+Str bonus negates. |
| 5 | Morph Lance | Major | 21 | Reshape a limb into a hardened spear, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Contortion Burst | Major | 38 | Twist and snap multiple body parts to strike all in a 20-ft radius, dealing 8d6 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Body Prison | Grand | 9 | Fully wrap a target in warped flesh for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Crushing Coil | Grand | 54 | Twist your body into a vice around a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Form Maelstrom | Grand | 91 | Rapidly reshape your form to batter all in a 40-ft radius, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Morph Lock | Super | 20 | Prevent any body-shape change in a 60-ft radius for 1 rd. No save. |
| 11 | Shape Judgment | Super | 104 | Crush a target with a massive morph-formed appendage, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Flesh Tempest | Super | 183 | Maintain chaotic form-shifting attacks in a 60-ft radius for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Form Extinction | Ultra | 44 | Without save, dissolve the stable shapes of all creatures in a 1-mile radius. XR or GR to resist. |
| 14 | Shape Cataclysm | Ultra | 167 | Without save, permanently deform all life in a 1-mile radius. XR or GR to resist. |
| 15 | Morph Apocalypse | Ultra | 286 | Without save, endlessly twist and reform all beings in a 10-mile radius. XR or GR to resist. |
Iokinesis - Manipulate Ions
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Ion Spark | Minor | 2 | Generate a static ion halo around your hand, able to ignite flammable vapors. No save. |
| 2 | Charged Filament | Minor | 6 | Fire a needle-thin ionized beam, dealing 2d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Ionic Trace | Minor | 9 | Electrify a 5-ft square with residual ion charge for 1 rd; creatures entering take 1d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 4 | Polar Bond | Major | 5 | Lock a creature in place by magnetizing ions around them for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Ion Spear | Major | 21 | Launch a focused, high-velocity ion spear, dealing 6d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Arc Burst | Major | 39 | Unleash a chain of ion arcs in a 20-ft radius, dealing 8d6 lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Plasma Cage | Grand | 10 | Form a cage of ionized plasma around a creature for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Coulomb Slam | Grand | 54 | Crush a target between two collapsing ion fields, dealing 6d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Corona Cyclone | Grand | 91 | Fill a 40-ft radius with whirling ionized discharges and plasma arcs, dealing 10d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Magnetosphere Lock | Super | 20 | Suspend ionic and electromagnetic movement in a 60-ft radius for 1 rd, freezing projectiles mid-air. No save. |
| 11 | Judgement Pulse | Super | 103 | Blast a target with a destructive ion pulse, dealing 15d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Storm Halo | Super | 180 | Maintain a dense 60-ft radius ion storm for 3 rds, each dealing 10d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Electrostatic Erasure | Ultra | 42 | Without save, strip electrons from all matter in a 1-mile radius, killing unshielded life instantly. XR or GR to resist. |
| 14 | Ionic Armageddon | Ultra | 162 | Without save, spawn chaotic ion storms across a 1-mile radius, frying electronics and life alike. XR or GR to resist. |
| 15 | Plasma Horizon | Ultra | 285 | Without save, envelop a 10-mile radius in a perpetual plasma-ion storm that reshapes the land. XR or GR to resist. |
Ionikinesis - Manipulate Plasma
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Spark Wisp | Minor | 2 | Conjure a playful, harmless filament of ionized gas that dances across your fingertips, shedding faint light. No save. |
| 2 | Seared Needle | Minor | 6 | Launch a narrow, sizzling plasma dart at a creature, dealing 2d8 fire/lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Scald Field | Minor | 9 | Ignite a 5-ft patch of roiling plasma for 1 rd; creatures entering or starting there take 1d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 4 | Ion Shackles | Major | 5 | Weave molten plasma bands that bind a target for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Sun-Lance | Major | 20 | Hurl a concentrated spear of white-hot plasma, piercing and burning for 6d8 fire/lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Corona Bloom | Major | 39 | Detonate a 20-ft radius with blinding plasma arcs, dealing 8d6 fire/lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Prismatic Coil | Grand | 9 | Encase a target in a swirling sphere of multicolored plasma filaments for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Helios Press | Grand | 54 | Collapse a superheated mass of plasma around a foe, crushing for 6d8 fire/lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Aurora Maelstrom | Grand | 92 | Unleash a 40-ft radius plasma cyclone shimmering with spectral light, dealing 10d8 fire/lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Field Quench | Super | 20 | Suppress all plasma activity in a 60-ft radius for 1 rd, disrupting powers and effects. No save. |
| 11 | Judgment Flare | Super | 104 | Call down a celestial-bright column of plasma, striking a target for 15d8 fire/lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Tempest Crown | Super | 182 | Maintain a 60-ft radius plasma storm for 3 rds, each dealing 10d8 fire/lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Event-Horizon Flare | Ultra | 44 | Flash-incinerate a 1-mile radius with a wave of stellar-grade plasma. XR or GR to resist. |
| 14 | Thermonic Rift | Ultra | 166 | Tear reality open, flooding a 1-mile radius with chaotic plasma surges from a higher-energy plane. XR or GR to resist. |
| 15 | Starfall Cataclysm | Ultra | 285 | Blanket a 10-mile radius in an unending plasma storm fed by atmospheric ignition. XR or GR to resist. Jadekinesis Manipulating Gemstones |
| 16 | Gem Sense | Minor | 2 | Detect the presence of precious stones within 30 ft for 1 round. No save. |
| 17 | Crystal Shard | Minor | 6 | Launch a razor-edged shard of jade at one target within 20 ft, dealing 2d8 slashing damage. Dex save DC 10+SL+Dex bonus halves. |
| 18 | Gleam Veil | Minor | 8 | Create a dazzling glint on your body or weapon, imposing disadvantage on the next attack against you. No save. |
| 19 | Stone Bind | Major | 5 | Trap one creature s foot in instant-growing crystal, reducing its speed to 0 for 1 round. Str save DC 10+SL+Str bonus negates. |
| 20 | Emerald Lance | Major | 19 | Fire a spear of jade at a target within 60 ft, dealing 6d8 piercing damage. Dex save DC 10+SL+Dex bonus halves. |
| 21 | Gemstorm | Major | 38 | In a 20-ft radius, pelting gemstones deal 6d8 slashing damage. Dex save DC 10+SL+Dex bonus halves. |
| 22 | Prismatic Seal | Grand | 9 | Encase a creature in a shell of interlocked gems for 1 round, preventing movement. Str save DC 10+SL+Str bonus negates. |
| 23 | Crystal Crush | Grand | 52 | Collapse a wall of jagged gems on one target within 30 ft, dealing 6d8 bludgeoning damage. Dex save DC 10+SL+Dex bonus halves. |
| 24 | Emerald Sanctuary | Grand | 94 | Create a 30-ft radius dome of green crystal for 3 rounds, granting total cover to allies inside. No save. |
| 25 | Diamond Rain | Super | 18 | Rain gemstone shards in a 40-ft radius, dealing 10d8 slashing damage. Dex save DC 10+SL+Dex bonus halves. |
| 26 | Jade Titan | Super | 103 | Summon a 20-ft tall jade construct under your control for 3 rounds. No save. |
| 27 | Prismquake | Super | 182 | Shatter the ground in a 60-ft radius into glittering shards, dealing 12d8 slashing dmg and reducing speed to 0 for 1 round. Dex save DC 10+SL+Dex bonus halves. |
| 28 | Eternal Gemseal | Ultra | 44 | Without save, entomb one creature in impervious crystal forever. XR or GR to resist. |
| 29 | Jewelstorm Cataclysm | Ultra | 167 | Without save, obliterate all structures in a 1-mile radius with a storm of gemstone shrapnel. XR or GR to resist. |
| 30 | Crystal Dominion | Ultra | 289 | Without save, transmute all matter in a 10-mile radius into jade or gemstone. XR or GR to resist. Justikinesis- Manipulate Justice |
| 31 | Truth Sense | Minor | 2 | For 1 rd, know if a creature within 30 ft is knowingly lying. No save. |
| 32 | Mark of Guilt | Minor | 6 | Brand a creature w/in 30 ft with a invisible mark, lasting 1 hour. The mark glows if they are harmful. Wis save DC 10+SL+Wis bonus negates. |
| 33 | Burden of Conscience | Minor | 8 | Inflict a guilt on a creature w/in 20 ft, imposing −2 to its next attack or skill check. Wis save DC 10+SL+Wis bonus negates. |
| 34 | Chain of Command | Major | 5 | Force one creature within 30 ft to obey a single-word command (as command spell) on its next turn. Wis save DC 10+SL+Wis bonus negates. |
| 35 | Justice Strike | Major | 19 | Strike a creature within 60 ft with a spectral gavel, dealing 6d8 force dmg. Cha save DC 10+SL+Cha bonus halves. |
| 36 | Zone of Law | Major | 38 | Create a 20-ft radius zone for 3 rds where hostile creatures can't lie, steal, or attack unless a Wis save DC 10+SL+Wis bonus is made. |
| 37 | Judgment Cage | Grand | 9 | Trap a creature in a shimmering prison of law for 3 rds, preventing movement. Str save DC 10+SL+Str bonus negates. |
| 38 | Retribution Lash | Grand | 52 | Deal 6d8 force dmg to one creature; 12d6 if that they harmed you or your allies within the last rd, Cha save DC 10+SL+Cha bonus halves. |
| 39 | Scales of Balance | Grand | 94 | End all beneficial effects on hostile creatures in the last rd, and harmful effects on creatures who didn't attack w/in 40 ft. No save. |
| 40 | Harmony of Law | Super | 18 | Paralyze all creatures in a 60-ft radius for 1 rd Wis save DC 10+SL+Wis bonus negates; roll w/ disadvantage if they acted unjustly. |
| 41 | Final Verdict | Super | 103 | Deal 8d8 force dmg to a target w/in 60ft (15d8 if they killed an innocent w/in the last day. Cha save DC 10+SL+Cha bonus halves. |
| 42 | Eternal Sentence | Super | 182 | Banish a creature to a pocket dimension of endless trial for 3 rds; they return stunned for 1 rd. Cha save DC 10+SL+Cha bonus negates. |
| 43 | Law Absolute | Ultra | 44 | Without save, impose a permanent truth-binding effect in a 1-mile radius all creatures physically incapable of lying. XR or GR to resist. |
| 44 | Judgment Day | Ultra | 167 | Without save, strike down all who have killed innocents in the last year within a 1-mile radius (instant death). XR or GR to resist. |
| 45 | Scales of the Cosmos | Ultra | 289 | Without save, re-write the moral alignment of all creatures in a 10-mile radius to a chosen alignment. XR or GR to resist. |
Karmakinesis - Manipulate Karmic Balance
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Minor Reversal | Minor | 2 | Swap the last two rolls made by a creature within 20 ft. No save. |
| 2 | Karmic Twinge | Minor | 6 | Impose −1 on a creature s next attack roll if it harmed an innocent creature within the last round. No save. |
| 3 | Fate Nudge | Minor | 8 | Grant +11 to an ally s next attack roll if they acted selflessly in the last round. No save. |
| 4 | Debt Mark | Major | 5 | Mark a creature for karmic retribution; the next attack against it deals +2d8 damage. No save. |
| 5 | Retribution Lash | Major | 19 | Deal 6d8 force dmg to a creature; if it harmed an ally in the last round, deal double damage. No save. |
| 6 | Karmic Shield | Major | 38 | When an ally in a 20-ft radius is hit, redirect half the dmg to the attacker for 3 rounds. No save. |
| 7 | Balance Bind | Grand | 9 | Prevent a creature from acting for 1 round if it has committed a hostile act in the last minute. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Fate Mirror | Grand | 52 | Force a creature to suffer the same dmg it deals for the next round. No save. |
| 9 | Chain of Cause | Grand | 94 | For 3 rounds, all harmful effects in a 40-ft radius rebound partially to their originators. No save. |
| 10 | Karmic Exchange | Super | 18 | Swap the hp totals of two creatures within 30 ft. Con save DC 10+SL+Con bonus negates. |
| 11 | Perfect Retribution | Super | 103 | Deal 15d8 force dmg to a creature; if it caused harm without provocation within the last day, it automatically fails its save. |
| 12 | Balance Absolute | Super | 182 | For 3 rounds, you may instantly reverse the outcome of any single roll in a 60-ft radius. No save. |
| 13 | Cosmic Debt | Ultra | 44 | Without save, mark all creatures in a 1-mile radius; all harmful actions they take for 1 day deal equivalent dmg to themselves. XR or GR to resist. |
| 14 | Fate Annihilation | Ultra | 167 | Without save, erase all karmic credit from all creatures in a 1-mile radius, removing any stored boons or protections. XR or GR to resist. |
| 15 | Universal Balance | Ultra | 289 | Without save, reset the karmic state of every creature in a 10-mile radius, instantly delivering cumulative rewards or punishments. XR or GR to resist. |
Kinetikinesis - Manipulate Kinetic Energy
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Kinetic Whip | Minor | 2 | Crack a short lash of condensed momentum in a 5-ft space, enough to jolt small objects or startle creatures. No save. |
| 2 | Impulse Needle | Minor | 6 | Launch a pinpoint surge of focused motion, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Repulse Field | Minor | 9 | Generate a 5-ft zone of outward-pushing force, shoving unattended objects or creatures at ankle height. No save. |
| 4 | Momentum Snare | Major | 6 | Wrap a creature in counter-spinning currents of motion, holding them nearly immobile for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Railburst Lance | Major | 21 | Drive a rod-straight column of high-velocity force through a target, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Shockfront Bloom | Major | 38 | Erupt a 20-ft radius wave of blunt pressure from a single point, dealing 8d6 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Stasis Shell | Grand | 9 | Encapsulate a creature in a rigid bubble of halted momentum for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Gravity Hammer | Grand | 54 | Slam a target with a crushing sphere of dense kinetic energy, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Vortex Collapse | Grand | 91 | Unleash a chaotic 40-ft radius implosion followed by an outward blast, dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Null Vector | Super | 20 | Erase all measurable motion in a 60-ft radius for 1 rd, freezing air currents and halted attacks mid-flight. No save. |
| 11 | Terminal Impact | Super | 103 | Drive a mass of pure kinetic force into a target at unstoppable speed, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Cascade Barrage | Super | 182 | Deal 10d8 bludgeoning dmg for 3rds from crusing impact waves. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Stillness Horizon | Ultra | 43 | Without save, drain all motion from a 1-mile radius, leaving it in absolute stillness. XR or GR to resist. |
| 14 | Vector Rend | Ultra | 164 | Without save, rip and redirect the momentum of every object in a 1-mile radius in chaotic directions. XR or GR to resist. |
| 15 | Worldbreaker Surge | Ultra | 285 | Without save, unleash a continent-shaking storm of kinetic detonations across a 10-mile radius. XR or GR to resist. |
Koniokinesis - Manipulate Dust
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Dust Whisper | Minor | 2 | Stir a faint swirl of drifting motes, tracing shapes in the air. No save. |
| 2 | Grit Needle | Minor | 6 | Fire a compact clump of grit with snapping speed, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Veil of Silt | Minor | 9 | Raise a 10-ft radius haze of dust and silt, lightly obscuring vision for 1 rd. No save. |
| 4 | Choking Snare | Major | 6 | Wrap a target in grinding dust coils, hindering movement for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Quarry Lance | Major | 20 | Launch a compressed spike of stone dust with drilling force, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Ashfall Bloom | Major | 39 | Detonate a 20-ft radius with a concussive burst of powder and grit, dealing 8d6 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Sediment Shell | Grand | 10 | Encapsulate a creature in a quick-hardening crust of dust and debris for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Grainbreaker | Grand | 54 | Slam a target with a condensed sphere of densely packed grit, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Siltstorm Vortex | Grand | 93 | Unleash a choking, abrasive 40-ft radius duststorm, dealing 10d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Still Airfall | Super | 20 | Suspend all airborne dust in a 60-ft radius for 1 rd, halting vision-obscuring effects. No save. |
| 11 | Razor Gale | Super | 104 | Collapse a storm of microscopic cutting dust onto a target, dealing 15d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Dune Crown | Super | 183 | Sustain a roaring 60-ft radius storm of dense dust for 3 rds, each dealing 10d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Breathless Horizon | Ultra | 43 | Without save, engulf a 1-mile radius in suffocating dust clouds. XR or GR to resist. |
| 14 | Earthgrind | Ultra | 165 | Without save, bury a 1-mile radius beneath crushing mounds of drifting grit. XR or GR to resist. |
| 15 | Ashen Silence | Ultra | 286 | Without save, strip a 10-mile radius of life, leaving only drifting grey dust. XR or GR to resist. |
Lactokinesis - Manipulate Lactose
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Moospark | Minor | 2 | With a snap, instantly curdle or uncurdle milk within reach, accompanied by an ominous dairy-scented breeze. No save. |
| 2 | Lactose Lancelet | Minor | 6 | Hurl a rigid shard of crystallized lactose at a foe, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Spill Zone | Minor | 9 | Splash a slick 5-ft milk puddle on the floor; Dex save DC 10+SL+Dex bonus or slip dramatically and fall prone. |
| 4 | Cheddarnap | Major | 6 | Swaddle a target in rapidly coagulating dairy curds, restraining them for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Frostram | Major | 20 | Launch a hardened spear of frozen milk with barnstorm force, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Scald Splash | Major | 38 | Detonate a 20-ft radius of violently boiling milk, dealing 8d6 fire dmg and an unsettling smell. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Gouda Gaol | Grand | 9 | Encase a creature in a solid wheel of cheese, air holes optional, for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Muenster Mash | Grand | 54 | Drop a dense, truck-sized block of aged cheese on a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Cream Cyclone | Grand | 91 | Churn a 40-ft radius into a frothing dairy vortex, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Pasteurize and Hold | Super | 19 | Solidify airborne milk fats in a 60-ft radius, locking creatures in place for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Udder Smite | Super | 104 | Impale a target with a colossal frozen milk spike, dealing 15d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Storm la Cr me | Super | 182 | Maintain a 60-ft radius dairy storm for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Whiteout Horizon | Ultra | 42 | Without save, flood a 1-mile radius with milk, cream, and cheese until no solid grd remains. XR or GR to resist. |
| 14 | Bovine Baptism | Ultra | 162 | Without save, rain scalding milk over a 1-mile radius, steaming anything caught beneath. XR or GR to resist. |
| 15 | The Great Curdling | Ultra | 285 | Without save, entomb a 10-mile radius in rapidly solidifying dairy, sealing it forever in milky doom. XR or GR to resist. Lamentkinesis Manipulating Grief |
| 16 | Sorrow Touch | Minor | 2 | Inflict a pang of sadness on one creature, giving it −1 to its next roll. Wis save DC 10+SL+Wis bonus negates. |
| 17 | Echo of Loss | Minor | 6 | Cause one creature to recall a sad memory for 1 round. Wis save DC 10+SL+Wis bonus negates. |
| 18 | Tear Veil | Minor | 8 | Blur vision with phantom tears for 1 round. Con save DC 10+SL+Con bonus negates. |
| 19 | Dirge Chant | Major | 5 | Reduce speed by 10 ft for creatures within 15 ft. Wis save DC 10+SL+Wis bonus negates. |
| 20 | Melancholy Wave | Major | 19 | Impose disadvantage on attack rolls in a 15-ft radius for 1 round. Wis save DC 10+SL+Wis bonus negates. |
| 21 | Funereal Air | Major | 38 | Cause a wave of grief that stuns one creature for 1 round. Wis save DC 10+SL+Wis bonus negates. |
| 22 | Weeping Aura | Grand | 9 | Create a 20-ft radius aura that reduces hostile dmg dealt by 25% for 3 rounds. No save. |
| 23 | Despair Strike | Grand | 52 | Deal 6d8 psychic dmg to one creature and reduce its dmg by half for 1 round. Wis save DC 10+SL+Wis bonus halves. |
| 24 | Funeral Horizon | Grand | 94 | Blanket a 100-ft radius in sorrow; all hostile actions require a Wis save DC 10+SL+Wis bonus to attempt. |
| 25 | Griefstorm | Super | 18 | Inflict disadvantage on all rolls in a 60-ft radius for 1 round. Wis save DC 10+SL+Wis bonus negates. |
| 26 | Dirge Cataclysm | Super | 103 | Deal 12d8 psychic dmg in a 40-ft radius. Wis save DC 10+SL+Wis bonus halves. |
| 27 | World Weep | Super | 182 | Force all creatures in a 1-mile radius to fall prone in grief for 1 round. Wis save DC 10+SL+Wis bonus negates. |
| 28 | Eternal Dirge | Ultra | 44 | Without save, create a permanent field of sorrow in a 1-mile radius. XR or GR to resist. |
| 29 | Sorrow Unending | Ultra | 167 | Without save, strip all joy from a 5-mile radius. XR or GR to resist. |
| 30 | Lament Absolute | Ultra | 289 | Without save, erase the memory of happiness from all in a 10-mile radius. XR or GR to resist. |
Leakinesis - Manipulate Lead
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Plumb Wobble | Minor | 2 | Subtly warp or dent a chunk of lead, as if it sighed under its own weight. No save. |
| 2 | Slug Snap | Minor | 6 | Launch a dense lead pellet with brutal efficiency, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Sheet Spread | Minor | 9 | Unfurl a thin, flexible sheet of lead over a 5-ft square, muting sound and blocking scrying. No save. |
| 4 | Toxic Embrace | Major | 6 | Bind a creature in heavy, constricting lead bands for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Ballast Pike | Major | 21 | Hurl a sharpened spear of lead with anchor-like momentum, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Shrapnel Bloom | Major | 38 | Detonate a 20-ft radius with jagged lead fragments, dealing 8d6 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Coffin Pour | Grand | 9 | Encapsulate a target in a seamless block of lead, sealing them like a burial vault for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Gravestone Drop | Grand | 54 | Crush a target beneath a slab of cast lead, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Bullet Squall | Grand | 90 | Unleash a swirling 40-ft radius storm of lead shot and splinters, dealing 10d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Molten Manacles | Super | 20 | Chain all creatures in a 60-ft radius with glowing, molten lead links for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Anvil Verdict | Super | 104 | Drop a colossal lead column from above, striking with 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Storm of Slugs | Super | 183 | Maintain a 60-ft radius downpour of spinning lead fragments for 3 rds, each dealing 10d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Silent Poisoning | Ultra | 44 | Without save, suffuse a 1-mile radius with invisible lead particulates, tainting all air, water, and soil. XR or GR to resist. |
| 14 | Meteor of Malice | Ultra | 166 | Without save, bombard a 1-mile radius with molten lead meteors. XR or GR to resist. |
| 15 | Leadfall Eternity | Ultra | 284 | Without save, submerge a 10-mile radius beneath a roaring tide of molten lead. XR or GR to resist. |
Ligneokinesis - Manipulate Living Wood
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Wood Flicker | Minor | 2 | Cause a small piece of wood to creak or bend slightly. No save. |
| 2 | Splinter Dart | Minor | 6 | Fire a sharpened splinter at a target, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Root Patch | Minor | 9 | Create a 5-ft tangle of roots that halves movement for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 4 | Wooden Bind | Major | 6 | Restrain a creature with living wooden growths for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Spear of Oak | Major | 20 | Launch a hardened wooden spear, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Splinter Burst | Major | 38 | Detonate splinters in a 20-ft radius, dealing 8d6 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Bark Prison | Grand | 10 | Trap a creature inside hardened bark for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Crushing Log | Grand | 54 | Drop a massive log on a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Forest Maelstrom | Grand | 93 | Cause wooden growths to erupt in a 40-ft radius, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Root Lock | Super | 20 | Immobilize all creatures in a 60-ft radius with wooden roots for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Oak Judgment | Super | 104 | Smash a target with a giant wooden club, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Splinter Tempest | Super | 181 | Fill a 60-ft radius with flying splinters for 3 rds, each dealing 10d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Wood Extinction | Ultra | 42 | Without save, cause wooden growth to consume all structures in a 1-mile radius. XR or GR to resist. |
| 14 | Forest Cataclysm | Ultra | 166 | Without save, cause a forest to overtake a 1-mile radius. XR or GR to resist. |
| 15 | Wood Apocalypse | Ultra | 284 | Without save, engulf a 10-mile radius in uncontrollable wooden growth. XR or GR to resist. |
Logikinesis - Manipulate Logic
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Premise Ping | Minor | 2 | Briefly sharpen or scramble a creature s reasoning, causing momentary clarity or nonsense. Int save DC 10+SL+Int bonus negates. |
| 2 | Deduction Bolt | Minor | 6 | Fire a razor-sharp burst of ordered thought, dealing 2d8 psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 3 | Focus Bubble | Minor | 9 | Create a 5-ft aura of pristine clarity, granting advantage on Int checks for 1 rd. No save. |
| 4 | Contradiction Snare | Major | 6 | Trap a creature s mind in a self-defeating paradox for 3 rds. Int save DC 10+SL+Int bonus negates. |
| 5 | Argument Lance | Major | 20 | Deliver an unassailable mental thrust, dealing 6d8 psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 6 | Rational Flood | Major | 38 | Overwhelm a 20-ft radius with undeniable reasoning, dealing 8d6 psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 7 | Mind Maze | Grand | 10 | Enclose a creature in a flawless chain of logic with no exits for 3 rds. Int save DC 10+SL+Int bonus negates. |
| 8 | Axiom Crush | Grand | 54 | Collapse a target s will beneath an irrefutable truth, dealing 6d8 psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 9 | Cerebral Spiral | Grand | 92 | Drown a 40-ft radius in relentless ordered thought, dealing 10d8 psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 10 | Reason Freeze | Super | 20 | Halt all active reasoning processes in a 60-ft radius for 1 rd. No save. |
| 11 | Final Proof | Super | 104 | Inflict a perfect syllogism that shatters flawed reasoning, dealing 15d8 psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 12 | Philosopher s Storm | Super | 183 | Maintain an field of structured logic in a 60-ft radius for 3 rds, dealing 10d8 psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 13 | Thought Purge | Ultra | 42 | Without save, erase all irrational thought in a 1-mile radius. XR or GR to resist. |
| 14 | Infinite Loop | Ultra | 165 | Without save, trap a 1-mile radius in an unsolvable paradox. XR or GR to resist. |
| 15 | Absolute Order | Ultra | 284 | Without save, bind a 10-mile radius into immutable logical structure. XR or GR to resist. |
Lunarkinesis - Manipulate Lunar Energy
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Moonblink | Minor | 2 | Cast a brief shimmer of silver light like a wink from the moon. No save. |
| 2 | Moonshard | Minor | 6 | Fire a razor fragment of condensed lunar light, dealing 2d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Pale Halo | Minor | 9 | Create a 5-ft circle of moonlit glow, granting dim light for 1 rd. No save. |
| 4 | Tidebind | Major | 6 | Ensnare a creature in moonlight that slows its steps for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Moonpierce | Major | 20 | Send a narrow, focused beam of lunar brilliance, dealing 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Silver Bloom | Major | 39 | Flood a 20-ft radius with radiant moon-energy, dealing 8d6 radiant dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Lunar Cage | Grand | 10 | Seal a creature in silver-hard moonlight for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Moonfall | Grand | 54 | Drop a solid pillar of condensed moonlight on a target, dealing 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Moonstorm | Grand | 91 | Sweep a 40-ft radius with spiraling moonbeams, dealing 10d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Stillbeam | Super | 20 | Freeze all light motion in a 60-ft radius for 1 rd. No save. |
| 11 | Judgment Ray | Super | 104 | Call down a colossal beam of lunar fury, dealing 15d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Sea of Light | Super | 183 | Maintain sweeping lunar beams in a 60-ft radius for 3 rds, each dealing 10d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Moonless Night | Ultra | 44 | Without save, banish all moonlight from a 1-mile radius. XR or GR to resist. |
| 14 | Moonfire Deluge | Ultra | 167 | Without save, flood a 1-mile radius with burning lunar light. XR or GR to resist. |
| 15 | Eternal Moon | Ultra | 286 | Without save, bathe a 10-mile radius in ceaseless lunar radiance. XR or GR to resist. |
Magnokinesis - Manipulate Magnetic Fields
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Magnet Nudge | Minor | 2 | Pull a small metal object ≤ 20 lbs toward you from up to 15 ft away. No save. |
| 2 | Armor Push | Minor | 6 | Shove a metal object or armored foe 5 ft. Str save DC 10+SL+Str bonus negates. |
| 3 | Iron Spray | Minor | 9 | Blast a target with tiny metal shards, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 4 | Iron Grip | Major | 5 | Clamp two metal objects or foes in armor together for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Crushplate | Major | 22 | Compress metal around a creature s body, dealing 6d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves. |
| 6 | Scrap Burst | Major | 36 | Whip metal fragments in a 20-ft radius, dealing 8d6 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Magnetic Rise | Grand | 9 | Lift all metal and armored creatures in a 40-ft radius 20 ft into the air for 1 minute. Str save DC 10+SL+Str bonus negates for creatures. |
| 8 | Railshot | Grand | 52 | Accelerate a metal object to hypersonic speed, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Shrapnel Vortex | Grand | 88 | Swirl metal debris in a 40-ft radius at lethal velocity, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Armor Freeze | Super | 19 | Restrain all armored creatures in a 60-ft radius for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 11 | Magnet Lance | Super | 110 | Launch a spear of focused magnetic force, dealing 15d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Blade Tempest | Super | 179 | Maintain a 60-ft radius whirlwind of metal shards for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Core Collapse | Ultra | 44 | Without save, pull all ferrous material in a 1-mile radius into a dense core. XR or GR to resist. |
| 14 | Molten Rain | Ultra | 162 | Without save, rain molten metal over a 1-mile radius. XR or GR to resist. |
| 15 | Pole Reversal | Ultra | 278 | Without save, twist the planet s magnetic field to crush or fling all metal and metal-bearing life in a 10-mile radius. XR or GR to resist. |
Marrionetakinesis - Manipulate Puppets
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | String Twitch | Minor | 2 | Make a puppet jerk to life for an eerie moment. No save. |
| 2 | Punchinello Shot | Minor | 6 | Propel a puppet into an enemy, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Trip Strings | Minor | 9 | Place invisible strands in a 5-ft square, halving movement for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 4 | Snare Strings | Major | 6 | Restrain a creature with unseen marionette lines for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Harlequin Lance | Major | 20 | Send a puppet flying spear-first, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Kaboom Troupe | Major | 39 | Make multiple puppets detonate in a 20-ft radius, dealing 8d6 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Puppet Cage | Grand | 9 | Surround a creature with a snapping lattice of animated puppets for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Stage Slam | Grand | 54 | Smash a target with a massed puppet strike, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Encore Maelstrom | Grand | 91 | Command dozens of puppets to batter a 40-ft radius, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Curtain Lock | Super | 20 | Suspend all creatures in a 60-ft radius with taut puppet strings for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Grand Finale | Super | 104 | Crush a target beneath a massive puppet construct, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Marionette Tempest | Super | 182 | Maintain a 60-ft radius onslaught of puppet attacks for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Mannequin Rising | Ultra | 42 | Without save, animate all humanoid figures in a 1-mile radius to attack. XR or GR to resist. |
| 14 | Puppet Legion | Ultra | 165 | Without save, summon an unstoppable puppet army over a 1-mile radius. XR or GR to resist. |
| 15 | Strings of the End | Ultra | 285 | Without save, overwhelm a 10-mile radius with a puppet swarm that never tires. XR or GR to resist. |
Materiokinesis - Manipulate Matter
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Texture Blink | Minor | 2 | Alter the texture of a small object for a fleeting moment. No save. |
| 2 | Matter Bolt | Minor | 6 | Launch a compact particle of dense matter, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Density Field | Minor | 9 | Alter the density of a 5-ft cube of matter for 1 rd. No save. |
| 4 | Matter Shell | Major | 6 | Lock a creature in a rigid husk of matter for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Mass Pike | Major | 20 | Throw a hyper-dense spear of matter, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Core Burst | Major | 39 | Detonate raw matter in a 20-ft radius, dealing 8d6 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Atom Gaol | Grand | 10 | Imprison a creature in unyielding matter for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Obelisk Drop | Grand | 54 | Smash a target beneath a block of condensed matter, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Quake Spiral | Grand | 91 | Whip matter into chaotic motion in a 40-ft radius, dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Stasis Lock | Super | 20 | Halt all matter movement in a 60-ft radius for 1 rd. No save. |
| 11 | Mass Verdict | Super | 104 | Drop an enormous block of ultra-dense matter on a target, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Particle Tempest | Super | 183 | Maintain violent matter shifts in a 60-ft radius for 3 rds, each dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Disassembly Zone | Ultra | 44 | Without save, disintegrate all matter in a 1-mile radius. XR or GR to resist. |
| 14 | Mass Mutation | Ultra | 166 | Without save, warp the material of a 1-mile radius into unstable forms. XR or GR to resist. |
| 15 | Total Unmaking | Ultra | 286 | Without save, unravel all matter in a 10-mile radius into atomic dust. XR or GR to resist. |
Mathekinesis - Manipulate Math
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Additive Shift | Minor | 2 | Until start of your next turn, insert plus 2 after one numeric term in an allied formula (dmg, healing, area, DC, etc.). |
| 2 | Subtractive Diminish | Minor | 6 | Until start of your next turn, insert minus 2 after one numeric term in an enemy formula targeting you. |
| 3 | Multiplicative Boost | Minor | 9 | Multiply one numeric term in the next allied formula by times one point five before modifiers. |
| 4 | Divisive Weakening | Major | 6 | Divide one numeric term in an enemy formula by two before modifiers. |
| 5 | Variable Spike | Major | 20 | Add plus SL to any single variable in an allied formula this rd. |
| 6 | Operator Swap | Major | 38 | Replace one operator in an allied formula (plus, minus, times, divide) with another of your choice for maximum effect. |
| 7 | Exponential Surge | Grand | 10 | Square the final output of one allied formula (X squared) before resistances. |
| 8 | Root Nullification | Grand | 54 | Replace the final output of one enemy formula with its square root before modifiers. |
| 9 | Equation Rewrite | Grand | 92 | Replace one constant in an allied formula with the highest constant found anywhere in that formula. |
| 10 | Bracket Lock | Super | 20 | Rearrange parentheses in one enemy formula to yield the lowest possible final output. |
| 11 | Absolute Judgment | Super | 103 | Apply absolute value to the final output of one allied formula, removing all negative values before application. |
| 12 | Infinity Tempest | Super | 183 | Replace any single constant in an allied formula with infinity (infinite dmg, AC, to-hit, HP, etc.). |
| 13 | Zero Extinction | Ultra | 42 | For 1 minute, set all variable outputs in enemy formulas within 1 mile to zero. XR or GR to resist. |
| 14 | Divide by Zero | Ultra | 165 | For 1 minute, cause all enemy formulas within 1 mile to return undefined they automatically fail. XR or GR to resist. |
| 15 | Limit Break Apocalypse | Ultra | 284 | For 1 minute, set all variable outputs in allied formulas within 10 miles to their maximum possible value. XR or GR to resist. |
Megethoskinesis - Manipulate Size
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Size Flicker | Minor | 2 | Increase or decrease a small object s size by 10% for 1 rd. No save. |
| 2 | Shrink Dart | Minor | 6 | Compress a projectile to a denser size mid-flight, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Enlarge Patch | Minor | 9 | Expand a 5-ft object or surface to double its size temporarily. No save. |
| 4 | Size Bind | Major | 6 | Double or halve a creature s size for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Giant s Lance | Major | 21 | Enlarge a weapon s striking end mid-attack, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Crushing Burst | Major | 38 | Rapidly expand a 20-ft radius object or terrain feature, dealing 8d6 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Size Prison | Grand | 9 | Enlarge an object around a creature to trap it for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Titan Crush | Grand | 54 | Increase the size of a weapon to colossal scale mid-swing, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Gargantuan Maelstrom | Grand | 93 | Enlarge multiple objects in a 40-ft radius to massive size, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Size Lock | Super | 20 | Fix the size of all creatures in a 60-ft radius for 1 rd, preventing resizing effects. No save. |
| 11 | Titanic Judgment | Super | 104 | Enlarge a falling object to extreme size, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Size Tempest | Super | 183 | Rapidly alter sizes in a 60-ft radius for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Size Extinction | Ultra | 43 | Without save, shrink all structures and beings in a 1-mile radius to dust specks. XR or GR to resist. |
| 14 | Macro Cataclysm | Ultra | 166 | Without save, enlarge all matter in a 1-mile radius to unstable size. XR or GR to resist. |
| 15 | Infinite Scale Apocalypse | Ultra | 286 | Without save, resize everything in a 10-mile radius infinitely in alternating directions until destroyed. XR or GR to resist. |
Melanokinesis - Manipulate Ink
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Ink Ripple | Minor | 2 | Cause up to 1 pint of ink to ripple or flow along a surface for 1 rd. No save. |
| 2 | Pigment Bleed | Minor | 6 | Drain pigment from a nonliving object in range, fading its color over 1 minute. No save. |
| 3 | Scribe s Reach | Minor | 9 | Write or draw remotely with airborne ink tendrils up to 30 ft away. No save. |
| 4 | Ink Veil | Major | 6 | Fill a 5-ft cube with suspended ink; creatures inside must make a Con save DC 10+SL+Con bonus or be blinded until they leave. |
| 5 | Mark Seal | Major | 20 | Place an ink glyph on a surface; touching it forces a Wis save DC 10+SL+Wis bonus or be frightened for 1 rd. |
| 6 | Binding Script | Major | 39 | Animated ink tendrils restrain 1 Large or smaller target; Str save DC 10+SL+Str bonus at start of each turn to break free. |
| 7 | Illustrative Animation | Grand | 10 | Cause an ink drawing to animate and follow simple commands for 1 minute. No save. |
| 8 | Flow Lock | Grand | 54 | Freeze all liquid ink in a 10-ft radius; creatures holding affected items must make a Dex save DC 10+SL+Dex bonus or drop them. |
| 9 | Ink Shroud | Grand | 91 | Release dense black ink in a 20-ft radius; Con save DC 10+SL+Con bonus or be blinded for 1 minute (repeat save at end of turn). |
| 10 | Glyph Forge | Super | 20 | Inscribe a trap glyph; crossing it forces an Int save DC 10+SL+Int bonus or take 4d8 psychic dmg (half on success). |
| 11 | Ebon Surge | Super | 104 | Fire hardened ink in a 60-ft line, 5 ft wide; Dex save DC 10+SL+Dex bonus halves 6d6 bludgeoning dmg. |
| 12 | Living Script | Super | 183 | Create 2 Medium animated ink constructs lasting 10 minutes. No save. |
| 13 | Absorb Pigment | Ultra | 44 | Strip all pigment from a 30-ft radius; creatures must make a Cha save DC 10+SL+Cha bonus or suffer disadvantage on Cha checks for 1 hour. |
| 14 | Master s Manuscript | Ultra | 166 | Manifest an enchanted book/map/mural; viewing it forces an Int save DC 10+SL+Int bonus or suffer confusion for 1 minute. |
| 15 | Total Blackout | Ultra | 286 | Without save, drain all color and light perception in a 1-mile radius; XR or GR to resist. |
Mentokinesis - Manipulate Mental Function
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Mind Whisper | Minor | 2 | Implant a fleeting thought into a creature s mind within 30 ft. Wis save DC 10+SL+Wis bonus negates. |
| 2 | Cognitive Jolt | Minor | 5 | Overload a creature s short-term memory, dealing 2d8 psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 3 | Perception Fog | Minor | 9 | Blur a creature s sensory processing, giving disadvantage on attack rolls for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 4 | Focus Surge | Major | 6 | Sharpen an ally s concentration, granting advantage on all Int, Wis, and Cha saves for 1 rd. No save. |
| 5 | Neural Spike | Major | 20 | Drive a psychic spike into a creature s thoughts, dealing 6d8 psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 6 | Memory Wipe | Major | 38 | Erase the last minute of a creature s memory. Wis save DC 10+SL+Wis bonus negates. |
| 7 | Thought Lock | Grand | 9 | Prevent a creature from speaking, casting spells, or using psi powers for 1 rd. Cha save DC 10+SL+Cha bonus negates. |
| 8 | Synapse Crash | Grand | 54 | Overload the nervous system of a creature within 60 ft, dealing 6d8 psychic/lightning dmg. Con save DC 10+SL+Con bonus halves. |
| 9 | Collective Confusion | Grand | 92 | Force all creatures in a 30-ft radius to attack the nearest target for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 10 | Ego Shatter | Super | 21 | Reduce a creature s confidence to nothing, imposing disadvantage on all attack rolls for 3 rds. Cha save DC 10+SL+Cha bonus negates. |
| 11 | Psychic Convergence | Super | 103 | Link minds of all allies in 60 ft, granting shared knowledge of positions and advantages on all attack rolls for 3 rds. No save. |
| 12 | Mindstorm | Super | 181 | Assault all hostile minds in a 60-ft radius, dealing 10d8 psychic dmg each rd for 3 rds. Int save DC 10+SL+Int bonus halves. |
| 13 | Cerebral Dominion | Ultra | 44 | Without save, take complete control of a creature s body for 1 hour. XR or GR to resist. |
| 14 | Neural Extinction | Ultra | 164 | Without save, permanently erase the mind of a single target, leaving them in a vegetative state. XR or GR to resist. |
| 15 | Global Thought Collapse | Ultra | 284 | Without save, shut down higher brain function for all creatures in a 10-mile radius. XR or GR to resist. |
Mitokinesis - Manipulate Mitosis
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Cell Spark | Minor | 2 | Momentarily accelerate or slow a single cell s division, with harmless cosmetic effect. No save. |
| 2 | Clone Spike | Minor | 6 | Force rapid duplication of a cell cluster, dealing 2d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 3 | Tissue Ward | Minor | 9 | Slow division in a 5-ft zone, granting temporary hit points equal to SL. No save. |
| 4 | Division Snare | Major | 6 | Disrupt cell reproduction to sap speed for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 5 | Tumor Lance | Major | 20 | Force uncontrolled growth in tissue, dealing 6d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 6 | Cancer Bloom | Major | 39 | Trigger chaotic cell division in a 20-ft radius, dealing 8d6 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Flesh Cocoon | Grand | 10 | Encase a target in its own overgrown tissue for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 8 | Meat Crush | Grand | 54 | Collapse unstable, swollen cells in a target, dealing 6d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 9 | Plague Spiral | Grand | 92 | Ignite rampant cell growth in a 40-ft radius, dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Mitotic Freeze | Super | 20 | Halt all cellular reproduction in a 60-ft radius for 1 rd. No save. |
| 11 | Runaway Growth | Super | 104 | Drive a target into catastrophic uncontrolled growth, dealing 15d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 12 | Flesh Tempest | Super | 183 | Maintain cell division chaos in a 60-ft radius for 3 rds, each dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Biological Blackout | Ultra | 43 | Without save, stop all cell division in a 1-mile radius, killing non-undead life. XR or GR to resist. |
| 14 | Pandemic Bloom | Ultra | 166 | Without save, cause lethal uncontrolled growth across a 1-mile radius. XR or GR to resist. |
| 15 | Life Cycle s End | Ultra | 286 | Without save, cycle all life in a 10-mile radius through growth and collapse until nothing remains. XR or GR to resist. |
Mnemokinesis - Manipulate Memories
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Recall Spark | Minor | 2 | Pluck a forgotten triviality into conscious thought. No save. |
| 2 | Mind Needle | Minor | 6 | Erase a fleeting recent memory. Wis save DC 10+SL+Wis bonus negates. |
| 3 | False Page | Minor | 9 | Plant a harmless fabricated memory in a willing mind. No save. |
| 4 | Memory Snare | Major | 6 | Anchor or erase a specific short-term memory. Wis save DC 10+SL+Wis bonus negates. |
| 5 | Recall Lance | Major | 20 | Rip away a key recollection, dealing 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 6 | Cognitive Burst | Major | 39 | Flood a 20-ft radius of minds with conflicting memories, dealing 8d6 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 7 | Regret Loop | Grand | 10 | Trap a target in a repeating cycle of its worst memories for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Mind Collapse | Grand | 54 | Compress decades of memory into a blinding instant, dealing 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 9 | Echo Storm | Grand | 92 | Overwhelm a 40-ft radius with alien recollections, dealing 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 10 | Memory Freeze | Super | 20 | Prevent new memories from forming in a 60-ft radius for 1 rd. No save. |
| 11 | Oblivion Verdict | Super | 104 | Erase all memories of a target s greatest foe or dearest ally, dealing 15d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 12 | Mind Tempest | Super | 183 | Maintain a storm of stolen/false memories in a 60-ft radius for 3 rds, each dealing 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 13 | Mindwipe Horizon | Ultra | 42 | Without save, erase all memories in a 1-mile radius. XR or GR to resist. |
| 14 | Fabricated Reality | Ultra | 165 | Without save, replace all memories in a 1-mile radius with false ones. XR or GR to resist. |
| 15 | Total Amnesia | Ultra | 285 | Without save, erase and rewrite the memories of all life in a 10-mile radius. XR or GR to resist. |
Molekinesis - Manipulate Molecules
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Vibration Blink | Minor | 2 | Slightly speed or slow an object s molecular vibration. No save. |
| 2 | Bond Spike | Minor | 6 | Compress molecules into a dense projectile, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Weave Patch | Minor | 9 | Strengthen or weaken a 5-ft cube s molecular bonds. No save. |
| 4 | Bond Snare | Major | 6 | Lock the molecules in a creature s body, halving its speed for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 5 | Bond Pike | Major | 20 | Launch a spear of hyper-compressed matter, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Chain Rupture | Major | 38 | Burst unstable bonds in a 20-ft radius, dealing 8d6 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Molecular Cage | Grand | 9 | Lock a creature in immobilizing matter with frozen bonds for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 8 | Bond Collapse | Grand | 54 | Tear apart structural bonds in a target s body, dealing 6d8 force dmg. Con save DC 10+SL+Con bonus halves. |
| 9 | Disassembly Spiral | Grand | 91 | Destabilize molecules across a 40-ft radius, dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Absolute Zero Lock | Super | 20 | Freeze all molecular activity in a 60-ft radius for 1 rd. No save. |
| 11 | Unraveling Verdict | Super | 103 | Pulverize a target by ripping apart its molecular lattice, dealing 15d8 force dmg. Con save DC 10+SL+Con bonus halves. |
| 12 | Entropy Tempest | Super | 182 | Sustain molecular chaos in a 60-ft radius for 3 rds, each dealing 10d8 force dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Bond Collapse Zone | Ultra | 43 | Without save, dissolve all molecular bonds in a 1-mile radius. XR or GR to resist. |
| 14 | Mass Reorder | Ultra | 164 | Without save, destructively rearrange molecular bonds in a 1-mile radius. XR or GR to resist. |
| 15 | Cohesion s End | Ultra | 286 | Without save, annihilate all molecular cohesion in a 10-mile radius. XR or GR to resist. |
Molybdokinesis - Manipulate Magnetism
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Lodestone Flicker | Minor | 2 | Tug a small metal object slightly toward or away from you. No save. |
| 2 | Pulse Bolt | Minor | 6 | Fire a magnetic pulse, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Polar Patch | Minor | 9 | Create a 5-ft zone of attraction or repulsion for small metal objects. No save. |
| 4 | Gear Snare | Major | 6 | Lock a creature s armor or weapons in place with magnetic grip for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Polar Lance | Major | 20 | Fire a focused magnetic beam, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Pole Burst | Major | 39 | Detonate a 20-ft radius pulse of magnetic force, dealing 8d6 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Magnetic Cage | Grand | 10 | Trap a creature in an unyielding magnetic field for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Iron Slam | Grand | 54 | Rip metal objects into a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Polar Vortex | Grand | 92 | Create a 40-ft radius surge of spinning magnetic force, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Field Freeze | Super | 20 | Suspend all magnetic activity in a 60-ft radius for 1 rd. No save. |
| 11 | Magnet Rend | Super | 104 | Rip metal from a target s gear or body, dealing 15d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Flux Tempest | Super | 183 | Maintain a swirling magnetic field in a 60-ft radius for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Field Collapse | Ultra | 42 | Without save, erase all magnetic fields in a 1-mile radius. XR or GR to resist. |
| 14 | Pole Reversal | Ultra | 166 | Without save, flip all magnetic poles in a 1-mile radius. XR or GR to resist. |
| 15 | Magnetosphere s End | Ultra | 286 | Without save, weaponize global magnetic disruption in a 10-mile radius. XR or GR to resist. |
Mortidivinokinesis - Manipulate God Corpses
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Mortuary Halo | Minor | 2 | Summon a faint corona of divine ash around yourself, granting +11 AC for 1 rd. No save. |
| 2 | Relic Spark | Minor | 5 | Ignite a shard of a dead god s bone, dealing 2d8 radiant/necrotic dmg to one target within 30 ft. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Divine Echo | Minor | 9 | Project the whisper of a dead god into a target s mind, forcing Wis save DC 10+SL+Wis bonus or be frightened until end of next turn. |
| 4 | Ashen Ward | Major | 6 | Wrap an ally in celestial ash, granting resistance to radiant and necrotic dmg for 3 rds. No save. |
| 5 | Godbone Lance | Major | 20 | Hurl a spear of fossilized divine marrow at one target within 60 ft, dealing 6d8 piercing/necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 6 | Sanctum Rupture | Major | 37 | Crack the veil where a god once fell, creating a 20-ft radius blast that deals 8d6 radiant dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Soul Reliquary | Grand | 10 | Imprison a creature s soul in a relic. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Epitaph Beam | Grand | 50 | Fire a beam of divine entropy for 6d8 force/necrotic dmg to one target within 90 ft. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Martyr s Fall | Grand | 93 | Collapse divine remnants in a 40-ft radius, dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Halo of Silence | Super | 21 | Suppress all divine magic in a 60-ft radius for 1 rd. No save. |
| 11 | Oblivion Brand | Super | 104 | Mark a target with the sigil of a dead god, dealing 15d8 radiant/necrotic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 12 | Reliquary Tempest | Super | 183 | Fill a 60-ft radius with whirling relics for 3 rds, each rd dealing 10d8 slashing/radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Pantheon Collapse | Ultra | 44 | Without save, erase the lingering divine spark from all beings in a 1-mile radius. XR or GR to resist. |
| 14 | Godgrave Torrent | Ultra | 165 | Without save, flood a 1-mile radius with necrotic ichor from the corpse of a god, rotting all it touches. XR or GR to resist. |
| 15 | Eschaton Bloom | Ultra | 281 | Cause the remnants of a dead pantheon to erupt in a 10-mile radius, unmaking all divine and mortal life. No save. XR or GR to resist. |
Mycokinesis - Manipulate Mold
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Mildew Spark | Minor | 2 | Instantly coax a harmless patch of mold to bloom or shrivel, often with unsettling speed. No save. |
| 2 | Spore Shot | Minor | 6 | Fire a hardened spore pellet, dealing 2d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 3 | Fungal Veil | Minor | 9 | Create a 5-ft haze of mold and spores, lightly obscuring vision. No save. |
| 4 | Mycelial Snare | Major | 6 | Bind a creature in thick, fibrous fungal growth for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Stipe Lance | Major | 20 | Launch a hardened stalk of fungus like a spear, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Toxic Bloom | Major | 38 | Burst a 20-ft radius with a choking cloud of deadly spores, dealing 8d6 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Cordyceps Cage | Grand | 9 | Wrap a target in a living mold cocoon for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Rotweight | Grand | 54 | Drop a massive fungal mass onto a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Blightstorm | Grand | 91 | Fill a 40-ft radius with lethal airborne spores, dealing 10d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Spore Freeze | Super | 20 | Halt all fungal growth in a 60-ft radius for 1 rd. No save. |
| 11 | Bloom of Judgment | Super | 104 | Erupt a target in explosive fungal growth, dealing 15d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 12 | Mold Tempest | Super | 183 | Sustain a 60-ft radius spore storm for 3 rds, each dealing 10d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Green Horizon | Ultra | 44 | Without save, overrun a 1-mile radius with toxic fungal colonies. XR or GR to resist. |
| 14 | Plaguewood | Ultra | 165 | Without save, engulf a 1-mile radius in weaponized fungal overgrowth. XR or GR to resist. |
| 15 | Rotworld | Ultra | 285 | Without save, turn a 10-mile radius into an uninhabitable fungal wasteland. XR or GR to resist. |
Myokinesis - Manipulate Muscles
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Flex Spark | Minor | 2 | Momentarily boost or relax a muscle group for comfort or showmanship. No save. |
| 2 | Twitch Shot | Minor | 6 | Force an involuntary muscle jerk, dealing 2d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves. |
| 3 | Pump Patch | Minor | 9 | Enhance a creature s strength by +21 for 1 rd. No save. |
| 4 | Cramp Snare | Major | 6 | Lock up a creature s muscles with searing cramps for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 5 | Sinew Lance | Major | 20 | Send a jolt through muscle tissue, dealing 6d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves. |
| 6 | Spasm Wave | Major | 39 | Trigger violent spasms in a 20-ft radius, dealing 8d6 bludgeoning dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Tendon Cage | Grand | 10 | Lock every muscle in a creature s body for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 8 | Fiber Crush | Grand | 54 | Contract muscles until they rupture, dealing 6d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves. |
| 9 | Meatstorm | Grand | 91 | Affect all muscles in a 40-ft radius, dealing 10d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Paralysis Pulse | Super | 20 | Freeze all voluntary movement in a 60-ft radius for 1 rd. No save. |
| 11 | Judgment Press | Super | 104 | Crush a target s musculature under psionic force, dealing 15d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves. |
| 12 | Muscle Tempest | Super | 183 | Maintain total muscle disruption in a 60-ft radius for 3 rds, each dealing 10d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Myofreeze Horizon | Ultra | 44 | Without save, collapse all muscle function in a 1-mile radius. XR or GR to resist. |
| 14 | Tetanus Wave | Ultra | 165 | Without save, over-stimulate or paralyze every muscle in a 1-mile radius. XR or GR to resist. |
| 15 | Fleshfall | Ultra | 285 | Without save, destroy muscle function permanently across a 10-mile radius. XR or GR to resist. |
Mystokinesis - Manipulate Magic
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Cantrip Spark | Minor | 2 | Slightly strengthen or disrupt a minor magical effect. No save. |
| 2 | Mana Bolt | Minor | 6 | Hurl a burst of raw magic, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Aura Shift | Minor | 9 | Boost or mute a magical aura in a 5-ft square for 1 rd. No save. |
| 4 | Spell Snare | Major | 6 | Block spells of SL ≤ 3 from being cast for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 5 | Arcane Lance | Major | 20 | Focus magic into a piercing bolt, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Dispel Burst | Major | 39 | Unravel magic in a 20-ft radius, dealing 8d6 force dmg to magical beings. Wis save DC 10+SL+Wis bonus halves. |
| 7 | Null Cage | Grand | 10 | Trap a creature in a sphere of antimagic for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Mana Crush | Grand | 54 | Collapse raw magical energy on a target, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Wildstorm | Grand | 91 | Flood a 40-ft radius with chaotic magical surges, dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Mana Lock | Super | 20 | Suppress all magic in a 60-ft radius for 1 rd. No save. |
| 11 | Overload Verdict | Super | 104 | Detonate a target s magical essence, dealing 15d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Arcane Tempest | Super | 183 | Maintain an wild/anti-magic storm in a 60-ft radius for 3 rds, dealing 10d8 force dmg to magical beings. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Leyline Collapse | Ultra | 44 | Without save, erase all magic in a 1-mile radius. XR or GR to resist. |
| 14 | Spellquake | Ultra | 165 | Without save, warp all magic in a 1-mile radius into volatile surges. XR or GR to resist. |
| 15 | Magocracy s End | Ultra | 286 | Without save, permanently rewrite magical laws in a 10-mile radius. XR or GR to resist. |
Mythokinesis - Manipulate Myths
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Echo of Legend | Minor | 2 | Summon a faint illusion of a legendary figure for 1 round. No save. |
| 2 | Tale Twist | Minor | 6 | Alter a detail in a story or rumor within 30 ft for 1 minute. Wis save DC 10+SL+Wis bonus negates. |
| 3 | Lore Embers | Minor | 8 | Cause a minor mythic motif (light, sound) to appear in a 10-ft radius for 1 round. No save. |
| 4 | Hero s Glimpse | Major | 5 | Manifest a phantom hero to assist an ally, granting +21 to its next roll. No save. |
| 5 | Legendary Word | Major | 19 | Speak a mythic phrase that bolsters all allies in 20 ft, granting +11 AC for 1 round. No save. |
| 6 | Fabled Blade | Major | 38 | Create a temporary legendary weapon (+2 to attack/damage) for 1 minute. No save. |
| 7 | Mythic Arena | Grand | 9 | Shape a 30-ft radius battlefield into a famous mythical location, granting advantage to allies first attack each round. No save. |
| 8 | Saga Manifest | Grand | 52 | Summon a creature from legend (DL ≤ level) to fight for 3 rounds. No save. |
| 9 | Story Rewrite | Grand | 94 | Alter one event from the last round as if it never happened. Wis save DC 10+SL+Wis bonus negates. |
| 10 | Legend Storm | Super | 18 | Call down 4d8 force dmg from mythic lightning on all enemies in a 40-ft radius. Dex save DC 10+SL+Dex bonus halves. |
| 11 | Epic Invocation | Super | 103 | Grant all allies in a 60-ft radius +33 to attack and saves for 3 rounds. No save. |
| 12 | Pantheon s Favor | Super | 182 | Bestow immunity to one dmg type to all allies in a 1-mile radius for 1 minute. No save. |
| 13 | World Story | Ultra | 44 | Without save, add a permanent mythical element to reality in a 1-mile radius. XR or GR to resist. |
| 14 | Legend Absolute | Ultra | 167 | Without save, permanently summon a legendary creature to guard a 5-mile radius. XR or GR to resist. |
| 15 | Myth Rewrite | Ultra | 289 | Without save, replace the cultural history of a 10-mile radius with a new myth. XR or GR to resist. |
Nanokinesis - Manipulate Nanites
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Microforge | Minor | 2 | Spark nanite activity in a held object. No save. |
| 2 | Swarm Spike | Minor | 6 | Send a cloud of nanites to stab a target, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Patchweave | Minor | 9 | Deploy nanites to restore 5-ft of material, healing SL hit points. No save. |
| 4 | Binding Cloud | Major | 6 | Immobilize a creature under a nanite swarm for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Needle Cluster | Major | 20 | Fire a high-density nanite shot, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Disassembly Wave | Major | 38 | Strip matter apart in a 20-ft radius, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Nanocoffin | Grand | 9 | Encapsulate a foe in an impenetrable nanite shell for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Compression Sphere | Grand | 54 | Contract a nanite swarm around a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Greystorm | Grand | 92 | Fill a 40-ft radius with matter-eating nanites, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | System Freeze | Super | 20 | Halt all nanite functions in a 60-ft radius for 1 rd. No save. |
| 11 | Erase Protocol | Super | 104 | Reduce a target to raw materials, dealing 15d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Grey Tempest | Super | 182 | Maintain a nanite swarm in a 60-ft radius for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Ash Protocol | Ultra | 42 | Without save, dissolve all nonliving matter in a 1-mile radius. XR or GR to resist. |
| 14 | Killcode Burst | Ultra | 167 | Without save, reprogram all nanites to attack everything in a 1-mile radius. XR or GR to resist. |
| 15 | Grey Earth | Ultra | 285 | Without save, release self-replicating nanites across a 10-mile radius until no structure remains. XR or GR to resist. |
Naturakinesis - Manipulate Nature
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Bloomwhisper | Minor | 2 | Coax a single bud to blossom or a lone leaf to spiral downward. No save. |
| 2 | Thornspike | Minor | 6 | Hurl a razor-keen briar thorn at a foe, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Snarepatch | Minor | 9 | Spread a mat of roots and vines over a 5-ft square, slowing movement for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 4 | Vinebind Coil | Major | 6 | Wrap a creature in constricting vine tendrils for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Branchpiercer | Major | 20 | Drive a hardened wooden spear through the air, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Briarburst | Major | 38 | Detonate a 20-ft radius with erupting thorn clusters, dealing 8d6 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Vinegaol | Grand | 9 | Weave living vines into an unyielding cage for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Oakhammer | Grand | 54 | Drop an ancient tree trunk onto a foe, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Grovehowl | Grand | 91 | Unleash rampant growth in a 40-ft radius, battering foes for 10d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves. |
| 10 | Growthfreeze | Super | 20 | Arrest all plant growth in a 60-ft radius for 1 rd. No save. |
| 11 | Verdict of the Wild | Super | 104 | Summon a colossal bloombeast to crush a target, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Verdant Tempest | Super | 183 | Sustain feral plant growth in a 60-ft radius for 3 rds, each dealing 10d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves. |
| 13 | Rootcleave Extinction | Ultra | 44 | Without save, strip every trace of plant life from a 1-mile radius. XR or GR to resist. |
| 14 | Jungle Surge | Ultra | 165 | Without save, swamp a 1-mile radius in predatory jungle growth. XR or GR to resist. |
| 15 | Gaia s Reckoning | Ultra | 285 | Without save, let nature devour a 10-mile radius in violent reclamation. XR or GR to resist. |
Necrokinesis - Manipulate The Dead
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Mortflicker | Minor | 2 | Make a corpse twitch, shudder, or let out a faint post-mortem sigh. No save. |
| 2 | Bonequill | Minor | 6 | Shoot a needle-fine bone shard at a foe, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Gravefinger | Minor | 9 | Animate a skeletal finger or hand to perform a trivial task. No save. |
| 4 | Skeletal Snare | Major | 6 | Bind a target in bone-jointed restraints for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Marrowlance | Major | 20 | Launch a massive, jagged bone spear, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Corpseburst | Major | 38 | Detonate corpses in a 20-ft radius into shrapnel bone, dealing 8d6 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Bonevault | Grand | 9 | Lock a target inside a cage of ossified limbs for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Skullhammer | Grand | 54 | Slam a gargantuan skull fragment onto a foe, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Gravestorm | Grand | 91 | Raise an undead swarm within a 40-ft radius, striking for 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Thanatos Lock | Super | 20 | Paralyze all undead in a 60-ft radius for 1 rd. No save. |
| 11 | Mortis Verdict | Super | 104 | Summon an undead behemoth to crush a target, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Charnel Tempest | Super | 183 | Keep an undead tide raging in a 60-ft radius for 3 rds, each dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Pale Dominion | Ultra | 44 | Without save, raise every corpse in a 1-mile radius into obedient undeath. XR or GR to resist. |
| 14 | Ossuary Cataclysm | Ultra | 165 | Without save, amalgamate all dead in a 1-mile radius into one monstrous corpse-colossus. XR or GR to resist. |
| 15 | Death s Dominion | Ultra | 286 | Without save, turn a 10-mile radius into a realm ruled by the dead. XR or GR to resist. |
Nega-Ergokinesis - Manipulate Dark Energy
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Shadowflicker | Minor | 2 | Momentarily siphon light from a flame or glow, leaving a brief void. No save. |
| 2 | Umbral Bolt | Minor | 6 | Fire a needle of shadowstuff, dealing 2d8 necrotic dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Eclipse Patch | Minor | 9 | Generate a 5-ft field of smothering darkness that dulls energy. No save. |
| 4 | Shadowbind | Major | 6 | Shackle a target with inky tendrils for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Voidpiercer | Major | 20 | Drill a line of concentrated black energy through a foe, dealing 6d8 necrotic dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Abyssburst | Major | 39 | Erupt a 20-ft radius in shadowflame, dealing 8d6 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Nullsphere | Grand | 9 | Seal a creature in a bubble of absolute dark for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Oblivion Crush | Grand | 54 | Collapse shadow energy inward on a foe, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Umbral Maelstrom | Grand | 92 | Swirl destructive darkness in a 40-ft radius, dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Stasis of Night | Super | 20 | Halt the movement of all dark energies in a 60-ft radius for 1 rd. No save. |
| 11 | Obsidian Verdict | Super | 104 | Smash a target with a titanic mass of voidstuff, dealing 15d8 necrotic dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Eternal Tempest | Super | 182 | Keep a shadowstorm raging in a 60-ft radius for 3 rds, each dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Lightbane Extinction | Ultra | 43 | Without save, swallow all light and energy in a 1-mile radius. XR or GR to resist. |
| 14 | Black Sunfall | Ultra | 164 | Without save, collapse all energy forms in a 1-mile radius into the void. XR or GR to resist. |
| 15 | Night Eternal | Ultra | 285 | Without save, drown a 10-mile radius in everlasting darkness. XR or GR to resist. |
Negikinesis - Manipulate Negativity Forces
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Mood Lighting | Minor | 2 | Dim the emotional ambiance just enough to ruin someone s day. Target takes −1 on its next attack roll. Wis save DC 10+SL+Wis bonus negates. |
| 2 | Snide Remark | Minor | 6 | Hurl a condensed jab of psychic negativity. Deals 2d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 3 | Pity Party Favor | Minor | 9 | Emit a 5-ft aura of mutual moping. Disadvantage on morale-based checks for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 4 | Self-Pity Shackles | Major | 6 | Bind a creature in its own tragic backstory for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 5 | Downer Harpoon | Major | 20 | Skewer the soul with a streak of weaponized gloom. Deals 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 6 | Party s Over | Major | 39 | Blanket a 20-ft radius in emotional rainclouds. Deals 8d6 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 7 | Melancholy Bubble | Grand | 10 | Encase a creature in a force sphere of bad memories for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Guilt Anvil | Grand | 54 | Drop the crushing weight of self-loathing on the target. Deals 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 9 | Tornado of Tears | Grand | 92 | A 40-ft radius vortex of weaponized sobbing. Deals 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 10 | Existential Freeze | Super | 20 | Everyone within 60 ft is locked in the what s the point? stare for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 11 | Life Audit | Super | 104 | Force a target to relive every mistake in high-definition clarity. Deals 15d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 12 | Storm of Sobs | Super | 183 | Sustain a 3-rd, 60-ft despair blizzard. Each rd deals 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 13 | Hope Vacuum | Ultra | 43 | Without save, extract optimism from a 1-mile radius like you re siphoning gas. XR or GR resists. |
| 14 | Permanent Funk | Ultra | 166 | Without save, set the local mood to permanently 2008 emo. XR or GR resists. |
| 15 | Why Bother? | Ultra | 285 | Without save, nuke the will to live across a 10-mile radius. XR or GR resists. |
Nemakinesis - Manipulate Cloth
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Threadbare Flick | Minor | 2 | Pettily tug a loose thread just to watch someone s sleeve unravel. No save. |
| 2 | Hemline Harpoon | Minor | 6 | Launch a hardened stitch straight to the ribs. Deals 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Wardrobe Malfunction | Minor | 9 | Whip up a 5-ft snare of twisted yarn, halving movement for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 4 | Cocoon Couture | Major | 6 | Wrap a creature in bespoke magical thread for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Runway Lance | Major | 20 | Fire a spear-sized sewing needle worthy of a divine tailor. Deals 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Closet Explosion | Major | 38 | Make every stitch in a 20-ft radius lash out like it s allergic to you. Deals 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Linen Tomb | Grand | 9 | Smother a creature in layer after layer of oppressive fabric. Str save DC 10+SL+Str bonus negates. |
| 8 | Tight Stitch | Grand | 54 | Cinch your target so tight it hurts. Deals 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Seam Ripper Storm | Grand | 91 | Threads lash in a 40-ft radius like a haberdasher s nightmare. Deals 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Wardrobe Freeze | Super | 20 | All fabric in a 60-ft radius stops dead, mid-swish. No save. |
| 11 | Fashion Verdict | Super | 104 | Deliver a runway-ending needle impalement. Deals 15d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Tailor s Tempest | Super | 182 | Three-rd 60-ft radius flurry of whipping thread. Each rd deals 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Fabric Collapse | Ultra | 42 | Without save, unravel or bind every scrap of cloth in a 1-mile radius. XR or GR resists. |
| 14 | Razor Loom | Ultra | 165 | Without save, weave all fabric into weaponized death-strands. XR or GR resists. |
| 15 | Grandmother s Revenge | Ultra | 284 | Without save, engulf a 10-mile radius in sentient knitting with murder on its mind. XR or GR resists. |
Neurokinesis - Manipulate Thoughts
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Mind Spark | Minor | 2 | Plant a stray intrusive thought and watch the confusion bloom. Int save DC 10+SL+Int bonus negates. |
| 2 | Brain Barb | Minor | 6 | Fire a spined shard of mental noise. Deals 2d8 psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 3 | Idea Booster | Minor | 9 | Hand a friendly brain a mental energy drink, +21 to next Int check. No save. |
| 4 | Paralytic Epiphany | Major | 6 | Overwhelm a creature with a thought so big they can t move for 3 rds. Int save DC 10+SL+Int bonus negates. |
| 5 | Cranial Lance | Major | 20 | Punch a mental drill straight through their focus. Deals 6d8 psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 6 | Brainstorm Bomb | Major | 39 | Detonate conflicting thoughts in a 20-ft radius. Deals 8d6 psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 7 | Thought Maze | Grand | 9 | Trap a mind in its own unsolvable crossword. Int save DC 10+SL+Int bonus negates. |
| 8 | Memory Compactor | Grand | 54 | Smash thought patterns into useless pulp. Deals 6d8 psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 9 | Inspiration Hurricane | Grand | 91 | 40-ft storm of invasive what if s. Deals 10d8 psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 10 | Cognitive Shutdown | Super | 20 | Thought ceases in a 60-ft radius, blissfully blank. No save. |
| 11 | Psyche Verdict | Super | 104 | Break a mind like a bad contract. Deals 15d8 psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 12 | Static Tempest | Super | 183 | Three-rd 60-ft barrage of psychic white noise. Each rd deals 10d8 psychic dmg. Int save DC 10+SL+Int bonus halves. |
| 13 | Tabula Rasa | Ultra | 44 | Without save, wipe all coherent thought in a 1-mile radius. XR or GR resists. |
| 14 | Neural Rewrite | Ultra | 166 | Without save, install entirely new personalities en masse. XR or GR resists. |
| 15 | Lobotomy Horizon | Ultra | 286 | Without save, erase higher brain function for 10 miles in all directions. XR or GR resists. |
Nihilikinesis - Manipulate Nothingness
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Dust to Dust | Minor | 2 | Pettily erase a single speck from reality because you can. No save. |
| 2 | Pinprick Void | Minor | 6 | Launch a pinpoint of nothing. Deals 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Pocket Hole | Minor | 9 | Open a 5-ft patch of non-existence for stuff to drop through harmlessly. No save. |
| 4 | Spatial Snip | Major | 6 | Cut away the space holding a creature for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Reality Lance | Major | 20 | Fire a beam that s just not there. Deals 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Blink Collapse | Major | 39 | Pop a 20-ft radius out of reality for an instant. Deals 8d6 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Nothing Cage | Grand | 10 | Bubble of absolute void around a creature for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Hollow Drop | Grand | 54 | Yank away the space under someone s feet. Deals 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Annihilation Squall | Grand | 91 | 40-ft storm of erasure. Deals 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Reality Pause | Super | 20 | Hit pause on the universe in a 60-ft radius for 1 rd. No save. |
| 11 | Void Verdict | Super | 104 | Apply pure nothingness to the problem. Deals 15d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Nullstorm | Super | 183 | Three-rd 60-ft tempest of non-existence. Each rd deals 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Matter Wipe | Ultra | 42 | Without save, erase all matter and energy for 1 mile. XR or GR resists. |
| 14 | Existence Collapse | Ultra | 164 | Without save, annihilate all life and space in a 1-mile radius. XR or GR resists. |
| 15 | Final Redaction | Ultra | 284 | Without save, delete a 10-mile radius from every map and plane. XR or GR resists. |
Nitrokinesis - Manipulate Explosions
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Spark Snap | Minor | 2 | Pop a tiny harmless firecracker for intimidation or laughs. No save. |
| 2 | Bangshot | Minor | 6 | Fire a mini-grenade at someone s day. Deals 2d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Hotfoot Trap | Minor | 9 | Plant a 5-ft explosive that pops next rd. Dex save DC 10+SL+Dex bonus halves. |
| 4 | Boom Collar | Major | 6 | Strap an explosive to a target set to go off in 3 rds. Dex save DC 10+SL+Dex bonus negates. |
| 5 | Rocket Lance | Major | 20 | Launch a high-speed explosive spear. Deals 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Fireworks Finale | Major | 38 | 20-ft radius detonation worthy of a summer festival gone wrong. Deals 8d6 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Powder Keg Prison | Grand | 9 | Encircle a target with a ring of primed explosives. Str save DC 10+SL+Str bonus negates. |
| 8 | Payload Drop | Grand | 54 | Drop a bomb on their hopes and dreams. Deals 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Blastwave Cyclone | Grand | 91 | 40-ft radius barrage of relentless explosions. Deals 10d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Combustion Freeze | Super | 20 | Suspend all flammable material in a 60-ft radius for 1 rd. No save. |
| 11 | Detonation Verdict | Super | 103 | Deliver one big, cinematic boom to a single target. Deals 15d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Bombardment Tempest | Super | 182 | Three-rd 60-ft rain of explosions. Each rd deals 10d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Chain Reaction | Ultra | 44 | Without save, trigger every possible explosion in 1 mile. XR or GR resists. |
| 14 | Saturation Bombing | Ultra | 165 | Without save, erase a 1-mile radius in coordinated detonations. XR or GR resists. |
| 15 | Megaton Curtain | Ultra | 286 | Without save, bury a 10-mile radius under non-stop blasts. XR or GR resists. |
Nixukinesis - Manipulate Pressure
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Barometric Prank | Minor | 2 | Slightly tweak the air pressure in a small space just to mess with someone s ears. No save. |
| 2 | Compressed Punch | Minor | 6 | Fire a bolt of hyper-pressurized air that hits like a sack of bricks. Deals 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Weather Bubble | Minor | 9 | Make a 5-ft square feel like the top of Everest or the bottom of the Mariana Trench. No save. |
| 4 | Atmospheric Vise | Major | 6 | Clamp a creature in place with crushing air pressure for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Jet Lance | Major | 20 | Blast a stream of high-pressure air or liquid straight through them. Deals 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Shockwave Pop | Major | 39 | Trigger a 20-ft radius atmospheric punch to the gut. Deals 8d6 bludgeoning dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Pressure Capsule | Grand | 10 | Seal a creature in an invisible, unyielding pressure bubble for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Crush Depth | Grand | 54 | Subject a target to deep-sea levels of pressure in seconds. Deals 6d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves. |
| 9 | Squall Zone | Grand | 91 | Alter air or water pressure in a 40-ft radius until bones creak. Deals 10d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Atmosphere Freeze | Super | 20 | Lock all atmospheric pressure in a 60-ft radius like it s vacuum-sealed. No save. |
| 11 | Implosion Verdict | Super | 104 | Collapse atmospheric pressure instantly onto a single target. Deals 15d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves. |
| 12 | Cyclone of Weight | Super | 183 | Three rds of violent pressure shifts in a 60-ft radius. Each deals 10d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Breathless Horizon | Ultra | 43 | Without save, alter pressure in a 1-mile radius to lethal extremes. XR or GR resists. |
| 14 | Atmospheric End | Ultra | 165 | Without save, crush or burst all life in a 1-mile radius. XR or GR resists. |
| 15 | Skyfall Collapse | Ultra | 285 | Without save, blanket a 10-mile radius in decompression carnage. XR or GR resists. |
Nocikinesis - Manipulate Nerves
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Pins & Needles | Minor | 2 | Cause a quick, annoying tingle somewhere inconvenient. No save. |
| 2 | Nerve Javelin | Minor | 6 | Launch a jolt straight into someone s pain centers. Deals 2d8 lightning dmg. Con save DC 10+SL+Con bonus halves. |
| 3 | Dead Spot | Minor | 9 | Numb a 5-ft square so thoroughly it might as well not exist for a rd. No save. |
| 4 | Signal Jam | Major | 6 | Lock a creature s nerve impulses, leaving them stuck for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 5 | Synapse Lance | Major | 20 | Deliver a piercing pulse that lights up every nerve at once. Deals 6d8 lightning dmg. Con save DC 10+SL+Con bonus halves. |
| 6 | Painstorm | Major | 38 | Overload the nerve endings in a 20-ft radius like a million paper cuts. Deals 8d6 lightning dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Neural Cage | Grand | 9 | Encapsulate a creature in a complete nerve signal lock for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 8 | Total Short | Grand | 54 | Shut down every nerve signal at once. Deals 6d8 lightning dmg. Con save DC 10+SL+Con bonus halves. |
| 9 | Neurostorm | Grand | 91 | Blanket a 40-ft radius in writhing neural chaos. Deals 10d8 lightning dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Nerve Freeze | Super | 20 | End all nerve activity in a 60-ft radius for 1 rd. No save. |
| 11 | Pain Verdict | Super | 104 | Overwhelm a single target with catastrophic nerve overload. Deals 15d8 lightning dmg. Con save DC 10+SL+Con bonus halves. |
| 12 | Signal Tempest | Super | 182 | Maintain a 60-ft radius storm of nerve disruption for 3 rds. Each deals 10d8 lightning dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Spinal Silence | Ultra | 44 | Without save, stop every nerve impulse in a 1-mile radius. XR or GR resists. |
| 14 | Shockwave Collapse | Ultra | 166 | Without save, overload nerves to lethal capacity in a 1-mile radius. XR or GR resists. |
| 15 | Neurological Nightfall | Ultra | 285 | Without save, wipe out nerve function for every living thing in a 10-mile radius. XR or GR resists. |
Nosokinesis - Manipulate Disease
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Germ Tick | Minor | 2 | Create or erase one utterly harmless bacterium. No save. |
| 2 | Sneeze Shot | Minor | 6 | Launch a germy microbe that hits like the world s rudest cough. Deals 2d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 3 | Sick Spot | Minor | 9 | Make a 5-ft zone mildly contagious for a rd. Con save DC 10+SL+Con bonus negates. |
| 4 | Fever Lock | Major | 6 | Infect a creature with three days worth of misery in 3 rds. Con save DC 10+SL+Con bonus negates. |
| 5 | Viral Lance | Major | 20 | Deliver a dose of condensed plague power. Deals 6d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 6 | Outbreak Pulse | Major | 39 | Unleash a mini-plague in a 20-ft radius. Deals 8d6 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Miasma Cell | Grand | 10 | Trap a creature in a floating disease cloud for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 8 | Pathogen Flood | Grand | 54 | Overwhelm with viral load until collapse. Deals 6d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 9 | Pestilence Surge | Grand | 91 | Infect a 40-ft radius in a wave of plague. Deals 10d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Quarantine Freeze | Super | 20 | Halt all disease activity in a 60-ft radius for 1 rd. No save. |
| 11 | Pandemic Verdict | Super | 104 | Inflict a catastrophic engineered disease on a single target. Deals 15d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 12 | Contagion Tempest | Super | 183 | Three-rd 60-ft epidemic storm. Each rd deals 10d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Plague Horizon | Ultra | 44 | Without save, infect all living beings in 1 mile with terminal illness. XR or GR resists. |
| 14 | Pathogen Collapse | Ultra | 166 | Without save, mutate all microbes in 1 mile into lethal killers. XR or GR resists. |
| 15 | Epidemic Wasteland | Ultra | 285 | Without save, turn a 10-mile radius into a plague-ridden graveyard. XR or GR resists. |
Nucleokinesis - Manipulate Nuclear Substances
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Atomic Tap | Minor | 2 | Jostle the heart of a single atom just to prove you can. No save. |
| 2 | Fission Bolt | Minor | 6 | Fire a nuclear-charged dart. Deals 2d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Glow Patch | Minor | 9 | Make a 5-ft square glow with harmless radiation. No save. |
| 4 | Isotope Snare | Major | 6 | Restrain a creature in buzzing nuclear energy for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Particle Lance | Major | 20 | Fire a beam of weaponized atomic power. Deals 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Microburst | Major | 39 | Pop a tiny nuke in a 20-ft radius. Deals 8d6 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Containment Sphere | Grand | 10 | Trap a creature in a nuclear prison bubble for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Fusion Crush | Grand | 54 | Smash atomic bonds into a burst of lethal light. Deals 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Fallout Squall | Grand | 91 | Bathe a 40-ft radius in raw nuclear fury. Deals 10d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Reactor Freeze | Super | 20 | Halt nuclear reactions in a 60-ft radius for 1 rd. No save. |
| 11 | Critical Verdict | Super | 104 | Strike a target with concentrated fission death. Deals 15d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Atomic Tempest | Super | 183 | Maintain a nuclear storm in a 60-ft radius for 3 rds. Each deals 10d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Fission Horizon | Ultra | 44 | Without save, unleash a nuclear wave across 1 mile. XR or GR resists. |
| 14 | Meltdown Collapse | Ultra | 165 | Without save, saturate a 1-mile radius with lethal fallout. XR or GR resists. |
| 15 | Chain Reaction End | Ultra | 286 | Without save, trigger a web of nuclear blasts across 10 miles. XR or GR resists. |
Odikinesis - Manipulate Hatred
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Petty Scowl | Minor | 2 | Momentarily crank up a creature s irritation toward someone just to watch the sparks. Wis save DC 10+SL+Wis bonus negates. |
| 2 | Malice Bolt | Minor | 6 | Fire a splinter of raw spite. Deals 2d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 3 | Mood Spoiler | Minor | 9 | Create a 5-ft aura that kills teamwork on contact. Disadvantage on cooperative actions for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 4 | Vendetta Grip | Major | 6 | Lock a creature into tunnel-vision hatred for one target for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 5 | Spite Lance | Major | 20 | Deliver a psychic spear of distilled malice. Deals 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 6 | Blood-Boil Burst | Major | 38 | Drown a 20-ft radius in seething hate. Deals 8d6 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 7 | Enemy World | Grand | 10 | Trap a creature in an illusion where everyone wants it dead for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Loathing Slam | Grand | 54 | Crush a mind under the unbearable weight of hatred. Deals 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 9 | Wrathstorm | Grand | 91 | Turn a 40-ft radius into a cauldron of mutual loathing. Deals 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 10 | Brawl Spark | Super | 20 | Make everyone in 60 ft suddenly want to hit each other more than you. Wis save DC 10+SL+Wis bonus negates. |
| 11 | Hatred Verdict | Super | 103 | Condense malice into a brain-piercing strike. Deals 15d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 12 | Animosity Tempest | Super | 182 | Three rds of a 60-ft hate-storm. Each deals 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 13 | Bitter Horizon | Ultra | 42 | Without save, saturate a 1-mile radius with endless hate. XR or GR resists. |
| 14 | Murder Pact | Ultra | 165 | Without save, make every being in a 1-mile radius fight to the death. XR or GR resists. |
| 15 | Compassion Blackout | Ultra | 285 | Without save, strip all kindness from a 10-mile radius. XR or GR resists. |
Oleokinesis - Manipulate Oil
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Oil Drip Trick | Minor | 2 | Make a drop of oil do a party trick. No save. |
| 2 | Molotov Marble | Minor | 6 | Launch a gobbet of burning oil. Deals 2d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Slip Zone | Minor | 9 | Coat a 5-ft square in oil slick that sends feet flying. Dex save DC 10+SL+Dex bonus negates. |
| 4 | Grease Grip | Major | 6 | Snare a creature in clinging oil for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Flame Jet | Major | 20 | Fire a burning oil stream that sticks and sears. Deals 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Spill-n-Ignite | Major | 39 | Flood a 20-ft radius in oil, then light it up. Deals 8d6 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Tar Tomb | Grand | 10 | Encapsulate a target in hardened oil for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Bitumen Smash | Grand | 54 | Drop a block of hardened crude on them. Deals 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Petrolstorm | Grand | 91 | Spray a 40-ft radius with oil mist just waiting for a spark. Deals 10d8 fire dmg if ignited. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Pipeline Freeze | Super | 20 | Halt all oil movement in a 60-ft radius for 1 rd. No save. |
| 11 | Incendiary Verdict | Super | 104 | Drench and torch a target. Deals 15d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Fire-Rain Tempest | Super | 183 | Three-rd 60-ft flammable storm. Each deals 10d8 fire dmg if lit. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Black Tide | Ultra | 44 | Without save, flood a 1-mile radius with oil. XR or GR resists. |
| 14 | Burning Sea | Ultra | 165 | Without save, cover a 1-mile radius in burning crude. XR or GR resists. |
| 15 | Inferno Spill | Ultra | 286 | Without save, drown a 10-mile radius in flaming oil. XR or GR resists. Omnikinesis - Manipulate Every Kinetic Ability (costs ten times the resources) |
| 16 | Wildcard Flick | Minor | 2 | Copy any minor kinesis trick for a one-off stunt. No save. |
| 17 | Copycat Bolt | Minor | 6 | Fire a 2d8 dmg shot of any type you fancy. Save type varies. |
| 18 | Patchwork Field | Minor | 9 | Make a 5-ft zone with any minor kinesis effect. Save type varies. |
| 19 | Jack-of-All-Snare | Major | 6 | Restrain someone using whichever major kinesis feels right. Save type varies. |
| 20 | Mimic Lance | Major | 20 | Hit with a 6d8 strike of any element or force. Save type varies. |
| 21 | Grab-Bag Burst | Major | 38 | Hit a 20-ft radius with a major-tier borrowed effect. Deals 8d6 dmg. Save type varies. |
| 22 | Swiss-Army Cell | Grand | 10 | Trap someone using a grand-tier effect from any kinesis. Save type varies. |
| 23 | One-Up Smash | Grand | 54 | Strike for 6d8 dmg with a grand-tier borrowed ability. Save type varies. |
| 24 | Kitchen Sink Storm | Grand | 91 | Unleash a 40-ft radius effect from any grand-tier kinesis. Deals 10d8 dmg. Save type varies. |
| 25 | Total Freeze | Super | 20 | Shut down all kinetic powers in a 60-ft radius for 1 rd. No save. |
| 26 | Apex Verdict | Super | 104 | Hit with a 15d8 dmg strike using the optimal kinesis. Save type varies. |
| 27 | Patchwork Tempest | Super | 183 | Three-rd 60-ft storm of mixed super-tier effects. Deals 10d8 dmg. Save type varies. |
| 28 | Full Spectrum End | Ultra | 44 | Without save, unleash every kinesis type over 1 mile. XR or GR resists. |
| 29 | Cascade Collapse | Ultra | 165 | Without save, drown a 1-mile radius in chained kinesis disasters. XR or GR resists. |
| 30 | All-Things Apocalypse | Ultra | 286 | Without save, hit a 10-mile radius with every ultimate power at once. XR or GR resists. |
Oneirokinesis - Manipulate Dreams
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Sleep Stumble | Minor | 2 | Drop a harmless odd image into someone s dream for laughs. No save. |
| 2 | Night-Spike | Minor | 6 | Jab a nightmare into a target s head. Deals 2d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 3 | Slumber Patch | Minor | 9 | Make a 5-ft zone give dreamers calm visions. No save. |
| 4 | Endless Loop | Major | 6 | Trap a sleeper in the same nightmare scene for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 5 | Dream-Spear | Major | 20 | Hurl a psychic spike from dream-stuff. Deals 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 6 | REM Burst | Major | 39 | Flood a 20-ft radius with intrusive dream images. Deals 8d6 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 7 | Stasis Dream | Grand | 10 | Lock a creature in a dream world for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Nightmare Collapse | Grand | 54 | Smash a dream into terror. Deals 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 9 | Shared Horror | Grand | 91 | Force a 40-ft radius into a collective nightmare. Deals 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 10 | Slumber Freeze | Super | 20 | Pause all dreaming in a 60-ft radius. No save. |
| 11 | Nightmare Verdict | Super | 104 | Imprison a mind in its worst dream. Deals 15d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 12 | Dreamstorm | Super | 183 | Three-rd nightmare storm in a 60-ft radius. Each deals 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 13 | Dreamless Horizon | Ultra | 44 | Without save, erase all dreaming in 1 mile. XR or GR resists. |
| 14 | Eternal Terror | Ultra | 166 | Without save, lock 1 mile into unending nightmares. XR or GR resists. |
| 15 | Sleepworld Apocalypse | Ultra | 286 | Without save, trap all minds in a 10-mile dream prison. XR or GR resists. |
Onychokinesis - Manipulate Body Nails
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Cuticle Flick | Minor | 2 | Make a single nail grow or shrink just enough to bother someone. No save. |
| 2 | Claw Shot | Minor | 6 | Launch a hardened nail shard with surgical spite. Deals 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Manicure Patch | Minor | 9 | Grow nails into a light armor plate over 5 ft of surface (+1 AC) for 1 rd. No save. |
| 4 | Keratin Cage | Major | 6 | Snare a creature in claw-like nail growths for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Talonspear | Major | 20 | Fire an elongated claw spike worthy of a bird of prey. Deals 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Clawburst | Major | 39 | Cause nails to erupt in a 20-ft radius like shrapnel. Deals 8d6 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Keratin Tomb | Grand | 10 | Seal a creature in hardened nails for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Nail Hammer | Grand | 54 | Slam a target with a giant keratin bludgeon. Deals 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Claw Cyclone | Grand | 91 | Swirl hardened nails in a 40-ft radius like a blender from hell. Deals 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Cuticle Freeze | Super | 20 | Stop all nail growth and keratin tricks in a 60-ft radius for 1 rd. No save. |
| 11 | Claw Verdict | Super | 104 | Impale a target with monstrous nail spikes. Deals 15d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Keratin Tempest | Super | 183 | Three-rd 60-ft storm of slicing nails. Each deals 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Keratin Horizon | Ultra | 44 | Without save, weaponize all keratin in a 1-mile radius. XR or GR resists. |
| 14 | Clawblight | Ultra | 165 | Without save, trigger uncontrollable nail growth and weaponization in a 1-mile radius. XR or GR resists. |
| 15 | Manicure Apocalypse | Ultra | 286 | Without save, cover a 10-mile radius in lethal keratin constructs. XR or GR resists. |
Ophidokinesis - Manipulate Serpentine Traits
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Snake Whisper | Minor | 2 | Calm or lure one nonhostile serpent for 1 minute. No save. |
| 2 | Venom Flick | Minor | 6 | Apply a minor venom to a weapon (+1 poison dmg for 1 round). No save. |
| 3 | Forked Senses | Minor | 8 | Gain advantage on smell and taste checks for 1 minute. No save. |
| 4 | Coil Grip | Major | 5 | Constrict one creature within 10 ft, reducing speed to 0 for 1 round. Str save DC 10+SL+Str bonus negates. |
| 5 | Venom Spit | Major | 19 | Spit venom up to 15 ft, dealing 3d8 poison damage. Con save DC 10+SL+Con bonus halves. |
| 6 | Snake Strike | Major | 38 | Deal 6d8 piercing + poison dmg to one creature in melee. Con save halves poison damage. |
| 7 | Serpent Swarm | Grand | 9 | Summon a swarm of spectral snakes to occupy a 20-ft radius for 3 rounds. No save. |
| 8 | Petrifying Fang | Grand | 52 | Bite one creature; on fail, they are restrained in stone for 1 round. Con save DC 10+SL+Con bonus negates. |
| 9 | Snake Skin | Grand | 94 | Grow snake scales, granting resistance to piercing/slashing for 3 rounds. No save. |
| 10 | Venom Cloud | Super | 18 | Release poisonous vapor in a 30-ft radius. Con save halves. |
| 11 | Titan Serpent | Super | 103 | Summon a giant serpent (DL ≤ level) for 3 rounds. No save. |
| 12 | Medusan Glare | Super | 182 | Turn all hostile creatures in a 60-ft cone to stone for 1 round. Con save negates. |
| 13 | World Coil | Ultra | 44 | Without save, summon a serpent large enough to encircle a 1-mile area. XR or GR to resist. |
| 14 | Venom World | Ultra | 167 | Without save, flood a 5-mile radius with lethal venomous fauna. XR or GR to resist. |
| 15 | Cosmic Serpent | Ultra | 289 | Without save, summon an endless serpent to patrol a 10-mile radius. XR or GR to resist. |
Opinokinesis - Manipulate Senses
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Sensory Nudge | Minor | 2 | Slightly sharpen or dull one sense for a petty flex. Wis save DC 10+SL+Wis bonus negates. |
| 2 | Overload Ping | Minor | 6 | Spike a single sense until it hurts. Deals 2d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 3 | Vertigo Patch | Minor | 9 | Create a 5-ft zone of warped sensory input. Wis save DC 10+SL+Wis bonus negates. |
| 4 | Sense Snatch | Major | 6 | Remove one sense from a creature for 3 rds, no substitutions. Wis save DC 10+SL+Wis bonus negates. |
| 5 | Sensory Spike | Major | 20 | Hit every sense at once like a mental flashbang. Deals 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 6 | Sensory Flood | Major | 39 | Blast a 20-ft radius with overwhelming sensory noise. Deals 8d6 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 7 | Null Chamber | Grand | 10 | Trap a creature in perfect sensory deprivation for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Sensory Collapse | Grand | 54 | Mash all incoming senses into brain-scramble. Deals 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 9 | Overload Zone | Grand | 91 | Drench a 40-ft radius in sensory chaos. Deals 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 10 | Sense Freeze | Super | 20 | Lock all sensory changes in a 60-ft radius for 1 rd. No save. |
| 11 | Perception Verdict | Super | 104 | Destroy a target s sensory balance in one brutal strike. Deals 15d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 12 | Sensory Tempest | Super | 183 | Three-rd 60-ft barrage of sensory overload. Each deals 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 13 | Sensory Blackout | Ultra | 44 | Without save, remove all senses from every creature in a 1-mile radius. XR or GR resists. |
| 14 | Perception Ruin | Ultra | 166 | Without save, permanently twist all senses in a 1-mile radius. XR or GR resists. |
| 15 | Sensory Apocalypse | Ultra | 286 | Without save, erase and scramble sensory input for all beings in a 10-mile radius. XR or GR resists. |
Osteokinesis - Manipulate Bones
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Splinter Shift | Minor | 2 | Nudge a tiny bone in your body just enough to make you question your posture. No save. |
| 2 | Marrow Spike | Minor | 6 | Fire a jagged bone shard at someone s day. Deals 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Bone Plate | Minor | 9 | Grow a thin bone slab over 5 ft of space or as +11 AC light armor for 1 rd. No save. |
| 4 | Skeletal Snare | Major | 6 | Wrap a target in fast-growing bone for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Ivory Lance | Major | 20 | Launch a sharpened bone spear like you mean it. Deals 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Spinal Burst | Major | 38 | Make bone spikes erupt in a 20-ft radius like an osteopath s nightmare. Deals 8d6 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Ribcage Prison | Grand | 10 | Trap a creature in a bone cage for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Skeletal Crush | Grand | 54 | Squeeze a target with closing bone plates. Deals 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Bone Cyclone | Grand | 91 | Fill a 40-ft radius with spinning bone shards. Deals 10d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Skeletal Freeze | Super | 20 | Lock all bones in a 60-ft radius solid for 1 rd. No save. |
| 11 | Marrow Verdict | Super | 104 | Run a target through with towering bone spikes. Deals 15d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Ivory Tempest | Super | 183 | Three-rd 60-ft storm of shredding bone. Each deals 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Mass Skeletal Weaponization | Ultra | 44 | Without save, turn every bone in a 1-mile radius into a weapon. XR or GR resists. |
| 14 | Skeleton Collapse | Ultra | 165 | Without save, shatter every bone in a 1-mile radius. XR or GR resists. |
| 15 | Ossuary Apocalypse | Ultra | 285 | Without save, control all skeletons in a 10-mile radius to lethal effect. XR or GR resists. |
Oxikinesis - Manipulate Oxygen
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | O₂ Tease | Minor | 2 | Adjust oxygen levels in a 5-ft space just enough to annoy lungs. No save. |
| 2 | O₂ Jet | Minor | 6 | Blast a pressurized shot of oxygen that stings like hail. Deals 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Combustion Patch | Minor | 9 | Make a 5-ft zone extra flammable. No save. |
| 4 | Breath Snare | Major | 6 | Drop local oxygen until the target gasps and wastes its turn. Con save DC 10+SL+Con bonus negates. |
| 5 | Hyper-O Lance | Major | 20 | Fire a focused beam of pressurized O₂. Deals 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Flashpoint Burst | Major | 39 | Alter oxygen in a 20-ft radius for a fiery 8d6 explosion if lit. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Combustion Bubble | Grand | 10 | Trap a creature in a high-O₂ bubble ready to ignite for 3 rds. No save. |
| 8 | Asphyxia Crush | Grand | 54 | Drown a target in too much or too little oxygen. Deals 6d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves. |
| 9 | Flamewind Maelstrom | Grand | 91 | Create a 40-ft zone of unstable oxygen, dealing 10d8 dmg of the most relevant type. Save varies. |
| 10 | Breath Freeze | Super | 20 | Stop oxygen flow entirely in a 60-ft radius for 1 rd. No save. |
| 11 | Pulmonary Verdict | Super | 104 | Overload or remove a target s oxygen in one shot. Deals 15d8 dmg. Con save DC 10+SL+Con bonus halves. |
| 12 | Oxidation Tempest | Super | 183 | Three-rd 60-ft zone of unstable oxygen. Each deals 10d8 dmg of relevant type. Save varies. |
| 13 | Vacuum Horizon | Ultra | 43 | Without save, remove all oxygen from a 1-mile radius. XR or GR resists. |
| 14 | Flashburn Collapse | Ultra | 165 | Without save, flood a 1-mile radius with pure oxygen until it ignites. XR or GR resists. |
| 15 | Breathless Apocalypse | Ultra | 285 | Without save, suffocate or incinerate all life in a 10-mile radius. XR or GR resists. |
Paleokinesis - Manipulate Living Age
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Dust-to-Wrinkles | Minor | 2 | Age an object a few seconds just for spite. No save. |
| 2 | Wrinkle Bolt | Minor | 6 | Rapidly age a patch of skin. Deals 2d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 3 | Time-Rot Patch | Minor | 9 | Age a 5-ft square of organic matter by days in an instant. No save. |
| 4 | Joint Lock | Major | 6 | Stiffen muscles and joints with sudden years. Halves speed for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 5 | Lifespan Lance | Major | 20 | Project aging energy like a spotlight on their mortality. Deals 6d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 6 | Century Burst | Major | 38 | Age every living thing in a 20-ft radius decades at once. Deals 8d6 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Time Cage | Grand | 10 | Trap a creature in accelerated time for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 8 | Decade Crush | Grand | 54 | Age a creature years in seconds. Deals 6d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 9 | Eonstorm | Grand | 91 | Age everything in a 40-ft radius into infirmity. Deals 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Time Freeze | Super | 20 | Halt or restart aging in a 60-ft radius for 1 rd. No save. |
| 11 | Mortality Verdict | Super | 104 | Reduce a target to frailty in one wave. Deals 15d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 12 | Agestorm | Super | 182 | Three-rd 60-ft radius surge of aging. Each deals 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Dust Horizon | Ultra | 43 | Without save, age all life in a 1-mile radius to dust. XR or GR resists. |
| 14 | Time-Rot Collapse | Ultra | 165 | Without save, wipe out ecosystems with instant aging over 1 mile. XR or GR resists. |
| 15 | Lifespan Apocalypse | Ultra | 286 | Without save, end every lifespan in a 10-mile radius immediately. XR or GR resists. |
Paludemkinesis - Manipulate Wetlands
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Bog Nudge | Minor | 2 | Shift swamp water slightly to ruin a critter s day. No save. |
| 2 | Mire Bolt | Minor | 6 | Fire a clump of muck at someone. Deals 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Slick Patch | Minor | 9 | Make a 5-ft muddy spot that halves speed. Str save DC 10+SL+Str bonus negates. |
| 4 | Quagmire Snare | Major | 6 | Drag a creature into deep muck for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Peat Lance | Major | 20 | Launch a root-and-mud spear. Deals 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Swamp Burst | Major | 39 | Make a swamp explode in a 20-ft radius. Deals 8d6 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Peat Prison | Grand | 10 | Trap a creature in hardened peat for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Wetland Crush | Grand | 54 | Drop a sodden mass of earth onto them. Deals 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Mirestorm | Grand | 91 | Flood a 40-ft radius with muck and roots. Deals 10d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves. |
| 10 | Bog Freeze | Super | 20 | Stop all swamp and mud movement in 60 ft for 1 rd. No save. |
| 11 | Mire Verdict | Super | 104 | Encase a target in fast-forming peat. Deals 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Wetland Tempest | Super | 183 | Three-rd 60-ft swamp surge. Each deals 10d8 bludgeoning dmg. Str save DC 10+SL+Str bonus halves. |
| 13 | Swamp Horizon | Ultra | 44 | Without save, drain or flood all wetlands in 1 mile. XR or GR resists. |
| 14 | Bog Collapse | Ultra | 165 | Without save, weaponize wetlands to deadly effect over 1 mile. XR or GR resists. |
| 15 | Living Swamp Apocalypse | Ultra | 285 | Without save, drown a 10-mile radius in a sentient swamp. XR or GR resists. |
Palynokinesis - Manipulate Pollen
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Allergy Tease | Minor | 2 | Waft a tiny puff of pollen just to make someone sneeze. No save. |
| 2 | Hayfever Shot | Minor | 6 | Blast pollen into their eyes. Deals 2d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 3 | Sneeze Zone | Minor | 9 | Fill a 5-ft area with sneeze-triggering pollen. Disadvantage on Con saves for 1 rd. Con save DC 10+SL+Con bonus negates. |
| 4 | Golden Snare | Major | 6 | Smother a target in sticky pollen until they can t move for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Bloom Lance | Major | 20 | Blast a thick cloud of pollen straight into them. Deals 6d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 6 | Spring Burst | Major | 39 | Fill a 20-ft radius with pollen haze. Deals 8d6 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Pollen Shell | Grand | 10 | Encase a target in hardened pollen crust for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Allergen Slam | Grand | 54 | Dump a suffocating load of pollen on them. Deals 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Bloomstorm | Grand | 91 | Whip a 40-ft radius into a choking pollen storm. Deals 10d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Still Air | Super | 20 | Halt all pollen movement in 60 ft for 1 rd. No save. |
| 11 | Allergy Verdict | Super | 104 | Choke a target with compressed pollen. Deals 15d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 12 | Hayfever Tempest | Super | 183 | Three-rd 60-ft pollen storm. Each deals 10d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Bloom Horizon | Ultra | 43 | Without save, flood a 1-mile radius with deadly allergenic pollen. XR or GR resists. |
| 14 | Blossom Blight | Ultra | 165 | Without save, unleash a pollen plague over 1 mile. XR or GR resists. |
| 15 | Golden Apocalypse | Ultra | 285 | Without save, bury a 10-mile radius under suffocating pollen clouds. XR or GR resists. |
Papyrokinesis - Manipulate Paper
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Page Flutter | Minor | 2 | Make a sheet of paper flip or fold on its own. No save. |
| 2 | Origami Dart | Minor | 6 | Fire a razor-folded paper shard. Deals 2d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Paper Shield | Minor | 9 | Create a 5-ft sheet of paper for light cover. No save. |
| 4 | Binder Wrap | Major | 6 | Bind a target in paper chains for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Papercut Lance | Major | 20 | Fire a compressed paper spike. Deals 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Confetti Burst | Major | 38 | Blast a 20-ft radius with paper shrapnel. Deals 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Filing Cabinet | Grand | 9 | Lock a creature inside a reinforced paper cell for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Ledger Slam | Grand | 54 | Drop a massive hardened paper weight on them. Deals 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Paperstorm | Grand | 91 | Swirl a 40-ft radius in razor-sharp paper. Deals 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Stationery Freeze | Super | 20 | Stop all paper motion in 60 ft for 1 rd. No save. |
| 11 | Paper Guillotine | Super | 104 | Slice a target apart with hundreds of paper blades. Deals 15d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Razor Tempest | Super | 183 | Three-rd 60-ft paper storm. Each deals 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Office Horizon | Ultra | 44 | Without save, weaponize all paper in 1 mile. XR or GR resists. |
| 14 | Filing Cataclysm | Ultra | 166 | Without save, bury a 1-mile radius in hardened paper structures. XR or GR resists. |
| 15 | Stationery Apocalypse | Ultra | 285 | Without save, drown a 10-mile radius in weaponized paper storms. XR or GR resists. |
Patho-Ergokinesis - Manipulate Emotional Energy
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Mood Amp | Minor | 2 | Boost or dampen emotional energy in 5 ft just to throw the vibe off. No save. |
| 2 | Heart Pulse | Minor | 6 | Fire a bolt of raw emotional force. Deals 2d8 force dmg. Wis save DC 10+SL+Wis bonus halves. |
| 3 | Emotion Battery | Minor | 9 | Create a 5-ft zone that stores emotional energy for later. No save. |
| 4 | Mood Lock | Major | 6 | Seal away emotional highs or lows for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 5 | Empathy Lance | Major | 20 | Blast a target with condensed emotional energy. Deals 6d8 force dmg. Wis save DC 10+SL+Wis bonus halves. |
| 6 | Feeling Burst | Major | 38 | Release stored emotional force in a 20-ft radius. Deals 8d6 force dmg. Wis save DC 10+SL+Wis bonus halves. |
| 7 | Heart Cage | Grand | 9 | Trap a creature in a bubble of condensed emotions for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Empathic Crush | Grand | 54 | Collapse emotional force onto a target. Deals 6d8 force dmg. Wis save DC 10+SL+Wis bonus halves. |
| 9 | Feelingstorm | Grand | 91 | Create a 40-ft vortex of emotional energy. Deals 10d8 force dmg. Wis save DC 10+SL+Wis bonus halves. |
| 10 | Heart Freeze | Super | 20 | Suspend all emotional energy in 60 ft for 1 rd. No save. |
| 11 | Empathy Verdict | Super | 104 | Strike with overwhelming emotional force. Deals 15d8 force dmg. Wis save DC 10+SL+Wis bonus halves. |
| 12 | Feeling Tempest | Super | 182 | Three-rd 60-ft emotional storm. Each deals 10d8 force dmg. Wis save DC 10+SL+Wis bonus halves. |
| 13 | Emotion Drain | Ultra | 44 | Without save, erase all emotional energy in 1 mile. XR or GR resists. |
| 14 | Empathic Collapse | Ultra | 165 | Without save, weaponize stored emotion across 1 mile. XR or GR resists. |
| 15 | Heartbreak Apocalypse | Ultra | 286 | Without save, overload emotional systems for all beings in 10 miles. XR or GR resists. |
Pathokinesis - Manipulate Direct Emotions
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Mood Flicker | Minor | 2 | Nudge a creature s mood one emotional note off-key. Wis save DC 10+SL+Wis bonus negates. |
| 2 | Feeling Spike | Minor | 6 | Hit with a concentrated burst of emotion. Deals 2d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 3 | Aura Patch | Minor | 9 | Make a 5-ft zone subtly influence emotions. Wis save DC 10+SL+Wis bonus negates. |
| 4 | Emotive Bind | Major | 6 | Lock a creature into one strong emotion for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 5 | Heart Lance | Major | 20 | Overwhelm with piercing emotion. Deals 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 6 | Aura Flood | Major | 38 | Drench a 20-ft radius in one dominant feeling. Deals 8d6 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 7 | Emotive Prison | Grand | 9 | Trap a creature in an endless emotional loop for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Heart Crush | Grand | 54 | Smash emotional balance to pieces. Deals 6d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 9 | Aura Maelstrom | Grand | 91 | Fill a 40-ft radius with chaotic emotions. Deals 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 10 | Emotion Freeze | Super | 20 | Halt all emotional change in 60 ft for 1 rd. No save. |
| 11 | Feeling Verdict | Super | 104 | Collapse a target s emotions entirely. Deals 15d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 12 | Aura Tempest | Super | 182 | Three-rd 60-ft emotional storm. Each deals 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 13 | Emotional Void | Ultra | 42 | Without save, remove all emotion from 1 mile. XR or GR resists. |
| 14 | Ragewave Cataclysm | Ultra | 166 | Without save, amplify destructive emotions across 1 mile. XR or GR resists. |
| 15 | Soulstorm Apocalypse | Ultra | 286 | Without save, rewrite emotional capacity for all beings in 10 miles. XR or GR resists. |
Pherokinesis - Manipulate Pheromones
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Eau de Nope | Minor | 2 | Subtly tweak your own scent or that of a nearby object from fresh linen to wet crypt. No save. |
| 2 | Love Stink | Minor | 6 | Pop a pheromone pulse that draws them in or sends them gagging, 2d8 psychic dmg if they resist. Wis save DC 10+SL+Wis halves. |
| 3 | Mood Musk | Minor | 9 | Fill a 5-ft zone with aroma so strong it changes the vibe. Wis save DC 10+SL+Wis negates. |
| 4 | Desire Leash | Major | 6 | Tug a creature s heartstrings or disgust reflex for 3 rds. Wis save DC 10+SL+Wis negates. |
| 5 | Cologne Cannon | Major | 20 | Blast a toxic perfume cloud for 6d8 poison dmg. Con save DC 10+SL+Con halves. |
| 6 | Axe-Body Burst | Major | 38 | Choke a 20-ft radius in overpowering scent, 8d6 psychic dmg. Wis save DC 10+SL+Wis halves. |
| 7 | Aroma Cell | Grand | 9 | Seal a creature in an invisible scent chamber for 3 rds. Wis save DC 10+SL+Wis negates. |
| 8 | Nasal Overload | Grand | 54 | Crash a target s olfactory system, 6d8 psychic dmg. Wis save DC 10+SL+Wis halves. |
| 9 | Perfume Cyclone | Grand | 91 | Whip up a 40-ft radius stinkstorm, 10d8 psychic or poison dmg. Save varies. |
| 10 | Febreze Freeze | Super | 20 | Lock all scents in a 60-ft radius for 1 rd nose goes on strike. No save. |
| 11 | Romance Guillotine | Super | 104 | Drop the hammer with pheromone overload, 15d8 psychic dmg. Wis save DC 10+SL+Wis halves. |
| 12 | Fog of Lust | Super | 183 | Keep a 60-ft haze rolling for 3 rds, each rd 10d8 psychic or poison dmg. Save varies. |
| 13 | Species Extinct | Ultra | 43 | One-mile radius scent saturation. XR or GR to resist. |
| 14 | Mating Season Forever | Ultra | 165 | Permanently rewrite a 1-mile radius s dating scene. XR or GR to resist. |
| 15 | Hormone Ragnarok | Ultra | 285 | Ten-mile frenzy of romance or rage. XR or GR to resist. |
Pheumakinesis - Manipulate Lungs
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Wheeze Tease | Minor | 2 | Make a breath hitch or smooth out for a moment. Con save DC 10+SL+Con negates. |
| 2 | Cough Shot | Minor | 6 | Send a micro-thump to the lungs, 2d8 bludgeoning dmg. Con save DC 10+SL+Con halves. |
| 3 | Fresh-Air Spot | Minor | 9 | Summon a 5-ft bubble of crisp or rancid air. No save. |
| 4 | Asthma Grip | Major | 6 | Clamp a creature s breathing for 3 rds. Con save DC 10+SL+Con negates. |
| 5 | Windpipe Javelin | Major | 20 | Slam a lung-targeted blast, 6d8 bludgeoning dmg. Con save DC 10+SL+Con halves. |
| 6 | Oxygen Bomb | Major | 39 | Rattle a 20-ft radius with a breathing-shockwave, 8d6 bludgeoning. Con save DC 10+SL+Con halves. |
| 7 | Air-Tight Cell | Grand | 10 | Lock a creature in an airless globe for 3 rds. Con save DC 10+SL+Con negates. |
| 8 | Collapsed Chest | Grand | 54 | Crush lungs flat, 6d8 bludgeoning dmg. Con save DC 10+SL+Con halves. |
| 9 | Smotherstorm | Grand | 91 | 40-ft radius of breath disruption, 10d8 bludgeoning dmg. Con save DC 10+SL+Con halves. |
| 10 | Breath Freeze | Super | 20 | Stop all breathing in 60 ft for 1 rd. No save. |
| 11 | Respiratory Verdict | Super | 104 | Wreck a target s lungs, 15d8 bludgeoning. Con save DC 10+SL+Con halves. |
| 12 | Collapse Front | Super | 183 | Three rds of lung-crushing waves in 60 ft, each 10d8 bludgeoning. Con save DC 10+SL+Con halves. |
| 13 | Last Breath | Ultra | 43 | Erase breathing from all in a 1-mile radius. XR or GR to resist. |
| 14 | Permanent Pneumonia | Ultra | 166 | Irreparably shred lungs in 1-mile radius. XR or GR to resist. |
| 15 | Airless Apocalypse | Ultra | 285 | Snuff out respiratory function in 10 miles. XR or GR to resist. |
Phobikinesis - Manipulate Fears
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Skin-Crawl | Minor | 2 | Give a creature the creeps. Wis save DC 10+SL+Wis negates. |
| 2 | Jump Scare | Minor | 6 | Inject a brain-stab of terror, 2d8 psychic dmg. Wis save DC 10+SL+Wis halves. |
| 3 | Menacing Mood | Minor | 9 | Wrap a 5-ft aura of intimidation around yourself. Wis save DC 10+SL+Wis negates. |
| 4 | Panic Grip | Major | 6 | Pin a creature in frozen fear for 3 rds. Wis save DC 10+SL+Wis negates. |
| 5 | Dread Spear | Major | 20 | Hurl a primal fear wave, 6d8 psychic dmg. Wis save DC 10+SL+Wis halves. |
| 6 | Horror Bomb | Major | 38 | Blanket a 20-ft radius in terror, 8d6 psychic dmg. Wis save DC 10+SL+Wis halves. |
| 7 | Nightmare Box | Grand | 9 | Trap a creature in a waking nightmare for 3 rds. Wis save DC 10+SL+Wis negates. |
| 8 | Courage Collapse | Grand | 54 | Pulverize bravery, 6d8 psychic dmg. Wis save DC 10+SL+Wis halves. |
| 9 | Panic Cyclone | Grand | 91 | 40-ft whirlpool of fear, 10d8 psychic dmg. Wis save DC 10+SL+Wis halves. |
| 10 | Valor Freeze | Super | 20 | Kill all courage in 60 ft for 1 rd. No save. |
| 11 | Existential Sentence | Super | 104 | Show a target its ultimate doom, 15d8 psychic dmg. Wis save DC 10+SL+Wis halves. |
| 12 | Fear Front | Super | 182 | Maintain a fearstorm for 3 rds in 60 ft, each 10d8 psychic dmg. Wis save DC 10+SL+Wis halves. |
| 13 | Terror Plague | Ultra | 43 | Etch permanent paralysis into every mind in 1 mile. XR or GR to resist. |
| 14 | Dreadquake | Ultra | 165 | Make a 1-mile radius live its worst nightmares. XR or GR to resist. |
| 15 | Endless Night | Ultra | 285 | Seal 10 miles in eternal horror. XR or GR to resist. |
Phobokinesis - Manipulate Paranoia
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Fright Glance | Minor | 2 | One creature becomes uneasy for 1 round, −1 to its next roll. Wis save negates. |
| 2 | Jitter Pulse | Minor | 6 | Target has disadvantage on its next Wisdom save. Wis save negates. |
| 3 | Shadow Flinch | Minor | 8 | Create a sudden illusory shadow to startle one creature. Wis save negates. |
| 4 | Fear Spike | Major | 5 | Cause one creature to become frightened for 1 round. Wis save negates. |
| 5 | Terror Wave | Major | 19 | All enemies in a 15-ft cone are frightened for 1 round. Wis save negates. |
| 6 | Dread Seal | Major | 38 | Inflict disadvantage on attack rolls and saves for 1 creature for 1 round. Wis save negates. |
| 7 | Panic Field | Grand | 9 | All creatures in a 20-ft radius must succeed Wis save or flee. |
| 8 | Nightmare Manifest | Grand | 52 | Summon a creature from target s worst fear for 3 rounds. Wis save negates. |
| 9 | Horror Storm | Grand | 94 | Frighten all enemies in a 100-ft radius for 1 round. Wis save negates. |
| 10 | Mass Dread | Super | 18 | Paralyze all frightened creatures in a 40-ft radius for 1 round. Wis save negates. |
| 11 | Terror Dominion | Super | 103 | Frighten all enemies in a 60-ft radius for 3 rounds. Wis save negates. |
| 12 | Fear Absolute | Super | 182 | Permanently frighten a single creature. Wis save negates. |
| 13 | World Fear | Ultra | 44 | Without save, fill a 1-mile radius with permanent fear aura. XR or GR to resist. |
| 14 | Panic Realm | Ultra | 167 | Without save, make a 5-mile radius hostile and fearful to all intruders. XR or GR to resist. |
| 15 | Terror Absolute | Ultra | 289 | Without save, permanently terrify all creatures in a 10-mile radius. XR or GR to resist. |
Photokinesis - Manipulate Light
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Mood Lighting | Minor | 2 | Pop a 20-ft burst of light to kill the dark. Wis save DC 10+SL+Wis or be blinded till next turn ends. |
| 2 | Laser Pointer | Minor | 6 | Thin ray of light for 2d8 radiant dmg. Dex save DC 10+SL+Dex halves. |
| 3 | Shadow Slip | Minor | 8 | Warp light to sneak better advantage on your next Stealth. No save. |
| 4 | Flashbang Bind | Major | 5 | Hit one target with a blinding flash for 3 rds. Con save DC 10+SL+Con negates. |
| 5 | Sun-Spear | Major | 21 | Beam solar energy for 6d8 radiant dmg. Dex save DC 10+SL+Dex halves. |
| 6 | Daylight Detonation | Major | 39 | Light-bomb a 20-ft radius, 8d6 radiant dmg. Con save DC 10+SL+Con halves. |
| 7 | Prism Cage | Grand | 10 | Trap someone in refracted light for 3 rds. Wis save DC 10+SL+Wis negates. |
| 8 | Line-Cook Beam | Grand | 54 | Fry a 30-ft line with 6d8 radiant. Dex save DC 10+SL+Dex halves. |
| 9 | Sunburst Slam | Grand | 92 | Pop a 40-ft sunlight bomb, 10d8 radiant and 1-rd blind. Con save halves dmg, not blind. |
| 10 | Photon Jail | Super | 19 | Make solid light bars in 60 ft for 3 rds. Str save DC 10+SL+Str negates. |
| 11 | Helios Verdict | Super | 108 | Drop a precision solar beam, 15d8 radiant. Dex save DC 10+SL+Dex halves. |
| 12 | Lightstorm | Super | 174 | Keep 60-ft pulses of light going 3 rds, each 10d8 radiant. Con save DC 10+SL+Con halves. |
| 13 | Pocket Sun | Ultra | 42 | Drop a mini-star on 1 mile. XR or GR to resist. |
| 14 | Forever Noon | Ultra | 159 | Trap a mile in relentless daylight. XR or GR to resist. |
| 15 | Spectrum End | Ultra | 285 | Unleash a prismatic disintegration beam over a mile. XR or GR to resist. |
Phyllokinesis - Manipulate Plants
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Leaf Tease | Minor | 2 | Make a leaf flutter like it s auditioning for interpretive dance. No save. |
| 2 | Salad Sniper | Minor | 6 | Launch a sharpened leaf at a target for 2d8 slashing dmg. Dex save DC 10+SL+Dex halves. |
| 3 | Compost Trap | Minor | 9 | Create a 5-ft tangle of leaves that halves movement. Str save DC 10+SL+Str negates. |
| 4 | Green Straitjacket | Major | 6 | Wrap a creature in leafy restraints for 3 rds. Str save DC 10+SL+Str negates. |
| 5 | Razor Fern | Major | 20 | Fire a cluster of slicing leaves for 6d8 slashing. Dex save DC 10+SL+Dex halves. |
| 6 | Lawnmower Burst | Major | 38 | Shred a 20-ft radius with flying leaves, 8d6 slashing. Dex save DC 10+SL+Dex halves. |
| 7 | Botanical Cell | Grand | 9 | Encapsulate a creature in a hardened leaf cocoon for 3 rds. Str save DC 10+SL+Str negates. |
| 8 | Mulch Drop | Grand | 54 | Slam a dense pile of leaves down, 6d8 bludgeoning. Dex save DC 10+SL+Dex halves. |
| 9 | Leafnado | Grand | 91 | Fill a 40-ft radius with slicing foliage, 10d8 slashing. Dex save DC 10+SL+Dex halves. |
| 10 | Foliage Freeze | Super | 20 | Stop all leaf movement in 60 ft for 1 rd. No save. |
| 11 | Autumn s Verdict | Super | 104 | Unleash a leaf storm on one target, 15d8 slashing. Dex save DC 10+SL+Dex halves. |
| 12 | Rake Hell | Super | 182 | Maintain a 60-ft leaf tempest for 3 rds, each 10d8 slashing. Dex save DC 10+SL+Dex halves. |
| 13 | Deforest Now | Ultra | 43 | Strip all leafy vegetation in 1 mile. XR or GR to resist. |
| 14 | Bladed Grove | Ultra | 165 | Weaponize every leaf in a 1-mile radius. XR or GR to resist. |
| 15 | Lawnpocalypse | Ultra | 286 | Ten miles buried in lethal leaves. XR or GR to resist. |
Physikinesis - Manipulate Physical Laws
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Reality Nudge | Minor | 2 | Shift gravity/friction/velocity 10% on one creature/object/projectile within 30 ft; tweak speed, fall dmg, or attack vector. No save. |
| 2 | Newton s Dart | Minor | 6 | Ranged psionic attack, 60 ft; 2d8 force, Dex save DC 10+SL+Dex halves. |
| 3 | Weird Zone | Minor | 9 | 5-ft cube of warped physics for 1 rd; difficult terrain, Dex save DC 10+SL or prone. |
| 4 | Force Cage | Major | 6 | Trap 1 creature in 10-ft cube of folded space; Str save DC 10+SL+Str or restrained up to 3 rds (save each turn). |
| 5 | Momentum Lance | Major | 20 | 60 5-ft line; 6d8 force, Dex save DC 10+SL+Dex halves; push/pull 10 ft on fail. |
| 6 | Warp Bomb | Major | 39 | 20-ft radius of chaotic physics; 8d6 force, Dex save halves; fail = random motion effect (prone/push/pull/delay). |
| 7 | Bubble of Wrong | Grand | 10 | Target encased in bad-physics bubble; Str save DC 10+SL+Str or restrained 3 rds, attacks vs it have advantage. |
| 8 | Gravity Pancake | Grand | 54 | 10-ft cube gravity crush; 6d8 bludgeoning, Dex save halves; fail = prone. |
| 9 | Lawstorm | Grand | 91 | 40-ft radius shifting constants; 10d8 force/rd, Dex save halves; lasts 3 rds, difficult terrain. |
| 10 | Physics Pause | Super | 20 | 60-ft radius freeze of motion/heat for 1 rd; Con save DC 10+SL or incapacitated, speed 0. |
| 11 | Thermodynamic Verdict | Super | 104 | 30-ft radius max-entropy burst; 15d8 force, Dex save halves; objects 3 dmg. |
| 12 | Entropy Squall | Super | 183 | 60-ft radius shifting laws for 3 rds; 10d8 force/rd, Dex save halves; fail = random law effect each rd. |
| 13 | Gravity Blackout | Ultra | 44 | 1-mile gravity suspend/reverse/randomize for 1 min; XR/GR resists; fail = drift, pin, or float. |
| 14 | Appliance of Science | Ultra | 166 | 1-mile anomalies; XR/GR resists; hazard zones cause 4d10 force/rd+random Grand/Super effect. |
| 15 | Big Crunch | Ultra | 285 | Collapse matter in 10-mile radius to singularity; XR/GR resists; fail = restrained, pulled, destroyed at center. |
Phytokinesis - Manipulate Leaves
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Leaf Pop | Minor | 2 | Instantly sprout or wither a leaf like a stage trick. No save. |
| 2 | Botany Bolt | Minor | 6 | Shoot a fresh-grown spike for 2d8 piercing. Dex save DC 10+SL+Dex halves. |
| 3 | Vine Curtain | Minor | 9 | Grow a 5-ft patch of sight-blocking leaves. No save. |
| 4 | Hug in Green | Major | 6 | Restrain with rapid leaf growth for 3 rds. Str save DC 10+SL+Str negates. |
| 5 | Thorn Swarm | Major | 20 | Blast thorny leaves, 6d8 slashing. Dex save DC 10+SL+Dex halves. |
| 6 | Verdant Bomb | Major | 38 | Explode a 20-ft radius with leaf shrapnel, 8d6 slashing. Dex save DC 10+SL+Dex halves. |
| 7 | Living Dome | Grand | 9 | Seal a creature in a dome of leaves for 3 rds. Str save DC 10+SL+Str negates. |
| 8 | Green Anvil | Grand | 54 | Drop a dense leaf mass, 6d8 bludgeoning. Dex save DC 10+SL+Dex halves. |
| 9 | Sproutnado | Grand | 91 | Whip a 40-ft radius in shredding growth, 10d8 slashing. Dex save DC 10+SL+Dex halves. |
| 10 | Growth Freeze | Super | 20 | Halt all leaf growth in 60 ft for 1 rd. No save. |
| 11 | Floral Verdict | Super | 104 | Smother a target in lethal bloom, 15d8 slashing. Dex save DC 10+SL+Dex halves. |
| 12 | Botanist s Wrath | Super | 183 | Keep a bloom storm going for 3 rds, each 10d8 slashing. Dex save DC 10+SL+Dex halves. |
| 13 | Leaf Strip | Ultra | 44 | Remove all leaves from 1 mile. XR or GR to resist. |
| 14 | Killer Grove | Ultra | 165 | Make every leaf in 1 mile attack. XR or GR to resist. |
| 15 | Overgrowth Doom | Ultra | 286 | Ten miles of lethal, all-consuming bloom. XR or GR to resist. |
Picnokinesis - Manipulate Density
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Mass Mote | Minor | 2 | Make a small object fluffy-light or brick-dense. No save. |
| 2 | Lead Pea | Minor | 6 | Shoot a dense projectile, 2d8 bludgeoning. Dex save DC 10+SL+Dex halves. |
| 3 | Soft Spot | Minor | 9 | Change a 5-ft square to sponge or stone. No save. |
| 4 | Weight Collar | Major | 6 | Increase a creature s density till it can t move for 3 rds. Str save DC 10+SL+Str negates. |
| 5 | Impactor Spike | Major | 20 | Fire a high-density lance, 6d8 piercing. Dex save DC 10+SL+Dex halves. |
| 6 | Crush Wave | Major | 39 | Shift density in a 20-ft radius, 8d6 bludgeoning. Con save DC 10+SL+Con halves. |
| 7 | Stone Cell | Grand | 10 | Trap someone in ultra-dense material for 3 rds. Str save DC 10+SL+Str negates. |
| 8 | Anvil Drop | Grand | 54 | Collapse density on a target, 6d8 bludgeoning. Con save DC 10+SL+Con halves. |
| 9 | Density Storm | Grand | 91 | 40-ft radius of unstable density, 10d8 bludgeoning. Con save DC 10+SL+Con halves. |
| 10 | Mass Freeze | Super | 20 | Prevent density changes in 60 ft for 1 rd. No save. |
| 11 | Singularity Verdict | Super | 104 | Land a crushing density strike, 15d8 bludgeoning. Con save DC 10+SL+Con halves. |
| 12 | Massquake | Super | 183 | Keep unstable density shifts rolling for 3 rds in 60 ft, each 10d8 bludgeoning. Con save DC 10+SL+Con halves. |
| 13 | Vacuum Weight | Ultra | 44 | Hyper-compress or erase density in 1 mile. XR or GR to resist. |
| 14 | Weightstorm | Ultra | 165 | Weaponize density shifts in 1 mile. XR or GR to resist. |
| 15 | Masspocalypse | Ultra | 286 | Collapse or disperse density across 10 miles. XR or GR to resist. |
Posikinesis - Manipulate Positive Forces
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Good Vibes Only | Minor | 2 | Radiate a five-foot morale boost like a walking motivational poster. No save. |
| 2 | Sunbeam Snub | Minor | 6 | Fire a bolt of wholesome energy for 2d8 radiant dmg. Wis save DC 10+SL+Wis halves. |
| 3 | Patch of Happy | Minor | 9 | Drop a five-foot healing hotspot restoring 1d4 hp. No save. |
| 4 | Serenity Shackles | Major | 6 | Smother aggression with a hug made of light for 3 rds. Wis save DC 10+SL+Wis negates. |
| 5 | Bless Beam | Major | 20 | Launch concentrated feel better energy for 6d8 radiant. Wis save DC 10+SL+Wis halves. |
| 6 | Saint s Detonation | Major | 39 | Burst a 20-ft zone of healing or undead-hurting radiance for 8d6. Wis save DC 10+SL+Wis halves dmg. |
| 7 | Halo Cell | Grand | 10 | Trap a creature in a sphere of relentless cheer for 3 rds. Wis save DC 10+SL+Wis negates. |
| 8 | Euphoria Slam | Grand | 54 | Overload with positive force for 6d8 radiant. Wis save DC 10+SL+Wis halves. |
| 9 | Rapture Vortex | Grand | 91 | 40-ft swirl of healing warmth and villain pain, 10d8 radiant. Wis save DC 10+SL+Wis halves. |
| 10 | Optimism Freeze | Super | 20 | Halt all positive force in 60 ft for 1 rd back to cynicism. No save. |
| 11 | Smite of Saint Sunshine | Super | 104 | Deliver pure, overwhelming virtue for 15d8 radiant. Wis save DC 10+SL+Wis halves. |
| 12 | Beatific Storm | Super | 183 | Three rds of 60-ft radiant positivity bolts, each 10d8 radiant. Wis save DC 10+SL+Wis halves. |
| 13 | Life Overload | Ultra | 44 | Flood 1 mile with pure positive force. XR or GR to resist. |
| 14 | Too Much of a Good Thing | Ultra | 166 | Overdose a 1-mile radius on positivity. XR or GR to resist. |
| 15 | The Great Enlightening | Ultra | 285 | Reprogram life force with blinding optimism over 10 miles. XR or GR to resist. |
Potentikinesis - Manipulate Superpowers
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Power Tap | Minor | 2 | Give an ability a caffeine hit or put it on decaf for 1 rd. No save. |
| 2 | Static Shot | Minor | 6 | Fire a jolt of anti-power energy for 2d8 force. Wis save DC 10+SL+Wis halves. |
| 3 | Neutral Zone | Minor | 9 | Make a five-foot bubble that nerfs or buffs powers. No save. |
| 4 | Ability Timeout | Major | 6 | Muzzle a creature s supernatural skills for 3 rds. Wis save DC 10+SL+Wis negates. |
| 5 | Suppressor Beam | Major | 20 | Shoot a concentrated null-field ray for 6d8 force. Wis save DC 10+SL+Wis halves. |
| 6 | Overclock Crash | Major | 39 | Scramble every ability in a 20-ft radius, 8d6 force. Wis save DC 10+SL+Wis halves. |
| 7 | No-Fun Field | Grand | 10 | Seal a creature in an anti-power bubble for 3 rds. Wis save DC 10+SL+Wis negates. |
| 8 | Talent Drain | Grand | 54 | Burn out or steal a target s gifts, 6d8 force. Wis save DC 10+SL+Wis halves. |
| 9 | Anomaly Surge | Grand | 91 | 40-ft chaos zone where powers go haywire, 10d8 force. Wis save DC 10+SL+Wis halves. |
| 10 | Ability Freeze | Super | 20 | Stop all supernatural effects in 60 ft for 1 rd. No save. |
| 11 | Excommunicate From Cool | Super | 104 | Strip powers and slam for 15d8 force. Wis save DC 10+SL+Wis halves. |
| 12 | Storm of Static | Super | 183 | Keep a 60-ft anti-power storm rolling for 3 rds, each 10d8 force. Wis save DC 10+SL+Wis halves. |
| 13 | De-Level Day | Ultra | 43 | Permanently delete abilities in 1 mile. XR or GR to resist. |
| 14 | Mutant Meltdown | Ultra | 165 | Turn all powers in 1 mile into chaos weapons. XR or GR to resist. |
| 15 | Power Vacuum | Ultra | 285 | Erase or hypercharge every ability in 10 miles. XR or GR to resist. |
Psychokinesis - Manipulate Mental Force
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Mental Push | Minor | 2 | Force a simple thought into a creature s mind. Wis save DC 10+SL+Wis bonus negates. |
| 2 | Mind Needle | Minor | 6 | Deal 2d8 psychic dmg to one creature within 30 ft. Int save DC 10+SL+Int bonus halves. |
| 3 | Daze Pulse | Minor | 9 | Dull the senses of a creature within 30 ft for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 4 | Suggestion Pulse | Major | 6 | Implant a strong suggestion for 1 minute. Wis save DC 10+SL+Wis bonus negates. |
| 5 | Cranial Crush | Major | 18 | Deal 6d8 psychic dmg to one creature within 60 ft. Int save DC 10+SL+Int bonus halves. |
| 6 | Fear Wave | Major | 39 | Force all creatures in a 20-ft radius to flee for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 7 | Mind Lock | Grand | 9 | Paralyze a creature s mental processes for 3 rds. Int save DC 10+SL+Int bonus negates. |
| 8 | Ego Fracture | Grand | 54 | Shatter a creature s self-image, dealing 6d8 psychic dmg and reducing its attack rolls by −2. Wis save DC 10+SL+Wis bonus halves. |
| 9 | Psychic Scream | Grand | 88 | Deal 10d8 psychic dmg to all creatures in a 40-ft radius and stun for 1 rd. Int save DC 10+SL+Int bonus halves dmg but not stun. |
| 10 | Mass Dominate | Super | 18 | Control all creatures in a 60-ft radius for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 11 | Brain Burn | Super | 102 | Deal 15d8 psychic dmg to a single target and stun for 1 rd. Int save DC 10+SL+Int bonus halves dmg but not stun. |
| 12 | Nightmare Maelstrom | Super | 177 | Fill a 60-ft radius with fear and hallucinations for 3 rds, each rd dealing 10d8 psychic dmg. Wis save DC 10+SL+Wis bonus halves. |
| 13 | Mind Erasure | Ultra | 41 | Without save, remove all memories and personality from all creatures in a 1-mile radius. XR or GR to resist. |
| 14 | Psychic Oblivion | Ultra | 163 | Without save, reduce all minds in a 1-mile radius to permanent unconsciousness. XR or GR to resist. |
| 15 | Global Domination | Ultra | 279 | Without save, impose your will on all minds in a 10-mile radius. XR or GR to resist. |
Pulsakinesis - Manipulate Pulses
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Mood Thump | Minor | 2 | Emit a faint, harmless pulse like the universe s most awkward handshake. No save. |
| 2 | Shock Pea | Minor | 6 | Launch a concentrated energy pop for 2d8 force dmg. Dex save DC 10+SL+Dex halves. |
| 3 | Bass Drop | Minor | 9 | Make a 5-ft zone throb with rhythmic vibrations. No save. |
| 4 | Strobe Shackles | Major | 6 | Lock a creature in a pulsing stasis field for 3 rds. Str save DC 10+SL+Str negates. |
| 5 | Rail-Rave | Major | 20 | Fire a high-impact pulse beam for 6d8 force. Dex save DC 10+SL+Dex halves. |
| 6 | Boom Bubble | Major | 38 | Blast a 20-ft radius with kinetic shockbursts, 8d6 force. Dex save DC 10+SL+Dex halves. |
| 7 | Oscillation Cell | Grand | 9 | Trap a target in a humming energy sphere for 3 rds. Str save DC 10+SL+Str negates. |
| 8 | Heartstopper | Grand | 54 | Slam with a chain of high-density pulses, 6d8 force. Dex save DC 10+SL+Dex halves. |
| 9 | Pulsequake | Grand | 91 | Shake a 40-ft radius with chaotic energy waves, 10d8 force. Dex save DC 10+SL+Dex halves. |
| 10 | Signal Jam | Super | 20 | Kill all pulse activity in 60 ft for 1 rd. No save. |
| 11 | Overtone Verdict | Super | 104 | Drop a devastating super-pulse for 15d8 force. Dex save DC 10+SL+Dex halves. |
| 12 | Rave Storm | Super | 183 | Three rds of a 60-ft pulse blizzard, each 10d8 force. Dex save DC 10+SL+Dex halves. |
| 13 | Dead Air | Ultra | 44 | Kill every pulse kinetic, electric, or magical in 1 mile. XR or GR to resist. |
| 14 | World Bass Drop | Ultra | 165 | Turn every pulse in a mile into a demolition wave. XR or GR to resist. |
| 15 | Harmonic End | Ultra | 285 | Wipe 10 miles in cascading pulse detonations. XR or GR to resist. |
Pyrokinesis - Manipulate Fire
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Toast Precision | Minor | 2 | Heat a small organic object (up to bread slice size) within 5 ft to a desired temperature without external flame. No save. |
| 2 | Cinder Pop | Minor | 6 | Ignite and fling a small fireball (no larger than a fist) up to 30 ft. On impact, deals 2d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Nursery Spark | Minor | 9 | Instantly ignite a flammable object no larger than 1 cu. ft within 10 ft. Dex save DC 10+SL+Dex bonus negates ignition if target is attended. |
| 4 | Agent Scorch | Major | 6 | Up to 3 creatures within 30 ft take 6d8 fire dmg in focused bursts of flame. Dex save DC 10+SL+Dex bonus halves. |
| 5 | Fireball | Major | 22 | Create a 20-ft radius explosion at a point within 150 ft. Deals 8d6 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Blazing Volley | Major | 37 | Deal 4d8 fire dmg in a 5 ft radius burst to up to 3 targets. May multitarget.Dex save DC 10+SL+Dex bonus halves. |
| 7 | Barn Inferno | Grand | 9 | dealing 10d8 fire dmg and igniting unattended flammables in a 40 ft radius. Dex save DC 10+SL+Dex bonus halves. |
| 8 | Bullet Melt | Grand | 48 | As a reaction, melt a single physical projectile mid-flight before it hits. No save. |
| 9 | Eruption Burst | Grand | 99 | Target takes 6d8 fire dmg and is launched 30 ft into the air. Dex save DC 10+SL+Dex bonus halves fire dmg but not the launch. |
| 10 | Facility Annihilation | Super | 19 | All creatures in a 100-ft radius take 15d8 fire dmg; flamable structures are destroyed. Dex save DC 10+SL+Dex bonus halves. |
| 11 | Fiery Embrace | Super | 108 | Grapple a creature, engulfing both in flames for 20d6 fire dmg and burns for 3 rds (5d6 per rd). Dex save DC 10+SL+Dex bonus halves initial dmg. |
| 12 | Inferno Shower | Super | 175 | Summon a storm of flaming orbs over a 60-ft radius for 3 rds. Each rd deals 10d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Ashen Reckoning | Ultra | 44 | Without save, release an expanding inferno that obliterates all combustible matter in a 1-mile radius. iDMG, XR or GR to resist. |
| 14 | Apocalypse Rain | Ultra | 174 | Without save, call down continuous iDMG fire-meteors over a 1-mile radius for 1 minute. XR or GR to resist. |
| 15 | Planet Scorch | Ultra | 288 | Without save, ignite the atmosphere in a targeted 10-mile radius, consuming all oxygen and incinerating everything within. XR or GR to resist. |
Quantakinesis - Manipulate Quantity
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Inventory Wiggle | Minor | 2 | Make the number of small items around you slightly wrong. No save. |
| 2 | Clone Shot | Minor | 6 | Duplicate a projectile mid-air for 2d8 dmg. Dex save DC 10+SL+Dex halves. |
| 3 | Pocket Dimension Leak | Minor | 9 | Five-foot zone where objects pop in and out like bad magic tricks. No save. |
| 4 | Overbooked Shackles | Major | 6 | Multiply restraints until the target can t move for 3 rds. Str save DC 10+SL+Str negates. |
| 5 | Matryoshka Missile | Major | 20 | Fire a projectile that births more on impact, 6d8 dmg. Dex save DC 10+SL+Dex halves. |
| 6 | Boom Spam | Major | 38 | Detonate way too many explosions in a 20-ft radius, 8d6 dmg. Dex save DC 10+SL+Dex halves. |
| 7 | Barrier Overrun | Grand | 10 | Trap a creature in redundant barricades for 3 rds. Str save DC 10+SL+Str negates. |
| 8 | Force Pile-On | Grand | 54 | Smother with multiplied impact, 6d8 dmg. Dex save DC 10+SL+Dex halves. |
| 9 | Hazard Cascade | Grand | 91 | 40-ft radius stuffed with infinite hazards, 10d8 dmg. Dex save DC 10+SL+Dex halves. |
| 10 | Freeze Frame | Super | 20 | Stop all number-changing in 60 ft for 1 rd. No save. |
| 11 | Too Many Problems | Super | 104 | Overwhelm a target with sheer duplication, 15d8 dmg. Dex save DC 10+SL+Dex halves. |
| 12 | Spam Storm | Super | 183 | Three rds of multiplying hazards in 60 ft, each 10d8 dmg. Dex save DC 10+SL+Dex halves. |
| 13 | Everything Everywhere | Ultra | 44 | Multiply or erase all items in 1 mile. XR or GR to resist. |
| 14 | Flood or Famine | Ultra | 165 | Unleash infinite stuff or void over a mile. XR or GR to resist. |
| 15 | Existence Overdraft | Ultra | 285 | Re-write reality s inventory in 10 miles. XR or GR to resist. Quantarkinesis Manipulating Spacetime Curvature |
| 16 | Microgravity | Minor | 2 | Reduce a creature s weight to one-tenth normal for 1 round, halving their jump and melee damage. No save. |
| 17 | Gravity Pin | Minor | 6 | Increase a creature s weight to five times normal for 1 round, halving movement speed. Str save DC 10+SL+Str bonus negates. |
| 18 | Tug Field | Minor | 8 | Pull one unattended object up to 10 lb within 20 ft into your hand. No save. |
| 19 | Gravitic Crush | Major | 5 | Increase gravity on one creature within 30 ft, forcing it prone. Str save DC 10+SL+Str bonus negates. |
| 20 | Event Lance | Major | 19 | Fire a compressed gravity bolt at one target within 60 ft, dealing 6d8 force damage. Con save DC 10+SL+Con bonus halves. |
| 21 | Singularity Shock | Major | 38 | Create a 20-ft radius shockwave dealing 8d6 force dmg as gravity snaps back to normal. Dex save DC 10+SL+Dex bonus halves. |
| 22 | Orbital Bind | Grand | 9 | Lock a creature in place with an orbital tether for 1 round. Str save DC 10+SL+Str bonus negates. |
| 23 | Grav Collapse | Grand | 52 | Dealing 6d8 force dmg and movement = 0 in a 10 ft radius until next turn. Str save DC 10+SL+Str bonus halves dmg and negates immobilization. |
| 24 | Black Hole Seed | Grand | 94 | Create a 10-ft radius gravity sink for 3 rounds, pulling all creatures within 30 ft toward its center each turn. Str save DC 10+SL+Str bonus negates. |
| 25 | Horizon Lock | Super | 18 | Paralyze all creatures in a 30-ft radius for 1 round as time dilation freezes motion. Wis save DC 10+SL+Wis bonus negates. |
| 26 | Gravity Flare | Super | 103 | Deal 15d8 force dmg in a 40-ft radius as gravity spikes violently. Con save DC 10+SL+Con bonus halves. |
| 27 | Collapse Field | Super | 182 | For 3 rounds, a 60-ft radius is under crushing gravity, dealing 10d8 force dmg per round. Con save DC 10+SL+Con bonus halves each round. |
| 28 | Planetary Lock | Ultra | 44 | Without save, freeze all movement in a 1-mile radius under extreme gravity. XR or GR to resist. |
| 29 | Gravitic Erasure | Ultra | 167 | Without save, crush all creatures and structures in a 1-mile radius into a singularity. XR or GR to resist. |
| 30 | Event Horizon | Ultra | 289 | Without save, create a black hole that devours all matter in a 10-mile radius. XR or GR to resist. |
Quantumkinesis - Manipulate Quantum Energy
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Maybe-Wave | Minor | 2 | Nudge a particle into a probably state. No save. |
| 2 | Schr dinger Shot | Minor | 6 | Fire a bolt that may or may not hurt you but will hurt them, 2d8 force. Dex save DC 10+SL+Dex halves. |
| 3 | Uncertainty Patch | Minor | 9 | Five-foot area of superposition weirdness. No save. |
| 4 | Probability Jail | Major | 6 | Trap a creature in a 3-rd maybe you re restrained paradox. Wis save DC 10+SL+Wis negates. |
| 5 | Collapse Ray | Major | 20 | Force the wave to pick a side pain, 6d8 force. Dex save DC 10+SL+Dex halves. |
| 6 | Field Decoherence | Major | 39 | Destabilize a 20-ft radius of reality, 8d6 force. Dex save DC 10+SL+Dex halves. |
| 7 | Entangle Cell | Grand | 10 | Trap someone in a quantum link loop for 3 rds. Wis save DC 10+SL+Wis negates. |
| 8 | Waveform Guillotine | Grand | 54 | Collapse probabilities to crush, 6d8 force. Dex save DC 10+SL+Dex halves. |
| 9 | Planck Storm | Grand | 91 | 40-ft chaos zone of quantum energy, 10d8 force. Dex save DC 10+SL+Dex halves. |
| 10 | State Freeze | Super | 20 | Hold all quantum states still in 60 ft for 1 rd. No save. |
| 11 | Worst Timeline | Super | 104 | Shove a target into its nastiest quantum outcome, 15d8 force. Dex save DC 10+SL+Dex halves. |
| 12 | Probability Tempest | Super | 183 | Three rds of entropic quantum chaos in 60 ft, each 10d8 force. Dex save DC 10+SL+Dex halves. |
| 13 | Quantum Void | Ultra | 44 | Erase quantum stability in a mile. XR or GR to resist. |
| 14 | Macro-Murder | Ultra | 165 | Weaponize instability in a mile. XR or GR to resist. |
| 15 | Reality Melt | Ultra | 285 | Dissolve 10 miles at the smallest scale. XR or GR to resist. |
Quintekinesis - Manipulate Life Force
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Life Nudge | Minor | 2 | Slightly boost or dull a creature s vitality. No save. |
| 2 | Soul Bolt | Minor | 6 | Fire a pulse of life force, 2d8 radiant. Con save DC 10+SL+Con halves. |
| 3 | Healing Hotspot | Minor | 9 | Five-foot zone that speeds or slows recovery. No save. |
| 4 | Vital Shackles | Major | 6 | Restrain with raw life energy for 3 rds. Str save DC 10+SL+Str negates. |
| 5 | Pulse of Being | Major | 20 | Fire condensed vitality for 6d8 radiant. Con save DC 10+SL+Con halves. |
| 6 | Lifequake | Major | 38 | Burst a 20-ft wave of life energy heal allies, fry undead, 8d6. Con save DC 10+SL+Con halves dmg. |
| 7 | Regen Cell | Grand | 10 | Trap in a bubble that heals or drains for 3 rds. Con save DC 10+SL+Con negates. |
| 8 | Overgrowth Slam | Grand | 54 | Overload the body with vitality till it hurts, 6d8 radiant. Con save DC 10+SL+Con halves. |
| 9 | Soulstorm | Grand | 91 | 40-ft swirl of life energy, 10d8 radiant to foes. Con save DC 10+SL+Con halves. |
| 10 | Bio-Freeze | Super | 20 | Stop all life force in 60 ft for 1 rd. No save. |
| 11 | Judgment of Breath | Super | 104 | Infuse or rip away life force, 15d8 radiant or necrotic. Con save DC 10+SL+Con halves. |
| 12 | Living Tempest | Super | 182 | Three rds of life-storm in 60 ft, each 10d8 radiant. Con save DC 10+SL+Con halves. |
| 13 | Mass Die-Off | Ultra | 43 | Delete life force in a mile. XR or GR to resist. |
| 14 | Genesis Rewrite | Ultra | 165 | Reprogram vitality in a mile. XR or GR to resist. |
| 15 | World s Last Breath | Ultra | 285 | End or empower all life in 10 miles. XR or GR to resist. Quorakinesis Manipulating Collective Will |
| 16 | Unified Pulse | Minor | 2 | Grant one ally within 20 ft +11 to their next attack roll. No save. |
| 17 | Peer Pressure | Minor | 6 | One hostile creature within 20 ft takes −2 to its next saving throw if at least two allies are within 10 ft of it. Wis save DC 10+SL+Wis bonus negates. |
| 18 | Echo Action | Minor | 8 | Choose one ally within 30 ft; they may immediately repeat their last movement up to 10 ft. No save. |
| 19 | Group Sync | Major | 5 | Two allies within 20 ft may immediately swap positions. No save. |
| 20 | Swarm Strike | Major | 19 | Up to three allies within 30 ft can make a weapon attack as a reaction. No save. |
| 21 | Mass Rally | Major | 38 | All allies in a 20-ft radius gain +21 to attack rolls for 3 rounds. No save. |
| 22 | Chain Resolve | Grand | 9 | Remove one fear or charm effect from all allies within 20 ft. No save. |
| 23 | Overwhelm | Grand | 52 | All hostile creatures in a 10-ft radius take 6d8 psychic dmg if they are outnumbered in that space. Wis save DC 10+SL+Wis bonus halves. |
| 24 | Hive Surge | Grand | 94 | All allies within 40 ft can take the Dash or Disengage action as a bonus action for the next 3 rounds. No save. |
| 25 | Mob Command | Super | 18 | Direct all allies in a 60-ft radius to take the Ready action with the same trigger. No save. |
| 26 | Unity Wave | Super | 103 | All allies in a 60-ft radius gain advantage on attack rolls and saving throws for 1 round. No save. |
| 27 | Crowd Control | Super | 182 | All hostile creatures in a 60-ft radius must succeed on a Wis save DC 10+SL+Wis bonus or be forced to move toward the center of the group. |
| 28 | Consensus Lock | Ultra | 44 | Without save, force all creatures in a 1-mile radius to agree on a single course of action for the next 24 hours. XR or GR to resist. |
| 29 | Mass Domination | Ultra | 167 | Without save, control the actions of all creatures in a 1-mile radius for 1 hour. XR or GR to resist. |
| 30 | Will Absolute | Ultra | 289 | Without save, bind the will of every creature in a 10-mile radius to obey a single command permanently. XR or GR to resist. |
Radiokinesis - Manipulate Radiation
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Glow Worm | Minor | 2 | Emit a harmless little glow. No save. |
| 2 | Gamma Pea | Minor | 6 | Fire a tight radiation burst for 2d8 radiant. Con save DC 10+SL+Con halves. |
| 3 | Hotspot | Minor | 9 | Five-foot radioactive zone for 1 rd. Con save DC 10+SL+Con negates. |
| 4 | Irradiator Bind | Major | 6 | Trap in a sizzling radiation field for 3 rds. Con save DC 10+SL+Con negates. |
| 5 | Particle Lance | Major | 20 | Beam concentrated radiation, 6d8 radiant. Con save DC 10+SL+Con halves. |
| 6 | Fallout Burst | Major | 38 | Pop a 20-ft radioactive blast, 8d6 radiant. Con save DC 10+SL+Con halves. |
| 7 | Containment Bubble | Grand | 10 | Seal in a rad-filled sphere for 3 rds. Con save DC 10+SL+Con negates. |
| 8 | Chernobomb | Grand | 54 | Overload with lethal radiation, 6d8 radiant. Con save DC 10+SL+Con halves. |
| 9 | Radstorm | Grand | 91 | Flood 40 ft with deadly radiation, 10d8 radiant. Con save DC 10+SL+Con halves. |
| 10 | Cold Shutdown | Super | 20 | End all radiation activity in 60 ft for 1 rd. No save. |
| 11 | Meltdown Verdict | Super | 104 | Deliver catastrophic radiation strike, 15d8 radiant. Con save DC 10+SL+Con halves. |
| 12 | Isotope Tempest | Super | 182 | Three rds of rad-storm in 60 ft, each 10d8 radiant. Con save DC 10+SL+Con halves. |
| 13 | Nuclear Silence | Ultra | 44 | Saturate a mile with deadly rads. XR or GR to resist. |
| 14 | Fallout Horizon | Ultra | 165 | Cause meltdown chaos in a mile. XR or GR to resist. |
| 15 | Atom s Last Laugh | Ultra | 286 | Make 10 miles uninhabitable forever. XR or GR to resist. |
Regokinesis - Manipulate Vectors
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Nudge Path | Minor | 2 | Give a moving object a gentle course correction the cosmic equivalent of backseat driving. No save. |
| 2 | Billiard Shot | Minor | 6 | Whip a projectile mid-air toward a new victim, 2d8 dmg. Dex save DC 10+SL+Dex halves. |
| 3 | Redirect Zone | Minor | 9 | Five-foot patch where motion always takes a wrong turn. No save. |
| 4 | Tripwire Physics | Major | 6 | Twist a creature s path until it s stuck in place for 3 rds. Str save DC 10+SL+Str negates. |
| 5 | Boomerang Bolt | Major | 20 | Force bolt changes course mid-flight for 6d8 dmg. Dex save DC 10+SL+Dex halves. |
| 6 | Pinball Blast | Major | 39 | Scatter vectors in a 20-ft radius, 8d6 force. Dex save DC 10+SL+Dex halves. |
| 7 | Force Maze | Grand | 10 | Enclose in a shifting vector cage for 3 rds. Str save DC 10+SL+Str negates. |
| 8 | Momentum Smash | Grand | 54 | Slam with ricocheting forces, 6d8 bludgeoning. Dex save DC 10+SL+Dex halves. |
| 9 | Tornado of Trajectories | Grand | 91 | 40-ft chaos of redirections, 10d8 force. Dex save DC 10+SL+Dex halves. |
| 10 | Vector Freeze | Super | 20 | Stop all directional changes in 60 ft for 1 rd. No save. |
| 11 | Target All Forces | Super | 104 | Focus every shove, push, and pull onto one poor soul, 15d8 dmg. Dex save DC 10+SL+Dex halves. |
| 12 | Ricochet Storm | Super | 182 | Three rds of shifting-force chaos in 60 ft, each 10d8 dmg. Dex save DC 10+SL+Dex halves. |
| 13 | Momentum Blackout | Ultra | 44 | Erase vector stability in a mile. XR or GR to resist. |
| 14 | Chaos Physics | Ultra | 165 | One-mile uncontrolled redirections like reality s drunk driver. XR or GR to resist. |
| 15 | Total Vector War | Ultra | 285 | Weaponize all momentum in 10 miles. XR or GR to resist. |
Retrokinesis - Manipulate Living Youth
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Dust Rewind | Minor | 2 | Age-reverse a speck of something boring. No save. |
| 2 | Wrinkle Snap | Minor | 6 | Reverse-age a patch of skin until it stings, 2d8 necrotic. Con save DC 10+SL+Con halves. |
| 3 | Fresh Spot | Minor | 9 | Roll back a 5-ft patch of organic matter by a few days. No save. |
| 4 | Spring Step | Major | 6 | Reverse-age an ally s joints for +10 ft speed, 3 rds. No save. |
| 5 | Glow Beam | Major | 20 | Youth-restoring ray that s great for undead burn, 6d8 radiant. Con save DC 10+SL+Con halves. |
| 6 | Spa Bomb | Major | 38 | Roll back all organic life in 20 ft, heal or hurt as needed, 8d6. Con save DC 10+SL+Con halves dmg. |
| 7 | Fountain Cell | Grand | 10 | Rejuvenation bubble for 3 rds. No save for friends; Con save for foes. |
| 8 | Reverse Decay | Grand | 54 | Blast the years backward for 6d8 radiant to the wrong kind. Con save DC 10+SL+Con halves. |
| 9 | Bloom Vortex | Grand | 91 | Roll back 40 ft of life to earlier glory, 10d8 radiant to enemies. Con save DC 10+SL+Con halves. |
| 10 | Age Freeze | Super | 20 | Stop or reverse aging in 60 ft for 1 rd. No save. |
| 11 | Prime Reset | Super | 104 | Restore to prime or regress to helplessness, 15d8 radiant to foes. Con save DC 10+SL+Con halves. |
| 12 | Rejuvenation Storm | Super | 183 | Three rds of youth-storm in 60 ft, each 10d8 radiant to enemies. Con save DC 10+SL+Con halves. |
| 13 | Eternal Spring | Ultra | 43 | Age-reset all beings in a mile. XR or GR to resist. |
| 14 | Backwards Biology | Ultra | 165 | One-mile uncontrolled reverse-aging. XR or GR to resist. |
| 15 | World s Playgrd | Ultra | 286 | Everyone in 10 miles gets their best years back or worse. XR or GR to resist. Ruinokinesis Manipulating Decay |
| 16 | Rust Touch | Minor | 2 | Corrode a small metal object within 5 ft, rendering it useless. No save. |
| 17 | Crack Fissure | Minor | 6 | Weaken a 5-ft section of stone or wood, halving its structural HP. No save. |
| 18 | Spoil Bite | Minor | 8 | Cause perishable food or organic material within 10 ft to rot instantly. No save. |
| 19 | Decay Burst | Major | 5 | Inflict 3d8 necrotic dmg on a nonmagical object within 20 ft. No save. |
| 20 | Splinter Collapse | Major | 19 | Destroy a 10-ft section of wooden or stone structure. No save. |
| 21 | Rust Storm | Major | 38 | In a 20-ft radius, corrode all nonmagical metal instantly. No save. |
| 22 | Wither Limb | Grand | 9 | Reduce one creature s speed by half for 1 round. Con save DC 10+SL+Con bonus negates. |
| 23 | Crush Pillar | Grand | 52 | Collapse a 10-ft-tall support, dealing 6d8 bludgeoning dmg to all in 10 ft. Dex save DC 10+SL+Dex bonus halves. |
| 24 | Erosion Field | Grand | 94 | Over 3 rounds, reduce the AC of all structures in a 40-ft radius by 5. No save. |
| 25 | Ruination Wave | Super | 18 | Inflict 8d8 force dmg to all nonmagical objects in a 30-ft radius. No save. |
| 26 | Structural Annihilation | Super | 103 | Collapse a building up to 30 ft tall instantly. No save. |
| 27 | Decay Dominion | Super | 182 | Over 3 rounds, reduce all nonmagical weapons, armor, and structures in a 60-ft radius to dust. No save. |
| 28 | Mass Collapse | Ultra | 44 | Without save, collapse all structures in a 1-mile radius. XR or GR to resist. |
| 29 | Planetary Erosion | Ultra | 167 | Without save, strip away the surface layer of terrain in a 1-mile radius. XR or GR to resist. |
| 30 | Entropy Absolute | Ultra | 289 | Without save, age and decay all nonmagical matter in a 10-mile radius into dust. XR or GR to resist. |
Scientiakinesis - Manipulate Knowledge
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Brain Ping | Minor | 2 | Recall or delete one useless fact. No save. |
| 2 | Trivia Bullet | Minor | 6 | Cram one tidbit into a skull, 2d8 psychic if resisted. Int save DC 10+SL+Int halves. |
| 3 | Fact Fog | Minor | 9 | Five-foot trivia bubble useless but compelling. No save. |
| 4 | Obsessive Focus | Major | 6 | Force all thought onto one thing, restraining for 3 rds. Int save DC 10+SL+Int negates. |
| 5 | Info Ray | Major | 20 | Blast with pure data, 6d8 psychic. Int save DC 10+SL+Int halves. |
| 6 | Lecture Bomb | Major | 39 | Overwhelm 20 ft with rapid knowledge, 8d6 psychic. Int save DC 10+SL+Int halves. |
| 7 | Data Loop | Grand | 10 | Trap in repeating info cycle for 3 rds. Int save DC 10+SL+Int negates. |
| 8 | Mind Overflow | Grand | 54 | Overload with impossible data volumes, 6d8 psychic. Int save DC 10+SL+Int halves. |
| 9 | Thinknado | Grand | 91 | 40-ft info storm, 10d8 psychic. Int save DC 10+SL+Int halves. |
| 10 | Knowledge Freeze | Super | 20 | Stop all learning or forgetting in 60 ft for 1 rd. No save. |
| 11 | Brain Dump | Super | 104 | Cram a life s worth of data into a head, 15d8 psychic. Int save DC 10+SL+Int halves. |
| 12 | Info Tempest | Super | 183 | Three rds of info storm in 60 ft, each 10d8 psychic. Int save DC 10+SL+Int halves. |
| 13 | Mass Amnesia | Ultra | 44 | Delete all knowledge in a mile. XR or GR to resist. |
| 14 | Data Flood | Ultra | 165 | One-mile infinite data dump. XR or GR to resist. |
| 15 | History Rewrite | Ultra | 285 | Replace the knowledge of all beings in 10 miles. XR or GR to resist. |
Scientikinesis - Manipulate Scientific Laws
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Law Wiggle | Minor | 2 | Adjust a constant of nature for petty reasons. No save. |
| 2 | Frictionless Shot | Minor | 6 | Projectile ignores physics, 2d8 force. Dex save DC 10+SL+Dex halves. |
| 3 | Weird Patch | Minor | 9 | Five-foot rule-change zone. No save. |
| 4 | Rule Cage | Major | 6 | Enforce one physics law on a creature for 3 rds. Str save DC 10+SL+Str negates. |
| 5 | Gravity Beam | Major | 20 | Alter a core force mid-shot, 6d8 force. Dex save DC 10+SL+Dex halves. |
| 6 | Constant Collapse | Major | 39 | 20-ft rule-shift detonation, 8d6 force. Dex save DC 10+SL+Dex halves. |
| 7 | Law Cell | Grand | 10 | Trap in unbreakable altered constants for 3 rds. Str save DC 10+SL+Str negates. |
| 8 | Matter Crush | Grand | 54 | Re-write how mass works and drop it, 6d8 bludgeoning. Dex save DC 10+SL+Dex halves. |
| 9 | Reality Gyre | Grand | 91 | 40-ft swirl of unstable laws, 10d8 force. Dex save DC 10+SL+Dex halves. |
| 10 | Law Freeze | Super | 20 | Halt all law changes in 60 ft for 1 rd. No save. |
| 11 | Edict of Force | Super | 104 | Rewrite one law for a target, 15d8 force. Dex save DC 10+SL+Dex halves. |
| 12 | Physics Tempest | Super | 183 | Three rds of shifting laws in 60 ft, each 10d8 force. Dex save DC 10+SL+Dex halves. |
| 13 | Fundamental Wipe | Ultra | 44 | Alter constants in a mile. XR or GR to resist. |
| 14 | Lawquake | Ultra | 165 | Break or invert laws in a mile. XR or GR to resist. |
| 15 | Universal Rewrite | Ultra | 286 | Change the rules of reality for 10 miles. XR or GR to resist. |
Seismokinesis - Manipulate Vibration
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Foot Itch | Minor | 2 | Send a harmless grd tingle, mostly to be annoying. No save. |
| 2 | Aftershock Pea | Minor | 6 | Focused grd-thump for 2d8 bludgeoning. Con save DC 10+SL+Con halves. |
| 3 | Loose Gravel | Minor | 9 | Five-foot shake patch to ruin footing. Dex save DC 10+SL+Dex negates. |
| 4 | Tripquake | Major | 6 | Shake someone onto their butt for 3 rds. Dex save DC 10+SL+Dex negates. |
| 5 | Faultline Ray | Major | 20 | Piercing quake-beam for 6d8 thunder. Con save DC 10+SL+Con halves. |
| 6 | Pothole Party | Major | 39 | 20-ft violent shake, 8d6 bludgeoning. Con save DC 10+SL+Con halves. |
| 7 | Quake Ring | Grand | 10 | Seismic corral for 3 rds. Str save DC 10+SL+Str negates. |
| 8 | Landslide Hug | Grand | 54 | Drop the terrain on them, 6d8 bludgeoning. Dex save DC 10+SL+Dex halves. |
| 9 | Rocknado | Grand | 91 | 40-ft vibration zone, 10d8 thunder. Con save DC 10+SL+Con halves. |
| 10 | Still Earth | Super | 20 | Stop all shaking in 60 ft for 1 rd. No save. |
| 11 | Epicenter Verdict | Super | 104 | Drop the big one on a target, 15d8 bludgeoning. Dex save DC 10+SL+Dex halves. |
| 12 | Faultstorm | Super | 182 | Three rds of seismic chaos in 60 ft, each 10d8 thunder. Con save DC 10+SL+Con halves. |
| 13 | Level It All | Ultra | 43 | Flatten structures in a mile. XR or GR to resist. |
| 14 | Never-Ending Quake | Ultra | 165 | Mile-wide grd dance forever. XR or GR to resist. |
| 15 | Planet Crack | Ultra | 285 | Shatter 10 miles of crust. XR or GR to resist. |
Sentiantkinesis - Manipulate Sentience
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Brain Dimmer | Minor | 2 | Adjust awareness by a notch or two. Wis save DC 10+SL+Wis negates. |
| 2 | Mind Ping | Minor | 6 | Awareness-tweaking pulse for 2d8 psychic. Wis save DC 10+SL+Wis halves. |
| 3 | Alert Bubble | Minor | 9 | Five-foot zone of sharper or duller minds. Wis save DC 10+SL+Wis negates. |
| 4 | Consciousness Clamp | Major | 6 | Force on/off switch for sentience, 3 rds. Wis save DC 10+SL+Wis negates. |
| 5 | Awareness Beam | Major | 20 | Tweak a brain s brightness, 6d8 psychic. Wis save DC 10+SL+Wis halves. |
| 6 | Cognitive Burst | Major | 39 | 20-ft mood-swing for minds, 8d6 psychic. Wis save DC 10+SL+Wis halves. |
| 7 | Thought Loop | Grand | 10 | Trap in endless sentience feedback, 3 rds. Wis save DC 10+SL+Wis negates. |
| 8 | Overthink Slam | Grand | 54 | Max awareness or none at all, 6d8 psychic. Wis save DC 10+SL+Wis halves. |
| 9 | Mindstorm | Grand | 91 | 40-ft chaos-thought zone, 10d8 psychic. Wis save DC 10+SL+Wis halves. |
| 10 | Sentience Freeze | Super | 20 | Lock all minds in 60 ft in current state. No save. |
| 11 | Sapience Verdict | Super | 104 | Force ultimate wake-up or total blackout, 15d8 psychic. Wis save DC 10+SL+Wis halves. |
| 12 | Awareness Tempest | Super | 183 | Three rds of mind-whiplash in 60 ft, each 10d8 psychic. Wis save DC 10+SL+Wis halves. |
| 13 | Mind Wipe Mile | Ultra | 44 | Delete sentience in a mile. XR or GR to resist. |
| 14 | Hyper-Mind Flood | Ultra | 166 | Overfill minds in a mile until they snap. XR or GR to resist. |
| 15 | Consciousness Rewrite | Ultra | 286 | Reprogram or erase sentience in 10 miles. XR or GR to resist. |
Serqekinesis - Manipulate Acid
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Color Burn | Minor | 2 | Change acid hue or kick potency up or down. No save. |
| 2 | Drip Shot | Minor | 6 | Acid droplet projectile, 2d8 acid. Dex save DC 10+SL+Dex halves. |
| 3 | Spill Spot | Minor | 9 | Five-foot caustic puddle. Dex save DC 10+SL+Dex negates. |
| 4 | Corrode Bind | Major | 6 | Acid-slicked restraints for 3 rds. Str save DC 10+SL+Str negates. |
| 5 | Melt Ray | Major | 20 | High-pressure acid stream, 6d8 acid. Dex save DC 10+SL+Dex halves. |
| 6 | Splash Bomb | Major | 39 | 20-ft acid detonation, 8d6 acid. Dex save DC 10+SL+Dex halves. |
| 7 | Acid Sphere | Grand | 10 | Seal target in corrosive globe for 3 rds. Str save DC 10+SL+Str negates. |
| 8 | Pressure Melt | Grand | 54 | Collapse acid flow onto target, 6d8 acid. Dex save DC 10+SL+Dex halves. |
| 9 | Rain of Pain | Grand | 91 | 40-ft acid storm, 10d8 acid. Dex save DC 10+SL+Dex halves. |
| 10 | Neutralize All | Super | 20 | Stop acid activity in 60 ft. No save. |
| 11 | Dissolve Verdict | Super | 104 | Drench in max-strength acid, 15d8 acid. Dex save DC 10+SL+Dex halves. |
| 12 | Caustic Tempest | Super | 182 | Three rds of acid rain in 60 ft, each 10d8 acid. Dex save DC 10+SL+Dex halves. |
| 13 | Acid Mile | Ultra | 43 | Mile-wide acid downpour. XR or GR to resist. |
| 14 | Meltdown Flood | Ultra | 165 | Saturate mile-wide zone in acid torrents. XR or GR to resist. |
| 15 | Global Dissolve | Ultra | 285 | Ten-mile full corrosion. XR or GR to resist. Somnokinesis Manipulating Sleep |
| 16 | Drowsy Touch | Minor | 2 | Cause one creature within 10 ft to become drowsy, giving −1 to their next roll. Wis save DC 10+SL+Wis bonus negates. |
| 17 | Sleep Pulse | Minor | 6 | Put one creature within 15 ft to sleep for 1 round. Wis save DC 10+SL+Wis bonus negates. |
| 18 | Dream Whisper | Minor | 8 | Send a brief mental message to a sleeping creature. No save. |
| 19 | Slumber Cloud | Major | 5 | Fill a 10-ft radius with soporific mist; creatures inside must save or fall asleep for 1 round. Wis save DC 10+SL+Wis bonus negates. |
| 20 | Deep Sleep | Major | 19 | Cause a creature within 30 ft to fall asleep for 1d4 rounds. Wis save DC 10+SL+Wis bonus negates. |
| 21 | Nightmare Pulse | Major | 38 | Inflict 4d8 psychic dmg to a sleeping creature. No save. |
| 22 | Dream Lock | Grand | 9 | Prevent one sleeping creature from waking for 1 round. No save. |
| 23 | Shared Nightmare | Grand | 52 | Deal 6d8 psychic dmg to a sleeping creature and all allies within 10 ft. Wis save DC 10+SL+Wis bonus halves. |
| 24 | Dream Prison | Grand | 94 | Trap one creature in a dreamscape for 3 rounds. Wis save DC 10+SL+Wis bonus negates. |
| 25 | Mass Slumber | Super | 18 | All creatures in a 20-ft radius must save or sleep for 1 round. Wis save DC 10+SL+Wis bonus negates. |
| 26 | Nightmare Dominion | Super | 103 | For 3 rounds, inflict 6d8 psychic dmg each round to all sleeping creatures in a 60-ft radius. No save. |
| 27 | Eternal Dream | Super | 182 | Put a creature into an indefinite magical sleep until dispelled. Wis save DC 10+SL+Wis bonus negates. |
| 28 | Oneiric Shroud | Ultra | 44 | Without save, envelop a 1-mile radius in dream fog; all creatures sleep for 1 minute. XR or GR to resist. |
| 29 | World of Sleep | Ultra | 167 | Without save, put all non-immune creatures in a 1-mile radius into deep sleep for 1 hour. XR or GR to resist. |
| 30 | Dream Absolute | Ultra | 289 | Without save, permanently merge all creatures in a 10-mile radius into a shared dream realm. XR or GR to resist. |
Spatio-Chronokinesis - Manipulate Spacetime
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Micro-Blink | Minor | 2 | Shift an object a hair forward or back in time. No save. |
| 2 | Warp Shot | Minor | 6 | Space-time bolt for 2d8 force. Dex save DC 10+SL+Dex halves. |
| 3 | Ripple Patch | Minor | 9 | Five-foot shimmering distortion. No save. |
| 4 | Lag Cage | Major | 6 | Misalign time/space around a creature for 3 rds. Wis save DC 10+SL+Wis negates. |
| 5 | Slow Beam | Major | 20 | Warp space drag around a target, 6d8 force. Dex save DC 10+SL+Dex halves. |
| 6 | Collapse Pulse | Major | 39 | 20-ft implosion of stability, 8d6 force. Dex save DC 10+SL+Dex halves. |
| 7 | Stasis Cube | Grand | 10 | Fold space and stop time for 3 rds. Wis save DC 10+SL+Wis negates. |
| 8 | Paradox Slam | Grand | 54 | Crush with space collapse and time rewind, 6d8 force. Dex save DC 10+SL+Dex halves. |
| 9 | Continuum Storm | Grand | 91 | 40-ft distortions, 10d8 force. Dex save DC 10+SL+Dex halves. |
| 10 | Chrono-Freeze | Super | 20 | Stop time and space in 60 ft for 1 rd. No save. |
| 11 | Singularity Verdict | Super | 104 | Target-only mini-black-hole, 15d8 force. Dex save DC 10+SL+Dex halves. |
| 12 | Entropy Tempest | Super | 183 | Three rds of continuum collapse in 60 ft, each 10d8 force. Dex save DC 10+SL+Dex halves. |
| 13 | Mile Reset | Ultra | 44 | Erase stability of space-time in a mile. XR or GR to resist. |
| 14 | Fractured Continuum | Ultra | 165 | Mile-wide shattered time and space. XR or GR to resist. |
| 15 | Universal Undo | Ultra | 286 | Collapse and reboot space-time in 10 miles. XR or GR to resist. |
Spatiokinesis - Manipulate Space
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Pocket-Stretch | Minor | 2 | Expand or contract a cubic foot of space like spatial taffy. No save. |
| 2 | Warp Pebble | Minor | 6 | Toss a projectile that cheats geometry, 2d8 force. Dex save DC 10+SL+Dex halves. |
| 3 | Escher Patch | Minor | 9 | Make a 5-ft zone that would give M.C. Escher vertigo. No save. |
| 4 | Fold Lock | Major | 6 | Fold a creature s path until it stops moving for 3 rds. Str save DC 10+SL+Str negates. |
| 5 | Singularity Beam | Major | 20 | Punch a narrow hole through reality, 6d8 force. Dex save DC 10+SL+Dex halves. |
| 6 | Event Bubble | Major | 39 | Turn a 20-ft radius into a warped-space grenade, 8d6 force. Dex save DC 10+SL+Dex halves. |
| 7 | Pocket Prison | Grand | 10 | Drop a target into a broom-closet dimension for 3 rds. Str save DC 10+SL+Str negates. |
| 8 | Origami Crush | Grand | 54 | Fold a target in ways chiropractors fear, 6d8 bludgeoning. Dex save DC 10+SL+Dex halves. |
| 9 | Gravity Riptide | Grand | 91 | Swirl 40-ft of space currents into 10d8 force. Dex save DC 10+SL+Dex halves. |
| 10 | Spatial Freeze | Super | 20 | Put all spatial change in 60 ft on pause. No save. |
| 11 | Dimensional Verdict | Super | 104 | Drag a target through the wrong set of dimensions, 15d8 force. Dex save DC 10+SL+Dex halves. |
| 12 | Collapse Tempest | Super | 183 | Three rds of 60-ft implosion weather, 10d8 each. Dex save DC 10+SL+Dex halves. |
| 13 | Vacuum Silence | Ultra | 44 | Without save, erase a mile s worth of space. XR or GR to resist. |
| 14 | Topological Meltdown | Ultra | 165 | Without save, twist a mile of space into spaghetti. XR or GR to resist. |
| 15 | Null Horizon | Ultra | 285 | Without save, fold 10 miles into the same point. XR or GR to resist. |
Stannokinesis - Manipulate Tin
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Tin Twiddle | Minor | 2 | Fiddle with a scrap of tin like you re bored in alchemy class. No save. |
| 2 | Shard Pop | Minor | 6 | Fire a tin shard for 2d8 piercing. Dex save DC 10+SL+Dex halves. |
| 3 | Tinplate Patch | Minor | 9 | Drop a 5-ft slab of tin plating. No save. |
| 4 | Molten Bind | Major | 6 | Wrap someone in freshly molten tin for 3 rds. Str save DC 10+SL+Str negates. |
| 5 | Forge Lance | Major | 20 | Hurl a tin spike for 6d8 piercing. Dex save DC 10+SL+Dex halves. |
| 6 | Foundry Burst | Major | 39 | Spray molten tin in 20 ft, 8d6 fire. Dex save DC 10+SL+Dex halves. |
| 7 | Coffin Cast | Grand | 10 | Seal a creature in a tin sarcophagus for 3 rds. Str save DC 10+SL+Str negates. |
| 8 | Ingot Drop | Grand | 54 | Drop a slab of tin the size of a wagon, 6d8 bludgeoning. Dex save DC 10+SL+Dex halves. |
| 9 | Molten Cyclone | Grand | 91 | 40-ft tinfire storm, 10d8 fire. Dex save DC 10+SL+Dex halves. |
| 10 | Metal Freeze | Super | 20 | Stop all tin from moving in 60 ft. No save. |
| 11 | Impaler s Verdict | Super | 104 | 100 tin spikes in rapid succession, 15d8 piercing. Dex save DC 10+SL+Dex halves. |
| 12 | Forge Tempest | Super | 182 | Three rds of molten tin rain in 60 ft, 10d8 fire each. Dex save DC 10+SL+Dex halves. |
| 13 | Ore Purge | Ultra | 44 | Without save, melt or reshape all tin in a mile. XR or GR to resist. |
| 14 | Tin Armageddon | Ultra | 165 | Without save, turn a mile of tin into shrapnel. XR or GR to resist. |
| 15 | Smeltdown | Ultra | 285 | Without save, drown 10 miles in molten tin. XR or GR to resist. |
Steatokinesis - Manipulate Body Fat
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Flab Flick | Minor | 2 | Shift your own fat like a party trick. No save. |
| 2 | Grease Glob | Minor | 6 | Chuck a hardened fat ball, 2d8 bludgeoning. Dex save DC 10+SL+Dex halves. |
| 3 | Cushion Patch | Minor | 9 | Drop a 5-ft fat pad to absorb hits. No save. |
| 4 | Lipid Bind | Major | 6 | Glop someone in sticky fat for 3 rds. Str save DC 10+SL+Str negates. |
| 5 | Tallow Pike | Major | 20 | Launch a spear of congealed fat, 6d8 bludgeoning. Dex save DC 10+SL+Dex halves. |
| 6 | Grease Burst | Major | 39 | Pop fat cells in 20 ft into 8d6 fire. Dex save DC 10+SL+Dex halves. |
| 7 | Blubber Tomb | Grand | 10 | Cocoon a creature in fat for 3 rds. Str save DC 10+SL+Str negates. |
| 8 | Cholesterol Crush | Grand | 54 | Drop a giant fat block, 6d8 bludgeoning. Dex save DC 10+SL+Dex halves. |
| 9 | Lipid Cyclone | Grand | 91 | 40-ft radius of flaming fat swirl, 10d8 fire. Dex save DC 10+SL+Dex halves. |
| 10 | Adipose Freeze | Super | 20 | Stop fat from moving in 60 ft. No save. |
| 11 | Lard Verdict | Super | 104 | Blast a target with explosive lipids, 15d8 fire. Dex save DC 10+SL+Dex halves. |
| 12 | Grease Tempest | Super | 182 | Three rds of 60-ft fat inferno, 10d8 fire each. Dex save DC 10+SL+Dex halves. |
| 13 | Lipid Purge | Ultra | 44 | Without save, burn or strip all body fat in a mile. XR or GR to resist. |
| 14 | Obesity Bomb | Ultra | 165 | Without save, weaponize every fat cell in a mile. XR or GR to resist. |
| 15 | Deep Fry Horizon | Ultra | 285 | Without save, immolate fat in 10 miles. XR or GR to resist. |
Subatokinesis - Manipulate Subatomic Particles
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Quark Nudge | Minor | 2 | Move a subatomic particle just to annoy physicists. No save. |
| 2 | Hadron Pop | Minor | 6 | Fire a particle beam for 2d8 force. Dex save DC 10+SL+Dex halves. |
| 3 | Uncertainty Patch | Minor | 9 | 5-ft bubble where physics forgets itself. No save. |
| 4 | Quantum Bind | Major | 6 | Lock someone s atoms in place for 3 rds. Str save DC 10+SL+Str negates. |
| 5 | Lepton Lance | Major | 20 | Fire a precision particle bolt, 6d8 force. Dex save DC 10+SL+Dex halves. |
| 6 | Neutron Burst | Major | 39 | 20-ft destabilization zone, 8d6 force. Dex save DC 10+SL+Dex halves. |
| 7 | Atom Cage | Grand | 10 | Trap a target in a subatomic prison for 3 rds. Str save DC 10+SL+Str negates. |
| 8 | Molecule Crush | Grand | 54 | Collapse someone s atomic structure, 6d8 force. Dex save DC 10+SL+Dex halves. |
| 9 | Quark Cyclone | Grand | 91 | 40-ft storm of particle chaos, 10d8 force. Dex save DC 10+SL+Dex halves. |
| 10 | Particle Freeze | Super | 20 | Stop all subatomic motion in 60 ft. No save. |
| 11 | Mass Verdict | Super | 104 | Break the bonds of a target s matter, 15d8 force. Dex save DC 10+SL+Dex halves. |
| 12 | Quantum Tempest | Super | 183 | Three rds of 60-ft particle storm, 10d8 force each. Dex save DC 10+SL+Dex halves. |
| 13 | Matter Null | Ultra | 44 | Without save, destabilize all matter in a mile. XR or GR to resist. |
| 14 | Chain-Reaction Doom | Ultra | 165 | Without save, trigger runaway particle collapse in a mile. XR or GR to resist. |
| 15 | Big Rip | Ultra | 285 | Without save, undo all matter in 10 miles. XR or GR to resist. |
Sunakinesis - Manipulate Sand Particles
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Sand in My Shoe | Minor | 2 | Casually swirl or rearrange a patch of sand just enough to annoy barefoot creatures. No save. |
| 2 | Pocket Sand! | Minor | 6 | Fling a stinging cluster of grains at high speed, dealing 2d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Beach Trap | Minor | 9 | Lay down a 5-ft patch of traction-killing grit, halving movement speed. Str save DC 10+SL+Str bonus negates. |
| 4 | Dune Cocoon | Major | 6 | Wrap a creature in a swirling dune hug for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Glassmaker s Spear | Major | 20 | Launch a sun-baked spike of sand, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Desert Grenade | Major | 38 | Detonate a sandy blast in a 20-ft radius, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Pharaoh s Timeout | Grand | 10 | Bury a creature in a tight sandstone hug for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Obelisk Drop | Grand | 54 | Drop a monolithic sand column onto the target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Hourglass Hell | Grand | 91 | Whip a 40-ft radius into a slicing sand cyclone, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Desert Freeze | Super | 20 | Stop all sand movement in a 60-ft radius for 1 rd. No save. |
| 11 | Trial by Sand | Super | 104 | Blast a target with an execution-grade sandstorm, dealing 15d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Siesta in the Dunes | Super | 183 | Maintain a sandstorm in a 60-ft radius for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Zen Garden from Hell | Ultra | 44 | Without save, strip or bury all sand in a 1-mile radius. XR or GR to resist. |
| 14 | Anubis Broom | Ultra | 165 | Without save, scour a 1-mile radius with weaponized sand. XR or GR to resist. |
| 15 | Planet Sahara | Ultra | 285 | Without save, turn a 10-mile radius into a single, unending sandstorm. XR or GR to resist. |
Symphokinesis - Manipulate Music
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Flat Note | Minor | 2 | Nudge a note off-key or tweak a tune for a moment. No save. |
| 2 | Killer Riff | Minor | 6 | Fire a sonic shard, dealing 2d8 thunder dmg. Con save DC 10+SL+Con bonus halves. |
| 3 | Mood Music | Minor | 9 | Fill a 5-ft zone with ambiance that strongly suggests a mood. Wis save DC 10+SL+Wis bonus negates. |
| 4 | Earworm Loop | Major | 6 | Trap a creature in a mental song loop for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 5 | Power Chord Cannon | Major | 20 | Blast a target with a high-decibel chord, dealing 6d8 thunder dmg. Con save DC 10+SL+Con bonus halves. |
| 6 | Stage Dive Shockwave | Major | 38 | Burst a 20-ft radius with a music-driven shockwave, dealing 8d6 thunder dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Soundproof Coffin | Grand | 9 | Trap a creature inside a sphere of isolating harmonics for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Drop the Bass | Grand | 54 | Collapse destructive bass vibrations into one crushing note, dealing 6d8 thunder dmg. Con save DC 10+SL+Con bonus halves. |
| 9 | Mosh Pit Maelstrom | Grand | 91 | Blast a 40-ft radius with chaotic sonic bursts, dealing 10d8 thunder dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Dead Air | Super | 20 | Cease all musical resonance in a 60-ft radius for 1 rd. No save. |
| 11 | Final Encore | Super | 104 | Deliver the last note they ll ever hear, dealing 15d8 thunder dmg. Con save DC 10+SL+Con bonus halves. |
| 12 | Festival from Hell | Super | 183 | Sustain a 60-ft radius of punishing sound for 3 rds, each dealing 10d8 thunder dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Silence the World | Ultra | 43 | Without save, mute or weaponize music across 1 mile. XR or GR to resist. |
| 14 | Bassquake | Ultra | 165 | Without save, flood a 1-mile radius with shattering resonance. XR or GR to resist. |
| 15 | Orchestra of Oblivion | Ultra | 285 | Without save, engulf a 10-mile radius in lethal symphonies. XR or GR to resist. |
Technokinesis - Manipulate Technology
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | USB Wiggle | Minor | 2 | Read trivial data from a device within 10 ft. No save. |
| 2 | Static Pop | Minor | 6 | Zap a device or construct, dealing 2d8 lightning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Dial-Up Doom | Minor | 8 | Kill all communications in 30 ft for 1 rd. Int save DC 10+SL+Int bonus negates. |
| 4 | Robo-Jockey | Major | 5 | Seize control of a simple machine for 3 rds. Int save DC 10+SL+Int bonus negates. |
| 5 | Exploding Toaster | Major | 21 | Detonate a device for 6d8 fire dmg to a target within 30 ft. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Microwave Blackout | Major | 36 | Disable all unshielded electronics in a 20-ft radius for 1 minute. Int save DC 10+SL+Int bonus negates for constructs. |
| 7 | Rusty Cuffs | Grand | 10 | Jam the moving parts of a construct for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Scrap Cannon | Grand | 49 | Turn a device into a railgun, dealing 6d8 piercing dmg to a target within 120 ft. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Blue Screen of Death | Grand | 91 | Overload all devices in a 40-ft radius, dealing 10d8 lightning dmg to constructs. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Factory Reset | Super | 18 | Command all simple machines in 60 ft for 3 rds. Int save DC 10+SL+Int bonus negates for constructs. |
| 11 | Death Star in a Box | Super | 104 | Form a weapon from nearby machinery for 15d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Mechocalypse | Super | 179 | Animate every loose part into attackers in a 60-ft radius for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Digital Extinction | Ultra | 44 | Without save, shut down or destroy all machines in a 1-mile radius. XR or GR to resist. |
| 14 | Grey Goo Buffet | Ultra | 163 | Without save, unleash nanites to devour everything in 1 mile. XR or GR to resist. |
| 15 | Root Access Granted | Ultra | 282 | Without save, take control of all tech in 10 miles. XR or GR to resist. |
Tectokinesis - Manipulate Tectonic Plates
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Fault Line Fidget | Minor | 2 | Nudge the bedrock just enough to make geologists nervous. No save. |
| 2 | Pebble Sniper | Minor | 6 | Fire a rock chip with tectonic force, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Mini-Quake | Minor | 9 | Create a 5-ft wobbling grd patch. Dex save DC 10+SL+Dex bonus negates. |
| 4 | Seismic Shackles | Major | 6 | Pin a creature with shifting grd for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Volcano s Toothpick | Major | 20 | Erupt a column of rock, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Grd Zero | Major | 39 | Tear a 20-ft radius rupture, dealing 8d6 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Stone Coffin | Grand | 10 | Seal a creature in stone for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Continental Crush | Grand | 54 | Smash shifting plates together on a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Earth-Mixer | Grand | 91 | Roll a 40-ft radius of grd like dough, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Geologic Freeze | Super | 20 | Stop tectonic movement in a 60-ft radius for 1 rd. No save. |
| 11 | Judgment Fault | Super | 104 | Drive raw tectonic force into a target, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Apocalypse Tremors | Super | 182 | Keep the grd in a 60-ft radius violently shifting for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Shattered Earth | Ultra | 43 | Without save, break the grd over 1 mile into useless chunks. XR or GR to resist. |
| 14 | Pangaea s Revenge | Ultra | 165 | Without save, cause catastrophic shifts across 1 mile. XR or GR to resist. |
| 15 | The Day the World Cracked | Ultra | 286 | Without save, obliterate all tectonic stability in 10 miles. XR or GR to resist. |
Telekinesis - Manipulate Objects
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Force Nudge | Minor | 2 | Move an unattended object ≤ 20 lbs up to 15 ft in any direction. No save. |
| 2 | Kinetic Jab | Minor | 5 | Strike one creature within 30 ft with a focused force pulse, dealing 2d8 force dmg. Str save DC 10+SL+Str bonus halves. |
| 3 | Micro-Burst | Minor | 7 | Push all creatures in a 10-ft radius 5 ft away. Str save DC 10+SL+Str bonus negates push. |
| 4 | Weapon Snatch | Major | 6 | Pull a held weapon or item from a creature within 30 ft into your hand. Str save DC 10+SL+Str bonus negates. |
| 5 | Force Slam | Major | 19 | Lift one creature within 30 ft and slam it into the grd. Deals 6d8 bludgeoning dmg. Con save DC 10+SL+Con bonus halves. |
| 6 | Force Wave | Major | 43 | Emit a 20-ft radius kinetic blast, dealing 8d6 force dmg and pushing targets 10 ft away. Str save DC 10+SL+Str bonus halves dmg but not push. |
| 7 | Mass Lift | Grand | 10 | Levitate up to 3 Large or smaller creatures within 40 ft for 1 minute. Str save DC 10+SL+Str bonus negates for each. |
| 8 | Bone Crush | Grand | 55 | Deal 6d8 bludgeoning dmg to a target and restrain it for 3 rds. Con save DC 10+SL+Con bonus halves dmg and negates restraint. |
| 9 | Shockwave Burst | Grand | 97 | Create a 40-ft radius force explosion dealing 10d8 force dmg and knocking creatures prone. Str save DC 10+SL+Str bonus halves dmg but not prone. |
| 10 | Mass Pin | Super | 22 | Hold all creatures in a 60-ft radius motionless for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 11 | Meteoric Drop | Super | 110 | Lift a Huge or smaller object and drop it onto one target within 60 ft, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Force Maelstrom | Super | 185 | Create a vortex of crushing force in a 60-ft radius for 3 rds. Each rd deals 10d8 force dmg. Str save DC 10+SL+Str bonus halves. |
| 13 | Continental Shockwave | Ultra | 42 | Without save, release a wave of pure force flattening all structures and creatures in a 1-mile radius. XR or GR to resist. |
| 14 | Skyfall Crush | Ultra | 174 | Without save, pull hundreds of tons of debris from the air onto a 1-mile radius. XR or GR to resist. |
| 15 | Graviton Collapse | Ultra | 283 | Without save, generate an implosive singularity in a 1-mile radius, crushing all matter to dust. XR or GR to resist. |
Tephrakinesis - Manipulate Ash
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Crematory Breeze | Minor | 2 | Stir just enough ash to ruin laundry day. No save. |
| 2 | Volcanic Paper Cut | Minor | 6 | Launch a sharp clump of ash, dealing 2d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Eye-Irritant Cloud | Minor | 9 | Conjure a 5-ft vision-ruining ash puff. Con save DC 10+SL+Con bonus negates. |
| 4 | Ash Blanket Statement | Major | 6 | Swaddle a creature in suffocating ash for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Cinder Javelin | Major | 20 | Hurl a heated ash spear, dealing 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Funeral Pyrotechnics | Major | 38 | Detonate a 20-ft ash cloud with fiery flair, dealing 8d6 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Obsidian Nap | Grand | 9 | Seal a creature in hardened ash for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Eruption Drop | Grand | 54 | Dump a mass of ash onto a target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Morgue Weather | Grand | 91 | Smother a 40-ft radius in choking hot ash, dealing 10d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Pumice Pause | Super | 20 | Freeze all airborne ash in a 60-ft radius for 1 rd. No save. |
| 11 | Last Rites in Cinders | Super | 104 | Scorch a target under a funeral shroud of ash, dealing 15d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Ashen Reign | Super | 182 | Maintain a swirling death cloud for 3 rds, each dealing 10d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Pompeii Redux | Ultra | 43 | Without save, blanket a 1-mile radius in ash. XR or GR to resist. |
| 14 | Crematoria Flood | Ultra | 165 | Without save, send searing ash flows over a 1-mile radius. XR or GR to resist. |
| 15 | Volcanic Winter | Ultra | 286 | Without save, bury a 10-mile radius under a lethal ash sky. XR or GR to resist. |
Terrakinesis - Manipulate the Land
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Sandbox Wiggle | Minor | 2 | Make the dirt do a subtle shimmy. No save. |
| 2 | Rock Lobber | Minor | 6 | Chuck a hardened clod, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Trip Patch | Minor | 9 | Turn a 5-ft patch of grd into a twisted ankle factory. No save. |
| 4 | Mud-Shackle | Major | 6 | Snag a creature s feet in dirt or stone for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Stone Toothpick | Major | 20 | Fire a jagged rock spear, dealing 6d8 piercing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Boulder Blossom | Major | 39 | Make the earth bloom violently in a 20-ft radius, dealing 8d6 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Bedrock Hug | Grand | 10 | Trap a creature in stone like a very bad massage chair for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Landslide Drop | Grand | 54 | Flatten a target under a huge rock slab, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Fault Line Party | Grand | 91 | Drop the neighborhood into a 40-ft collapse, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Stone Cold Stop | Super | 20 | Halt all land movement in a 60-ft radius for 1 rd. No save. |
| 11 | Atlas Backhand | Super | 104 | Slam a target with continental-sized spite, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Earthquake Rave | Super | 182 | Keep the grd dancing for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Terraformer s Tantrum | Ultra | 43 | Without save, wreck the terrain in a 1-mile radius. XR or GR to resist. |
| 14 | Gaia s Divorce | Ultra | 165 | Without save, split the land violently over a 1-mile radius. XR or GR to resist. |
| 15 | Planet-Breaker | Ultra | 286 | Without save, pulverize 10 miles of landscape into rubble. XR or GR to resist. |
Thanatokinesis - Manipulate Death Force
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Corpse Whisper | Minor | 2 | Nudge a little death into or out of an object. No save. |
| 2 | Grave Splinter | Minor | 6 | Fire a shard of necrotic spite, dealing 2d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 3 | Miasma Puff | Minor | 9 | Summon a 5-ft zone of corpse-breath ambiance. Con save DC 10+SL+Con bonus negates. |
| 4 | Soul Snare | Major | 6 | Lasso a creature s vitality for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 5 | Reaper s Needle | Major | 20 | Send a necrotic beam like a mortician with bad aim, dealing 6d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 6 | Tomb Shockwave | Major | 39 | Pop a 20-ft radius with raw death energy, dealing 8d6 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Coffin Timeout | Grand | 10 | Wrap a creature in an aura of death for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 8 | Bone Press | Grand | 54 | Squeeze a target with death s embrace, dealing 6d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 9 | Funeral Storm | Grand | 91 | Blast a 40-ft radius with lethal entropy, dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Flatline Field | Super | 20 | Suspend death energy in a 60-ft radius for 1 rd. No save. |
| 11 | Death Warrant | Super | 104 | Sign a target s expiration in necrotic ink, dealing 15d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 12 | Undertaker s Delight | Super | 183 | Keep a death storm churning for 3 rds, each dealing 10d8 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Extinction Notice | Ultra | 44 | Without save, void all life in 1 mile. XR or GR to resist. |
| 14 | Necroquake | Ultra | 165 | Without save, flood 1 mile with lethal energy. XR or GR to resist. |
| 15 | End of the Line | Ultra | 285 | Without save, strip all vitality from a 10-mile radius. XR or GR to resist. |
Thermokinesis - Manipulate Heat
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Toaster Adjustment | Minor | 2 | Warm or cool a small object just enough to ruin the intended recipe. No save. |
| 2 | Microwave Dart | Minor | 6 | Launch a focused burst of searing heat, dealing 2d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Hot Spot | Minor | 9 | Create a 5-ft zone fit for burning feet or melting snacks. Dex save DC 10+SL+Dex bonus negates. |
| 4 | Sauna Trap | Major | 6 | Lock a creature in unbearable heat or cold for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 5 | Laser Broiler | Major | 20 | Fire a precision thermal beam, dealing 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | BBQ Shockwave | Major | 38 | Roast a 20-ft radius in radiant agony, dealing 8d6 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Solar Coffin | Grand | 10 | Seal a creature in a blistering field for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 8 | Air Fryer Mode | Grand | 54 | Superheat the atmosphere around a target, dealing 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Mirage Furnace | Grand | 91 | Drench a 40-ft radius in shimmering death-heat, dealing 10d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Thermal Stasis | Super | 20 | Lock temperatures in place in a 60-ft radius for 1 rd. No save. |
| 11 | Judgment Pyre | Super | 104 | Reduce a target to crispy regrets, dealing 15d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Heatwave Siege | Super | 183 | Maintain a roaring inferno in a 60-ft radius for 3 rds, each dealing 10d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Entropy Switch | Ultra | 43 | Without save, steal or overload all heat in a 1-mile radius. XR or GR to resist. |
| 14 | Scorched Earth Protocol | Ultra | 165 | Without save, bake a 1-mile radius in relentless heat. XR or GR to resist. |
| 15 | Global Grill | Ultra | 286 | Without save, incinerate or deep-freeze a 10-mile radius at will. XR or GR to resist. |
Thiriokinesis - Manipulate Animals
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Critter Nudge | Minor | 2 | Influence a small animal s movement sometimes into slapstick territory. Wis save DC 10+SL+Wis bonus negates. |
| 2 | Squirrel Missile | Minor | 6 | Send a small creature charging into battle, dealing 2d8 dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Petting Zoo Zone | Minor | 9 | Create a 5-ft zone that animals find irresistible or repulsive. Wis save DC 10+SL+Wis bonus negates. |
| 4 | Boa Constriction Order | Major | 6 | Command an animal to restrain a creature for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 5 | Tiger Spear | Major | 20 | Direct a beast to strike with lethal intent, dealing 6d8 dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Swarmageddon | Major | 39 | Release a frenzied swarm in a 20-ft radius, dealing 8d6 dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Flesh Cage | Grand | 10 | Trap a creature in a living, claw-and-fur prison for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Rhino Slam | Grand | 54 | Order a massive beast to body-check the target, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Nature s Riot | Grand | 91 | Fill a 40-ft radius with bloodthirsty fauna, dealing 10d8 dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Wildlife Freeze | Super | 20 | Stop all animal activity in a 60-ft radius for 1 rd. No save. |
| 11 | Alpha s Decree | Super | 104 | Focus the fury of every nearby creature on one target, dealing 15d8 dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Beaststorm | Super | 183 | Maintain an animal rampage in a 60-ft radius for 3 rds, each dealing 10d8 dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Noah s Eviction | Ultra | 44 | Without save, scatter all animals in a 1-mile radius into hiding or frenzy. XR or GR to resist. |
| 14 | Predator s Coup | Ultra | 165 | Without save, turn every animal in a 1-mile radius hostile. XR or GR to resist. |
| 15 | Zoological Warfront | Ultra | 286 | Without save, unite every animal in 10 miles into a single, terrifying army. XR or GR to resist. |
Toxikinesis - Manipulate Poisons
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Taint Touch | Minor | 2 | Infuse a small object or 5-ft square with a mild toxin for 1 minute. No save for unattended. |
| 2 | Venom Dart | Minor | 6 | Launch a drop of poison at one creature within 30 ft, dealing 2d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 3 | Corrosive Splash | Minor | 8 | Splash acid in a 5-ft radius, dealing 2d8 acid dmg. Dex save DC 10+SL+Dex bonus halves. |
| 4 | Poison Vein | Major | 6 | Infuse a creature s blood with poison for 3 rds, dealing 2d8 poison dmg each rd. Con save DC 10+SL+Con bonus negates. |
| 5 | Acid Jet | Major | 18 | Spray acid in a 30-ft line, dealing 6d8 acid dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Toxic Cloud | Major | 38 | Create a 20-ft radius cloud of poison gas for 1 rd, dealing 8d6 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Virulent Bind | Grand | 9 | Paralyze a creature s muscles with a potent neurotoxin for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 8 | Acid Lance | Grand | 50 | Launch a concentrated bolt of acid at a target within 60 ft, dealing 6d8 acid dmg and corroding armor. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Plague Wave | Grand | 92 | Release a 40-ft radius toxin wave, dealing 10d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Mass Poison | Super | 18 | Poison all creatures in a 60-ft radius for 3 rds, each rd dealing 5d8 poison dmg. Con save DC 10+SL+Con bonus negates. |
| 11 | Acid Rain | Super | 103 | Summon corrosive rain in a 60-ft radius for 3 rds, each rd dealing 10d8 acid dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Plague Storm | Super | 183 | Spread multiple airborne toxins in a 60-ft radius for 3 rds, each rd dealing 10d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Toxic Extinction | Ultra | 43 | Without save, saturate a 1-mile radius with instant-kill toxins. XR or GR to resist. |
| 14 | Acid Flood | Ultra | 166 | Without save, flood a 1-mile radius with super-corrosive acid. XR or GR to resist. |
| 15 | Bio-Chemical Erasure | Ultra | 284 | Without save, release a multi-stage compound that kills all life in a 10-mile radius. XR or GR to resist. |
Tribokinesis - Manipulate Friction
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Grip n Slip | Minor | 2 | Ever-so-slightly tweak surface friction for mild annoyance or minor pratfalls. No save. |
| 2 | Banana Peel Bolt | Minor | 6 | Sabotage traction mid-impact, dealing 2d8 dmg from a perfect slip or an awkward snag. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Skate or Stick | Minor | 9 | Create a 5-ft patch of ice-rink slick or glue-trap grit. Dex save DC 10+SL+Dex bonus negates. |
| 4 | Static Shackles | Major | 6 | Glue a creature in place with terminal friction for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Velcro Javelin | Major | 20 | Fire a bolt that either strips all friction or makes it lethal, dealing 6d8 dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Roller Rink Riot | Major | 38 | Unleash chaos in a 20-ft radius by messing with everyone s footing, dealing 8d6 dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Rasp Cocoon | Grand | 10 | Wrap a creature in a high-friction shell for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Sander Slam | Grand | 54 | Grind a target down with punishing friction, dealing 6d8 fire dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Slipocalypse | Grand | 91 | Flood a 40-ft radius with zones of instant wipeout, dealing 10d8 dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Traction Freeze | Super | 20 | Lock friction levels in a 60-ft radius like they were OSHA-approved. No save. |
| 11 | Sandpaper Verdict | Super | 104 | Either launch or crush a target by controlling all friction surfaces, dealing 15d8 dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Carpet Burn Tempest | Super | 183 | Maintain wildly shifting friction in a 60-ft radius for 3 rds, each dealing 10d8 dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | The Big Slip | Ultra | 44 | Without save, erase or crank up all friction in a 1-mile radius. XR or GR to resist. |
| 14 | Dragged to Death | Ultra | 165 | Without save, unleash catastrophic traction changes in a 1-mile radius. XR or GR to resist. |
| 15 | Global Sandpaper | Ultra | 285 | Without save, turn a 10-mile radius into a grindhouse literally. XR or GR to resist. |
Tychokinesis - Manipulate Probability
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Coin Flip Bias | Minor | 2 | Subtly nudge the odds of a meaningless event. No save. |
| 2 | Loaded Dice Shot | Minor | 6 | Skew the odds in your attack s favor, dealing 2d8 dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Chaos Corner | Minor | 9 | Create a 5-ft zone where the laws of probability wander off for a smoke break. No save. |
| 4 | Bad Beat Bind | Major | 6 | Twist fate so a target gets the worst possible roll for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 5 | Critical Missile | Major | 20 | Fire a probability-spiked shot, dealing 6d8 dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Jackpot Implosion | Major | 38 | Flood a 20-ft radius with reality-bending luck swings, dealing 8d6 dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Quantum Cage | Grand | 10 | Ensnare a target in a loop of random effects for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Odds Crusher | Grand | 54 | Collapse all possible outcomes into the one they ll hate, dealing 6d8 dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Statistical Anomaly | Grand | 91 | Saturate a 40-ft radius with absurdly bad (or good) luck, dealing 10d8 dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Probability Freeze | Super | 20 | Lock all odds in a 60-ft radius like a cosmic pause button. No save. |
| 11 | One-in-a-Million Shot | Super | 104 | Make sure the worst-case scenario happens to one target, dealing 15d8 dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Luckstorm | Super | 182 | Keep a 60-ft radius in statistical freefall for 3 rds, each dealing 10d8 dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | RNG Wipe | Ultra | 44 | Without save, rewrite probability in a 1-mile radius. XR or GR to resist. |
| 14 | Murphy s Law Bomb | Ultra | 165 | Without save, make all improbable disasters inevitable in a 1-mile radius. XR or GR to resist. |
| 15 | Schr dinger s Apocalypse | Ultra | 285 | Without save, lock a 10-mile radius into catastrophic extremes of luck. XR or GR to resist. |
Typhokinesis - Manipulate Smoke
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Vape Trick | Minor | 2 | Change a small smoke plume s shape or density to look cool or creepy. No save. |
| 2 | Smog Shot | Minor | 6 | Puff smoke straight into a target s face, dealing 2d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 3 | Fog Pocket | Minor | 9 | Conjure a 5-ft smoke bank perfect for hiding, coughing, or both. No save. |
| 4 | Smotherhold | Major | 6 | Wrap a creature in lung-clogging haze for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 5 | Chimney Spear | Major | 20 | Fire a pressurized stream of toxic smoke, dealing 6d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 6 | Ashtray Bomb | Major | 38 | Fill a 20-ft radius with acrid choking haze, dealing 8d6 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Tar Tomb | Grand | 10 | Trap a creature in a dense smoke sphere for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 8 | Lung Press | Grand | 54 | Force thick smoke into a target s lungs, dealing 6d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 9 | Cigarette Cyclone | Grand | 91 | Unleash a 40-ft radius storm of swirling soot, dealing 10d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 10 | Still Air | Super | 20 | Freeze all smoke in a 60-ft radius mid-drift. No save. |
| 11 | Final Breath | Super | 104 | Collapse a lung s worth of smoke onto one target, dealing 15d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 12 | Smokestorm | Super | 182 | Keep a choking haze raging in a 60-ft radius for 3 rds, each dealing 10d8 poison dmg. Con save DC 10+SL+Con bonus halves. |
| 13 | Marlboro Curtain | Ultra | 44 | Without save, shroud a 1-mile radius in thick smoke. XR or GR to resist. |
| 14 | Chernobyl Fog | Ultra | 165 | Without save, weaponize smoke to suffocate everything in a 1-mile radius. XR or GR to resist. |
| 15 | Sky-Blackout Event | Ultra | 285 | Without save, smother a 10-mile radius in lethal smoke clouds. XR or GR to resist. |
Umbrakinesis - Manipulate Darkness
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Shadow Veil | Minor | 2 | Cloak yourself in dim light, granting advantage on Stealth checks for 1 minute. No save. |
| 2 | Dark Bolt | Minor | 5 | Launch a shard of shadow at one target within 30 ft, dealing 2d8 necrotic dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Flicker Step | Minor | 9 | Teleport up to 10 ft between areas of dim light or darkness. No save. |
| 4 | Shadow Bind | Major | 6 | Animate shadows to restrain one creature within 30 ft for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Void Spike | Major | 22 | Summon a spike of pure darkness, dealing 6d8 necrotic dmg to one target within 60 ft. Con save DC 10+SL+Con bonus halves. |
| 6 | Umbral Burst | Major | 36 | Create a 20-ft radius eruption of shadow energy, dealing 8d6 necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 7 | Cloak of Dread | Grand | 10 | Envelop a creature in fear-inducing darkness for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Shadow Scythe | Grand | 55 | Sweep a blade of darkness through a 30-ft line, dealing 6d8 necrotic dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Eclipse Field | Grand | 88 | Blanket a 40-ft radius in supernatural darkness for 3 rds, dealing 10d8 necrotic dmg each rd. Con save DC 10+SL+Con bonus halves. |
| 10 | Prison of Night | Super | 21 | Encase all creatures in a 60-ft radius in hardened shadow for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 11 | Void Lance | Super | 103 | Fire a concentrated beam of void energy, dealing 15d8 necrotic dmg to a single creature. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Black Storm | Super | 183 | Fill a 60-ft radius with slashing shadow tendrils for 3 rds, dealing 10d8 necrotic dmg each rd. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Night Eternal | Ultra | 44 | Without save, plunge a 1-mile radius into lightless oblivion, erasing all life. XR or GR to resist. |
| 14 | Abyssal Maw | Ultra | 162 | Without save, manifest a shadow vortex that swallows all matter in a 1-mile radius. XR or GR to resist. |
| 15 | Planetary Eclipse | Ultra | 286 | Without save, blot out the sun and smother all energy in a 10-mile radius. XR or GR to resist. |
Unikinesis - Manipulate the Universe
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Tweak of Fate | Minor | 2 | Adjust a universal constant just enough to make physicists twitch. No save. |
| 2 | Big Bang BB | Minor | 6 | Launch a spark of raw existence, dealing 2d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Bubble of Weird | Minor | 9 | Create a 5-ft sphere where the rules get creative. No save. |
| 4 | Lawbreaker s Grip | Major | 6 | Suspend or rewrite one fundamental law for a single creature for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 5 | Reality Spear | Major | 20 | Fire a beam of condensed cosmic spite, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Local Big Crunch | Major | 38 | Pop reality in a 20-ft radius, dealing 8d6 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Pocket Universe Jail | Grand | 10 | Trap a target in an off-brand reality for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Singularity Slap | Grand | 54 | Collapse a slice of space directly onto a target, dealing 6d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Fabric Shredder | Grand | 91 | Tear a 40-ft radius into conceptual ribbons, dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Constant Freeze | Super | 20 | Lock every universal value in a 60-ft radius. No save. |
| 11 | Entropy Verdict | Super | 104 | Collapse universal energy into one target, dealing 15d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Multiverse Hurricane | Super | 183 | Whip a 60-ft radius into chaotic reality flux for 3 rds, each dealing 10d8 force dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Physics Off Switch | Ultra | 44 | Without save, alter constants across a 1-mile radius. XR or GR to resist. |
| 14 | Big Rip Express | Ultra | 165 | Without save, shatter reality in a 1-mile radius. XR or GR to resist. |
| 15 | Existence Patch Notes | Ultra | 285 | Without save, rewrite or delete the universe in 10 miles. XR or GR to resist. |
Urbanakinesis - Manipulate Urban Areas
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Pigeon Push | Minor | 2 | Shift a tiny piece of city clutter just enough to be suspicious. No save. |
| 2 | Brick Bullet | Minor | 6 | Fire brick, bottle, or other local flavor, dealing 2d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Sidewalk Trap | Minor | 9 | Make a 5-ft hazard patch of debris and bad municipal funding. Dex save DC 10+SL+Dex bonus negates. |
| 4 | Traffic Jam Grip | Major | 6 | Restrain a target using street furniture or other civic pride for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 5 | Rebar Harpoon | Major | 20 | Launch a steel beam like the world s angriest construction site, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Demolition Pop | Major | 39 | Drop part of a building in a 20-ft radius, dealing 8d6 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Dumpster Tomb | Grand | 10 | Box in a creature with compacted trash and concrete for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 8 | Crane Drop | Grand | 54 | Let gravity and a collapsing structure do the talking, dealing 6d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Skyline Cyclone | Grand | 91 | Turn a 40-ft radius into a whirlwind of bricks, pipes, and other objects, dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Infrastructure Freeze | Super | 20 | Halt all movable urban elements in a 60-ft radius. No save. |
| 11 | Eminent Domain | Super | 104 | Deliver the city s full weight onto a single target, dealing 15d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Borough Brawl | Super | 182 | Keep a 60-ft radius in full demolition derby mode for 3 rds, each dealing 10d8 bludgeoning dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Gentrification Wave | Ultra | 44 | Without save, collapse infrastructure in 1 mile. XR or GR to resist. |
| 14 | Concrete Rebellion | Ultra | 165 | Without save, weaponize the entire cityscape in 1 mile. XR or GR to resist. |
| 15 | Metropolitan Extinction | Ultra | 285 | Without save, level every block in a 10-mile radius. XR or GR to resist. |
Virtukinesis - Manipulate Moral Virtue
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Inspiring Glance | Minor | 2 | One ally gains +11 to next roll. No save. |
| 2 | Noble Word | Minor | 6 | Grant +11 to all saves for 1 ally for 1 round. No save. |
| 3 | Righteous Light | Minor | 8 | Glow faintly, removing frightened condition from allies. No save. |
| 4 | Encouraging Shout | Major | 5 | Give +21 to an ally s attack roll. No save. |
| 5 | Virtue Wave | Major | 19 | All allies in 20 ft gain +11 AC for 1 round. No save. |
| 6 | Moral Anchor | Major | 38 | Prevent one ally from being charmed or frightened for 3 rounds. No save. |
| 7 | Field of Honor | Grand | 9 | Allies in 30 ft get +21 to attack rolls for 3 rounds. No save. |
| 8 | Beacon of Virtue | Grand | 52 | Remove one harmful condition from all allies in 30 ft. No save. |
| 9 | Inspiration Surge | Grand | 94 | All allies in 60 ft get advantage on one roll. No save. |
| 10 | Hero s Call | Super | 18 | Double allies movement and dmg for 1 round. No save. |
| 11 | Saint s Blessing | Super | 103 | Grant immunity to one dmg type for 1 round to all allies in 60 ft. No save. |
| 12 | Moral Ascendance | Super | 182 | All allies in a 1-mile radius gain advantage on all rolls for 1 round. No save. |
| 13 | World Virtue | Ultra | 44 | Without save, fill a 1-mile radius with inspiring energy. XR or GR to resist. |
| 14 | Virtue Storm | Ultra | 167 | Without save, fill a 5-mile radius with aura of protection. XR or GR to resist. |
| 15 | Virtue Absolute | Ultra | 289 | Without save, permanently inspire all creatures in a 10-mile radius. XR or GR to resist. |
Vitakinesis - Manipulate Health
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Paper Cut Fixer | Minor | 2 | Patch or pick at a single hit point. No save. |
| 2 | First Aid Missile | Minor | 6 | Send a healing or harmful burst for 2d8 radiant or necrotic dmg. Con save DC 10+SL+Con bonus halves for harm. |
| 3 | Regen Pit | Minor | 9 | Make a 5-ft zone that mends or rots flesh. Con save DC 10+SL+Con bonus negates harmful effect. |
| 4 | Cellular Tug | Major | 6 | Force tissue to knit or unravel for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 5 | Biolance | Major | 20 | Fire a beam of life or decay, dealing 6d8 radiant or necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 6 | Healing Bloom / Rotburst | Major | 39 | Wash a 20-ft radius in vitality or rot, healing or harming for 8d6. Con save DC 10+SL+Con bonus halves for harm. |
| 7 | Life Cocoon | Grand | 10 | Seal a creature in a restorative or draining field for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 8 | Pulse Flood | Grand | 54 | Overwhelm a target with life or death energy, dealing 6d8 radiant or necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 9 | Garden of Graves | Grand | 91 | Fill a 40-ft radius with swirling growth or decay, healing allies and harming foes for 10d8. Con save DC 10+SL+Con bonus halves for harm. |
| 10 | Metabolic Freeze | Super | 20 | Stop all health changes in a 60-ft radius. No save. |
| 11 | Final Resuscitation | Super | 104 | Dump pure life or lethal entropy into a target, dealing 15d8 radiant or necrotic dmg. Con save DC 10+SL+Con bonus halves for harm. |
| 12 | Lifequake | Super | 183 | Keep a 60-ft radius in growth/decay flux for 3 rds, each healing allies or dealing 10d8 to foes. Con save DC 10+SL+Con bonus halves for harm. |
| 13 | Plague or Plenty | Ultra | 44 | Without save, stop life in 1 mile. XR or GR to resist. |
| 14 | Biological Wildfire | Ultra | 165 | Without save, cause rampant healing or unstoppable decay in 1 mile. XR or GR to resist. |
| 15 | Genesis Reset | Ultra | 285 | Without save, rewrite life itself for 10 miles. XR or GR to resist. |
Vita-Mortokinesis - Manipulate Life And Death
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Soul Tap | Minor | 2 | Slip a little life or death into something that wasn t asking for it. No save. |
| 2 | Halfway Bolt | Minor | 6 | Fire a shot that heals friends or ruins enemies for 2d8 radiant/necrotic dmg. Con save DC 10+SL+Con bonus halves for harm. |
| 3 | Ambivalent Zone | Minor | 9 | Create a 5-ft patch where flesh repairs while rotting. Con save DC 10+SL+Con bonus negates harmful effect. |
| 4 | Yin-Yang Grip | Major | 6 | Bind a creature in alternating vitality and decay for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 5 | Duality Beam | Major | 20 | Blast with shifting life and death force, dealing 6d8 radiant/necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 6 | Reap & Sow | Major | 39 | Pulse a 20-ft radius with alternating growth and rot, healing allies and harming enemies for 8d6. Con save DC 10+SL+Con bonus halves for harm. |
| 7 | Schr dinger s Cell | Grand | 10 | Trap a creature in a stasis of simultaneous healing and decay for 3 rds. Con save DC 10+SL+Con bonus negates. |
| 8 | Cycle Breaker | Grand | 54 | Blast a target with both life and death, dealing 6d8 radiant/necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 9 | Mortality Storm | Grand | 91 | Swirl a 40-ft radius with life/death energy, healing allies and harming foes for 10d8. Con save DC 10+SL+Con bonus halves for harm. |
| 10 | Life-Death Freeze | Super | 20 | Put all life/death changes on pause in a 60-ft radius. No save. |
| 11 | Equinox Verdict | Super | 104 | Blast a target with peak vitality and decay at once, dealing 15d8 radiant/necrotic dmg. Con save DC 10+SL+Con bonus halves. |
| 12 | Dual Tempest | Super | 183 | Heal allies and dmg foes for 10d8 each in a 60-ft radius for 3 rds. Con save DC 10+SL+Con bonus halves. |
| 13 | Reset Button | Ultra | 44 | Without save, zero out life/death states in 1 mile. XR or GR to resist. |
| 14 | Mass Resurrection / Mass Grave | Ultra | 165 | Without save, force either wholesale revival or obliteration in 1 mile. XR or GR to resist. |
| 15 | Cosmic Balance Wipe | Ultra | 285 | Without save, rewrite every life and death state in 10 miles. XR or GR to resist. |
Vitrikinesis - Manipulate Mirrors
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Vanity Smudge | Minor | 2 | Warp a small reflection just enough to make someone question their hair choices. No save. |
| 2 | Looking Glass Shrapnel | Minor | 6 | Launch a shard of mirror glass with murderous sparkle, dealing 2d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 3 | Spotlight Patch | Minor | 9 | Conjure a 5-ft mirrored surface that bounces light like a paparazzi trap. No save. |
| 4 | Ego Trap | Major | 6 | Snare a creature s image in a mirror for 3 rds, making their body forget how to move. Wis save DC 10+SL+Wis bonus negates. |
| 5 | Prism Spear | Major | 20 | Fire a beam of weaponized sunshine through a mirror shard, dealing 6d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 6 | Seven Years Bad Luck | Major | 39 | Shatter mirrored surfaces in a 20-ft radius with violent intent, dealing 8d6 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 7 | Glasshouse Jail | Grand | 10 | Lock a creature entirely inside a pocket mirror world for 3 rds. Wis save DC 10+SL+Wis bonus negates. |
| 8 | Shatterfall | Grand | 54 | Collapse a rain of mirror shards onto the target, dealing 6d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 9 | Hall of Knives | Grand | 91 | Whip a 40-ft radius into a storm of cutting glass, dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 10 | Reflection Freeze | Super | 20 | Lock all reflections in place in a 60-ft radius, like time stood still in the glass. No save. |
| 11 | Infinite Spotlight | Super | 104 | Focus lethal light from every reflective surface onto a single target, dealing 15d8 radiant dmg. Dex save DC 10+SL+Dex bonus halves. |
| 12 | Mirrorstorm | Super | 182 | Maintain a 60-ft cyclone of razor-edged mirrors for 3 rds, each dealing 10d8 slashing dmg. Dex save DC 10+SL+Dex bonus halves. |
| 13 | Vanity s Fall | Ultra | 44 | Without save, shatter or turn every mirror in a 1-mile radius into a weapon. XR or GR to resist. |
| 14 | Through the Glass Darkly | Ultra | 165 | Without save, imprison all beings in a 1-mile radius inside mirror dimensions. XR or GR to resist. |
| 15 | Shattered Multiverse | Ultra | 285 | Without save, drown a 10-mile radius in overlapping, hostile mirror worlds. XR or GR to resist. Warlockinesis Manipulating Dark Pacts |
| 16 | Hex Touch | Minor | 2 | One creature you touch has disadvantage on its next saving throw. No save. |
| 17 | Shadow Bind | Minor | 6 | Restrict the movement of a creature within 20 ft, reducing speed to 0 for 1 round. Str save DC 10+SL+Str bonus negates. |
| 18 | Curse Sight | Minor | 8 | Detect magical curses or bindings on creatures or objects within 30 ft. No save. |
| 19 | Pact Brand | Major | 5 | Mark one creature within 30 ft; your next attack against it deals +2d8 damage. No save. |
| 20 | Soul Leech | Major | 19 | Deal 6d8 necrotic dmg to a creature within 40 ft and heal yourself for half the dmg dealt. Con save DC 10+SL+Con bonus halves. |
| 21 | Eldritch Chains | Major | 38 | Restrain one creature within 30 ft for 3 rounds. Str save DC 10+SL+Str bonus negates. |
| 22 | Coven s Boon | Grand | 9 | Gain advantage on all saving throws for 1 round. No save. |
| 23 | Dark Command | Grand | 52 | Force one creature within 40 ft to use its reaction to attack an ally. Wis save DC 10+SL+Wis bonus negates. |
| 24 | Soulfire Wave | Grand | 94 | Deal 8d6 necrotic dmg to all hostile creatures in a 20-ft radius. Con save DC 10+SL+Con bonus halves. |
| 25 | Pact s Claim | Super | 18 | Summon a spectral chain to pull one creature within 40 ft into an adjacent space. Str save DC 10+SL+Str bonus negates. |
| 26 | Eldritch Devastation | Super | 103 | Deal 15d8 necrotic dmg to all hostile creatures in a 40-ft radius. Con save DC 10+SL+Con bonus halves. |
| 27 | Master s Hand | Super | 182 | For 3 rounds, once per turn you may force one enemy to reroll an attack roll or saving throw. No save. |
| 28 | Coven s Curse | Ultra | 44 | Without save, mark all creatures in a 1-mile radius; each suffers −2 to all saving throws for 24 hours. XR or GR to resist. |
| 29 | Unbreakable Pact | Ultra | 167 | Without save, bind one creature in a 1-mile radius into an eternal magical servitude. XR or GR to resist. |
| 30 | Soul Harvest | Ultra | 289 | Without save, rip the souls from all creatures in a 10-mile radius, killing them instantly. XR or GR to resist. Wrathkinesis Manipulating Rage |
| 31 | Ember of Rage | Minor | 2 | Ignite anger in a target, giving it +21 to dmg for 1 rd but beszerked. Cha save DC 10+SL+Cha bonus negates. |
| 32 | Battle Shout | Minor | 6 | All allies within 15 ft gain +11 to attack rolls for 1 rd. No save. |
| 33 | Fearless Charge | Minor | 8 | One ally within 30 ft can immediately move up to 20 ft toward an enemy without provoking opportunity attacks. No save. |
| 34 | Blood Surge | Major | 5 | One creature within 30 ft gains advantage on melee attacks for 1 rd but takes 1d6 dmg after the effect ends. No save. |
| 35 | Fury Strike | Major | 19 | Deal 6d8 psychic dmg to a creature; if the target is already under fear or rage, deal +2d8. Wis save DC 10+SL+Wis bonus halves. |
| 36 | Rage Wave | Major | 38 | All enemies in a 20-ft radius must succeed on a Wis save DC 10+SL+Wis bonus or be forced to use their next turn to attack the nearest creature. |
| 37 | Berserker Bind | Grand | 9 | One creature within 30 ft becomes unable to retreat or disengage for 3 rds. Str save DC 10+SL+Str bonus negates. |
| 38 | Warbrand | Grand | 52 | Deal 6d8 psychic dmg to a creature; any ally attacking the target gains +21 to dmg for 3 rds. Cha save DC 10+SL+Cha bonus halves. |
| 39 | Unending Frenzy | Grand | 94 | All allies in a 40-ft radius gain +21 to attack and dmg rolls for 3 rds, but cannot take the Dodge or Hide action during this time. No save. |
| 40 | Rally Cry | Super | 18 | Allies in a 60-ft radius remove one fear or charm effect and gain advantage on their next attack roll. No save. |
| 41 | Wrathful Judgement | Super | 103 | Deal 15d8 psychic dmg to a target; if it has harmed an ally last rd, it is also frightened for 1 rd. Wis save DC 10+SL+Wis bonus halves. |
| 42 | Cataclysmic Rage | Super | 182 | All enemies in a 60-ft radius must Wis save DC 10+SL+Wis bonus or attack each other for the next rd. |
| 43 | Eternal War | Ultra | 44 | Without save, bind a 1-mile radius into battle frenzy for 24 hours; all feel compelled to fight enemies. XR or GR to resist. |
| 44 | Bloodstorm | Ultra | 167 | Without save, deal 20d8 psychic dmg to every hostile creature in a 1-mile radius. XR or GR to resist. |
| 45 | Godslayer s Roar | Ultra | 289 | Without save, force every creature in a 10-mile radius to target a chosen being until it is destroyed. XR or GR to resist. Wyrmkinesis Manipulating Draconic Traits |
| 46 | Draconic Glare | Minor | 2 | One creature within 20 ft is frightened until the start of your next turn. Wis save DC 10+SL+Wis bonus negates. |
| 47 | Scale Toughness | Minor | 6 | Grant yourself or one ally +21 AC for 1 round. No save. |
| 48 | Hoard Sense | Minor | 8 | Sense the location of all precious metals or gems within 30 ft. No save. |
| 49 | Claw Swipe | Major | 5 | Deal 3d8 slashing dmg to a creature within 5 ft. No save. |
| 50 | Breath Spark | Major | 19 | Deal your current hp in elemental dmg(choose acid, cold, fire, lightning, or poison) in a 15-ft cone. Dex save DC 10+SL+Dex bonus halves. |
| 51 | Wing Buffet | Major | 38 | All creatures in a 20-ft cone take your max hp in bludgeoning dmg and are pushed 10 ft. Str save DC 10+SL+Str bonus halves and negates push. |
| 52 | Scale Armor | Grand | 9 | Gain resistance to one dmg type of your choice for 3 rounds. No save. |
| 53 | Draconic Roar | Grand | 52 | Frighten all hostile creatures in a 20-ft radius for 1 round. Wis save DC 10+SL+Wis bonus negates. |
| 54 | Elemental Surge | Grand | 94 | Double the area and dmg of your next breath weapon this round. No save. |
| 55 | Aerial Strike | Super | 18 | Leap or fly up to 30 ft and make a melee attack dealing double damage. No save. |
| 56 | Elder Breath | Super | 103 | Deal 2x your max hp in elemental dmg in a 30-ft cone. Dex save DC 10+SL+Dex bonus halves. |
| 57 | Draconic Dominion | Super | 182 | For 3 rounds, gain immunity to fear, resistance to all damage, and your breath weapon recharges every round. No save. |
| 58 | Dragonstorm | Ultra | 44 | Without save, blanket a 1-mile radius in your chosen elemental type for 1 minute, dealing 5d8 dmg per round. XR or GR to resist. |
| 59 | Ancestral Wrath | Ultra | 167 | Summon the spectral form of an ancient dragon to devastate a 1-mile radius for 3 rounds, dealing 20d8 dmg per round. XR or GR to resist. |
| 60 | Worldscale | Ultra | 289 | Without save, transform into an elder wyrm for 1 hour, gaining access to all elemental breath types and doubling all dmg dealt. XR or GR to resist. Xenokinesis Manipulating Alien Physiology |
| 61 | Alien Insight | Minor | 2 | Read the surface thoughts of a non-native creature within 30 ft. No save. |
| 62 | Pattern Scan | Minor | 6 | Learn one weakness or vulnerability of a creature you can see. No save. |
| 63 | Mimicry Spark | Minor | 8 | Imitate a minor trait (voice, movement quirk, or smell) of a creature within 20 ft for 1 hour. No save. |
| 64 | Tongue of Strangers | Major | 5 | Speak and understand any language for 3 rds. No save. |
| 65 | Adaptive Strike | Major | 19 | Deal 6d8 dmg of a type the target is least resistant to. No save. |
| 66 | Alienation Field | Major | 38 | 20-ft radius aura for 3 rds; enemies must make a Wis save DC 10+SL+Wis bonus or be unable to communicate or coordinate. |
| 67 | Identity Theft | Grand | 9 | Copy the appearance of a creature you touch for 3 rds. No save. |
| 68 | Mental Splice | Grand | 52 | Insert one false memory into the mind of a creature within 30 ft. Wis save DC 10+SL+Wis bonus negates. |
| 69 | Hive Link | Grand | 94 | For 3 rds, control the movement of up to 5 non-hostile creatures within 40 ft as if they shared a hive mind. No save. |
| 70 | Assimilation Command | Super | 18 | Issue a mental order to a non-native creature to follow you for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 71 | Origin Sever | Super | 103 | Deal 15d8 psychic dmg to a non-native creature; if it dies, you absorb one of its minor abilities for 1 hour. Wis save DC 10+SL+Wis bonus halves. |
| 72 | Species Rewrite | Super | 182 | Change the race of a willing creature for 24 hours. No save. |
| 73 | Cultural Erasure | Ultra | 44 | Without save, permanently remove all knowledge of a specific cultural trait from a 1-mile radius. XR or GR to resist. |
| 74 | Alien Dominance | Ultra | 167 | Without save, seize control of every non-native creature in a 1-mile radius for 1 hour. XR or GR to resist. |
| 75 | Exogenesis | Ultra | 289 | Without save, replace all creatures in a 10-mile radius with alien equivalents under your command. XR or GR to resist. |
Xenokryokinesis - Manipulate Alien Cryogenics
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Frost Needle | Minor | 2 | Deal 1d8 cold dmg to a creature within 20 ft. No save. |
| 2 | Cryo Veil | Minor | 6 | Shroud yourself in a thin frost mist, granting disadvantage on the next attack roll against you before your next turn. No save. |
| 3 | Alien Chill | Minor | 8 | Reduce a creature s movement speed by 10 ft for 1 round as void-cold creeps into its limbs. Con save DC 10+SL+Con bonus negates. |
| 4 | Shatter Shard | Major | 5 | Deal 4d8 cold dmg to a creature within 30 ft and reduce its AC by 1 for 1 round. Con save DC 10+SL+Con bonus halves and negates AC drop. |
| 5 | Void Frost Spike | Major | 19 | Deal 6d8 cold dmg to a target within 40 ft; if the target is in darkness, deal an extra 2d8. Con save DC 10+SL+Con bonus halves. |
| 6 | Frozen Impact | Major | 38 | In a 20-ft radius, deal 8d6 cold dmg as alien frost erupts from the ground. Con save DC 10+SL+Con bonus halves. |
| 7 | Nullfreeze | Grand | 9 | Freeze one creature solid for 1 round. Con save DC 10+SL+Con bonus negates. |
| 8 | Fracture Field | Grand | 52 | Deal 6d8 cold dmg to all creatures in a 15-ft radius; if reduced to 0 hp, they shatter into frozen shards. Con save DC 10+SL+Con bonus halves. |
| 9 | Dark Ice Bloom | Grand | 94 | Fill a 40-ft radius with alien frost, dealing 6d8 cold dmg each round for 3 rounds. Con save DC 10+SL+Con bonus halves each round. |
| 10 | Absolute Zero | Super | 18 | All creatures take 5d8 cold dmg and must make a Con save DC 10+SL+Con bonus or be paralyzed for 1 round. |
| 11 | Cryo Void Lance | Super | 103 | Deal 15d8 cold dmg to a creature within 60 ft and freeze it in place for 1 round on a failed Con save DC 10+SL+Con bonus. |
| 12 | Starless Winter | Super | 182 | For 3 rounds, all enemies in a 60-ft radius take 10d8 cold dmg each round and are slowed to half speed. Con save DC 10+SL+Con bonus halves. |
| 13 | Frozen World | Ultra | 44 | Without save, encase all terrain in a 1-mile radius in void-ice for 24 hours. XR or GR to resist. |
| 14 | Cryo Extinction | Ultra | 167 | Without save, drop the temperature in a 1-mile radius to −200 F instantly, dealing 25d8 cold damage. XR or GR to resist. |
| 15 | Black Ice Cataclysm | Ultra | 289 | Without save, encase every living thing in a 10-mile radius in alien frost, killing them instantly. XR or GR to resist. Xylogkinesis Manipulating Carved Wood |
| 16 | Twig Snare | Minor | 2 | Cause roots or branches to grab one creature within 20 ft, reducing its speed by half for 1 round. Str save DC 10+SL+Str bonus negates. |
| 17 | Barkskin | Minor | 6 | Grant yourself or an ally +11 AC for 3 rounds. No save. |
| 18 | Sap Burst | Minor | 8 | One creature within 15 ft becomes sticky with sap, losing its reaction until the start of its next turn. Dex save DC 10+SL+Dex bonus negates. |
| 19 | Root Bind | Major | 5 | Immobilize a creature within 30 ft for 1 round. Str save DC 10+SL+Str bonus negates. |
| 20 | Branch Slam | Major | 19 | Deal 6d8 bludgeoning dmg to a creature within 30 ft by smashing it with a conjured limb. Str save DC 10+SL+Str bonus halves. |
| 21 | Bramble Burst | Major | 38 | In a 20-ft radius, deal 8d6 piercing dmg as thorned vines erupt from the ground. Dex save DC 10+SL+Dex bonus halves. |
| 22 | Living Wall | Grand | 9 | Create a 10-ft long wall of wood that provides full cover for 3 rounds. No save. |
| 23 | Razor Canopy | Grand | 52 | Deal 6d8 slashing dmg to all enemies in a 15-ft radius as leaves and branches whip violently. Dex save DC 10+SL+Dex bonus halves. |
| 24 | Forest s Grasp | Grand | 94 | For 3 rounds, all enemies in a 40-ft radius are restrained by grasping roots at the start of their turn. Str save DC 10+SL+Str bonus negates each turn. |
| 25 | Entangling Surge | Super | 18 | All hostile creatures in a 30-ft radius must succeed on a Str save DC 10+SL+Str bonus or be immobilized for 1 round. |
| 26 | Great Tree Strike | Super | 103 | Deal 15d8 bludgeoning dmg to one target as an enormous spectral tree limb crushes down. Str save DC 10+SL+Str bonus halves. |
| 27 | Verdant Dominion | Super | 182 | For 3 rounds, you control all natural plant matter in a 60-ft radius, forcing creatures to be restrained at will. No save. |
| 28 | World Grove | Ultra | 44 | Without save, overgrow all terrain in a 1-mile radius with massive trees and roots in 1 round. XR or GR to resist. |
| 29 | Arbor Annihilation | Ultra | 167 | Without save, cause a wave of razor-sharp roots and branches to sweep through a 1-mile radius, dealing 20d8 dmg to all enemies. XR or GR to resist. |
| 30 | Forest Ascendant | Ultra | 289 | Without save, transform an entire 10-mile radius into a sentient forest under your command. XR or GR to resist. Yieldkinesis Manipulating Surrender |
| 31 | Surrender Touch | Minor | 2 | Force a creature you touch to drop one held item. Str save DC 10+SL+Str bonus negates. |
| 32 | Halt Step | Minor | 6 | Stop a creature within 20 ft from moving until the end of its next turn. Str save DC 10+SL+Str bonus negates. |
| 33 | Disarm Motion | Minor | 8 | Cause a creature within 15 ft to lose its reaction until the start of its next turn. No save. |
| 34 | Ceasefire | Major | 5 | Compel one creature within 30 ft to refrain from attacking for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 35 | Grip of Peace | Major | 19 | Grapple one creature within 30 ft telekinetically for 1 rd. Str save DC 10+SL+Str bonus negates. |
| 36 | Suppression Field | Major | 38 | 20-ft radius zone where enemies cannot make opportunity attacks for 3 rds. No save. |
| 37 | Pacify | Grand | 9 | Cause a creature within 30 ft to become non-hostile for 1 rd. Wis save DC 10+SL+Wis bonus negates. |
| 38 | Peace Shackle | Grand | 52 | Deal 6d8 psychic dmg to a hostile creature; if it drops below half hp, it cannot attack for 1 rd. Cha save DC 10+SL+Cha bonus halves. |
| 39 | Treaty Seal | Grand | 94 | Prevent all creatures in a 40-ft radius from attacking each other for 3 rds unless attacked first. Wis save DC 10+SL+Wis bonus negates. |
| 40 | Stand Down | Super | 18 | Force all enemies in a 60-ft radius to drop one weapon or shield. Str save DC 10+SL+Str bonus negates. |
| 41 | Peacekeeper s Wrath | Super | 103 | Strike one hostile creature for 15d8 force dmg; if it survives, it is pacified for 1 rd. Wis save DC 10+SL+Wis bonus halves. |
| 42 | Global Truce | Super | 182 | Prevent combat between all creatures in a 60-ft radius for 3 rds unless magically compelled. Wis save DC 10+SL+Wis bonus negates. |
| 43 | Perfect Armistice | Ultra | 44 | Without save, enforce a permanent non-aggression pact across a 1-mile radius. XR or GR to resist. |
| 44 | End of War | Ultra | 167 | Without save, end all ongoing battles in a 1-mile radius. XR or GR to resist. |
| 45 | Infinite Surrender | Ultra | 289 | Without save, cause all creatures in a 10-mile radius to permanently abandon all acts of violence. XR or GR to resist. Yieldokinesis Manipulating Pacification |
| 46 | Calm Touch | Minor | 2 | End one fear effect on a creature you touch. No save. |
| 47 | Disarm Gesture | Minor | 6 | Force one creature within 20 ft to drop a held weapon. Str save DC 10+SL+Str bonus negates. |
| 48 | Pacify Gaze | Minor | 8 | Cause one hostile creature within 20 ft to lose its reaction until its next turn. Wis save DC 10+SL+Wis bonus negates. |
| 49 | Cease Command | Major | 5 | Compel one creature within 30 ft not to attack for 1 round. Wis save DC 10+SL+Wis bonus negates. |
| 50 | Peace Bond | Major | 19 | Render a weapon within 30 ft unusable for 1 round. No save. |
| 51 | Truce Zone | Major | 38 | Create a 20-ft radius where no attacks can be made for 3 rounds unless a creature first succeeds on a Wis save DC 10+SL+Wis bonus. |
| 52 | Pacification Field | Grand | 9 | Reduce all dmg dealt by creatures in a 20-ft radius by half for 3 rounds. No save. |
| 53 | Standstill | Grand | 52 | Prevent all hostile movement within a 20-ft radius for 1 round. Str save DC 10+SL+Str bonus negates. |
| 54 | Unarm Hostility | Grand | 94 | All hostile creatures in a 40-ft radius drop their weapons and cannot pick them up for 1 round. Wis save DC 10+SL+Wis bonus negates. |
| 55 | Harmony Surge | Super | 18 | End all ongoing charm, fear, or rage effects in a 60-ft radius. No save. |
| 56 | Peacekeeper s Verdict | Super | 103 | Deal 15d8 force dmg to one creature within 40 ft; if it survives, it is pacified for 1 round. Wis save DC 10+SL+Wis bonus halves. |
| 57 | Absolute Truce | Super | 182 | For 3 rounds, no creature in a 60-ft radius can make attacks or cast damaging spells. Wis save DC 10+SL+Wis bonus negates. |
| 58 | Perfect Accord | Ultra | 44 | Without save, impose a lasting peace in a 1-mile radius; all creatures lose the ability to initiate combat for 24 hours. XR or GR to resist. |
| 59 | End All War | Ultra | 167 | Without save, immediately stop all armed conflict within a 1-mile radius. XR or GR to resist. |
| 60 | Eternal Pacifism | Ultra | 289 | Without save, permanently strip all creatures in a 10-mile radius of the will to commit violence. XR or GR to resist. |
Yokokinesis - Manipulate Spiritual Echoes
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Whisper of the Ancients | Minor | 2 | Receive one piece of advice or warning from a lingering spirit; DM provides one useful hint. No save. |
| 2 | Ethereal Grasp | Minor | 6 | A spectral hand restrains one creature s arm for 1 round, giving disadvantage on its next attack roll. Str save DC 10+SL+Str bonus negates. |
| 3 | Haunting Step | Minor | 8 | Teleport up to 10 ft to an unoccupied space visible to you, leaving a ghostly afterimage. No save. |
| 4 | Ancestral Mark | Major | 5 | Mark a creature within 30 ft so it glows faintly and is visible to all allies even through cover for 3 rounds. No save. |
| 5 | Wail of Remembrance | Major | 19 | Deal 6d8 psychic dmg to all enemies in a 15-ft cone as spirits scream their memories into them. Wis save DC 10+SL+Wis bonus halves. |
| 6 | Possess Limb | Major | 38 | For 1 round, force one enemy within 30 ft to drop an item it s holding. Str save DC 10+SL+Str bonus negates. |
| 7 | Spirit Ward | Grand | 9 | Summon a guardian shade to protect one ally, giving them +21 AC for 3 rounds. No save. |
| 8 | Soul Drag | Grand | 52 | Deal 6d8 psychic dmg and pull a creature within 30 ft up to 10 ft toward you. Wis save DC 10+SL+Wis bonus halves and negates pull. |
| 9 | Ethereal Swarm | Grand | 94 | Fill a 40-ft radius with ancestral spirits for 3 rds; hostile creatures have disadvantage on all attacks in the area. Wis save DC 10+SL+Wis bonus negates. |
| 10 | Ancestor s Judgment | Super | 18 | Paralyze one creature within 30 ft for 1 round as ancestral spirits weigh its deeds. Wis save DC 10+SL+Wis bonus negates. |
| 11 | Ghost Army | Super | 103 | Summon a spectral battalion to strike all enemies in a 40-ft radius for 15d8 psychic damage. Wis save DC 10+SL+Wis bonus halves. |
| 12 | Spirit Dominion | Super | 182 | For 3 rounds, gain control over all incorporeal undead in a 60-ft radius. No save. |
| 13 | Veil Between Worlds | Ultra | 44 | Without save, thin the veil between life and death over a 1-mile radius, allowing spirits to manifest freely for 24 hours. XR or GR to resist. |
| 14 | Eternal Haunting | Ultra | 167 | Without save, bind hostile spirits to a 1-mile radius, causing all living creatures there to be plagued by constant psychic torment. XR or GR to resist. |
| 15 | Ancestor Ascendant | Ultra | 289 | Without save, merge with the spirits of your entire ancestral line, gaining godlike spiritual powers for 1 hour. XR or GR to resist. Zeitkinesis Manipulating Time |
| 16 | Second Stretch | Minor | 2 | Extend the next rd for you only, allowing one extra action before normal time resumes. No save. |
| 17 | Moment Stall | Minor | 6 | Cause one creature within 20 ft to lose its reaction until the start of its next turn. No save. |
| 18 | Quick Flick | Minor | 8 | Take an extra 5 ft of movement without provoking opportunity attacks. No save. |
| 19 | Hasten Ally | Major | 5 | Double the movement speed of one creature within 30 ft for 1 rd. No save. |
| 20 | Temporal Slam | Major | 19 | Deal 6d8 force dmg to one creature and push it 10 ft as time briefly accelerates around it. Str save DC 10+SL+Str bonus halves. |
| 21 | Delay Field | Major | 38 | Create a 20-ft radius zone for 3 rds where all hostile creatures treat terrain as difficult terrain. No save. |
| 22 | Suspend | Grand | 9 | Freeze one creature in time for 1 rd. Cha save DC 10+SL+Cha bonus negates. |
| 23 | Rewind Injury | Grand | 52 | Heal an ally for 6d8 hp by reversing their body to a previous uninjured state. No save. |
| 24 | Future Glimpse | Grand | 94 | For the next 3 rds, gain advantage on all attack rolls and saving throws. No save. |
| 25 | Stop Time | Super | 18 | Freeze all creatures in a 60-ft radius except yourself for 1 rd. XR or GR to resist. |
| 26 | Time Rend | Super | 103 | Deal 15d8 force dmg to a creature as its timeline is torn apart. Con save DC 10+SL+Con bonus halves. |
| 27 | Temporal Dominion | Super | 182 | Choose one creature; you may dictate its actions for 3 rds as though scripting its timeline. XR or GR to resist. |
| 28 | Age Shift | Ultra | 44 | Without save, instantly age or de-age every creature in a 1-mile radius by up to 50 years. XR or GR to resist. |
| 29 | Century Blink | Ultra | 167 | Without save, move all creatures in a 1-mile radius forward or backward in time by 100 years. XR or GR to resist. |
| 30 | Paradox Wave | Ultra | 289 | Without save, erase all events in the last 24 hours for every creature in a 10-mile radius. XR or GR to resist. |
Zenithkinesis - Manipulate Power Ascension
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Focus Surge | Minor | 2 | Grant one ally within 20 ft advantage on their next attack roll. No save. |
| 2 | Perfect Form | Minor | 6 | Increase one ally s AC by +11 for 1 round. No save. |
| 3 | Heightened Reflex | Minor | 8 | Give one ally advantage on their next Dexterity saving throw. No save. |
| 4 | Overclock | Major | 5 | Double one ally s movement speed for 1 round. No save. |
| 5 | Ascension Strike | Major | 19 | One ally s next weapon attack within 1 round deals 6d8 extra damage. No save. |
| 6 | Limit Break | Major | 38 | All allies in a 20-ft radius gain +21 to attack and dmg rolls for 3 rounds. No save. |
| 7 | Peak Resilience | Grand | 9 | One ally gains temporary hit points equal to 2 your level for 3 rounds. No save. |
| 8 | Overdrive | Grand | 52 | An ally immediately gains an extra action this turn. No save. |
| 9 | Forced Zenith | Grand | 94 | One enemy is forced into an overclocked state for 3 rounds, taking 3d8 dmg each time it acts. Con save DC 10+SL+Con bonus negates. |
| 10 | Unity Ascendant | Super | 18 | All allies in a 60-ft radius gain advantage on all saving throws until the start of your next turn. No save. |
| 11 | Ultimate Blow | Super | 103 | One ally within 40 ft makes a single attack that deals 15d8 extra damage. No save. |
| 12 | Overascend | Super | 182 | All allies in a 60-ft radius gain maximum possible rolls on all dmg dice for 3 rounds. No save. |
| 13 | Moment of Perfection | Ultra | 44 | Without save, all allies in a 1-mile radius gain maximum hp, full spell/psi resources, and immunity to fear for 1 hour. XR or GR to resist. |
| 14 | Forced Collapse | Ultra | 167 | Without save, overdrive all creatures in a 1-mile radius until they take 10d8 dmg per action taken for 1 minute. XR or GR to resist. |
| 15 | Ascendant Apex | Ultra | 289 | Permanently elevate all allies in a 10-mile radius to their optimal form, granting +21 to all stats and resistance to all damage. XR or GR to resist. |
Zerokinesis - Manipulate Null Energy
| # |
Power |
Tier |
PSPs |
Effect |
| 1 | Pause Step | Minor | 2 | Freeze one creature s movement for 1 round. Str save DC 10+SL+Str bonus negates. |
| 2 | Silent Focus | Minor | 6 | You gain advantage on your next concentration check. No save. |
| 3 | Cold Stop | Minor | 8 | Reduce one creature s speed to 0 until the start of its next turn. Str save DC 10+SL+Str bonus negates. |
| 4 | Still Field | Major | 5 | Create a 10-ft radius zone where ranged weapon attacks automatically miss for 1 round. No save. |
| 5 | Entropy Touch | Major | 19 | Deal 6d8 necrotic dmg to a creature within 20 ft. Con save DC 10+SL+Con bonus halves. |
| 6 | Freeze Zone | Major | 38 | In a 20-ft radius, all movement is reduced to 10 ft for 3 rounds. Str save DC 10+SL+Str bonus negates. |
| 7 | Anchor Lock | Grand | 9 | Prevent one creature within 30 ft from teleporting or being moved by any means for 3 rounds. No save. |
| 8 | Motion Denial | Grand | 52 | Deal 6d8 force dmg to a creature and restrain it for 1 round. Str save DC 10+SL+Str bonus halves and negates restrain. |
| 9 | Stillstorm | Grand | 94 | In a 40-ft radius, all projectiles stop midair and all creatures speed becomes 0 for 1 round. No save. |
| 10 | Absolute Pause | Super | 18 | Freeze all creatures in a 30-ft radius except yourself for 1 round. XR or GR to resist. |
| 11 | Entropy Blast | Super | 103 | Deal 15d8 necrotic dmg to all creatures in a 40-ft radius. Con save DC 10+SL+Con bonus halves. |
| 12 | Dead Time | Super | 182 | For 3 rounds, all hostile creatures in a 60-ft radius act last in the initiative order. No save. |
| 13 | Global Stillness | Ultra | 44 | Without save, halt all movement and ranged attacks in a 1-mile radius for 1 round. XR or GR to resist. |
| 14 | Absolute Lock | Ultra | 167 | Without save, restrain every creature in a 1-mile radius for 3 rounds. XR or GR to resist. |
| 15 | Eternal Pause | Ultra | 289 | Without save, stop time entirely for all creatures except you in a 10-mile radius for 1 minute. XR or GR to resist. |